UMBRA
Appearance
Umbra has the general form of a normal human, but his one good eye
is glowing red and his skin is smooth black - so black that it seems
to absorb light. Umbra has learned to disguise himself with latex
masks, gloves and clothing, but this disguise is really only good in
poor light or at a distance.
Origin
Umbra has no real memory of his past, beyond awakening in an
alleyway in his current form. He doesn't even know if he is human or
not, although he retains memories of contemporary society, and
occasionally gets flashbacks of what he guesses is his former life.
His greatest fear is one day to find that his memories were also
absorbed from someone else - but despite this he continues to hunt
evidence of his past.
Quote
"You're mine!"
Notes
Umbra must feed on lifeforce to survive, and his ability to absorb
lifeforce enables him to become tougher, faster, stronger - in fact,
a deadly predator. Even without this, his body is abnormally
resistant to damage However, without draining lifeforce he will
slowly sink into a coma and die. Thus, despite the powers he gains,
he regards his feeding as a curse. Without an official identity, or
any means to support himself he has become a vigilante. He nourishes
his body on the lifeforce of criminals, and his lifestyle on their
cash.
CHA
|
VAL
|
Cost
|
STR
|
10
|
|
DEX
|
11
|
3
|
CON
|
10
|
|
BOD
|
10
|
|
INT
|
18
|
8
|
EGO
|
18
|
16
|
PRE
|
10
|
|
COM
|
0
|
-5
|
PD
|
3
|
|
ED
|
2
|
|
SPD
|
5
|
29
|
REC
|
5
|
|
END
|
24
|
|
STUN
|
24
|
|
Total
|
|
49
|
|
|
|
OCV
|
4
|
(+5 with Transfer)
|
DCV
|
4
|
|
ECV
|
6
|
|
|
Powers, Skills, Etc.
|
|
|
114
|
Life force drain: 4d6 transfer, +36 Max increase -
against all primary Physical CHA (+2), fade rate 1 point per
hour (+1), Persistent (+1), Damage shield (+1/2), Always on
(-1/2), Only against organic beings (-1/2), not against
Stat.s gained through non-living Foci (-1/4), Requires an
Activation roll (² 14, -1/2), Side effect (same attack
against user, -1),
|
|
|
10
|
5 levels with Life force drain attack
|
9
|
Detect Lifeforce (15-), sense
|
|
|
50
|
50% Damage reduction physical and energy (25%
resistant)
|
|
|
3
|
Disguise 14-, IAF, requires extra time (1 minute)
|
15
|
Stealth, Streetwise, Shadowing (all 11-)
|
201
|
Powers Cost
|
250
|
Total Cost
|
100+
|
Disadvantages
|
20
|
Hunted (Police - MoPo, NCI, 8-)
|
20
|
Hunted (Criminal cartels, NCI, MoPo, 8-)
|
10
|
Watched (?, NCI, MoPo, 8-)
|
20
|
Psych. lim (Will do anything to track down former
identity) Common, total
|
10
|
Psych. lim (Prefers to use power on those he considers
"bad") Common, moderate
|
10
|
Psych. lim (Bitter and Cynical) Uncommon, Strong
|
5
|
Dependance (must drain life-force) common, every 5 hours,
else 3d6
|
20
|
Distinctive features, extreme reaction (concealable with
effort) - Black skin, Red eye
|
15
|
Phys Lim. Flashbacks (is unaware of external world)
infrequently, greatly
|
5
|
Phys Lim. One eyed (impaired depth perception, no
peripheral vision on left) all the time, slightly
|
10
|
Reputation, extreme (8-, Psychic Vampire)
|
5
|
1d6 Unluck
|