Arai Brothers

Notes

On the north coast of Honshu, near Aomori, sits the small village of Ariki, home to generations of the Arai Clan. Tendo Arai, a decorated war veteran, returned there convinced of the futility of struggle and determined to raise his family far from the crowded cities. He also became a convert to the pacifistic philosphy of Moreihei Uyeshiba, and practised Aikido as a means of cultivating his mind. His twin sons have been raised in Aikido since they were old enough to join him in training and have become remarkably proficient in the art. Their training has involved long hours of mediation, philosophical discussion, running for miles in the wooded mountains around Ariki as well as martial training. In addition, they practice some of the arts of Bushido, in honour of their village's illustrious history. Kenichi, the oldest, is an acccomplished swordsman, while his brother Tadashi favours the bow. The two brothers are inseparable. They attended the dojo of Saito-sensei at Iwama and stayed briefly as instructors. These days they teach at a small school in Ariki. The brothers are known for their terse and unforgiving nature. They will never use a sentence when two words would do, and never use a word when a look is sufficient. Nonetheless, they are never afraid to voice their opinions.

 

CHA

VAL

COST

NOTES

STR

15

10

DEX

20

30

CON

13

6

BOD

12

4

INT

18

8

EGO

14

8

PRE

14

4

COM

10

PD

7

4

ED

6

3

SPD

5

20

REC

6

END

24

-1

STUN

27

Total

96

OCV:

DCV:

ECV:

7 (±3 with martial arts)

7 (±3 with martial arts)

5

Run:

Jump:

Swim:

Teleport:

6'/12"

6"/12"

2"/2"

10"/10"

Powers, skills, etc

3

Scholar

6

KS: Aikido, KS: Japanese History, KS: Japanese Mythology

KS: Analyse style, KS: Zen Philosophy, KS: Ki powers (all 11-)

2

FAM: Swords and Staves

9

+3 CSL with Aikido

12

Stealth, Climbing, Breakfall (all 13-), Combat sense (13-)

2

Language: Japanese (Native) English (Conversation)

22

Multipower - Aikido: 22 point reserve

1

(u) Defensive Strike (11) STR +1 OCV, +3 DCV

1

(u) Martial Block (10) +2 OCV, +2 DCV

1

(u) Martial Dodge (10) + 5 DCV

1

(u) Martial Grab (20) + 3d6 HA for grab/hold only (-1), -1 DCV

1

(u) Martial Throw (18) +1d6 HA for grab/throw only (-1), +1 OCV, +1 DCV

1

(u) Takeaway Throw (21) +3d6 HA (for disarm only, -2), -2 DCV

Kenjutsu/Jojutsu (all these slots bought with OAF, Sword or staff, -1)

1

(u) Martial Strike (18) + 5 STR (only for strike, -1), +1 OCV, +2 DCV

1

(u) Fast Strike (22) +10 STR (only for strike, -1), +1 OCV

1

(u) Counterstrike (22) 1d6 HKA damage shield (+1/2), only on successful block (-1/2)

2

EC - Ki powers 3 point reserve (all powers take Activation, 14-)

3

Sense Ki (14-)

2

Mental Defence (9 points)

2

Power Defence (6 points)

2

Mind link (with brother only), invisible to mental sense +1/2, only if recipient has mind link (-1), only to convey basic concepts (-1)

2

+2" Superleap - 6" forward, 3"up

11

10" Teleport (must cross intervening space, -1/2), no non-combat move (-1/4)

5

Reduced END on STR

6

25% Damage Reduction (must be aware of attacker, -1/4, must make CON Roll, -1/2)

20

Sidekick: 100 Base point Character, Brother

120

216

Total powers cost

Total Character cost

100+

Disadvantages

16

Experience

20

Psychological limit. - Devoted to brother (common, total)

10

Psychological limit. - Code of Aikido - do not kill if maiming will do etc (common, moderate)

15

Psychological limit. - Sworn Followers of the Phoenix (uncommon, strong)

5

Psychological limit. - Extremely stoic and laconic (uncommon, moderate)

20

Hunted by Golden Demon Temple (8-, more powerful, extensive NCI, strongly punish)

15

Hunted by Kudo Shingen (8-, more powerful, mildly punish)

10

Distinctive Features (Style, 11-)

5

Reputation (8-, Honorable)

Sidekick - Tadashi Arai - identical to his older brother, except for his Martial arts and weapons skills which are :

 

2 FAM: Staves and Bows

22

Multipower - Aikido: 22 point reserve

1

(u) Defensive Strike (11) STR +1 OCV, +3 DCV

1

(u) Martial Block (10) +2 OCV, +2 DCV

1

(u) Martial Dodge (10) + 5 DCV

1

(u) Martial Grab (20) + 3d6 HA for grab/hold only (-1), -1 DCV

1

(u) Martial Throw (18) +1d6 HA for grab/throw only (-1), +1 OCV, +1 DCV

1

(u) Takeaway Throw (21) +3d6 HA (for disarm only, -2), -2 DCV

Kyujutsu (all these slots bought with OAF, Bow, -1)

1

(u) Basic shot (19)

+3 Range levels (with bow), +2 levels (only to add DC, -1)

1

(u) Distance shot (15)

+5 Range levels (with bow)

1

(u) Falling shot (22)

1d6 RKA (indirect, from above), +1 Range level.

1

(u) Rapid shot (22)

1d6 RKA (autofire 3)

 
 
 
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