One of the initial success stories of the Ares corporation's
psychokinetic development project, the boy now known as "Blowup" was
given higher and higher doses of psychokinetic potentiating drugs
during his training. To the delight of his supervisors, his powers
grew more rapidly than any of his peers - and he didn't develop the
instabilities or psychoses that plagued most of them. When he hit
puberty, however, his power started to grow uncontrollably and he
found that if he didn't release the power that built up inside him
eventually it would explode uncontrollably. His trainers encouraged
him to hold his burgeoning power in for longer and longer periods, to
build control. The result was an explosion that killed several of his
classmates and teachers - and cracked the holding facility wide open.
Terrified of the consequences, Blowup fled, ending up hiding in the
'Zone. He remembers almost nothing of his life before the project and
survives in the 'Zone by petty theft. His attempts to join up with
gangs or other support groups have all ended badly as most people are
frightened by the magnitude of his power and terrified when they find
out what tenous control he has over it. As a result Blowup is nervy,
wary of strangers and sure of only one thing. He's *not* going back
to the project.
Identifying Quote "If you don't get out of here now you're going
to leave your heart in New York ...... and your spleen in New
Jersey"
4
6
6
6
2
9
|
Common Melee weapons, Small arms
Stealth, Climbing (both 13-)
Concealment, Streetwise (both 12-)
AK: The 'Zone, KS: Gangs, KS: Underworld (all 11-)
FAM: ground vehicles
6 PD/ED Armoured jacket (OIF, covers torso and arm
locations)
|
53
|
Telekinetic powers - 150 point reserve, all powers take
activation 14- (-1/2), Side effect (-3/4, 43 STR
Telekinesis, area affect 7" radius, does not affect
character), second 50 points takes 2x END (-1/2), third 50
points takes 4x END (-1 1/2)
|
10
|
(m) Telekinetic Flight - 20" at 2 END, +20" at +4 END,
+20" at +8 END
|
10
|
(m) Force Wall 8 PD/ED at 2 END, +8 PD/ED at +4 END, +8
PD/ED at +8 END
|
10
|
(m) Force Field 20 PD/ED at 2 END, +20 PD/ED at +4 END,
+20 PD/ED at +8 END
|
10
|
(m) Telekinetic Blast 10d6 EB at 5 END, +10 d6 EB at +10
END, +10 d6 EB at 20 END
|
10
|
(m) Telekinesis 30 STR (fine manipulation) at 2 END, +33
STR at + 10 END, +34 STR at 20 END
|
7
|
(m) Telekinetic Blast 5d6 EB, area effect (any), unranged
at 5 END, +5 d6 EB at +10 END, +5 d6 EB at +20 END
|
12
|
+4 with Telekinetic powers
|
20
|
Normal Characteristic Maxima
|
15
|
Physical Limit., Side effect triggered if powers not used
at least hourly
|
15
|
Psychological limit. - Extremely wary of strangers
(Common, Strong)
|
15
|
Psychological limit. - Desperate for Friendship (Common,
Strong)
|
10
|
Psychological limit. - Easily panicked (Common,
moderate)
|
5
|
Psychological limit - Doesn't like to take orders
(Uncommon, moderate)
|
10
|
Distinctive features (Telekinetic and Zone Ganger)
|
20
|
Hunted by NYPD, Inc., (8-, more powerful, extensive
NCI)
|
20
|
Hunted by Ares Corporation (8-, more powerful, extensive
NCI)
|
10
|
Reputation (8-, Unstable psychokinetic, extreme)
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