Duwarabul

Duwarabul is the archetypal dwarf - short, stocky and powerfully built, with a beard hanging to the middle of his chest and the constitution of an ox. He is typical in temperament too - loyal to friends, but quick to anger and slow to forget a slight. Duwarabul could easily be taken for a typical mercenary, since he dresses in durable, sensible clothes - and when expecting a fight, carries a heavy crossbow and wears heavy armor. However, he is quick on his feet, and stealthy. When there's a profit to be made, he is ready to doff his armour and use guile instead of force. Of course, he's happiest to combine the two...

Duwarabul is of course, a conversion to Hero system of a well-loved D&D character.

CHA

VAL

Cost

STR

15

+10

DEX

18

+24

CON

18

+16

BOD

14

+8

INT

13

+3

EGO

9

-2

PRE

15

+5

COM

6

-2

PD

5

+2

ED

5

+1

SPD

4

+12

REC

7

END

30

-3

STUN

31

Total

+74

OCV

6

±3 with Swords, ±1 (overall levels)

DCV

8

±3 with Swords, ±1 (overall levels), +2 with shield

ECV

3

Powers, skills, etc

4

FAM : Common Melee and Missile weapons

9

+3 CSL with Swords

10

+1 overall levels

3

Languages: Dwarven (native), Common Tongue (Fluent, accent)

3

Concealment (12-)

2

KS: Appraise Value

15

Climbing, Stealth, Sleight of hand, Security systems, Lockpicking (all 13-)

15

50% physical damage reduction, resistant, only vs stun (-1/2), requires a CON roll (-1/2)

15

1 level of shrinking, always on +2 DCV, -2 PER, +3 KNB

76

Powers and skills cost

150

Total Character cost

Normal Equipment

Bullseye Lantern

2 weeks iron rations

Bedroll

Flint & Steel

Flask of oil

Small tent

Steel wire

Thieves picks and tools

Whetstone

Waterskin

Heavy Crossbow (2 d6 RKA)

Crank for heavy Crossbow

Heavy Knife (1/2d6 HKA)

Quiver with 15 regular bolts, 2 signal bolts, and 3 broadhead bolts (+1DC, RP)

Plate Harness

Medium Shield

Dark Green Tunic, and hooded cloak

Hard boots

Coarse brown cotton breeches

Magical Equipment

Flameblade +3 OCV, 2d6 Energy HKA

Potion of Invisibility

75+

Disadvantages

15

Psychological limitation - never forgets a favour or a slight (Common, Total)

10

Psychological limitation - Greedy - will readily risk life and limb for cash (Common, Moderate)

15

Enraged (11-/8-) by treachery or being cheated

10

Watched by Thieves' Guild (8-, more powerful, NCI)

25

Experience

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