The Faceless One

Notes

The Faceless One is the nickname of a feared ninja assassin. It is whispered in certain places that this assassin has never failed - and moreover that he (or she: no-one really knows) has served the same clan since the days of the first Tokugawa Shogun. The woman who is the Faceless One has forgotten if this is really true - all she remembers is that she has served the clan as its finest executioner for much more than a human lifetime. Raised by the clan to be their ultimate weapon, she was a peerless kunoichi, preserved in the flower of her youth by certain lost arcane magics. Not only has she mastered the art of killing without weapons (for weapons are of little value to a kunoichi), she also learned the semi-mystical skills that made the first ninja legend - she can disappear, pass through barriers as though they were not there, confuse the mind or senses of guards or even possess someone's mind. It is this last, most secret art that has made her what she is. The Faceless One (for her name has long since been forgotten, even by herself) can take over another person's mind and make them her tool. She can open her own mind to them, equipping them with most of the combat skills she has acquired over many, many years (hence all the powers and skills bought with "usable by others"). This is why the Faceless One has remained unknown - although a fearsome combatant, she works almost exclusively through her possessed agents. Their death will not stop her - if it occurs, she can always find a new dupe.

The life of the Faceless One has recently changed however. While Japan remained a closed society, she was content with her role. The new Japan and the new world outside it have piqued her curiosity. And after such a long time, she has tired of pointless bloodshed. All those lives extinguished - and for what? She has thus slipped away from her clan and set out to explore the world, which she is sure offers plenty of possibilities for someone with her skills.

Val

CHA

Cost

Roll

15

STR

5

12-

26

DEX

14-

15

CON

10

12-

12

BODY

4

11-

18

INT

8

13-

14

EGO

8

12-

15

PRE

5

12-

13

COM

1

12-

5

PD

2

5

ED

2

6

SPD

24

6

REC

-1

28

END

30

STUN

2

Total

118

OCV:

DCV:

ECV:

9 ±4 with martial arts

9 ±4 with martial arts

5

Run:

Jump:

Swim:

9"/18"

9"/18"

2"/4"

Powers, skills, etc

20*

Martial Arts multipower 20 point reserve, restrainable (-1/4), usable by one other (+1/4)

1

Eye gouge, 4d6 Flash vs sight (unranged, -1/2)

1

Martial Strike +5d6 HA

1

Nerve strike +2d6 HA NND Defence is solid armour on contact point)

1

Missile Deflection (special effect: dodging, any)

1

Block: 10PD force wall

1

+20 STR for Grab, Throw, no fig CHA

18*

+4 CSL with Martial arts

18

Ninja powers multipower 50 point reserve - all powers take activation 14- (-1/2) full phase to activate (-1/2), 1/2 DCV concentrate (-1/4), x2 END (-1/2)

1

(u) Invisibility to sight, hearing, tracking scent, mindscan & Dangersense

1

(u) Desolid (only to pass through barriers - loched doors, impossibly small windows, rooms full of laser tripwires, etc)

2

(u) 12d6 Mind Control (possession)

2

(u) 12d6 Mental Illusions

1

(u) Mind link, up to 4 targets, any distance

6

+3" running (9" total)

6

+6" superleap (9" total)

4*

Acrobatics 15-

4*

Acting 12-

4*

Breakfall 15-

4*

Climbing 15-

4*

Combat sense 13-

4*

Concealment 13-

4*

Disguise 11-

4*

Security Systems 13-

3

Seduction 13-

4*

Shadowing 11-

4*

Stealth 15-

0

Lang: Japanese (native)

3

Lang: English (fluent)

3

Lang: Chinese (fluent)

3

Immunity to aging

skills and powers marked * are usable by one other - but not at the same time.

132

250

Total powers cost

Total Character cost

100+

Disadvantages

10

Distinctive Features: Style

20

Hunted: Various Yakuza families 8-, NCI

20

Hunted: Old Clan, 8-, NCI

10

Hunted: Interpol, 8-, NCI (question/confine)

20

Psych Lim: Word is her bond

15

Psych Lim: Arrogant and self-willed

15

Psych Lim: must avenge defeat

10

Reputation: Immortal Assassin, 8-, extreme

15

Secret ID

5

Rivalry (other martial artists)

10

Enraged by insults or slurs to honour (uncommon, 11-/8-)

 

 

 

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