Generic

 

Notes

Max Maximum was born in the slums of Kingston. He grew up big. Real big. Unfortunately his easygoing nature masked an evil temper and he could be pretty mean if riled. To this day he takes personal attacks pretty seriously. He quickly got a job as a bouncer, and then went from there to the bare-knuckle fighting circuit. He was so good he gained the attention of some legitimate promoters and ended up going to the States as a Pro wrestler. He termed himself as "The Jamaican Man-Mountain" and became enormously popular in his home country. But Max never could keep control of his temper and one night in the ring he seriously injured an opponent. That was the end of his pro wrestling career. He got out of the country pretty fast and although his lawyers got the charges reduced to "negligent injury" he never went to trial. These days Max owns a popular bar in Kingston - "The Jamdown Cafe". He is usually in attendance, since he enjoys the crowds and the socialising - and it doesn't hurt to keep an eye on things! He is happy to talk about his pro-wrestling days and is not bitter at all about the end of his career - after all, he candidly admits it was his fault and besides, he's happy tending bar these days....

 

Identifying Quote "Yo don' stop messin' wit me, ah gonna get evil wit yoo"

 

Notes Max's martial arts style warrants a brief description. It is a mix of dirty fighting he learned in the back alleys of Kingston, the more flamboyant style he adopted as a wrestler and just plain meanness. He relies on the fact that he is tougher than old oak. His idea of a block is simply to take the blow and shrug it off. In fact, he is so tough that in brawls people have been known to break their fingers punching him and more bar stools have been broken on his head than anyone can remember (his armour and damage shield). His other fighting techniques are just as straightforward. He likes to pick his opponents up and squeeze them until their eyes bug (the Crush), simply crash into them and knock them to the ground (the Avalanche) or haul off and belt them one (the Piledriver). If he get really riled, he sometimes picks people up over his head and throws them from there (Hoist 'n Heave), or grabs whatever limb is handy (arm, neck, whatever) and wrings it (the Spine Break). Max has the habit of announcing his attacks in advance and it is notable that none of his martial arts maneuvers gives him a DCV bonus, so it is pretty easy to hit him - it's just that afterwards people tend to wish they hadn't. Finally, note that the CV modifiers in his Multipower are final modifiers - that is, they include the normal modifiers for that style of attack - Max's Crush is the normal combat grab-and-squeeze maneuver which normally takes a -1 OCV, -2 DCV. However in addition to +20 STR, he has purchased +1 level with DCV (5 points), and +2 levels for OCV with Crush (4 points) which makes the final modifiers for this maneuver +1 OCV, -1 DCV. His throw manever is built the same way.

CHA

VAL

Cost

STR

25

10

DEX

17

21

CON

20

20

BOD

16

10

INT

10

EGO

11

2

PRE

20

10

COM

11

PD

9

5

ED

6

2

SPD

4

13

REC

8

END

40

STUN

40

4

CHA

97

OCV 6 ± 4 (levels with martial arts)

DCV 6 ± 4 (levels with martial arts)

ECV 4

Powers, skills, etc

6

Streetwise, Conversation (Both 13-)

2

FAM: ground vehicles

3

Well connected

3

Contacts - Kingston Chief of Police (11-), Kingston Mayor 11-, Various underworld figures (11-)

4

FAM: Common melee weapons, Non-weapon weapons

2

AK: Jamaica (11-)

7

5 points of Growth, Always on (figured in)

3

Knockback resistance (-2 inches, only if aware of attack, -1/4)

6

1/2 END on STR

5

5 points Lack of Weakness

2

7 points of Mental Defence (Ablative)

6

+3" Running

3

Immunity to Alcohol (He gets drunk, but apart from making him more volatile, it has no real effect)

10

Toughness powers EC (20 point reserve)

10

1d6 HKA, Penetrating, Damage shield, 0 END, not on own attacks (-1), STR does not add (-1/2), Only if aware of attacks (-1/4)

14

+5 PD/ 3 ED Armour, fully invisible

10

50% Physical damage reduction (normal)

2

Regeneration (2 points, gradual effect, 5 hours)

29

Multipower - Wrestling and street fighting: 29 point reserve

2

(u) Man-Mountain Crush (29) +20 STR (only for Crush, -1), +1 OCV

2

(u) Avalanche! (29) + 3d6 HA (only for move through, -1) double knockback, +1 OCV

1

(u) Sweep (26) +2d6 HA autofire 5, 1/2 END (only versus different targets, -1) +4 OCV

2

(u) Piledriver (27) STR + 4d6 HA, +2 OCV

2

(u) Hoist 'n Heave (29) STR + 20 (only for Throw -1), +1 OCV, -1 DCV

1

(u) Tough'n it out (14) +4 OCV Block

2

(u) Spine break (24) +1d6 HKA, +2 increased Stun multiple, +2 OCV

1

(u) Breakout! (25) +25 STR (only to escape -1)

1

(u) Bitchslap (15) +2d6 HA, +3 OCV (with "pulling punch" maneuver)

12

+4 with Martial arts

153

250

Total powers cost

Total Character cost

100+

Disadvantages

15

Public ID (*Everyone* knows Max)

20

Normal Characteristic Maxima

10

Enraged if "dissed" (uncommon, 14-, recover 11-)

10

Psychological limit. - Can't turn down a dare (Uncommon, Strong)

15

Psychological limit. - Easily swayed by women or money (Common, Strong)

15

Psychological limit. - Likes to Fight (Common, Strong)

5

Psychological limit - Stands by his buddies (Uncommon, moderate)

5

Psychological limit - Superstitious (Uncommon, moderate)

5

Reputation (8-, bar-owner with shady connections)

10

Rival (Maugham - owner of White's Hotel and rival for the hand of the lovely Latifah )

10

Distinctive features - 7' tall heavily muscled bald guy in loud hawaiian shirts

15

Hunted by local criminal syndicate (8-, as powerful)

15

Hunted by US authorities (8-, MoPo, extensive NCI, limited geographic area)

 

 

 

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