Sun Kagaku
Notes
Here's a character inspired by the anime series Dragonball Z (and
if you have to ask if it's a parody...). It's not a faithful copy of
the character in question. For a start it's not *nearly* tough
enough, and he can't teleport or fly, but you can only do so much
with 250 points. On the other hand, it's close enough that any Otaku
should recognise it instantly - and it should be able to kick sand in
the face of pretty much any other 250 point martial artist, so it's
that true to the original.
Sun Kagaku is a martial artist with such astounding control over
his ki that he can enhance his bodily characteristics to quite
unearthly levels, and even project his ki as a form of energy blast.
His Ki enhancement has two levels. The first level enhances his
prowess to the maximum possible for even a highly trained athelete,
and possibly even slightly beyond. This is called Sayajin mode and is
so exhausting to his ki, that he cannot repeat the feat without a
long period of resting and meditation. Sayajin mode also enhances his
already formidable martial arts prowess as he become fully attuned to
both his ki and that of his opponents. However, when in this state,
he can use his ki to give himself even more formidible powers,
lifting his physical capabilities beyond anything humanly possible
and augmenting his ki power to the point that he can generate
incredibly destructive ki blasts. This is called super-Sayajin
mode.
When Sun summons his ki power, his hair stands on end, and his
skin bulges with pulsing muscles. When he enters the super-Sayajin
state, his hair seems to glow, and his form fairly crackles with
energy.
Sun's martial arts style is one he developed himself. It is very
distinctive and suits his character perfectly, since it is all
offense and practically no defence. He relies on his great skill and
blinding speed to defeat opponents
STAT
|
VAL
|
COST
|
|
Str
|
15
|
5
|
|
Dex
|
18
|
24
|
|
Con
|
14
|
8
|
|
Body
|
14
|
8
|
|
Int
|
13
|
3
|
|
Ego
|
11
|
3
|
|
Pre
|
15
|
5
|
|
Com
|
15
|
2
|
|
PD
|
8
|
5
|
|
ED
|
8
|
5
|
|
Spd
|
4
|
12
|
|
Rec
|
6
|
|
|
End
|
30
|
|
|
Stun
|
30
|
|
|
Total
|
|
80
|
|
OCV:
DCV:
ECV:
|
Var. ± 2/4/6 with martial arts
Var. ± 2/4/6 with martial arts
4
|
|
Run:
Jump:
Swim:
|
9"/18"
6"/12"
2"/4"
|
12"/24"
9"/18"
2"/4"
|
15"/30"
12"/24"
2"/4"
|
Powers, skills, etc
24
|
Martial Arts multipower (15 pt reserve)
|
1
|
(u) Block +2 OCV +2 DCV against all attacks
|
1
|
(u) Escape +15 STR (only vs Grabs -1)
|
2
|
(u) Fast Punch +2 OCV, 6d6
|
2
|
(u) Flying Dodge +3 DCV against all attacks; Full
Move
|
2
|
(u) Dodge +5 DCV against all attacks
|
2
|
(u) Passing Strike +1 OCV 2d6 HA +v/5; Full Move
|
2
|
(u) Punch/Kick +2 DCV against HTH attacks, 6d6
|
2
|
(u) Legsweep +1 OCV 3d6 HA, opponent falls
|
2
|
(u) Multiple punch: +1 OCV, 3d6 HA autofire 5
|
2
|
(u) Missile Deflection: Bullets and shrapnel
|
1
|
(u) Ki Blast 3d6 EB (full phase, -1/2)
|
17
|
Damage reduction 50% physical, resistant, requires a CON
roll (-1/2), must be aware of attack ( 1/4)
|
6
|
+2 CSL with multipower
|
5
|
+2 CSL with multipower (only in Sayajin mode, -1)
|
5
|
+2 CSL with multipower (only in Super-Sayajin mode,
-1)
|
6
|
Running: +3" (9" total)
|
3
|
Running: +3" (12" total, only in Sayajin mode, -1)
|
3
|
Running: +3" (15" total, only in Super-Sayajin mode,
-1)
|
3
|
Superleap +3" (6" total)
|
3
|
Superleap +3" (9" total, only in Sayajin mode, -1)
|
3
|
Superleap +3" (12" total, only in Super-Sayajin mode,
-1)
|
16
|
Sayajin: +2d6 Aid, (all physical CHA, +2), return delayed
to 5 min (+1/2), self only (-1/2), extra time (full phase,
-1/2), requires concentration (1/2 DCV, -1/4), Gestures and
Incantations (-1/2), 2 uses per day (-1 1/2), standard
effect (-0)
|
14
|
Sayajin: +2d6 Aid (all martial arts powers, +2), return
delayed to 5 min (+1/2), self only (-1/2), extra time (full
phase, -1/2), requires concentration (1/2 DCV, -1/4),
Gestures and Incantations (-1/2), 2 uses per day (-1 1/2),
linked to Sayajin Aid (-1/2), standard effect (-0)
|
14
|
Super-Sayajin: +2d6 Aid (all physical CHA, +2), return
delayed to 5 min (+1/2), self only (-1/2), extra time (full
phase, -1/2), requires concentration (1/2 DCV, -1/4),
Gestures and Incantations (-1/2), 2 uses per day (-1 1/2),
only when in Sayajin mode (-1/2)
|
14
|
Super-Sayajin: +2d6 Aid (all martial arts powers, +2),
return delayed to 5 min (+1/2), self only (-1/2), extra time
(full phase, -1/2), requires concentration (1/2 DCV, -1/4),
Gestures and Incantations (-1/2), 2 uses per day (-1 1/2),
linked to Super-Sayajin Aid (-1/2)
|
3
|
Acrobatics 13-
|
3
|
Breakfall 13-
|
3
|
Climbing 13-
|
7
|
Combat Sense 14-
|
5
|
Defense Manuever
|
4
|
KS: Analyze Style 13-
|
4
|
KS: Martial 'World' 13-
|
2
|
KS: Ki Powers (11-)
|
170
250
|
Total powers cost
Total Character cost
|
100+
|
Disadvantages
|
10
|
Public ID
|
10
|
Reputation: Butt-kicking fighter (11-)
|
10
|
DF: Saiya-jin powers (bulging muscles, extremely obvious
Ki) easily concealable, causes major reaction
|
10
|
DF: Style (11-)
|
10
|
Rivalry (other martial artists, including PCs)
|
20
|
Hunted: (More pow, NCI, strongly punish) 8-
|
10
|
Hunted: Assorted Villains (as pow) 8-
|
15
|
Phys. Lim: All Aid effects lost if reduced to negative
Stun
|
20
|
Psych. Lim: Overconfident (common, total)
|
20
|
Psych. Lim: Honourable towards opponents (common,
total)
|
10
|
Psych. Lim: Will never turn away from a challenge
(uncommon, strong)
|
5
|
Enraged (8-, recover 11-) by dishonourable conduct
|
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