One of the early rounds of the ogre tournament.
More early action.
The Ogre prepares to overrun infantry as it closes on the command post.
This is how it works without the flash. The camera software tried to make up for it, revealing the supernatural nature of one of the observers.
Arranging infantry to greet the Ogre.
There was much discussion of dice that evening, as no one seemed to roll a six on any die. One player used his original white-box D&D orange six sider, but the Ogres kept shrugging off 'D' results...
The plastic cups mark disabled units. The child's snow boot on the table is actually a unique dice-bag.
The Ogre heads for a juicy trio of HWZs. They each got off the traditional one shot, the defender gambled six armor units on three die rolls.
There's a careful commander behind those same units.
That's Arthur with the cool hat. He prevented me from winning Illuminati Deluxe, repeatedly, and won the giant pyramid in the drawing.
John Post had multiple Knightmare Chess games running all day.
Someone brought real Ogre minis by the demo table, and it was great to play with them. That's Illuminati Deluxe being played off to the left.
While I was playing Ogre with real metal pieces, I was also helping three new players learn Illuminati Deluxe. No wonder I was hoarse by the end of the day.
Mark III, as up close and personal as you really want to get.
Mark V, Mark III, and Fencer. Great paint jobs, and in great condition.
Mark V, Mark III, and Fencer, side view.
Mark V, Mark III, and Fencer.
Rear view, something went wrong with the camera.
That's Keith Johnson in the black shirt, playing a demo of Illuminati: New World Order.