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One of the early rounds of the ogre tournament.
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More early action.
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The Ogre prepares to overrun infantry as it closes on the command post.
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This is how it works without the flash. The camera software tried to make up for it, revealing the supernatural nature of one of the observers.
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Arranging infantry to greet the Ogre.
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There was much discussion of dice that evening, as no one seemed to roll a six on any die. One player used his original white-box D&D orange six sider, but the Ogres kept shrugging off 'D' results...
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The plastic cups mark disabled units. The child's snow boot on the table is actually a unique dice-bag.
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The Ogre heads for a juicy trio of HWZs. They each got off the traditional one shot, the defender gambled six armor units on three die rolls.
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There's a careful commander behind those same units.
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That's Arthur with the cool hat. He prevented me from winning Illuminati Deluxe, repeatedly, and won the giant pyramid in the drawing.
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John Post had multiple Knightmare Chess games running all day.
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Someone brought real Ogre minis by the demo table, and it was great to play with them. That's Illuminati Deluxe being played off to the left.
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While I was playing Ogre with real metal pieces, I was also helping three new players learn Illuminati Deluxe. No wonder I was hoarse by the end of the day.
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Mark III, as up close and personal as you really want to get.
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Mark V, Mark III, and Fencer. Great paint jobs, and in great condition.
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Mark V, Mark III, and Fencer, side view.
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Mark V, Mark III, and Fencer.
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Rear view, something went wrong with the camera.
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That's Keith Johnson in the black shirt, playing a demo of Illuminati: New World Order.
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