*************************************************************************************************

T-wing cockpit for X-wing vs. TIE Fighter and Balance of Power

Original art: Satal (schnuer@pt.lu)
Cockpit conversion: Marcos Edson Oliveira (mcloud@bragnet.com.br)

*************************************************************************************************

Contents of Twing-1.zip:

- twing12.lfd ===============> main T-wing view
- twhud.lfd =================> T-wing HUD view
- twingp.pnl ================> T-wing panel parts file
- xvt_files.zip - twing.int => cockpit descriptor file (XvT version)
- bop_files.zip - twing.int => cockpit descriptor file (BoP versiom)
- readme.txt ================> this file

*************************************************************************************************

Installation:

Place twing12.lfd, twhud.lfd and twingp.pnl in BOTH XvT and BoP CP640
directories. Then place twing.int XvT Version in the XvT CP640 directory and
twing.int BoP Version in the BoP CP640 directory.
In order to fly the T-wing, it's necessary to modify both XvT and BoP
Z_XVT__.exe file so that it will recognize the TWING.INT files as a valid
cockpit file.

BoP

To edit the BoP Z_XVT__.exe, you may use Michael Andersen's BoP editor,
MXvTED, available at http://post.herlev-snet.dk/xvt/. Or use the BoP
editing module that comes with the BinhexEdit software, by Demon. It's
homepage is at http://www.cyberramp.net/~djsouza/dzone/xvt/.

XvT

This one is a little more complicated, we don't have a very good editor
that lets you add custom cockpit names. You may use some UGE utilities that 
are available in my page, at 
http://www.geocities.com/TimesSquare/Castle/3075/download.html
There are also other UGE modules for XvT/BoP but you must research the many
XvT pages to find them.

*************************************************************************************************