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XvT Cockpit Name Editor and .INT Files Editor (UGE Modules)
by Marcos Edson Oliveira

These UGE (Universal Game Editor) modules have the following
purposes:

- edit the z_xvt__.exe file in order to add custom cockpits
  names;
- edit the .int files (cockpit descriptor files) in order to
  change the name of the .lfd files used as ship views. Also,
  it will let you change the name of the Panel file (.pnl) to
  be used, if you modified panel graphics).

  To prevent problems such as UGE can't find the patches for
the files being edited, I suggest that you create a new 
directory (uge_temp, for example) and copy into it the files
that will be edited. These modules will edit the following 
files:

z_xvt__.exe    (BoP version)
Xwing.int      (BoP version)
Ywing.int      (BoP version)
Awing.int      (BoP version)
Z95.int        (BoP version)
Tieftr.int     (BoP version)
Tieint.int     (BoP version)
Tiebmb.int     (BoP version)
Tieadv.int     (BoP version)
Gunboat.int    (BoP version)

  After editing, move or copy them to the original location.

  Notes: when making these modules I worked with the version 1.14 of
the z_xvt__.exe file. It also seems to work fine with the file patched
with the Ship Patch 3.1 by Draconius and I recommend you to have it.

  Draconius Ship Patch
  http://www.provide.net/~draconious/   

  Datamaster's Website (Home of XvTED and the OPT Project)
  http://www.empireone.net/~datamaster/xvt.html  

  My Home Page (X-W to XvT Corversion Project Home 2)
  http://www.geocities.com/TimesSquare/Castle/3075

  My e-mail
  mcloud@bragnet.com.br


  Star Wars, X-Wing and TIE Fighter are
  trademarks of Lucasfilm Ltd.
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