MOB_SPEC        Mob has a callable spec-proc 
MOB_SENTINEL    Mob should not move 
MOB_SCAVENGER   Mob picks up stuff on the ground 
MOB_ISNPC       (R) Automatically set on all Mobs 
MOB_AWARE       Mob can't be backstabbed 
MOB_AGGRESSIVE  Mob hits players in the room 
MOB_STAY_ZONE   Mob shouldn't wander out of zone 
MOB_WIMPY       Mob flees if severely injured 
MOB_AGGR_EVIL   auto attack evil PC's 
MOB_AGGR_GOOD   auto attack good PC's 
MOB_AGGR_NEUTRAL auto attack neutral PC's
MOB_MEMORY       remember attackers if attacked
MOB_HELPER       attack PCs fighting other NPCs
MOB_NOCHARM      Mob can't be charmed
MOB_NOSUMMON     Mob can't be summoned
MOB_NOSLEEP      Mob can't be slept
MOB_NOBASH       Mob can't be bashed (e.g. trees)
MOB_NOBLIND      Mob can't be blinded