Use this Character to represent the standard Ninja genin, as well
as the "house spies" maintained by many Daimyo.
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Powers, Skills, etc
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4
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FAM : Common Melee weapons, Common Missile weapons
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6
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Basic combat training: +2 levels with strike, parry or
dodge
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1
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FAM: KS: ninjitsu (8-)
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2
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Languages: Japanese (native, literate), Ninja codes and
symbols (basic conversation)
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9
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Climbing, Concealment, Stealth (all 11-)
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3
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One skill, One PS or KS and one FAM, or three FAM
from:
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Contortionist
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Conversation
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Demolitions
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Disguise
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Iajutsu
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KS: Cartography
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KS: Dancing
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KS: Singing
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High Society
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Lockpicking
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Meteorology
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PS: Healer
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Paramedic
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Riding
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Seduction
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Sleight of Hand
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Security Systems
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Survival
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Tracking
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Weaponsmith
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24
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Total powers cost
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50
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Total character cost
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Armour: Hachi, Kote and Do (only if expecting open combat) DEF 6
on locations 3-5, DEF 4 on locations 6-7, 10-13
Cost
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Item:power
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2
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Garrote: +10 STR. Only for choking attacks (-2), OAF
(-1)
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2
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Smoke bombs: Images vs normal sight (only of smoke, -2),
OAF (-1), 6 charges, each lasts 1 turn (-1/4)
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2
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Chilli-filled eggshells: 1d6 Flash. OAF (-1), 2 charges
(-1 1/2), reduced by range (-1/4)
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2
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Pepper: Images vs tracking scent. OAF (-1), 1 use, lasts
1 minute (-1), requires concentration (1/2 DCV) and Gestures
throughout (sprinkling over tracks, -1/2)
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1
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Breathing tube: Life support - breathe underwater. OAF
(-1), only within 1 foot of surface (-2), requires
concentration throughout (1/2 DCV, -1/2)\
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2
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Swingline: 10" swinging. OAF (-1), 1 recoverable charge
(-1 1/4), full phase to use (-1/2), no noncombat multiple
(-1/4)
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2
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Caltrops: 1 point HKA, autofire, triggered by crossing
area where they are sprinkled, OAF (-1), 1 recoverable
charge (-1 1/4), full phase to use (-1/2), can be swept away
(-1/4)
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2
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Marbles: 1/2d6 running drain, 1 hex area effect,
triggered by moving into area where they are dropped, OAF
(-1), 1 recoverable charge (-1 1/4), Full phase to use
(-1/2), can be swept away (-1/4)
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2
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Lockbreaker: +5 STR. Only for forcing locks (-2), OAF
(-1)
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1
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Healing herbs: + 2d6 Healing. OAF (-1), 4 charges (-1
1/4), Full phase to use (-1/2), Gestures (take and eat,
-1/4), Gradual effect (1 day, -3)
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3
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Assassin's fuligin outfit with padded shoes, etc: +3 to
stealth rolls. OIF (-1/2), causes consternation in viewers
(side effect, -1/2)
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3
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Nekote: +3 to climbing rolls. OIF (-1/2), Only where
claws can dig in (-1/2)
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