Poison Adder

Poison Adder was once the junior physician for a eunuch who was a member of the White Lotus cult. However, he was also learned in the dangerous effects of herbs and potions. As a player in court intrigue, he was a skilful dissembler, sly and quiet and his master's enemies would suffer illnesses or even death if Poison Adder could get access to their kitchens. However that career ended when his master - and a number of Poison Adder's other associates - were killed by the daughter of a man they had caused to be executed. With their deaths, a variety of his illegal schemes came to light and Poison Adder had to flee for his life. His rough and dangerous life since then has honed his martial arts skills, but erased any courtly graces he once had. These days Poison Adder makes his living by a mixture of thievery and bounty-hunting, with a little free-lance poisoning thrown in on the side. He has worked for the cultists of the Red Banner before, although he is not part of - or trusted by - that group.

 

In appearance Poison Adder is thin but wiry. His face is wrinkled from his perpetual worrying and scowling although he is not yet middle-aged. His thinning hair is usually hidden by a turban or soft floppy hat, and he has a thin, drooping mustache. He has the sort of face people instinctively associate with a weaselly nature - and this association is the only thing honest about him.

Poison Adder is a dangerous foe. Not only is he a powerful martial artist, but he is still a master of poisons and potions. A common trick of his is to hold a bag of powder between his teeth and spit it into an enemy's face during combat. His clothes are full of small bottles and packets of powder that he uses to confuse or harm his opponents - or if the fight goes against him, to cover his escape.

CHA

VAL

COST

STR

15

+10

DEX

18

+24

CON

13

+6

BOD

12

+4

INT

18

+8

EGO

10

PRE

15

+5

COM

8

-1

PD

6

+3

ED

3

SPD

4

+12

REC

6

END

26

STUN

30

+4

Total

+75

Powers and skills, etc

2

FAM : Common Martial Arts weapons

9

+3 CSL with Gung Fu

7

+2 CSL in HTH combat, requires an acrobatics roll (-1/2)

4

AK: Southern China, PS: Mercenary (both 11-)

9

Disguise, Security systems, Tracking (all 13-)

12

Acrobatics, Breakfall, Concealment, Stealth (all 13-)

3

Scholar

5

KS: Martial World (13-), KS: Poisons (13-), KS: Herbalism (11-)

1

KS: Wanted criminals (11-)

2

Chinese healing 1d6 Healing, requires gestures and incantations throughout (-1), concentration (0 DCV throughout, -1) Extra time, 5 min (-2) requires herbs and rare ingredients (OAF, -1), Requires KS: Herbalism roll (-1/2)

30

Martial Art -- Gung Fu Multipower, 30 point reserve

1

(u) Block +2 OCV +2 DCV Block, Abort

1

(u) Dodge +5 DCV Dodge, Abort

1

(u) Defensive Strike +1 OCV, +3 DCV +5 STR (only for strike -1)

1

(u) Dim Mak: +1/2 d6 HKA, continous, uncontrollable, at 0 END (1d6 with STR) - gradual effect, 1 hour (-2), can be stopped by successful chinese healing roll

1

(u) Disarm +1 DCV, STR + 10 (only for Disarm, -1)

2

(u) Eye Gouge: 3d6 Flash vs sight (unranged)

2

(u) Joint Break/Lock 1+1d6 HKA, penetrating (2d6 with STR)

2

(u) Missile Deflection +2 OCV Thrown objects and arrows

3

(u) Nerve Strike, 2d6 Drain vs STR, DEX, STUN, REC, END or Running/Superleap, one at a time (+1/4), Return rate 1 point per Turn (+1/4)

2

(u) Hing Kung + 10" Flight at 0 END (only touching surface, -1/4)

25

Poison pool 22 point base, all powers must take KS: Poison roll (-1/2), Gestures (apply poison, -1/4), OAF, Potions and powders (-1), limited range of powers (-1/2)

125

Total powers and Skills

200

Total Character Cost

75+

Disadvantages

20

Psychological limit. - Mercenary attitude (common, total)

10

Psychological limit. - Craven (common, moderate)

15

Psychological limit. - Likes to toy with his victims (uncommon, strong)

5

Psychological limit. - Lecherous (uncommon, moderate)

20

Hunted by various organisations (8-, more powerful, extensive NCI, strongly punish)

10

Watched by Red Banner (8-, More powerful, strongly punish)

10

Distinctive Features (Style, 11-)

10

Reputation (11-, Martial artist)

25

Sleazy but dangerous martial artist Bonus

Typical poison powers

  

 

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