Yoshi
Yoshi is a very large young man from a small peasant-village
background. His life has had three phases. He grew up in a typical
village (one of the ones in this province). He grew up very big
(huge--stronger and taller at 15 than any man in the village). Some
gamblers passing through the town offered him a job -- they could use
someone as big as he was as muscle. They gave his parents a signing
bonus that was more money than they could normally earn in a year,
and they convinced him to go (didn't take much convincing, as the
village wasn't much and the girls made fun of him ).
Working for the gamblers he learned how to fight a little, but he
didn't fight too much -- as huge and strong as he was, he rarely had
to do more than glower at someone making trouble. He travelled with
them throughout the province for a couple of years. One day while he
and the gamblers were in an Ariki tavern he caught the eye of the
wrestling trainer of Lord Arai. The wrestling/sumo trainer saw the
young man's potential and took him to the castle, where Lord Arai
gave permission for him to be trained in sumo.
The third phase of his life was in the castle, under the training
of the wrestlers. His size and strength soon made him one of Lord
Arai's best wrestlers. Lord Arai was impressed with his good nature
and sense of duty, and decided that he might be useful in other ways
as well. Samurai were often too proud or too conspicuous for some
jobs, like guarding his middle-level merchant factors, or taking
messages to contacts in the rougher quarter of the town, or simply
going where his samurai would be too obvious. Lord Arai thus gave the
order that Yoshi should receive training in bojutsu.
Yoshi is a good-natured young man, quite easy-going. He is not
stupid, but is not particularly good at making decisions on the spur
of the moment; neither is he very observant (thus his low INT). He is
enormous and very powerful. He is quite fast for his size (which is
not the same thing as being truly fast: SPD 3, DEX 14).
Yoshi is still quite young. As Lord Arai saw, Yoshi has great
potential. With a little exposure and experience (and 2 e.p.) he
could quickly become quite adept at Streetwise and Conversation;
probably gaining +1 or +2 CSL in Sumo as well in the relatively short
run.
Yoshi isn't really ugly, but a little lantern-jawed and as big as
he is, he doesn't get the attention of pretty women much. He is quite
polite to his superiors in most circumstances (as befits a peasant).
Even though he is a relatively nice fellow, his huge strength makes
him a formidable opponent in a fight.
CHA
|
VAL
|
COST
|
NOTES
|
STR
|
20
|
+20
|
4d6, lift 400 Kg
|
DEX
|
14
|
+12
|
|
CON
|
18
|
+16
|
|
BOD
|
16
|
+12
|
|
INT
|
8
|
-2
|
|
EGO
|
8
|
-4
|
|
PRE
|
18
|
8
|
|
COM
|
8
|
-1
|
|
PD
|
8
|
+4
|
|
ED
|
5
|
+1
|
|
SPD
|
3
|
+6
|
|
REC
|
8
|
|
|
END
|
30
|
-3
|
|
STUN
|
35
|
|
|
Total cost
|
|
+69
|
|
OCV: 5
DCV: 5
ECV: 3
Run: 7"
Jump: 4"
Swim: 2"
|
Powers, skills, etc
|
2
|
+1" running
|
1
|
-1" KB resistance (big, strong, keeps a low center of
gravity)
|
10
|
25% Physical Damage Reduction (incl. killing), must make
CON roll 13- (-1/2)
|
3
|
Breakfall 12-
|
1
|
WF: Staff
|
2
|
KS: Bojutsu 11-
|
2
|
KS: Sumo 11-
|
28
|
Martial Arts: Sumo/Bojutsu
Use with:
|
Technique
|
OCV
|
DCV
|
Effect
|
(s,b)
|
Martial Block
|
+2
|
+2
|
Block, Abort
|
(s)
|
Martial Grab
|
-1
|
+1
|
Grab Two Limbs, 30 STR Hold (6d6)
|
(s)
|
Martial Escape
|
+0
|
+0
|
35 STR Escape
|
(s)
|
Sumo Slap
|
+2
|
+0
|
6d6 (head location, no multipliers)
|
(b)
|
Bojutsu Strike
|
+0
|
+2
|
Staff: 9d6; Tetsubo: 10d6
|
(b)
|
Bojutsu Smash
|
-2
|
+1
|
Staff: 10d6; Tetsubo: 12d6
|
(s,b)
|
Martial Shove
|
+0
|
+0
|
35 STR Shove
|
|
1
|
FAM: Gambling 8-
|
2
|
KS: Local Underworld 11-
|
2
|
Streetwise 11-
|
0
|
AK: Ariki Province 8-
|
0
|
FAM: PS: Inkeeper 8-
|
2
|
Conversation 11-
|
3
|
Trading 13-
|
|
|
|
|
59
|
Total powers cost
|
128
|
Total Character cost
|
NORMAL EQUIPMENT:
Bo (Staff): +5d6 HA, 10 STR Min. 9d6 w/ strike; 10d6 w/ smash. +1"
rng
KICK ASS AND TAKE NAMES EQUIPMENT:
Tetsubo: +7d6 HA, 15 STR Min. 10d6 w/ strike, 12d6 w/ smash! +1"
rng
plus some appropriate armour given by the lord
DISADVANTAGES 75 points:
15
|
DF: Huge. Not Concealable
|
10
|
DF: Peasant Mannerisms and Accent. Concealable with
effort
|
15
|
Psych Lim: Loyalty to Lord Arai (Common, Strong)
|
5
|
Psych Lim: Good Natured
|
5
|
Psych Lim: Rivalry/mild Gunslinger Mentality versus other
wrestlers or strongmen (Uncommon, moderate)
|
+3 points of experience
