Arai Tetsuo

Lord Tetsuo is the head of the Arai clan. Although he has an older brother who would normally have inherited, he was exiled for arguing with his father. Tetsuo is tall and lean, and has ruled Ariki fairly for 15 years. At 51, his hair is streaked with just the slightest tinge of grey, but he is a deadly opponent with sword spear or bow and even with his bare hands. Tetsuo is a fairly characteristic provincial lord; he has a gloss of culture, but is happiest with his warriors - training or hunting. He has little to do with even his closest neighbours and cares even less for the great doings afoot in the south.

CHA

VAL

COST

NOTES

STR

DEX

CON

BOD

INT

EGO

PRE

COM

PD

ED

SPD

REC

END

STUN

Total cost

13

20

13

14

18

14

23

13

3

3

5

6

22

27

+6

+30

+6

+8

+8

+8

+13

+1

 

 

+30

 

 

-1

+101

OCV: 7

DCV: 7

ECV: 5

+2 with sword,±2 with Bujutsu, +1 with Yumi

±2 with Bujutsu

Run: 6"

Jump: 3"

Swim: 2"

Powers, skills, etc

4

5

3

16

 

 

17

1

16

FAM : Common melee weapons, Common missile weapons

Perk: Member of the aristocracy

Skill enhancer : Samurai

KS: Kenjutsu (13-), KS: Political alliances (13-), KS: Classical literature (13-)

KS: Hawking (13-), KS: Go (13-), KS: Mon (13-)

KS: Hunting (13-), KS: Siege warfare (13-)

Riding (14-), Breakfall (13-), Iajutsu (14-), High Society(14-)

Languages: Japanese (native, literate)

Combat skill levels: +1 with all combat, +2 with Bujutsu, +1 with Yumi

22

1

1

1

1

1

1

1

1

2

1

1

1

1

1

1

Multipower - Bujutsu: 22 point reserve

Maneuver

OCV

DCV

Notes

Bind weapon

-1

+ 7 STR for bind only (-1)

Defensive Strike

+1

+3

Fast Strike

2

+9 STR (only for strike, -1)

Lightning Strike

1d6 HKA, autofire (only up to maximum damage of weapons,-1/4)

Martial Block

+2

+2

Martial Dodge

+ 5

Martial Strike

+1

+1

+7 STR (only for strike, -1)

Mighty Strike

+1

+ 4d6 HA,

Takeaway

-1

-2

+9 STR (for disarm only, -2)

Flash

2d6 Flash vs sight (flicking blood or sand into eyes etc) Requires weapon of opportunity (-1/2), unranged (-1/2)

Kyujutsu (all these slots bought with OAF, -1)

Basic shot

+3 Range levels (bow), +4 CSL (only to add DC -1)

Distance shot

+5 Range levels (with bow)

Aimed shot

+1 ranged CSL,+ 4 CSL (only to add DC, -1)

Rapid shot

1d6 RKA (autofire 3)

99

200

Total powers cost

Total Character cost

75 +

Disadvantages

20

20

10

10

65

Psychological limit : Loyal to Vassals and Clan (common,Total)

Psychological limit : Code of the Bushi (common, total)

Distinctive Features: Samurai bearing

Reputation (11-) Daimyo

Leader of Arai clan bonus

Normal Equipment

Armour (only if expecting open combat) Finely crafted harness: DEF

7 on all locations

Katana and Wakazashi (1+1 or 1 d6 HKA)

Tanto (1/2 d6 HKA)

Yumi (1 1/2d6 RKA)

Quiver with 20 arrows

Rich clothes

Geta

Spare bowstring

Geta

Spare bowstring

  

 

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