Kenji Izuhara
Notes
Kenji Izuhara was the top field tester for Gunkoku Industries
Defense Contracting Division, having risen through the ranks from a
company school. A devoted employee, he had spent years testing
equipment devised by Gunkoku's top technicians. He had even given his
arm for the company, literally. When testing a version of their
compact laser pistol, the battery exploded, destroying his right arm,
and leaving him badly scarred, even after extensive surgery. But
after having a cybernetic replacement installed, Kenji returned to
work.
After testing Gunkoku's newest, most secret product, a compact
powersuit code-named "Makura", several things changed Kenji's picture
of corporate life. A chance overheard conversation led him to believe
that some of the technology for the powersuit had been stolen from
certain military projects. Furthermore, a few discreet enquiries
suggested that almost everyone involved in the Makura project had
suffered unusual, and fatal, accidents. When his investigations came
to the attention of his superior, Kenji found himself suddenly
retired on a small pension, - officially due to his injuries --
despite recently passing the company's fitness test. Finally, coming
home one night Kenji was attacked by a mugger, who turned out to be a
very professional killer. Though wounded in the encounter, Kenji
survived, but realized that he was slated to have an "accident" as
well. That was all the motivation Kenji needed.
Knowing the labs, and security quite well, it was easy enough for
Kenji to break in. A quick check of the files showed that only a
select group of workers knew about the Makura powersuit, and most of
them had been "terminated", including himself. Erasing the datafiles
on the Makura project, Kenji fled, taking the prototype powersuit
with him. Intending to sell his services as a mercenary, Kenji was
instead contacted by Avatar, and eventually joined Kazei Five. His
former corporate superiors would dearly love the suit back (as well
as the elimination of it's current owner), but without any undue
publicity, as they cannot afford an investigation of the powersuit's
origins. Meanwhile, rumors of the powersuit's capabilities have
reached the military, and they are very interested in where the suit
comes from, and what it can do...
Personality/Motivation: On first acquaintance, Kenji appears to be
the quintessential salariman -- quiet, formal, and polite. To his few
friends, he is more forthcoming, but still always fairly reserved.
However, this quiet exterior masks a very different internal
personality. In his youth, Kenji was a "rebel" running with
motorcycle gangs in the poorer parts of MegaTokyo. His uncle's
discreet use of influence secured him a place in Gunkoku's technical
school, and there he learned to conform, but he never shook a craving
for excitement that was not easily satisfied within the confines of
the Gunkoku arcology. His flair with technical operations, and combat
earned him rapid promotion in Gunkoku's military technology wing, but
his career stalled at the rank of field tester because of his
unwillingness to abandon field work, and the excitement it
bought.
When alone in his room, Kenji trades in his classical music for a
retrothrash soundtrack, and he pumps up the same music inside his
powersuit, as long as the comlink is off. He is more than happy to
engage in combat or the "un-salariman" activities of drinking in Zero
Zone bars, when he thinks he can get away with it! He _loves_ jumping
out of a dropship into a firezone. Kenji will regularly tape combat
scenes with the video gear in his powersuit, and after editing them
to obscure important details, as well as heighten the artistic
impact, he will add a driving soundtrack, and sell them to the
popular Tri-vid show: "Firefight Live". All in all, Kenji is a
classic case of repressed personality.
Quote: "Perhaps for this we use the big guns, I think."
Powers/Tactics:
Kenji has worked testing Gunkoku's military hardware under
exacting conditions, both on the proving grounds, and as part of
Gunkoku's security forces, inside, and outside Japan. Thus, he is an
efficient, rather than spectacular combatant, and tends to fight
conservatively, and works well with a team. However, his
powersuit-augmented reflexes, strength, and senses make him a
formidable opponent in hand to hand combat as well, something he
particularly enjoys. In combat, Kenji's choice of weapon is either an
assault rifle with an attached grenade launcher, or an assault
cannon, along with a katana for hand to hand combat.
While Kenji actually enjoys the "rush" he gets from combat, and
never shrinks from a fight, his main strength actually lies in the
combination of his computer and electronics skills with the unusual
abilities of his powersuit. Its most exotic feature is an
experimental holographic generator, and video system, which allows
him to blend in with the surroundings, or even simulate the
appearance of another person or object (if a computer model has been
prestored in the powersuit's database). At maximum output, the
hologram system can be used to generate a blinding flash, although
that drains the suit's batteries very quickly.
The powersuit contains a battery of sophisticated sensors, and
electronic countermeasures (ECM), which allow the user to generate
fake radar or radio images, and to hack into security systems into to
see through their security cameras (the Clairsentience power). These
countermeasures also allow Kenji to open computer controlled, and
electronic locks. Moreover, all these abilities can be used at range,
as long as he can establish a radio link to his target, or can tap
directly into necessary wiring. Finally, Kenji has a skillsoft that
allows him to access skillchips.
His usual approach is to take skills complementary to his
computing skills, or to add specific routines to aid him in those
skills (such as levels with a particular computing task). Kenji
serves as the team's "combat engineer", disarming sensors, breaking
into buildings, interfering with enemy electronics, and the like.
Appearance:
Kenji is in his late 30's, and of about average height (for a
Japanese). His hair is cropped short, except at the back, where it is
grown out into a foot-long ponytail, which Kenji normally wears
braided. He appears tanned, trim, and fit, and has the smooth,
flowing movement that informs knowledgeable observers that Kenji has
had extensive cyber augmentation. Kenji's only visible cyberware is
his right eye and arm, although a datajack has been implanted
discreetly behind the right ear. Most of the time Kenji wears a
skin-like glove to conceal his arm, and mirror sunglasses to conceal
the eye. When uncovered, the arm is revealed to be lacquered a
hyper-glossy black, trimmed with gold, and decorated with swirling
gold lotus vine patterns. This rather ostentatious decoration,
together with the fact that he has only a single cybereye, should
tell anyone that his cyberware is top of the line, since it involved
the implantation of compensating software so as not to conflict with
information from his natural body.
When not dressed for combat (in which case Kenji would be wearing
his red and blue powersuit), Kenji favors expensive silk suits for
business, or heavy (but stylish) armored jackets for partying in the
Zero Zone. In other words, he dresses like a flip, up-and-coming
executive.
CHA
|
VAL
|
COST
|
NB: the picture below is an interactive map - move your
mouse over it and click for more pictures!
|
STR
DEX
CON
BOD
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
Total cost
|
10/15 (30)
20/26
13
12/13
18
11
14
6
6/8
5/7
3/5
6
30
30
|
30
6
4
8
2
4
-2
4
2
-1
57
|
|
OCV:
DCV:
ECV:
|
7/9 ±1 with Corporate Self Defense Training,+2 with
Autofire
7/9 ±1 with Corporate Self Defense Training
4
|
Run:
Jump:
Swim:
|
6" / 12"
16" / 64"
2" / 4"
|
|
Powers, skills, etc
|
3
4
|
Combat Skill Levels: +1 with Corporate Self Defense
Training
Firearms Training: +2 with Autofire
|
16
|
Martial Art -- Corporate Self Defense Training,
use art with Swords
|
|
Maneuver
|
OCV
|
DCV
|
Damage
|
|
Block
|
+2
|
+2
|
Block, Abort
|
|
Dodge
|
|
+5
|
Dodge, Abort
|
|
Strike
|
+0
|
+2
|
STR + 2d6
|
|
Throw
|
+0
|
+1
|
STR + v/5; Target Falls
|
|
|
Implanted Cyberware:
|
4
|
Cybereye: Thermographic: IR Vision, Cybersystem
(-1/4)
|
5
|
Cybereye: Vision Augmentation: Telescopic vision
+3, Cybersystem (-1/4)
|
6
|
Data Jack - Level 2: +2 with all computer
related skills, Requires accessible datacable
(-1/2), Requires DNI capable computer (-0),
Cybersystem (-1/4)
|
10
|
Reflex Augmentation: DEX +6, Does not affect
figured (-1/2), Cybersystem (-1/4)
|
13
|
Skilljack: Variable Power Pool, 10 point pool, 5
Point control Cost, Limited Selection of Skills (
1/2), Cybersystem (-1/4)
|
16
|
Speed Booster: Speed +2, Cybersystem (-1/4)
|
2
|
Strength Arm: STR +5, Does not affect figured
(-1/2), STR only affects use with right arm (-1/2),
Cybersystem (-1/4)
|
1
|
Strength Arm: Body +1, Does not affect figured
(-1/2), Cybersystem (-1/4)
|
2
|
Strength Arm: Armor: +2 DEF, Location 6-8 (right
arm) (-1 1/2), Cybersystem (-1/4)
|
|
7
5
|
Makura Powersuit: Powered Armor (-1/2)
+15 STR, No figured CHA (-1/2)
Powersuit: Density Increase, 1 Level, 0 End, Persistent,
Always On: +5 STR, +1 PD/ED, -1" KB, 200kg
|
15
|
Holographic / Video Display System: Multipower 45 Point
Pool, Requires a Skill Roll (Systems Operations), Side
Effect: 6d6 Flash if roll failed, Draws END from END
Reserve
|
1
|
(u) Light Flare: Flash 4d6 vs. Sight Group, Explosive
[4*]
|
1
|
(u) Holographic Images: Images: -5 to PER Rolls vs Sight
Group, 1/2 END [2*]
|
1
|
(u) Electronic Countermeasures: Images: -5 to PER Rolls
vs Radio Sense Group, 1/2 END [2*]
|
1
|
(u) Video Interface: Clairsentience: Sight Group, x32
Increased Range, Requires Access to Security Cameras (-1)
[4*]
|
1
|
(u) Powersuit Computer Videocam System: Eidetic
Memory
|
3
24
1
6
|
Powersuit Defenses:
Flash Defense: 5 DEF, Sight Group
Armor: +12 PD/ED
Damage Resistance: 1 PD/ED (applied to PD/ED from
Densisty Increase)
Life Support: Self-Contained Breathing, 1 Four Hour
Charge
|
7
|
Jet Pack: Leaping +10", x4 NCM, Always requires a Roll to
hit hex (-1/2) [1/5"*]
|
|
Sensor Suite: Requires a Skill Roll (Systems
Operations)
|
6
|
Enhanced Perception: +4 with PER Rolls
|
6
|
High Range Radio Perception, Discriminatory
|
1
|
Internal Locator: Bump of Direction
|
7
|
Radar
|
5
|
360 Degree Sensing, Radio Sense Group
|
Corporate Operative Skills:
3
|
Breakfall 14-
|
3
|
Computer Programming 13-
|
3
|
Electronics 11-
|
1
|
KS: Gunkoku Industries 8-
|
2
|
KS: Corporate World 11-
|
3
|
Systems Operation 13-
|
4
|
WF: Common Melee Weapons, Small Arms
|
Background skills
3
|
English, Fluent with accent
|
0
|
Japanese, native
|
2
|
PS: Video Editing 11-
|
|
211
269
|
Total powers cost
Total Character cost
|
|
|
150 +
|
Disadvantages
|
15
5
20
10
20
20
15
10
5
10
15
5
|
Distinctive Features: Scarred Face and Decorative,
Visible Cyberware
Distinctive Features: White belt of Kazei 5
Hunted: Gunkoku Industries, more powerful, NCI, 8-
Watched: Military, more powerful, NCI, 8-
Normal Characteristic Maxima:
Psych. Lims:
Hates Gunkoku Industries and Will Always Work to Their
Disadvantage
Very Loyal - team player
Secretly Craves Excitement
Extremely Repressed Personality
Rep: left Gunkoku Industries under unusual, possibly
criminal circumstances, ext, 8-
Secret ID: Member of Kazei Five
Rival: Bakaneko of Kazei 5
|
19
|
Experience
|
|
|
Normal Equipment
Jinsei M100 assault rifle OCV +2, Rmod+1, 2d6 RKA, AP, +1 Stun
Mod, 100 rnds, AF 5
with underslung 20 mm grenade launcher or RAW
No-Dachi +11/2 d6 HKA
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