Kenji Izuhara

 

Notes

Kenji Izuhara was the top field tester for Gunkoku Industries Defense Contracting Division, having risen through the ranks from a company school. A devoted employee, he had spent years testing equipment devised by Gunkoku's top technicians. He had even given his arm for the company, literally. When testing a version of their compact laser pistol, the battery exploded, destroying his right arm, and leaving him badly scarred, even after extensive surgery. But after having a cybernetic replacement installed, Kenji returned to work.

After testing Gunkoku's newest, most secret product, a compact powersuit code-named "Makura", several things changed Kenji's picture of corporate life. A chance overheard conversation led him to believe that some of the technology for the powersuit had been stolen from certain military projects. Furthermore, a few discreet enquiries suggested that almost everyone involved in the Makura project had suffered unusual, and fatal, accidents. When his investigations came to the attention of his superior, Kenji found himself suddenly retired on a small pension, - officially due to his injuries -- despite recently passing the company's fitness test. Finally, coming home one night Kenji was attacked by a mugger, who turned out to be a very professional killer. Though wounded in the encounter, Kenji survived, but realized that he was slated to have an "accident" as well. That was all the motivation Kenji needed.

Knowing the labs, and security quite well, it was easy enough for Kenji to break in. A quick check of the files showed that only a select group of workers knew about the Makura powersuit, and most of them had been "terminated", including himself. Erasing the datafiles on the Makura project, Kenji fled, taking the prototype powersuit with him. Intending to sell his services as a mercenary, Kenji was instead contacted by Avatar, and eventually joined Kazei Five. His former corporate superiors would dearly love the suit back (as well as the elimination of it's current owner), but without any undue publicity, as they cannot afford an investigation of the powersuit's origins. Meanwhile, rumors of the powersuit's capabilities have reached the military, and they are very interested in where the suit comes from, and what it can do...

 

Personality/Motivation: On first acquaintance, Kenji appears to be the quintessential salariman -- quiet, formal, and polite. To his few friends, he is more forthcoming, but still always fairly reserved. However, this quiet exterior masks a very different internal personality. In his youth, Kenji was a "rebel" running with motorcycle gangs in the poorer parts of MegaTokyo. His uncle's discreet use of influence secured him a place in Gunkoku's technical school, and there he learned to conform, but he never shook a craving for excitement that was not easily satisfied within the confines of the Gunkoku arcology. His flair with technical operations, and combat earned him rapid promotion in Gunkoku's military technology wing, but his career stalled at the rank of field tester because of his unwillingness to abandon field work, and the excitement it bought.

When alone in his room, Kenji trades in his classical music for a retrothrash soundtrack, and he pumps up the same music inside his powersuit, as long as the comlink is off. He is more than happy to engage in combat or the "un-salariman" activities of drinking in Zero Zone bars, when he thinks he can get away with it! He _loves_ jumping out of a dropship into a firezone. Kenji will regularly tape combat scenes with the video gear in his powersuit, and after editing them to obscure important details, as well as heighten the artistic impact, he will add a driving soundtrack, and sell them to the popular Tri-vid show: "Firefight Live". All in all, Kenji is a classic case of repressed personality.

 

Quote: "Perhaps for this we use the big guns, I think."

 

Powers/Tactics:

Kenji has worked testing Gunkoku's military hardware under exacting conditions, both on the proving grounds, and as part of Gunkoku's security forces, inside, and outside Japan. Thus, he is an efficient, rather than spectacular combatant, and tends to fight conservatively, and works well with a team. However, his powersuit-augmented reflexes, strength, and senses make him a formidable opponent in hand to hand combat as well, something he particularly enjoys. In combat, Kenji's choice of weapon is either an assault rifle with an attached grenade launcher, or an assault cannon, along with a katana for hand to hand combat.

While Kenji actually enjoys the "rush" he gets from combat, and never shrinks from a fight, his main strength actually lies in the combination of his computer and electronics skills with the unusual abilities of his powersuit. Its most exotic feature is an experimental holographic generator, and video system, which allows him to blend in with the surroundings, or even simulate the appearance of another person or object (if a computer model has been prestored in the powersuit's database). At maximum output, the hologram system can be used to generate a blinding flash, although that drains the suit's batteries very quickly.

The powersuit contains a battery of sophisticated sensors, and electronic countermeasures (ECM), which allow the user to generate fake radar or radio images, and to hack into security systems into to see through their security cameras (the Clairsentience power). These countermeasures also allow Kenji to open computer controlled, and electronic locks. Moreover, all these abilities can be used at range, as long as he can establish a radio link to his target, or can tap directly into necessary wiring. Finally, Kenji has a skillsoft that allows him to access skillchips.

His usual approach is to take skills complementary to his computing skills, or to add specific routines to aid him in those skills (such as levels with a particular computing task). Kenji serves as the team's "combat engineer", disarming sensors, breaking into buildings, interfering with enemy electronics, and the like.

 

Appearance:

Kenji is in his late 30's, and of about average height (for a Japanese). His hair is cropped short, except at the back, where it is grown out into a foot-long ponytail, which Kenji normally wears braided. He appears tanned, trim, and fit, and has the smooth, flowing movement that informs knowledgeable observers that Kenji has had extensive cyber augmentation. Kenji's only visible cyberware is his right eye and arm, although a datajack has been implanted discreetly behind the right ear. Most of the time Kenji wears a skin-like glove to conceal his arm, and mirror sunglasses to conceal the eye. When uncovered, the arm is revealed to be lacquered a hyper-glossy black, trimmed with gold, and decorated with swirling gold lotus vine patterns. This rather ostentatious decoration, together with the fact that he has only a single cybereye, should tell anyone that his cyberware is top of the line, since it involved the implantation of compensating software so as not to conflict with information from his natural body.

When not dressed for combat (in which case Kenji would be wearing his red and blue powersuit), Kenji favors expensive silk suits for business, or heavy (but stylish) armored jackets for partying in the Zero Zone. In other words, he dresses like a flip, up-and-coming executive.

CHA

VAL

COST

NB: the picture below is an interactive map - move your mouse over it and click for more pictures!

STR

DEX

CON

BOD

INT

EGO

PRE

COM

PD

ED

SPD

REC

END

STUN

Total cost

10/15 (30)

20/26

13

12/13

18

11

14

6

6/8

5/7

3/5

6

30

30

 

 

30

6

4

8

2

4

-2

4

2

 

 

-1

 

57

 

OCV:

DCV:

ECV:

7/9 ±1 with Corporate Self Defense Training,+2 with Autofire

7/9 ±1 with Corporate Self Defense Training

4

Run:

Jump:

Swim:

6" / 12"

16" / 64"

2" / 4"

Powers, skills, etc

3

4

Combat Skill Levels: +1 with Corporate Self Defense Training

Firearms Training: +2 with Autofire

16

Martial Art -- Corporate Self Defense Training, use art with Swords

Maneuver

OCV

DCV

Damage

Block

+2

+2

Block, Abort

Dodge

+5

Dodge, Abort

Strike

+0

+2

STR + 2d6

Throw

+0

+1

STR + v/5; Target Falls

Implanted Cyberware:

4

Cybereye: Thermographic: IR Vision, Cybersystem (-1/4)

5

Cybereye: Vision Augmentation: Telescopic vision +3, Cybersystem (-1/4)

6

Data Jack - Level 2: +2 with all computer related skills, Requires accessible datacable (-1/2), Requires DNI capable computer (-0), Cybersystem (-1/4)

10

Reflex Augmentation: DEX +6, Does not affect figured (-1/2), Cybersystem (-1/4)

13

Skilljack: Variable Power Pool, 10 point pool, 5 Point control Cost, Limited Selection of Skills ( 1/2), Cybersystem (-1/4)

16

Speed Booster: Speed +2, Cybersystem (-1/4)

2

Strength Arm: STR +5, Does not affect figured (-1/2), STR only affects use with right arm (-1/2), Cybersystem (-1/4)

1

Strength Arm: Body +1, Does not affect figured (-1/2), Cybersystem (-1/4)

2

Strength Arm: Armor: +2 DEF, Location 6-8 (right arm) (-1 1/2), Cybersystem (-1/4)

 

7

5

Makura Powersuit: Powered Armor (-1/2)

+15 STR, No figured CHA (-1/2)

Powersuit: Density Increase, 1 Level, 0 End, Persistent, Always On: +5 STR, +1 PD/ED, -1" KB, 200kg

15

Holographic / Video Display System: Multipower 45 Point Pool, Requires a Skill Roll (Systems Operations), Side Effect: 6d6 Flash if roll failed, Draws END from END Reserve

1

(u) Light Flare: Flash 4d6 vs. Sight Group, Explosive [4*]

1

(u) Holographic Images: Images: -5 to PER Rolls vs Sight Group, 1/2 END [2*]

1

(u) Electronic Countermeasures: Images: -5 to PER Rolls vs Radio Sense Group, 1/2 END [2*]

1

(u) Video Interface: Clairsentience: Sight Group, x32 Increased Range, Requires Access to Security Cameras (-1) [4*]

1

(u) Powersuit Computer Videocam System: Eidetic Memory

 

3

24

1

6

Powersuit Defenses:

Flash Defense: 5 DEF, Sight Group

Armor: +12 PD/ED

Damage Resistance: 1 PD/ED (applied to PD/ED from Densisty Increase)

Life Support: Self-Contained Breathing, 1 Four Hour Charge

7

Jet Pack: Leaping +10", x4 NCM, Always requires a Roll to hit hex (-1/2) [1/5"*]

Sensor Suite: Requires a Skill Roll (Systems Operations)

6

Enhanced Perception: +4 with PER Rolls

6

High Range Radio Perception, Discriminatory

1

Internal Locator: Bump of Direction

7

Radar

5

360 Degree Sensing, Radio Sense Group

Corporate Operative Skills:

3

Breakfall 14-

3

Computer Programming 13-

3

Electronics 11-

1

KS: Gunkoku Industries 8-

2

KS: Corporate World 11-

3

Systems Operation 13-

4

WF: Common Melee Weapons, Small Arms

Background skills

3

English, Fluent with accent

0

Japanese, native

2

PS: Video Editing 11-

211

269

Total powers cost

Total Character cost

150 +

Disadvantages

15

5

20

10

20

 

20

15

10

5

10

15

5

Distinctive Features: Scarred Face and Decorative, Visible Cyberware

Distinctive Features: White belt of Kazei 5

Hunted: Gunkoku Industries, more powerful, NCI, 8-

Watched: Military, more powerful, NCI, 8-

Normal Characteristic Maxima:

Psych. Lims:

Hates Gunkoku Industries and Will Always Work to Their Disadvantage

Very Loyal - team player

Secretly Craves Excitement

Extremely Repressed Personality

Rep: left Gunkoku Industries under unusual, possibly criminal circumstances, ext, 8-

Secret ID: Member of Kazei Five

Rival: Bakaneko of Kazei 5

19

Experience

Normal Equipment

Jinsei M100 assault rifle OCV +2, Rmod+1, 2d6 RKA, AP, +1 Stun Mod, 100 rnds, AF 5

with underslung 20 mm grenade launcher or RAW

 

No-Dachi +11/2 d6 HKA

 

 

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