ÿþ   _________ 

  |__       \                 _______     _______ 

     |  |\   \               |__   __|   |__   __| 

     |  | \   |                 | |         | | 

     |  | /   |                 | |   ___   | | 

     |  |/    |                 | |  |   |  | | 

   __|       /   R A G O N      |  \/ /\  \/ /   A R R I O R 

  |________/                     \___/  \___/ 

 

  _____________ 

 |_____   _____| 

       | |                FAQ Version 1.0 - April 1995 

       | |                Compiled by GWS Wizard 

  _____| |_____          

 |_____________|          With special help from: Mike664 

 

   Hello People! Here is the Dragon Warrior I FAQ v1.0! I know this game 

may be old, but some of us old Dragon Warriors are hooked on this series 

of games! And what better way to start of a series than with a classic 

like this! Erdrick, Princess Gwaelin...who could ask for anything more? 

The FAQ contains a monster list, EXP chart, weapons and armor charts 

and a complete walkthrough by Mike664! 

 

Message from Mike664: 

 

FOurWard         

    Hey. What'sup everyone? Thanks to anyone who downloaded this. This  

    will hopefully make you happy. Keep in mind that the facts are based  

    on long hours of game playing, but the tips are solely mine. In case  

    you do not agree, there are basic tips that should apply to every- 

    thing. 

 

 

 

So, let's get rolling! 

 

~~GWS Wizard~~ 

 

----------------------------------------------------------------------------- 

               Lists of Monsters, Items, Weapons, and Spells 

----------------------------------------------------------------------------- 

 

MONSTER LIST 

 

MONSTER        |  GOLD | EXP  | HP 

------------------------------------- 

Armored Knight |  140  |  70  |  90 

Axe Knight     |  165  |  54  |  70 

Blue Dragon    |  150  |  60  |  70 

Dragonlord     |    ?  |   ?  |   ? 

Drakee         |    3  |   2  |   6 

Drakeema       |   20  |  11  |  20 

Droll          |   25  |  10  |  25 

Drollmagi      |   90  |  22  |  38 

Druin          |   16  |   7  |  22 

Druinlord      |   85  |  20  |  35 

Ghost          |    5  |   3  |   7 

Goldman        |  200  |   6  |  50 

Golem          |   10  |   5  |  70 

Green Dragon   |  140  |  45  |  65 

Knight         |  130  |  33  |  55 

Magician       |   12  |   4  |  13 

Magidrakee     |   12  |   5  |  15 

Magiwyvern     |  140  |  34  |  58 

Metal Scorpion |   40  |  14  |  22 

Metal Slime    |    6  | 115  |   4 

Poltergeist    |   18  |  81  |  23 

Red Dragon     |  140  | 100  | 100 

Red Slime      |    3  |   1  |   4 

Rouge Scorpion |  110  |  26  |  35 

Scorpion       |   16  |   6  |  20 

Shadow Knight  |  150  |  37  |  50 

Skeleton       |   30  |  11  |  30 

Slime          |    2  |   1  |   3 

Specter        |   70  |  18  |  36 

Starwyvern     |  160  |  43  |  65 

Stoneman       |  140  |  65  | 160 

Warlock        |   35  |  13  |  30 

Werewolf       |  155  |  40  |  60 

Wizard         |  165  |  50  |  65 

Wolf           |   50  |  16  |  34 

Wolflord       |   80  |  20  |  38 

Wraith         |   60  |  17  |  36 

Wraith Knight  |  120  |  28  |  46 

Wyvern         |  100  |  24  |  42 

 

 

 

WEAPONS 

       

  Weapon     |  Cost   | Attack Power |      Where Found 

----------------------------------------------------------------------------- 

Bamboo Pole  |    10   |      +2      |  Brecconary, Cantlin 

Club         |    60   |      +4      |  Brecconary, Cantlin, Garinham 

Copper Sword |   180   |     +10      |  Brec., Cant., Garin., Kol, Rimuldar 

Hand Axe     |   560   |     +15      |  Garinham, Rimuldar 

Broad Sword  |  1500   |     +20      |  Rimuldar, Cantlin 

Flame Sword  |  9800   |     +28      |  Cantlin 

Erdrick's Sw.|  Find   |     +40      |  Dragonlord's Castle 

 

 

ARMOR 

 

  Armor      |  Cost   |  Def. Power  |  Where Found 

----------------------------------------------------------------------------- 

Clothes      |    20   |      +2      |  Brecconary 

Leather Armor|    70   |      +4      |  Brecconary, Garinham 

Chain Mail   |   300   |     +10      |  Garinham, Cantlin 

Half Plate   |  1000   |     +16      |  Garinham, Kol, Rimuldar, Cantlin 

Full Plate   |  3000   |     +24      |  Kol, Rimuldar, Cantlin 

Magic Armor  |  7700   |     +24      |  Rimuldar, Cantlin 

Erdrick's Ar.|  Find   |     +28      |  Haukness 

 

 

SHIELDS 

 

  Shield     |  Cost   |  Def. Power  |  Where Found 

----------------------------------------------------------------------------- 

Leather Shld.|    90   |      +4      |  Brecconary, Kol 

Iron Shield  |   800   |     +10      |  Garinham, Cantlin 

Silver Shield| 14800   |     +20      |  Cantlin 

 

 

ITEMS 

 

  Item       |  Cost   |     Use      |  Where Found 

----------------------------------------------------------------------------- 

Herb         |    24   | Recover HP   |  Brecconary, Garinham, Kol, Cantlin 

Torch        |     8   | Light Caves  |  Brecconary, Garinham, Kol, Cantlin 

Dragon's Scl.|    20   | Raise Defense|  Brecconary, Garinham, Kol, Cantlin 

Wings        |    70   | Rtrn to Cstle|  Kol, Cantlin 

 

 

SPELLS 

 

  Spell      |  Level  |   MP Cost    |  Spell Effect 

----------------------------------------------------------------------------- 

HEAL         |     3   |       4      |  Replenishes lost Hit Points (HP) 

HURT         |     4   |       2      |  Hurls fire at an enemy in battle 

SLEEP        |     7   |       2      |  Puts an enemy to sleep in battle 

RADIANT      |     9   |       3      |  Same effect as torch, only brighter 

STOPSPELL    |    10   |       2      |  Prevents an enemy from using spells 

OUTSIDE      |    12   |       6      |  Transports you to outside of a cave 

RETURN       |    13   |       8      |  Warp to castle from the outside 

REPEL        |    15   |       2      |  Keeps monsters from attacking you 

HEALMORE     |    17   |      10      |  Same as HEAL, only stronger 

HURTMORE     |    19   |       5      |  Same as HURT, only stronger 

 

 

LEVELS 

 

  Level      |    EXP 

----------------------------- 

1            |   None 

2            |      7 

3            |     23 

4            |     47 

5            |    110 

6            |    220 

7            |    450 

8            |    800 

9            |  1,300 

10           |  2,000 

11           |  2,900 

12           |  4,000 

13           |  5,500 

14           |  7,500 

15           | 10,000 

16           | 13,000 

17           | 17,000 

18           | 21,000 

19           | 25,000 

20           | 29,000 

21+          | +4,000 

 

NOTE: Level 30 is the highest level in the game. 

 

 

----------------------------------------------------------------------------- 

                      Dragon Warrior 1 Walkthrough 

----------------------------------------------------------------------------- 

 

1st Step 

 

The big tip that is pretty much prevalent (big word) in all RPGs is  

"GET EXPERIENCE POINTS!" or "FIGHT TO RAISE YOUR EXPERIENCE LEVELS."  

When you start out, first buy a club. Now you can make a choice.  

Either buy the clothes, or raise your gold by fighting butt naked,  

and getting leather armor. Either way, fight until you've raised your  

level at least up to 3. By now, you should have heal.  

This is a big turning point in the game. There is an old man in the  

castle who restores your magic points. Cure+free magic+lots of time= 

high levels of experience. If you feel adventurous, listen to that  

guy in Brecconary who tells you where Garinham is. If you want my  

help, travel north from Tangetel, until you reach the sea.  

(Stop by at the cave north of Tangetel to find Erdrick's Tablet,  

the torch you get at the beginning of the game will be enough,  

considering there aren't any enemies in the cave.) From the north  

sea, proceed west. Near the western end of the continent is Garinham.  

In Garinham, talk, of course, and if you took my advice and got lots  

of experience, you also got lots of gold. Buy the handaxe, and chain  

mail--or keep your money and wait for better armor. If you've reached  

level 7, you should be able to brave the eastern continent where  

lurk scorpions and if you are unlucky and under level 7, skeletons!  

If you forge up north through the forests, you just may make it to  

Kol. Search 5 steps south of the fountain for the flute. In Kol,  

buy the full-plate armor for the terrrible price of 3,000 gold pieces.  

Armed with the axe and full-plate armor (oh yeah--get the large  

shield in Garinham) you should be able to run amuck around Kol,  

fighting skeletons for experience. Warning! No matter how brave you  

feel, until you've hit level 10, you'll be wolf food or warlock  

kibble if you try to explore the southern continent across the sea.  

Until you've got STOPSPELL (LV 10) you will be put to sleep by  

Warlocks and until you've got at least 60 hps, you'll be simply torn  

apart by wolves. Once you're strong enough, try to get to Rimuldar.  

Once there, talk to everyone--big info!--and don't pay attention to  

the guy who talks about warrior rings, because...well, it is kind of  

funny, never mind. If you've made it here, and you are in pretty good  

shape, gain experience here fighting just around Rimuldar (don't go  

south!) until you've got enough gold to buy the broad sword (gp:1500)  

and the magic armor (gp:7700!) If you've got outside (LV:12) and  

radiant (LV:9) you may want to earn that mucho gold in a cave on the  

other side of the mountains to the west of Tangetel (directions later)  

Watch out when you are deep in there though, there are Drakeemas!  

(profile later) After you have healmore (LV:17) you may want to  

explore the southlands, far far south of Tangetel. There, in the  

deserted town of Hauksness, where dwell Starwyverns, search beneath a  

certain tree. Unfortunately, before you can search, an Axe Knight  

will attack. When fighting this ugly dude, remember that stopspell  

will take away a big part of his advantage. Never stop hacking till  

you're mortally hurt. Then healmore. Your prize will be Erdrick's  

Armor. If you think you're hot stuff, try making it to Cantlin.  

Before you step in between the walls around Cantlin, make sure you're  

ready to fight...GOLEM. OH no! Don't worry. Play the Fariy Flute!  

Then hit him as many times as you can. Owch. He woke up! Put him back  

to sleep and keep it up till he's dead. What? Only 10 gold pieces!  

Don't trip. Your reward is getting into Cantlin! Buy the Flame Sword  

for the low low price of 9800 gold pieces. Talk to the old man across  

the barrier for a lot of help. If you don't think you need the Silver  

Shield yet, test yourself against the green dragon guarding the  

princess. OOops. You should know where! But, if you feel too lazy to  

think, go to the tunnel to Rimuldar and wander around in the maze  

instead of going straight down. If you get attacked by the Green  

Dragon, you're in the right place. Just keep hacking away and healing  

when you need to. Don't forget to bring a key to unlock the door.  

If you manage to destroy the evil green dragon, you will finally meet the  

princess! She thanks you and leaps into your arms. Ughf! Heavy girl! Well,  

you have to carry her all the way back to Tangetel Castle. Once you get  

there, bring her to the king. Ta-da! You've finished the first step in  

Dragon Warrior I. 

 

 

2nd Step 

 

The princess will give you her undying and helpful love. What's this?  

You can use it! It tells you where you are located in accordance to  

Tangetel Castle... hmmm. Remember what the old man in Cantlin said? Oh no.  

Forgot it? He told you the precise location of the Token of Erdrick! It  

is in the swamps accross the mountains south of Cantlin. The coordinates  

are 70 south and 40 east of Tangetel. You should be strong enough to brave  

the evil swamps. Be sure to bring some medical herbs and save some magic  

to Return to Tangetel or bring a Wing. Now that you have it, what will  

you do? Go see that old dude in the cave south of Rimuldar. Now he will  

acknowledge you as Erdrick's heir! He gives you the rainbow drop! Now,  

I purposefully left out the search for the harp, staff of rain, and  

stones, because they aren't neccessary for finding the princess... now  

you need 'em to make that durn bridge to the Dragonlord's island. The  

harp is in Garinham. Unlock the door to the building in Garinham, and  

push against the northern wall. Keep on trying! Oof! What's this? A secret  

panel leading to the entrance of the Grave of Garinham? In the grave,  

you should find the door in little difficulty, it is in the south-eastern  

corner of the room, and then the stairs leading down. On the second floor,  

ignore the other stairs (unless you are adventurous and agressive...  

and have lots of time) and proceed to the opposite corner of the room.  

Either travel west, then south, or travel south, then west. There are the  

stairs you want to take. Follow the passage, and go down the stairs! Keep  

on going till you find the harp! Now, the harp is a great item if you are  

too lazy to walk around when looking for experience, but its main use is  

a bargaining item to trade to the old guy in the northern cave (west of  

Kol) for the staff of rain. The stones are hidden underneath Tangetel  

Castle. To get to them, first, unlock the door so you can get to the  

north-eastern corner of the castle. Go outside, and walk along the castle  

wall till you find the stairs leading to the basement. Talk to the old  

guy (Hmm... Mucho old guys in this game!) to get the stones of sunlight.  

Now! Go to the temple in Rimuldar, where the old guy (!!) behind the desk  

told you this is where rain and sun meet. If you have all the items,  

(staff of RAIN, stones of SUNLIGHT, RAINBOW drop) you'll be able to make  

a bridge linking the southern continent to Dragonlord's island! HAR!  

Now you can free the land of evil and win the game! Just make sure you  

are at at least level 25 before you brace the Dragonlord in his lair.  

He's one tough bugger, and even before you have the honor of getting your  

butt whipped by his highness, you may be done in by the many monsters  

that prowl the castle. Ignoring those two dangers, the other danger is  

that of getting eternally lost. First, forget the two locked doors on  

the first floor. They are just there to kill ya. (As if the Armored  

Knights, Blue and Red dragons, Starwyverns, Stonemen, Wolflords, and  

Wizards weren't enough.) Behind the throne is a stairway. Take it to      

B1. Gulp. Here, just follow the stringy path and soon you'll find the  

stairway to B2. Here, you can make 3 vital choices. Take the first flight  

of stairs you see going down, and get lost; take the 2nd flight of stairs  

going down, and perhaps finding your way to the Dragonlord where you  

discover you can only hurt him with Erdrick's sword, or taking the other  

stairs going up, and find the sword. Not that that is easy. You have to  

take another long windy path that goes back down to another level, but  

you will find the sword if you go down the right flight of stairs. After  

you've got the sword, you may want to use outside to get out, or you may  

want to go double or nothing and try and kill the dragonlord. For all  

the brave adventurers, take the flight of stairs in B2 that I mentioned  

went to the Dragonlord. Now, in B3, just look for the stairs that go  

down. In B4, follow the path, (hey, if you are using Radiant, which may  

be a good or bad idea, depending on whether you think you should save  

your MPs or not, you will see the little room in the center where you  

found Erdrick's sword. Keep going! Keep on following the path in B5, and  

then you make it to B6. Uh-oh. If you are really unsure as to whether  

you are in the correct passage, (one goes on forever) See how far away  

the walls are. If they are up close, then you are in the wrong passage  

and have been in the wrong passage for a long time! ARgh! Listen to what  

I say! If, however, the walls are so far away you can't see them without  

leaving your straight line course, you are in the right one. Of course,  

an easier way would be to check how many times you've been in this room.  

If you've been in it more than once, (meaning B7 looks just like B6) you  

are lost. For those of you who made it to the little basement which more  

closely resembles a castle, albeit one with swamps and enemies, congrats!  

Just follow a passage. It will either lead to a treasure room (with  

the Ball of light) or to the Dragonlord. Get the ball of light first,  

then brace the evil dragonlord! Hmmm.... At first he seems like a wimp.  

(He's in human form.) After he takes on his proper ugly mug, he'll try  

hard to make you look as ugly as he is. Slash away with your sword!  

Healmore when you have to! You should readily observe that he hits  

around 40-70 damage points a blow. Factor that in... and if you are a  

true warrior...you'll win!  

 

 

----------------------------------------------------------------------------- 

                           GAME GENIE CODES 

----------------------------------------------------------------------------- 

 

1. SXOIVLSA : Infinite Magic Power 

2. AEVGUIZA : Take no damage in swamp 

3. VVOYYTSA : Start with 256 gold coins (This code is REALLY weird!) 

4. VKOIVLSA : All spells use only one magic point 

5. YAKKEVYA : Barriers cause half usual damage 

 

 

----------------------------------------------------------------------------- 

                               CREDITS 

----------------------------------------------------------------------------- 

 

I'd like to thank Mike664, for without his walkthrough, this FAQ wouldn't  

be much at all. A witty, informative, and even funny approach to DW1! 

 

I'd also like to thank Dr Gamewiz for getting me more invloved in Gamewiz 

than ever before. If it wasn't for him, I don't think I'd ever have gotten  

this done. Thanks Doc! :) 

 

And I would definitely like to thank all the Dragon Warriors out there that  

have made the DW Series instant classics! 

 

~~GWS Wizard~~ 

 

 





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