ÿþ             Dragon Warrior 3 FAQ: version 1.5--by Daniel Wagoner

                       Original Version February 4, 1996

				Last Revision February 8, 1998



*Note:  This file was written in Windows 95 WordPad, and the tables may look 

strange in another text viewer, I apologize for this.  You can try adding or 

deleting some of the tabs and spaces to correct the problem.  If you are using 

WordPad, make sure Wrap to Window is selected under view, options.



Instructions: Most of the game is self-explanatory.  It plays pretty much like 

any other RPG.  The A button brings up the menu, and accepts commands in 

windows.  The B button cancels commands in windows.  Press start to begin the 

game.  Select is not used. HP means Hit Points, when your hit points reach 0, 

you die.  If one person in your party dies, you must revive them with a spell, 

item, or a visit to the house of healing; sleeping at the INN will NOT revive 

dead party members!  If your entire party dies, you will lose half your gold, 

and the person who last saved your game will revive only the hero. MP means 

Magic Points, each spell costs a certain amount of MP.  *Some classes cannot use 

spells. If someone is poisoned, cursed (by equipping cursed things), or dead, 

you can remedy this at the house of healing, for a price.  You can only save 

your game with a king (or, if there is no king, someone else may save your 

game).  BE SURE TO HOLD RESET WHILE TURNING THE POWER OFF, OTHERWISE YOU MIGHT 

LOSE YOUR SAVE GAME!!  Doors can be opened by using the right key, or with the 

OPEN spell.  The thieves key opens simple doors; the magic key opens magic doors 

and simple doors; the final key opens jail doors, magic doors, and simple doors.  

The OPEN spell works just like the final key.  ***IMPORTANT*** All weapons and 

armor MUST be equipped before they are effective!!!  The vault, located in 

Aliahan, can be used to store items and gold.  Gold stored in the vault will be 

protected if your party is defeated.  Items you don't have room to carry, but 

will need later (or items you can't sell or discard, and don't need anymore) can 

be put in the vault.  There is a charge to remove an item based on its value.  

If an item cannot be sold to a store (such as an orb), the removal charge is 

only 1 GP.  Some items that you will use often (such as the Final Key, and Staff 

of Thunder) you will want to have at the top of your item list.  I will use the 

final key as an example:  transfer the final key to the fighter; have the 

fighter transfer all the items above the key to himself.  This will move each 

item transferred to the bottom of the list.  Now, reequip him with his 

equipment.  Now, the final key is easier to use.  After meeting the king, it is 

wise to enlist party members at Loisa's place in Aliahan.  You register members 

upstairs, and enlist them downstairs.  (More info. on this is found below under 

the heading "Classes")



Story:  You are the son (or daughter) of the hero, Ortega.  Ortega went long ago 

in search of the Archfiend Baramos.  Ortega is seen in the opening sequence 

fighting a dragon.  Since your father has never returned, you are ordered by the 

king to defeat the Archfiend.



Status Ailments:



Poison:  You will lose HP while you walk; Remedy:  House of Healing, antidote 

herb, or ANTIDOTE spell.



Numb:  You cannot move; Remedy:  walking around will cure it eventually, full 

moon herb, or NUMBOFF spell.  If all your party becomes numb in battle, you lose 

:(  You will lose half your gold, but those who were numbed will not be dead 

when the king revives you (that's good at least).



Confused:  You will attack your party members in battle; Remedy:  kill the 

affected person (not recommended!), put the affected person to sleep, or win the 

battle.



Sleep:  You will be defenseless; Remedy:  goes away after a couple of battle 

rounds, cast AWAKE spell, or win the battle.



Cursed:  Some weapons and armor are cursed, effects depend on the weapon or 

armor that is cursed; Remedy:  House of Healing, or CURSEOFF spell; both will 

cause the item to break.  *Note--I highly recommend AGAINST equipping cursed 

items!  None of the curses are worth the benefits (if any) of a cursed item.



Dead:  When you lose all HP, you cannot do anything; Remedy:  House of Healing, 

VIVIFY or REVIVE spell, or leaf of the world tree.



Classes:  The hero may enlist 3 companions at the eatery in Aliahan.  I highly 

recommend a Fighter, Pilgrim, and Wizard for your first time playing the game.  

You can experiment with other combinations later, if you wish.

* Note--To make it easier, I will refer to a person as "he", although you have 

the option of making them male or female.



Hero: You are the hero, and you cannot enlist another hero.  The hero is strong 

and has high HP.  His other attributes are average. He can equip most weapons 

and armor, this makes him quite expensive.  He has many spells, some of which 

are specific to the hero. He commands both healing and attack spells. Some of 

his spells are the most powerful in the game.



Soldier:  The soldier is quite strong and has high HP.  His luck, agility, and 

intelligence are low.  He can equip most weapons and armor, this makes him quite 

expensive.  He commands no spells.



Fighter:  The fighter is quite strong, has high HP, and has very high agility. 

His intelligence is low. He is average in the other areas.  He can only equip a 

very few weapons and armor, which makes him very cheap.  As his levels increase, 

his chances for making critical hits go up.  He commands no spells.



Merchant:  The merchant has low intelligence, but is average in all other 

attributes.  He can equip some weapons and armor, his cost is average. He has 

the ability to find extra gold at the end of battles, and he is the only 

character that can appraise items.  He commands no spells.



Goof-off:  The goof-off has very high luck, otherwise, the goof-off is similar 

to the merchant, except that he lacks the special abilities of the merchant. The 

major drawback to Goof-offs is that they, well...  goof-off.  Sometimes they 

will do something totally useless in battle, like sing, study the situation, or 

cheer on their companions.  The good thing about goof-offs, is that they can 

become sages upon reaching level 20, without the Book of Satori (see class 

changing, below).  He commands no spells.



Pilgrim:  The pilgrim has fairly high intelligence, and is average in all other 

attributes.  He can equip some weapons and armor, his cost is average. He can 

use the Pilgrim spells, which include mainly healing spells.



Wizard:  The wizard has high intelligence, but very low strength.  He is average 

in all other attributes.  He can equip few weapons and armor, thus his cost is 

fairly low.  He can use the Wizard spells, which include mainly attack spells.



Sage:  **You cannot choose a sage at the beginning of the game.  A character 

must become a sage later (see class changing, below)  The sage is average in all 

attributes.  He can, for the most part, equip the same weapons and armor as the 

pilgrim, his cost is average.  The best part is that he can use both the Pilgrim 

AND Wizard spells.  This makes the sage a very powerful companion.



Class Changing:  After reaching level 20, any character (except the hero) can 

change their class.  The place to change your class is the Shrine of Dhama, 

located North of Baharata, and West of Jipang.  When someone changes classes, 

the following always occurs:  The person loses all experience points and goes 

back to level 1; The person loses half of all attributes (i.e. max. HP, max. MP, 

intelligence, etc.); The person remembers all spells he learned up to that point 

(thus, it is possible to turn a wizard into a soldier or fighter who knows 

magic!!); The person is totally de-equipped (they still keep all their items and 

equipment, but you must equip all weapons and armor again).  A goof-off may 

become a sage at the shrine after reaching level 20, however, any other class 

must obtain the Book of Satori to become a sage.  The book is located in the 

tower of Garunda, North of the Shrine of Dhama.



Items:

Medical Herb--restores some HP.

Antidote Herb--removes poison.

Full Moon Herb--removes numbness.

Invisibility Herb--same as INVISIBLE spell.

Spider's Web--same as SLOW spell.

Wizard's Ring--restores 15-30 MP; may be used repeatedly until it breaks.

Fairy Water--same as REPEL spell.

Wing of the Wyvern--same as RETURN spell.

Leaf of the World Tree--same as REVIVE spell.

Stone of Life--If a person has this item, it will shatter when BEAT or

               DEFEAT is cast on him, saving his life. 

Meteorite Armband--doubles wearers agility when equipped; found in Isis.

Strength Seed--slightly increases strength permanently.

Agility Seed--slightly increases agility permanently.

Intelligence Seed--slightly increases intelligence permanently.

Vitality Seed--slightly increases vitality permanently.

Luck Seed--slightly increases luck permanently.

Acorns of Life--slightly increases max HP permanently.

Lamp of Darkness--changes day into night.

Shoes of Happiness--if you are lucky, metal babbles might leave this; when

                    equipped, experience will increase 1 point per step 

                    while walking on the field (overworld).

Water Blaster--this does nothing, except scare townspeople.

Poison Moth Powder--same as CHAOS spell.

Ring of Life--when equipped, this item restores HP as the person walks.

Silver Harp--when used on the field, a monster will immediately appear.

Sage's Stone--casts HEALUS spell in battle, very useful item found in Zoma's

              castle, can be used repeatedly.



Spells:

*Note--W=wizard, P=pilgrim, and H=hero; Sages learn both wizard and pilgrim 

spells; D=damage done to each enemy.  One Enemy G.=One Enemy Group

**Also note:  Levels listed are MINIMUM levels for learning spells.  Characters 

often learn a spell 1-3 levels (rarely more) later than what is listed.  

Usually, however, the spells are learned at the listed level.



NAME         MP     Level        Target        Description

----------------------------------------------------------------------------

Blaze        2      W:1, H:2     One Enemy     Attack-small fireball,  10 D

Blazemore    6      W:17         One Enemy     Attack-large fireball,  80 D

Blazemost    12     W:36         One Enemy     Attack-huge fireball,  180 D

Firebal      4      W:7, H:10    One Enemy G.  Attack-small fireballs, 20 D

Firebane     6      W:14, H:23   One Enemy G.  Attack-wall of fire,    35 D

Firevolt     12     W:29         One Enemy G.  Attack-scorching fire, 100 D

Bang         5      W:11, H:13   All Enemies   Attack-small explosion, 20 D

Boom         9      W:23, H:?    All Enemies   Attack-big explosion,   60 D

Explodet     18     W:38         All Enemies   Attack-HUGE explosion, 140 D

Infernos     4      P:12         One Enemy G.  Attack-small vacuum,    15 D

Infermore    6      P:26         One Enemy G.  Attack-large vacuum,    40 D

Infermost    9      P:36         One Enemy G.  Attack-huge vacuum,    100 D

Zap          8      H:26         One Enemy     Attack-lightning bolt,  80 D

Lightning    30     H:41         All Enemies   Attack-HUGE lit. bolt, 200 D!

Icebolt      3      W:5          One Enemy     Attack-bolt of ice,     30 D

Snowblast    6      W:20         One Enemy G.  Attack-blast of snow,   50 D

Snowstorm    12     W:32         One Enemy G.  Attack-severe storm,   100 D

Icespears    9      W:26         All Enemies   Attack-spears of ice,   70 D

Beat         7      P:22         One Enemy     Attack-kills enemy instantly

Defeat       7      P:28         One Enemy G.  Attack-kills enemy instantly

Sacrifice    1      P:41         All Enemies   Attack-caster dies, foes die

Bedragon     24     W:34         Chanter       Attack-caster becomes dragon

Upper        3      P:4          One Ally      Defense-defense power up

Increase     4      P:9          All Allies    Defense-defense power up

Surround     4      P:7          One Enemy G.  Defense-enemy hit rate down

Stopspell    3      P:13, H:18   One Enemy G.  Defense-blocks spells

Bounce       8      W:24         Chanter       Defense-reflects spells

Barrier      6      P:32         All Allies    Defense-protects from breath

Ironize      6      H:12         All Allies    Defense-no damage to party

Return       8      H:7, W:12    All Allies    Misc.-go to any town

Outside      8      W:9, H:14    All Allies    Misc.-exit a cave or tower

X-Ray        3      W:18         Treas. Chest  Misc.-red glow=enemy inside

Stepguard    2      W:19         All Allies    Misc.-protect from barriers

Repel        4      H:19             -         Misc.-repel weak enemies

Day-Night    12     W:25             -         Misc.-reverses day and night

Invisible    15     W:33         All Allies    Misc.-invisible to people

Open         0      W:35         Door          Misc.-opens all locked doors

Chance       20     W:40         Random        Misc.-random effects, try it!

Expel        2      H:6, P:2     One Enemy G.  Indirect-get no exp. or GP

Limbo*       7      P:20         One Enemy     Indirect-get no GP

Sleep        3      P:9, H:16    One Enemy G.  Indirect-put enemy to sleep

Chaos        5      W:27         One Enemy     Indirect-enemy attacks others

Robmagic     0      W:15         One Enemy     Indirect-steal MP from enemy

Sap          3      P:8          One Enemy     Indirect-lower def. power

Defence      4      P:18         One Enemy G.  Indirect-lower def. power

Speedup      3      P:5          All Allies    Indirect-raise agility

Slow         3      W:12         One Enemy G.  Indirect-lower agility

Bikill       6      W:21         One Ally      Indirect-raise attack power

Transform    12     W:31         Chanter       Indirect-take ally's form

Heal         3      P:1, H:4     One Ally      Healing-restore about 30 HP

Healmore     5      P:14, H:29   One Ally      Healing-restore about 85 HP

Healall      7      P:30, H:33   One Ally      Healing-restore all HP

Healus       18     P:34         All Allies    Healing-restore 50 HP each



Healusall    62     H:38         All Allies    Healing-restore all HP

Antidote     3      P:11         One Ally      Healing-remove poison

Numboff      6      P:15         One Ally      Healing-remove numbness

Awake        3      P:16         One Ally      Healing-wake up ally

Vivify       10     P:24, H:35   One Ally      Healing-50% chance revive

Revive       20     P:38         One Ally      Healing-always revive

Curseoff     18     W:30         One Ally      Healing-break curse



* Limbo makes an enemy disappear; if one of your party disappears, they will be 

taken to the eatery in Aliahan.  Go there to get them back. 



Equipment:



Hero:  The best equipment for the hero is the Sword of Kings, the Armor of 

Radiance, the Shield of Heroes, and the Iron Mask.  The Armor of Radiance 

protects him from barriers and swamps, and restores HP as he walks.  Other 

important equipment to get along the way is:  Zombie Slasher, Magic Armor, 

Thunder Sword (casts BOOM in battle!!), and Swordedge Armor (reflects back part 

of physical damage to enemies).



Soldier:  The best equipment for the soldier is the Demon Axe, Swordedge Armor, 

Shield of Strength, and the Iron Mask.  The Thor's Sword is a better weapon, but 

you can only get it rarely, from a Boss Troll or other enemies; it casts 

FIREVOLT in battle.  The Swordedge armor reflects part of physical damage back 

to the enemy, and the shield of strength casts HEALMORE on the soldier when used 

in battle.



Fighter:  The ONLY equipment the fighter can use is:  Training Suit, Fighting 

Suit, Iron Claw, and Golden Claw (the golden claw quadruples random enemy 

attacks, so sell it once you get it, don't keep it).  The fighter CAN equip some 

other weapons, but they will DECREASE his Attack Power!!



Goof-off:  The best equipment for a goof-off is Sword of Illusion, Flashy 

Clothes, Leather Shield, and the Turban.  The Sword of Illusion produces the 

CHAOS spell in battle, but can only be used by women.



Merchant:  The best equipment for a merchant is Zombie Slasher, Half Plate 

Armor, Iron Shield, and the Turban.  The Iron Apron is also good armor.



Pilgrim:  The best equipment for a pilgrim is Zombie Slasher, Magic Armor 

(protects from fire) or Angel Robe (lower def. power, but protects from 

BEAT/DEFEAT spells), Silver Shield, and the Iron Helmet.



Wizard:  The best equipment for the wizard is the Poison Needle, the Water 

Flying Cloth, and the Mysterious Hat.  The poison needle, found in Kanave, 

allows the wizard to always do 1 damage point to an enemy, and occasionally, it 

will hit an enemy's vital spot, killing them instantly!  This will work on 

almost all enemies (including metal slimes and metal babbles!), except bosses.  

The water flying cloth, purchased in Kol, lowers damage done by flaming breath.  

The Mysterious hat decreases the amount of MP needed to cast spells!  

Occasionally, glacier bashers will leave a mysterious hat behind.  If you are 

not fortunate enough to get one, the Leather Hat is the next best helmet a 

wizard can equip.  Be sure you equip the wizard with the Cloak of Evasion upon 

reaching Noaniels.  Also, be sure to search around the well in the village of 

Soo to find the Staff of Thunder.  Instead of equipping this, have the wizard 

use it in battle to produce the FIREBANE spell.



Sage:  The best equipment for the sage is the Zombie Slasher or Orochi Sword 

(casts DEFENSE in battle), Magic Armor or Angel Robe (see Pilgrim), Silver 

Shield, and the Iron Helmet.  The Falcon Sword is also a good choice, it allows 

2 attacks per turn, but has a very low attack power.



Experience Chart:

The following is a list of places, and the recommended levels that most of your 

party members should be at before going there.  This information comes straight 

from the instruction manual.



Place                  Level		Place		     	    Level



Aliahan			1		Pirates			21

Reeve				3		Jipang			23

Tower of Najima          4		Tower of Arp		23

Enticement Cave		8		Luzami			23

Romaly			10		Navel of the Earth	27

Kanave			11		Samano			27

Noaniels			12		Cave South of Samano	28

Village of Elves		12		Phantom Ship		28

Cave				13		Cave of Necrogond		32

Tower of Shanpane		14		Liamland			34

Assaram			14		Castle of Baramos		34

Isis				15		Tantegel			35

Pyramid			16		Kol				36

Portoga			17		Hauksness			37

Baharata			18		Cantlin			38

Cave				19		Ridmuldar			38

Shrine South of Portoga	19		Cave North of Tantegel	39

Tedanki			19		Tower of Kol		40

Lancel			19		Rainbow Bridge		43

Eginbear			19		Castle of Zoma		44

Field (New Town)		19

Village of the Soo	19

Shoals			20

Greenlad			20

Dhama				20

Tower of Garuna		21

Muor				21



Experience Gaining Tips:  The easiest way to gain exp. is by fighting metal 

slimes and metal babbles.  I have listed here the best places to get exp. at 

different levels.  levels 1-19:  Gaining levels shouldn't be too much of a 

problem now, just follow the above chart and get up levels around the nearest 

town. (If you're brave, try going East of Kanave until you hit a river-bend.  

There is a forest area in the corner of this bend.  There are powerful monsters 

here like Old Hags and Avengers.  See if you can get 2 or 3 Avengers to attack, 

attack them like crazy... and pray!  If you are victorious, you will get a lot 

of EXP for this!  Be warned, it is VERY hard to beat these guys below level 20.)  

levels 19-34:  Once you have the ship, go west from Portoga until you see land, 

head up the coast and go by the new town.  Keep going north to the tip of the 

continent.  North is the island of Greenlad and right below that is an island 

with a shrine that has three travel doors.  This small island is the place.  The 

enemies here might give you a little trouble at the lower levels, but once you 

reach level 23, they shouldn't be a problem.  The main thing is that at night, 

metal slimes appear frequently here in groups of 2 or 3.  (To keep it night, get 

the lamp of darkness in Tedanki, and keep using it every time day breaks.)  Just 

attack the metal slimes with weapons (only the BEDRAGON and CHANCE spells will 

have any effect on them, so forget about spells at these levels).  They only 

have about 4HP each, and you will only do 1 damage point per hit.  If you do a 

critical hit, or if the poison needle works, they will die instantly.  You will 

net over 1,000 exp. each for every metal slime you manage to kill.  Rarely, you 

may meet a lone metal babble here, but chances are, it will run away before you 

can even hurt it.  Metal slimes are very weak attackers and know the blaze 

spell; metal babbles are also weak attackers and know the fireball spell.  So, 

they can't do much damage at all.  Another good place is the top floors of the 

Tower of Garunda, North of the Shrine of Dhama.  There are large groups of metal 

slimes here. levels 34-40: Northwest of Ridmuldar is an excellent spot.  There 

are metal babbles here.  The other enemies that appear shouldn't be TOO hard to 

kill at these levels.  If there are more than 2 metal babbles that appear, cast 

BEDRAGON.  This will take one round to cast, but the next round, you'll wipe 

them out.  If you know CHANCE, cast it no matter how many there are (although 

this is kinda risky, because CHANCE sometimes gives bad results, but sometimes 

it will defeat them instantly!).  Otherwise, just attack them (the Poison needle 

is useful).  A Metal Babble gives over 12,000 exp. to each party member.  levels 

40+:  The 1st, 2nd, and 5th(top) floors of the Tower of Kol contain metal 

babbles and other enemies, which also yield a lot of experience points.



Walkthrough:

*Note: I will not mention petty equipment, or exp. levels very often in the 

walkthrough, just make sure you keep everyone adequately equipped, and refer to 

the exp. chart.  



Aliahan:

	When you begin, go meet the king and listen to what he tells you.  

Afterwards, go to Louisa's Place and recruit your party.  I recommend a Fighter, 

a Pilgrim, and a Wizard.  Talk to everyone, and you will discover that your 

first goal is to find the thieves key, which is in the Tower of Najima. Buy a 

couple of antidote herbs before going to the Tower (and some medical herbs if 

you have no pilgrim).  You can enter the tower through the cave at the southwest 

of the island.  At the top, is an old man who will give you the key.  Now, go to 

Reeve and get the magic ball from the old man there.  Go Southeast to the cave 

of Enticement and use the magic ball on the seal.  Find your way to the travel 

door.



The stolen crown:

	Upon arriving in Romaly, the king will ask you to retrieve the golden 

crown, which was stolen by Kandar.  Kandar has fled to the Tower of Shanpane to 

the Northwest.  But first, head north to Kanave.  If you have a wizard in your 

party, steal the poison needle from the item shop at night.  This town has the 

Fighting Suit and Iron Claw for sale, the best equipment for a fighter.  Go 

Northwest to Noaniels. What's this?  Everyone's asleep!!  Go west to the elves 

village (a small brush patch in the forest), and then explore the nearby cave.  

You will find the Dream Ruby at the bottom;  there is a healing spring in this 

cave as well, a good place to raise a level or two.  Take the dream ruby to the 

elf queen.  She will give you the Wake-Up Powder.  Take this to Noaniels and use 

it to awaken the villagers.  Make sure you buy the Cloak of Evasion for your 

wizard.  Now you are ready to go to the Tower of Shanpane.  After defeating 

Kandar, you will have to let him go.  He will give you the golden crown as 

thanks.  Take it to the king of Romaly, and you can become the king of Romaly!!  

Congratulations!  You are now king!  If you want to continue your quest, find 

the old king in the fight ring (he looks like a counsel now; tell him you're 

tired of being a king).



Getting a ship:

	Now head southeast to Assaram, in search of the Magic Key. Assaram is the 

only place that sells the Iron Helmet.  The merchant wants 16,000GP for it, yeah 

right!  You can only talk him down to 2,000 (just keep saying no), although it's 

only worth 1,000.  The Hero, Soldier, and Pilgrim need to be equipped with them.  

In Assaram, the people will point you in the direction of Isis, to the West.  In 

Isis, make sure you find the Meteorite Armband in the basement of the castle; 

this item will double a person's agility.  If you're having trouble, as soon as 

you enter the castle from the town (big desert area), head West and you'll see a 

hole in the castle wall.  Walk through it and follow the narrow path north until 

you find stairs going down.  Make your way to the chest.  After taking the 

armband, a skeleton appears.  It doesn't matter what you say, he'll let you have 

it without a fight.  I recommend equipping your Pilgrim with it, because you 

will want him to cast his healing spells quickly in battle.  Now, go North to 

the pyramid and find the magic key.  It is on the 3rd floor.  Push the button on 

the far right, then the one on the far left (the buttons are in the niches at 

the bottom part of this floor).  The boulder will move and you can get the Magic 

Key.  Now, if you want a lot of gold, go to the basement of the pyramid.  Here, 

spells do not work.  Use the SEARCH command in the basement to find hidden 

stairs (the basement is arranged with four small rooms, connected by wide 

hallways; search in the Southwestern room to find the stairs).  Use the Magic 

Key, and search the altar to find the Golden Claw. If you have a fighter, equip 

him with it for now.  Enemy encounters will quadruple while you have the claw.  

You can't cast outside because your spells have been blocked, so make your way 

slowly out of the pyramid, bring medical herbs with you.  After exiting the 

pyramid, cast return and sell the golden claw somewhere.  Now, unlock all the 

Magic Key doors you couldn't before (there are doors in Aliahan, Romaly, 

Assaram, and Isis).  Now, go Northwest of Romaly to a shrine which leads to 

Portoga (Portoga is South of the shrine's exit) in search of a ship. The king 

won't give you a ship unless you give him some pepper.  Go to the cave east of 

Assaram, and show Norud the Dwarf the king's scroll.  He will show you a secret 

passage.  After exiting the cave, you can go north to an inn if you need a rest.  

Then, head south to Baharata.  The pepper shop is closed (of course...) because 

someone has been kidnapped.  The kidnapper's cave is to the northeast.  In the 

cave you'll find your old friend Kandar.  He's meaner now, so cast SAP and 

BLAZEMORE on him, if you know it.  You'll have to let him flee again.  Now go 

back to town and get the pepper.  Now, you can go northeast to the Shrine of 

Dhama, or you can wait until you get your ship, and go there by sea.  If you 

want to change your profession, you can at the shrine, but only if you heave 

reached level 20.  If you want to be a Sage, climb the Tower of Garunda and find 

the Book of Satori.  Now you can return to Portoga and get a ship!  



Exploring the vast world:

	Take a few minutes to explore the world.  Now, the first thing you need to 

do, is head south from Portoga along the shore to Tedanki.  If you start out in 

the morning, you'll reach a river heading inland about evening.  Follow the 

river to Tedanki.  In Tedanki, you can buy the Magic Armor and Zombie Slasher.  

You will also find the Lamp of Darkness here.  Next, make sure you visit Lancel, 

south of Baharata.  Now sail west from Portoga, and go up the coast until you 

see a lone patch of grass.  Enter that, and you'll find a man who wants to build 

a town.  Go back to Aliahan and recruit a new Merchant at the eatery (you'll 

have to leave one person behind for a moment).  Take the Merchant to the old 

man.  They will begin building a new town.  Check back from time to time, 

especially after defeating Orochi, and again after getting the Staff of Change.  

Now make your way by ship to the village of the Soo, Southwest of the new town.  

Be sure to search to well for the Staff of Thunder.  Give it to the Wizard and 

have him use it in battle to produce the FIREBANE spell.  Now, buy an 

invisibility herb at Lancel, and go Northwest of Noaniels  by ship to the castle 

of Eginbear (the castle is on an island just to the Southwest of the village of 

the elves).  Use the herb to fool the guard.  Solve the boulder puzzle by 

pushing them onto the tiles at the top of the room, this will open the passage 

to the Vase of Drought.  Sail due South from Aliahan until you reach the shoals 

(It takes a full day to reach them).  Use the vase to raise a shrine from the 

shoals.  Inside, you will find the Final Key!!  Now, sail west to a forested 

area.  Search the point where the four mountains cross to find the Leaf of the 

World Tree.  You can only have one of these at once, but when you use it, you 

can get another at the same spot. Now explore Muor, north of Jipang, and 

Northeast of Dhama.  Also explore the house of Pirates, east of Aliahan, and 

Liamland, south-southwest of that.  Now, go to Jipang, Southeast of Dhama.  You 

must enter the cave and defeat the Orochi, who is killing off the inhabitants.  

To defeat him, cast BIKILL on your Hero, Soldier, or Fighter, and cast SLEEP and 

SAP with your Pilgrim.  After defeating him, he will drop his sword and run.  

Equip the sage with the sword, if you have one.  Follow him, and you'll find out 

that he is the village chief!!  Defeat him again and he will die.  Now, sail 

Northeast to find the Tower of Arp.  Here, you will find the echoing flute.  Use 

it to help locate the orbs.  Now, go to the navel of the earth, at Lancel (the 

shrine is located in the North part of town; go up beside the weapon shop, but 

don't exit the town!  Open the final key door to get into the shrine.  Talk to 

the priest to go in the cave).  Give the Hero the Meteorite Armband and Final 

Key.  He must go into the cave alone.  Inside, you will find the powerful Armor 

of Terrafirma as well as the blue orb.  



The road to Baramos:

	Now go to Samano by going to the shrine North of the new town; it's an 

island South of Greenlad.  Go in the travel doors until you go to a shrine where 

someone talks about Simon.  Exit this shrine and walk to Samano.  You will find 

out that the king has turned very evil.  You must now go Southeast to the cave 

and find the Mirror of Ra (on the second floor of the cave, head to the 

Southeast part of the large room that has a trail of treasure chests, and fall 

in the hole you see.  You'll be right next to the mirror).  Enter the castle at 

night at show the mirror to the king.  He will turn into a Boss Troll!!  Cast 

BIKILL and BLAZEMORE to beat him.  When defeated, he will leave the staff of 

Change.  Now, go back to the village of the elves.  Turn yourselves into elves 

or dwarves with the staff, and you will be able to shop there.  Buy a some 

Wizard's Rings and Angel's Robes.  Now, go to Greenlad, North of the new town, 

and give the staff of change to the old man in exchange for the Sailor's Thigh 

Bone.  Use the bone to locate the Phantom Ship, which is in the bay of Romaly.  

Board the ship when you find it, and get the Locket of Love.  The Promontory of 

Olivia is north of the World Tree.  When the voice forces your ship backwards, 

use the locket BEFORE you stop moving.  Go to the Shrine Jail, and talk to 

Simon's ghost.  He will tell you to search his bones to find the Sword of Gaia.  

Now, sail South from Assaram, turning West at the river-fork, to reach the 

Volcano.  Throw in the Sword, and a path will form over the river.  Head south 

to the Cave of Necrogond.  This is a hard cave to get through, so make sure you 

are at LEAST at level 30.  Get the Thunder Sword and Swordedge Armor on the way, 

and upon exiting the cave, go to the shrine to get the last orb.  (I know this 

cave is very difficult, unfortunately, it's hard to give directions... You'll 

have to muddle your way through it...)  Now, with all the orbs (see below for 

orb locations), go to Liamland, west of Lancel.  Here you will receive the great 

bird, Ramia!  Before going to Baramos' castle, head east from Kanave to the 

Dragon Queen's castle, surrounded by craggy mountains and a great forest.  She 

will give you the Ball of Light, but you won't use this until later, so store it 

in the vault.  Now, go to Baramos' castle!  When you find the Archfiend, cast 

BIKILL on your Hero, Soldier, or Fighter.  Have the Wizard cast BOUNCE.  Don't 

worry about healing the wizard, you won't be able to with BOUNCE in effect.  If 

he dies, it's OK.  Have the Pilgrim cast HEALUS, HEALALL, and VIVIFY when 

needed.  The Leaf of the World Tree will be helpful.  Baramos has about 900 HP.  

Congratulations!  You've beaten the Archfiend Baramos!!  Now head back to 

Aliahan for a celebration!  But, What's this?!?  A Master Archfiend??  Before 

doing anything else, go back to Portoga and get the Sword of Illusion.  Did you 

see that black hole near Baramos' castle?  That is the Great Pit of Gaia.  It 

has grown now, and you can fall through it.



The world of darkness...

	You will find yourself in a strange, dark land.  Hmmm... Doesn't this look 

familiar?  If you've played Dragon Warrior 1 or 2, it should!!  It's Alefgard!!!  

Head east on your new ship to Tantegel Castle.  There you will find Kandar, who 

has finally seen the light.  He will tell you about the Stones of Sunlight.  You 

ought to know where those are from DW1, but wait... they're not there!  Check 

the castle kitchen for a secret stairway (push the walls), the stones are 

upstairs.  You are also told that the castle's three treasures, the Sword of 

Kings, the Armor of Radiance, and the Shield of Heroes were stolen by Zoma, the 

Archfiend.  You find out that Ortega has also come to this world.  He was nursed 

back to health after his battle with the dragon, and has set out to Zoma's 

castle.  Next, go to the northwest to Garin's house.  The sliver harp is in the 

basement.  Now, head by ship to Kol, in the east.  In Kol you will find the 

Fairy Flute four steps south of the open air bath.  The flute will put enemies 

to sleep when used in battle.  Also, you will find an item shop run by a man 

from Jipang.  He wants some oricon.  Go to Hauksness, south of Tantegel, and 

find the oricon in the pasture.  Sell the oricon to the man in Kol.  He will 

forge a new Sword of Kings; buy it.  Now go to Cantlin, and explore.  Next, go 

to Ridmuldar, and get the Ring of Life at the INN.  Now explore the mountain 

cave southwest of Tantegel.  Then explore the Cave Northwest of Tantegel, and 

find the Shield of Heroes next to the strange fissure.  Climb the Tower of Kol, 

find the Armor of Radiance, and Use the fairy flute it front of Rubiss to free 

him (or is it her?). He (she?) will give you the Sacred Amulet, which repels 

BEAT/DEFEAT spells.  Now go to the shrine south of Cantlin to find the Staff of 

Rain.  Take the Staff, the Stones, and the Amulet to the Shrine of the Holy, 

South of Ridmuldar.  You will get the Rainbow Drop.  Use this northwest of 

Ridmuldar to get to the island of Zoma.  Go in the castle, and search behind the 

throne to find stairs.  An easy way to get through the rotating floor room, is 

just keep pressing up, and you'll end up near the stairs.  Soon you will see a 

man fighting King Hydra.  It's Ortega!  After a fierce battle, Ortega is 

defeated.  Go to the north end of this floor and open the door at the top.  

Inside this room are several chests; one contains the Sage's Stone!  Keep going 

until you get to the Archfiend's Chamber.  Fight the first 3 bosses using 

BIKILL, BLAZEMOST, and the Sage's Stone.  Use a wizard's ring to restore magic 

before confronting Zoma.  Make sure you brought the Ball of Light with you!  

When you fight Zoma, first use the Ball of Light (otherwise, none of your damage 

counts!  It's all absorbed by his cloak!).  Now, keep casting BIKILL every time 

Zoma shoots the light from his finger, which cancels all spells.  Have your 

Pilgrim use the Sage's Stone every turn, unless someone dies, then have him 

REVIVE them.  Your BIKILLed Hero and Fighter should attack, while your wizard 

keeps BIKILL on them.  If you are hurt badly, cast HEALUSALL.  Also note that 

Zoma can actually be HURT by the HEAL spells.  If you're party is healthy and 

you have nothing better to do with your Hero, Pilgrim, or Sage, try casting 

HEALALL on Zoma (select the arrow in the target window to select Zoma).  It will 

damage him a good bit.  If you keep doing all of this you will prevail!  Zoma 

has about 1,000 HP.  When you beat him, go to every town in Alefgard, and let 

everyone congratulate you.  Then head to Tantegel and talk to the king.  The 

king gives you the title of Erdrick the Great, a name to be remembered for 

generations to come!  Congratulations, you have won!



Orb Locations:



Red Orb: House of Pirates (East of Aliahan and slightly North)

Green Orb:  Tedanki  (Far South of Portoga)

Yellow Orb:  New Town (West then North from Portoga)

Purple Orb:  Jipang (Southeast of Dhama)

Blue Orb:  Navel of the Earth (Lancel)

Silver Orb:  Shrine of Necrogond (Near Baramos' castle)



Dragon Warrior 3 FAQ by Daniel Wagoner.  My E-mail addresses are:  

Internet:  Daniel0777@AOL.com

America Online:  Daniel0777



I do not have a website (right now anyway, I may in the future).  Several people 

have E-mailed me saying how much they loved my website :-)  I don't have one! :-

)  This FAQ should be available at the Video Game FAQ warehouse: 

http://www.gamefaqs.com and Dustin's Dragon Warrior/Quest shrine:



http://www.dragonfire.net/~gaming/dustin/dragon/dragon.htm



If you have anything to add to this FAQ, or find any errors, please let me know, 

and I will update the FAQ.



Look for my other FAQ:  Dragon Warrior 2 FAQ version 1.5



Dragon Warrior 3, spells, characters, and items in the game are all  copyrights 

of ENIX corporation.



You may freely distribute this FAQ as is, but if you change anything, get my 

permission before distributing it.  (PLEASE don't change it with asking, I've 

seen several websites where people have rearranged by FAQ, added Game Genie 

codes, etc. without my permission.  I don't like this very much, so please ask 

me first.)





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