ÿþ   _________ 

  |__       \                 _______     _______ 

     |  |\   \               |__   __|   |__   __| 

     |  | \   |                 | |         | | 

     |  | /   |                 | |   ___   | | 

     |  |/    |                 | |  |   |  | | 

   __|       /   R A G O N      |  \/ /\  \/ /   A R R I O R 

  |________/                     \___/  \___/ 

 

  _____________________ 

 |____    __  ____  ___|            

      |  |  \ \  / /          FAQ Version 1.5 - July 1996 

      |  |   \ \/ /           Compiled by GWS Wizard 

      |  |    \  /             

  ____|  |_____\/______        

 |_____________________|       

 

   Welcome to the third installment of the Dragon Warrior IV FAQ! 

   In this version of the FAQ, I have added a small note on a rare 

happening in the game. Go to the Miscellaneous Info section to read 

about it! :) There are also many new GG codes added to the GG codes 

section. 

 

~~GWS Wizard~~ 

 

  

 What's in the FAQ? 

 ------------------ 

 

 In the FAQ, I have included the following things: 

 

 * A COMPLETE Monster List 

 * A COMPLETE Walkthrough 

 * Lists of Weapon and Armor Stats 

 * Spell Stats 

 * Character Stats 

 * An EXP chart to Lvl. 40 

 * GG Codes 

 * A list of where to find the Small Medals 

 

  If there is anything else you'd like for me to include, please  

e-mail me. 

 

 

 Contents 

 -------- 

 

 Part 1 - Walkthrough 

 

 Part 2 - Monster List 

  

 Part 3 - Misc. Info 

          A. Weapon Stats 

          B. Armor Stats 

          C. Item Stats 

          D. Spell Stats 

          E. EXP Chart 

          F. Special Item Uses 

          G. Medals 

          H. Cave of Branca 

 

 Part 4 - GG Codes 

 

 Part 5 - Credits 

 

Hey, this is the best resource you're going to find! Except maybe my 

notes, but that's a different story! :) Let's get this FAQ rolling!  

 

 

----------------------------------------------------------------------------- 

                          Part 1 - WALKTHROUGH 

----------------------------------------------------------------------------- 

By GWS Wizard 

 

 

   Chapter 1: The Royal Soldiers 

 

  In the first chapter, you start out as one of the royal soldiers 

of Burland Castle, Ragnar. You mission is to find the children of 

Izmit Village who have mysteriously disappearing. 

   

  The most common tip from the pros at RPGs is this: Talk to everyone! 

And, that rule applies here, too. Make sure you talk to everyone in 

the castle before moving to the town area of the Castle. Also, be sure 

to check the chests of drawers. They sometimes can hold different, val- 

uable items. 

   

  Now, talk to everyone in the town area of the castle. Since you don't 

have enough money to buy much of anything right now, go ahead and save 

your game at the House of Healing and head out into the wilderness. 

Build your levels and gold by fighting monsters until you have enough 

money to buy a better wepon or piece of armor. Be sure to save! 

   

  Then, when you are at Level 3, go and head to the Cave to Izmit. Go 

through the cave, talking to any soldiers you might meet and collect 

all of the treasure chests. If you die here, you can start over at 

Burland again if you saved. 

   

  Once you get through the cave, immeadiately head to Izmit Village. 

Be sure to talk to everyone in town and you'll find out some interesting 

things. Sleep at the inn and save your game. Go outside and walk around 

until it gets dark and go back into town and talk with everyone again. 

Also, go back to the inn. Remember the traveling Prophetess? Talk to her. 

She's taking a bath? Ok, you'll go, but you can't help but notice some- 

one in the bushed spying on her. Go talk to him for a clue.   

   

  Now that you've talked with everyone, you should know what you have to  

do now. Alex, the man in jail, is the husband of Flora, the woman in  

Burland who lost her husband. So, go back to Burland, get Flora and re- 

unite the husband and wife! 

   

  After all this has taken place, you should build your levels to at 

least Level 5 and equip yourself with some better weapons and armor. 

   

  When you're ready, what do you do? Think about what different people 

have said...the innkeeper said his son disappeared while he was playing  

with some funny shoes. Where do children play? Everywhere they're not 

supposed to! Go to the sign near the forest outside of Izmit. Walk around 

in the woods and you'll walk into a secret forest playground. Fall into 

the well there and follow the voice's directions to find the Flying Shoes! 

   

  Now, don't use the shoes quite yet, there's still something else you 

need to do before you go. If you feel adventurous, collect all the chests 

that you passed on the way to the shoes...but then go down from the chest 

that contained the shoes and go to the right. When you come to a turn 

downwards, take it until you can't go any farther down. Then, take the 

right path and follow it until you come to a dead end. There you'll find 

a creature named Healie. Take him along, he'll definitely be useful! 

   

  Now, escape from the caves and return to the town. Sleep at the inn 

and save your game as usual. Before going to the Loch Tower, make sure 

your levels are at at least 7 and that you are properly equipped for the 

journey. When you're ready, step outside the town and use the flying shoes. 

 

  When you arrive at the tower, try to get as many of the chests as you 

can, since most of them will help you out. Esspecially the Sword of Malice. 

When you finally get to the Boss of the Tower, Saro's Shadow, pace your- 

self. Whatever you do, don't let Healie die! 

 

  So, you learn that the children were being taken because the monsters 

of the world are trying to find the chosen one so tehy can destroy him. 

The children of Izmit are innocent. Ragnar wants to find the child so he 

can ensure peace in the world. The king of Burland gives Ragnar a gift 

of EXP before Ragnar sets out on his quest. 

 

 

   Chapter 2: Princess Alena's Adventure 

 

  Alena is the Princess of Santeem Castle. As described by her father,  

she is a reckless tomboy who will get herself into nothing but trouble if 

she is let loose in the world. Anyway, your job is to find a way out of  

the castle so you can start the adventure! 

 

  Talk to everyone, as always, and then check out the chests of drawers  

in your room as well as the healer's bedroom to find some hidden items. 

Now, what's the easiest way out of the castle? Search the walls in your 

room. Ahh! What's this? A wooden board for a wall? Search around it and 

kick it until it comes loose. Jump out the opening and leave the castle. 

 

  But, as soon as you leave the castle, Brey and Cristo, your companions 

for the adventure catch you. But, they know you'll just escape again, so  

they join your party to see that you don't get into too much trouble. 

 

  Now, go to the town right to the west of Santeem Castle. This is Surene. 

As always, talk to everyone and look for items, armor and weapons that you 

can upgrade to later. After you're done looking around this humble burg,  

go out of town and build your levels to four. If you feel you're ready, go  

northeast to the village Tempe; or, if you prefer, stay and build your  

levels and get better equipment. 

 

  When you reach Tempe, you'll find that a monster is terrorizing the town 

and demands regular sacrifices of young girls. A man tell you of his  

daughter Nina who is going to be sacrificed. When you go to the Shaman in 

the House of Healing, he tells you that the monster only appears when their 

is an offering.  

 

  Seeing as your way through the mountains is blocked until you rid the 

town of the monster, you have little choice but to become the offering. 

Once you've done the dirty work and destroyed the monster, you can head 

through the mountains. But, before moving on, it would be wise to save,  

build your levels to seven and check your weapons and armor. The enemies  

will become tougher from here on. 

 

  When you reach Frenor, you hear that the Princess of Santeem is staying  

at the inn...WHAT?!?! As soon as you reach the Second floor of the inn to  

investigate the matter, she is captured by a gang of bandits seeking a ran- 

som. An old man who accompanied the "princess" bega of you to rescue her. 

Before moving down to the Cave in the south, gather those necessary supplies 

and take some time to explore the town. Also be sure to upgrade weapons if 

possible and to fight around town a bit to get a feel for the monsters of 

this region. 

 

  When you reach level eight, go southward and head into the Cave South of 

Frenor. The cave is pretty straightforward, so you shouldn't get lost. Just 

remember to conserve Brey's MP. He needs that Outside spell. Head back to 

town after recovering the Golden Bracelet to find out what will happen to 

the "princess." 

 

  After that incident, the desert lies ahead. Be sure to make it to level  

ten and equip yourself for the journey.Good thing there's a bazaar to help 

stock the supplies of desert wayfarers! Look around and explore a while and 

then head to the cafe. A warrior there will tell you of an illness that has  

befallen the king. 

 

  The Birdsong Tower, as you will learn is where you can find a cure for  

the king's condition. Head there at level 11 and pick your way through the 

tower. Thank goodness for that inn on floor B1! If you get trapped, feel 

free to use the RUN command and cast Outside and Return to restock for  

another try. 

 

  Because you have cured the king, he now is willing to let you travel  

wherever you wish and even beyond the borders of the kingdom! 

 

  When making your way to Endor, be sure to take it slow, the enemies  

along this road are much more powerful than they've been in the past.  

After reaching Endor, try to be at level 13 before searching the town. 

This is no ordinary castletown! Look! A coliseum! A casino! Yipppee!! 

Anyway, take a look around, equip yourself, talk to the townfolk, and play 

a few games before going to talk to the king. 

 

  When you talk to the king, you'll discover that he offered his daughter's 

hand in marriage to the winner of the tournament. He asks Alena to win the 

tournament for him so his daughter won't have to marry. What choice do you  

have? It's off to fight!  

 

  When you fight in the coliseum, you'll have to do it by yourself. So, be 

sure to stock up on Medical Herbs since you have the option of using them  

before battles. Win, and then you'll get to go onto the next chapter! 

 

 

   Chapter 3: Taloon the Arms Merchant 

 

  In this chapter, you are an arms merchant who works in his boss' shop 

and dreas of being the world's top arms merchant. Your name is Taloon, and 

you live in Lakanaba with your family. 

   

  Every day, Taloon goes to work witha lunch made by his wife, but he has 

greater dreams. He is inspired by one of the townfolk when he hears of the 

Iron Safe. When you are defeated by a monster, you usually lose half your  

gold, but with the Iron Safe, your gold is protected. Taloon then resolves 

to set out on a journey. 

 

  When you leave Lakanaba, make sure you have a couple of lunches from past 

working days and make sure you're on level three. Head north to the cave and 

start the journey! 

 

  The cave has some tricks to it, but all you have to remember is some of 

the old "Indiana Jones" tricks (like the switch of the artifact for another 

item of similar weight and the rolling boulder) and you'll be fine. 

 

  When heading to Endor, you should happen upon a small hamlet called  

Foxville. Whatever you do, don't buy any of the weapons or armor! You'll 

get cheated! 

 

  In the town, there is an architect named da Gardi who seems intent on  

staying and living in the village....strange. But, when you lie down to 

take a rest, you wake up to find the town is gone! Better keep moving.... 

 

  When you reach Bonmalmo (at level seven, mind you), you'll find that the 

king is planning to invade his neighboring country of Endor, but he can't  

since the bridge is broken. If only da Gardi would hurry up and get here,  

he could start his war. Take a look around and talk to people (as always) 

and return in the night. 

 

  What? Who is this? It's Prince Reed! He knows his father wants to invade 

Endor, but the prince is in love with Mia, the Princess of Endor. He gives 

you a letter to deliver to the King of Endor...one problem...the bridge is 

out! 

 

  Go back to Lakanaba and talk to the people again. There is one person in 

particular who has a dog that he would be willing to let you borrow. Take 

the dog and go back to Foxville. This will surely get the foxes outta there 

and let da Gardi get that bridge fixed. Take the armor that the fox gives 

you and sell it to the armor-short Bonmalmo for big bucks. 

 

  Once that is done, take the letter to the King of Endor. Once he reads it, 

he will give you a Royal Scroll to give to the King of Bonmalmo. Since the 

King of Banmalmo will still get Endor (without a war), he is happy. The 

King of Endor, in return for saving his country, gives Taloon permission 

to set up shop in his kingdom. 

 

  When Taloon looks around the town, he finds that there is a shop up for  

sale! Too bad it's out of his price range...wait! There is another man who 

will pay big bucks for the Silver Statuette...hmmm.... 

 

  Since this is just the opportunity Taloon is looking for, find some mercen- 

aries to hire in town and stock up for the journey. Also, make sure you're 

on at least level 12 before trying to enter the cave.  

 

  After retrieving the statue, give it to the man for your money and buy the  

old shop! Yippee!! You've finally realized your life-long dream of opening  

your own shop! But, the dream of becoming the world's top arms merchant  

still lingers in your mind. You've come so far, why quit now? Unfortunately, 

more than money blocks the way to success now. 

 

  A tunnel to the Kingdom of Branca was under construction long ago, but had  

to be stopped. An old man living in the half-finished tunnel tells you his 

story and his dream. If only you had 60,000 to complete the tunnel.... 

 

  But the King of Endor, upon hearing of your shop opening, orders some  

weapons and armor for his soldiers. And, your payment for these wares.... 

60,000 GP!! Your dream looks like a reality after all! Get these wares and 

then move on to the next chapter! 

 

 

   Chapter 4: The Sisters of Monbaraba 

 

  This chapter is the story of two sisters looking for revenge. Mara is  

a dancer, Nara is a fortune teller. For years, they have been looking for 

revenge against Balzack, the person who murdered their father, Edgar. One 

day, they decide to set out and get their revenge once and for all. 

 

  Your journey begins in Monbaraba, where Mara is a very popular dancer. 

The chapter opens with her last performance before the two sisters set out 

on their quest. 

 

  Talk to the townsfolk, search around and generally say goodbye. Prepare 

for the journey by buying supplies and leveling up. When you're on level  

three, head northward to your birthplace: the small town of Kievs. 

 

  In this town, you're welcomed with open arms and the innkeeper lets you 

stay at the inn for free. How nice! Anyway, after talking with the people, 

you learn that Edgar had another pupil named Orin...and of a cave to the 

west. Prepare yourself, get to level four and head to the Cave West of Kievs. 

 

  In this cave, you'll meet a man who thinks there is no way that you could 

get the Sphere of Silence because there are no stairs leading down...HA! 

Anyway, make sure you watch Nara and Mara's MP as you use the elevators. 

Find Orin quickly and get the Sphere of Silence as well. 

 

  After finding the sphere, you'll need to gain many levels before making  

your way to Keeleon Castle. Use this time to gain gold and purchase the best 

weapons and armor for both Nara and Mara. When you're on level 11, continue 

the journey. 

 

  In the courtyard of Keeleon Castle, the main entrance to the castle is 

guarded. There is a side door, but it's locked...WAIT A SECOND! Orin has 

great strength! If you put him in the lead, he can force the door open for 

your party.  

 

  When you look around the castle, you'll notice of one thing...there is no 

room for the king. Talk to everyone and make sure to take note of what they 

say. One person in particular gives you a very BIG clue. 

 

  After looking around the castle, proceed immeadiately to the town of  

Haville. You will find out that there is a ship here that can take them 

to Endor...but they need a Boarding Pass to ride the ship. Also, a soldier 

in town says he heard that Balzack was the new king of Keeleon. Stock up, 

upgrade weapons and armor, and then head to the town of Aktemto when you 

are on level 12. 

 

  Aktemto is suffering from an old coal mine that has recently been emitting 

poisonous gases. Many have died and the town is gripped by grief. An old 

man inform you that if you are looking for gunpowder that there might be  

some left in the cave. 

 

  Make your way into the cave and gather the chests you find. One will have 

the mysterious Tarot Cards that Nara, the fortune teller, can use. Not only 

are they a weapon, but they can drastically help or hurt your party in many 

ways by what card she draws when she uses the cards in battle. If you want 

to experiment with these, just save the game and go into battle right out- 

side of a town. 

 

  Deeper into the mine, you'll find the gunpowder the man was talking about. 

One of the miners says that it might only be good now to make a loud noise. 

AHA! Remember the female soldier in Keeleon Castle? She said that the counsel 

was a coward and if you made a loud noise next to his room that he'd run 

screaming into the king's room! Is it true? Only one way to find out... 

 

  When you go back to Keeleon, get ready for the oncoming battle and then 

use the Gunpowder Jar next to the counsel's room. He will lead you to the 

king's room, and there will be Balzack, sitting on the throne. When you 

fight him, use teh Sphere of Silence to keep him from using spells. This 

should make the battle MUCH easier. After he is defeated, the true enemy, 

Keeleon will appear. You can't beat him, so don't waste time trying to do 

so. After you are defeated, you will wake up in an underground jail. 

 

  Good luck must be with you...the old man in jail with you has a Boarding 

Pass that he will never use, so he gives it to you and tells you to excape. 

 

  When you get on the ship to Endor, the chapter closes and the story of 

the Chosen Ones begins.... 

 

 

   Chapter 5: The Chosen Ones 

 

  The Hero, the character you registered at the beginning of the game, is 

living peacefully in his Honetown, a secluded little hamlet that is unknown 

to the rest of the world. When the chapter opens, he is just starting his  

day when monsters, who learned of the village from a traveler who stumbled  

upon the village, attack the town. His best friend impersonates him and is  

killed, saving the young boy. He is stricken with grief, but he sets off to 

find his destiny. 

 

  Your first stop in this chapter is a Woodsman's Shack. He is kind-hearted 

and lets you take some supplies from teh jars at the back of the cabin,  

after a short stop, head southward to the Castle of Branca. Here is the place 

where you should equip yourself with the best weapons available and basically 

level up for the journey ahead. Be sure to talk with the people as well. 

 

  At level three, head to the cave west of the castle and go to Endor. When 

you get to Endor, you'll find that Prince Reed of Bonmalmo and Princess Mia 

of Endor are getting married. Nara and Mara should be here, so find them. 

 

  With Nara and Mara now in your group, build some levels and get some better 

weapons and armor. 

 

  At about level six, head east to the desert east of Branca. You need a 

wagon to cross the desert, but the wagon's owner, Hector, also innkeeper 

of the Desert Inn, has lost his faith in people. You must bring the Symbol 

of Faith to him from the cave of Betrayal to persuade him. 

 

  When at level nine, head to the cave and be prepared. The cave has many 

powerful monsters and some of them disguise themselves as Nara and Mara! 

 

  After you show the symbol to Hector, he will then loan the wagon to you 

and join your party! Take the journey across the desert, and you'll come 

to the town of Aneaux. 

 

  In this town, you will learn of the warrior Ruvas and his armor. Stock up, 

talk to the people (at night as well) and then make your way to Konenber, 

the port town. 

 

  You should be near level 11 when you reach Konenber. Do the usual, up- 

grading, talking to people and searching. You will learn that the Great  

Lighthouse has become inoperable since the flame was extinguished and now 

ships are being swallowed by the sea. A merchant, Taloon, went to the  

lighthouse, but the workers who are building his ship are concerned. 

 

  Gather supplies and get to level 13. Then, make your way to the light- 

house. Taloon will join you inside and ask you to recover the Fire of  

Serenity and to light the way for ships again. 

 

  After relighting the lighthouse, you'll be able to get a ship. Yippee!! 

Anyway, go ahead and sail over the sea to the southern town of Mintos. You 

will discover that Cristo has fallen ill, and that Alena is out searching 

for a cure. Not all is lost though, the Kingdom of Soretta is supposed to  

grow the plant that will cure Cristo! 

 

  Sail to the very far southeastern region of the continent to find the 

kingdom of Soretta. Make sure you're on level 14 before trying to make the 

trip. 

 

  When you reach Soretta, you will find that the kingdom has run out of  

Padequia Root, the item that can cure Cristo. But, all hope is not lost... 

In the cave to the south, the king tells you, there is a Padequia Seed. 

 

  Go to the Cave at Level 15 and you shouldn't have a problem getting  

through (except for the sliding floors, perhaps). When you get the seed, 

quickly warp outside and if you have one, use the Wing of Wyvern to quickly 

return to Soretta. The king will give you a piece of the root that is grown. 

 

  When you return to Mintos, USE the Padequia Root on Cristo and he, Brey 

and Alena will join your ranks. Unfortunately, Hector decides that it's  

time for him to leave the party. He will study the teachings of old  

Howden, the innkeeper. 

 

  Use the time now to get supplies and raise your levels to 18. Also, be  

sure to upgrade your weapons and armor if possible. Now, you head back to 

Keeleon Castle. Defeat Keeleon and Ragnar, the final companion, will join 

you. 

 

  When at level 19, return to Haville and talk to the weapon dealer there. 

He tells you of Magic Keys were once made by alchemists, and that they 

lived in the town of Kievs. 

 

  When you go back to Kievs, you'll learn that Nara and Mara's father,  

Edgar has a secret laboratory in the Cave West of Kievs. Raise your levels] 

to 21, and then go back into the cave. There will be a switch at the bottom 

of the chest near where you found Orin. This leads to the lab, where you  

can get the Magic Key. 

 

  Your next stop in this long journey is a small island south of Santeem 

Castle. It is called the Seaside Village, and when you get there, you'll  

see why. Here you will learn about the Sandglass of Regression, the Stone 

of Drought and the Cascade Cave. Mysteriously (or maybe coincidentally), 

all three of these things are related in one important way.  

 

  To find the Stone of Drought, come to the town during the night  

(talking to all the people again, of course) and look at the beach. You'll 

notice that a tide has come up, but mysteriously there is one spot of land 

that is dry out in the water. Remember that space and come back and search 

that same space during the day. 

 

  Now, raise your levels (Lv. 23) and upgrade weapons once again before 

traveling onto Santeem Castle. As seen at the end of Chapter 2, there are  

still no people there, but the castle is crawling with monsters! You will 

learn that Balzack is now the king there. Fight him, but pay careful  

attention to your HP level when you battle. 

 

  One monster tells you that a man in Surene (the town next to the castle)  

can tell you more about the King of Santeem's strange power. Head there  

next. 

 

  In town, go to the door (unlocked) on the right side of the building and  

open it. Inside, you'll see a Magic Key door right away. Open it and go up 

the stairs. Further down the passage, you'll come upon a weapons shop. If 

you can, upgrade here. Then, head down the stairs and talk with the man.  

He talks about a signpost. To find the signpost, walk around the perimeter  

of the building and keep walking to the left. 

 

  After you're done there, level up (Lv. 24) and head to the Kingdom of  

Stancia. The castle is located on a small island north of Santeem. Unlike  

the other towns,castles and villages you've been to, Stancia is unique be- 

cause you get around the castle by boat, not foot. 

 

  The King of Stancia is holding a contest. He says that whoever can make  

him laugh will get a prize. If you try to win, you'll fail miserably. But, 

all hope is not lost! In Monbaraba, Mara and Nara's old town, there is 

a joker named Panon who is very popular. If you recruit him, he will win  

the contest for you. Your prize....the Zenithian Helm! YES! 

 

  Another person in Stancia will tell you that the Zenithian Shield was  

once kept in Burland Castle. When you go to Burland, the king will tell you 

that the Shield was given to the Queen of Gardenbur in his grandfather's  

time. But, you'll need the Magma Staff before you can reach Gardenbur. 

Before you leave, talk to the people and you will learn that if you stay  

in Izmit Village, you will have a strange dream. 

 

  Visit Izmit and stay at the inn. Pay close attention to the dream. The  

people and places in the dream are very real. 

 

  Take some time to rest and gain levels (Lv. 26). Also, be sure to check 

weapons and armor before traveling on to Gardenbur, which is directly to 

the east of Burland Castle. 

 

  Gardenbur is a country ruled by women. The Queen is not happy when your  

party shows up because that means the country is easily pentrated from the 

outside. Just look around anyway, and prepare for a surprise! 

 

  After you've looked around, you've no doubt been falsely accused of  

stealing a Bronze Amulet. Obviously, you didn't do it, but the Queen's  

not so sure. She gives you a chance though. Find the thief and get back 

the Amulet, or the Hero's party faces dire consequences. 

   

  You should be in pretty good shape now, so just go to the Cave Southeast 

of Gardenbur and fight your way through, looking for the thief. Be sure to 

come back later and get the treasure chests. They contain valuable items. 

 

  When you return to Gardenbur, she will give you the Final Key as your  

reward. And, as a bonus, you also can get the Zenithian Shield. 

 

  After that little adventure, go to the northeast corner of the world.  

There, on a medium-sized island, you'll find a shrine which houses a king 

who collects small medals. He will trade very powerful items for the medals, 

so try to find them all. There are 32 medals in the world...just enough for  

you to get one of each of the items he offers (Ok, maybe two staves). 

 

  A little bit north of the shrine, there is another shrine called the  

Shrine of Breaking Waves. In the shrine, the Zenithian Armor waits for a  

new owner. Be sure you've got your levels up there (Lv. 27)! The monsters 

in the shrine are tough. 

 

  To the south of the shrine, the Cascade Cave awaits. Lv. 28 is a good  

level to be on for this journey. When you enter the cave, you'll probably  

notice that your entrance to the main part of the cave is blocked by a  

cascading waterfall. Use the Stone of Drought to stop the waterfall and  

enter. Inside, many wonderful treasures await, including the Sandglass of 

Regression (told ya there was a connection, didn't I?) and the Metal Babble  

Sword. 

 

  Even further south, your dreams will comes true. Rosaville is where your 

dream took place. At night, use the Flute of Uncovering near the back part 

of the tower and a staircase will appear. Now you can go meet the girl in  

your dream. You learn that the girl is the victim of a cruel gift. She has 

the ability to shed rubies instead of tears. This is what makes her the  

target of many people. That is why she hides in the tower. A slime that is 

with her tells you that the Staff of Transform is in the Royal Crypt. Maybe 

then you could sneak into the Dire Palace and listen to the monsters' meet- 

ing. 

 

  Southeast of Endor, there is the Royal Crypt. inside, there are many 

powerful monsters, but if you don't go in, the world will be doomed. 

Gather the Staff of Transform and the Staff of Antimagic and then hit the  

road with the Outside spell. 

 

  Riverton, a small river town in the south has a shopkeeper who wants to 

finish his flying vessel, but he can't since he does not have a gas  

canister. Here is a good place to stock up, raise levels (Lv. 29) and  

upgrade your equipment before moving on. 

 

  South of Riverton, there is a giant bronze statue known as Colossus. 

Ascend the giant, and pull the lever at the top....he will start to walk  

and lead you across the river to a waiting warp tile 

 

  Next, head to the Dire Palace. This palace is infested with monsters! If 

you go in and try to talk without being disguised, a fight will start. So, 

use the Staff of Transform until your party is monster-ready and then enter  

the palace. Even though you're monsters, it won't last forever, so head to 

the meeting. Saro will show up shortly. 

 

  After the meeting, you now know that at Aktemto, the ruler of evil,  

Esturk, has been uncovered. Head to Aktemto, get the gas canister and beat  

the ruler of evil while he sleeps. The battle (which isn't the final one,  

I'm sorry to say), should be easy if you're around level 31. 

 

  Take the gas canister back to Riverton and get the balloon from the man. 

Now, you should head to the center of the world. This is where Gottside,  

the closest town to Zenithia, is located. In this town, there is someone  

who has fallen from Zenithia. Locate him and talk with him, as well as  

the rest of the people. Also, be sure to upgrade your weapons and armor. 

 

  The next place you want to go is the Shrine of the Horn, east of  

Gottside. In the shrine, there is a horn called the Baron's Horn. This will 

be important later in the game. 

 

  One of the last stops for your party will be Elfville. It is far north of 

the Kingdom of Soretta, and you can only get there by balloon. Make sure 

you're on level 33, and only have three people in your party (you'll be  

picking up another person at the top of the tree). Now, enter the Giant  

World Tree after talking to the elves in town. 

 

  The person at the top is none other than Lucia, a citizen of Zenithia who 

has broken her wings. She will join your party. Be sure to get the Zenithian 

Sword, which is in the chest near where you found her. This means that you 

have gotten all of the Zenithian items and can now enter Zenithia! 

 

  Head back to Gottside and power yourself up for the trip to Zenithia. You 

need to be on about level 35 before attempting the Zenithian Tower to the 

south of the town. 

 

  Once in Zenithia, you will be greeted with open arms. Talk to the Master  

Dragon and have him bless the Zenithian Sword. You will learn the purpose  

of the Baron's Horn...you can use it to call your wagon from anywhere.  

After talking and preparing, head to the break in the clouds so you can make 

your way through the Final Cave. 

  

  The cave is VERY tough, but all you need is quick wits, a little bit of  

luck and the sense to run away whenever things look hopeless to make your  

way through. 

 

  When on the other side, you are now greeted by an eerie darkness. This  

is the World of Darkness...Necrosaro's creation. Luckily, there is a place  

right next to the exit to the Final Cave called the Last Refuge. Here, you  

will be able to save and replenish your energy. 

 

  You can see Necrosaro's Palace, but there is a total barrier surrounding 

the castle to prevent entry. But, you only need defeat the four guards: 

Infurnus Shadow, Gigademon, Anderoug, and Radimvice and the way will open. 

Make sure you replenish your health and save after defeating each of the  

guards. 

 

  After the fourth guard has been defeated, get your levels to their best 

(Lv. 38 or above) and then storm the palace! If you are at a good level,  

then you should have a moderately difficult time through the castle, but  

nothing you couldn't handle. 

 

  And now, while you are waiting just outside of the center of the World  

of Darkness, you should power up, heal yourself and get your wagon by using 

the Baron's Horn. This way, you'll have a backup party in case Necrosaro  

finishes off the first. So, head up the mountain and witness the ultimate  

in evolution....has Necrosaro evolved completely? Time to find out. 

 

  Necrosaro will go through many changes during the battle, but never fear! 

If you are a true warrior, you'll win! Good luck! 

 

 

And so, that is the Dragon Warrior 4 Walkthrough. I hope that you enjoyed 

the walkthrough and can appreciate all the work I put into it. :) 

 

 

 

----------------------------------------------------------------------------- 

                         Part 2 - MONSTER LIST 

----------------------------------------------------------------------------- 

 

This is a monster list for Dragon Warrior IV. 

It includes the following columns: 

 

MONSTER - The name of the monster 

HP      - Hit Point Max for Monster 

AP      - Attack Power of Monster 

DP      - Defense Power of Monster 

Gold    - Amount of gold gained from one of this monster 

EXP     - Amount of EXP gained from one of this monster 

 

If you find any monsters that I may have missed, or any errors, 

please e-mail GWS Wizard immediately. 

 

MONSTER            HP       AP       DP       Gold     EXP 

----------------------------------------------------------------- 

Anderoug           300      ?        ?        300      1030 

Angel Head         14       13       13       11       7 

Archbison          90       95       85       72       121 

Armor Scorpion     40       33       42       44       38 

Arrop              27       46       36       16       47 

Babble             12       11       9        8        6 

Baby Salamond      40       42       36       58       59 

Bakor              1000     ?        ?        0        7400 

Balakooda          120      88       77       69       165 

Balzack            ?        ?        ?        ?        ? 

Balzack (Ch. 5)    ?        ?        ?        ?        ? 

Bangler            35       39       30       30       48 

Barrenth           55       45       30       68       70 

Beastan            178      125      73       81       540 

Bebanbar           100      120      70       88       211 

Beleth             125      90       80       70       132 

Bellzabble         250      8        0        123      605 

Bengal             100      73       32       62       115 

Bharack            140      162      75       172      473 

Big Sloth          250      135      40       99       589 

Bisonbear          80       60       45       49       89 

Bisonhawk          52       43       55       39       49 

Blazeghost         12       11       12       16       6 

Blizag             85       50       40       100      286 

Bomb Crag          300      0        0        40       150 

Brahmird           20       22       12       17       7 

Bull Basher        250      178      132      205      870 

Butterfly Dragon   47       36       20       60       38 

Carnivore Plant    17       21       16       18       7 

Chameleon Humanoid 40       28       28       60       136 

Chaos Hopper       90       109      40       99       261 

Chillanodon        85       66       40       33       104 

Clay Doll          400      142      140      15       693 

Conjurer           38       40       49       31       70 

Crested Viper      31       31       28       25       18 

Curer              60       60       50       43       68          

Dark Doriard       28       28       38       30       25 

Demighoul          134      155      35       63       558 

Demon Stump        21       18       8        13       7 

Demon Toadstool    19       19       15       15       6 

Demonite           40       55       33       75       80 

Diverat            14       11       2        7        3 

Doolsnake          130      85       63       124      170 

Dragon Rider       141      115      87       108      351 

Dragonit           105      84       110      100      180 

Dragonpup          67       64       40       50       96 

Dusksbill          22       25       18       10       14 

Duke Malisto       200      ?        ?        226      921 

Eigerhorn          250      123      98       122      387 

Elefrover          28       22       16       18       14 

Elerat             11       11       6        5        3 

Esturk             ?        ?        ?        ?        ? 

Fairy Dragon       123      127      145      390      655 

Ferocial           200      110      90       92       447 

Flamadog           165      170      90       205      585 

Flamer             75       70       75       52       110 

Flythrope          34       31       34       47       35 

Fury Face          130      108      76       186      225 

Garcoil Rooster    52       47       40       51       50 

Giant Bantam       31       28       22       9        20 

Giant Eyeball      42       29       32       40       27 

Giant Worm         11       10       6        6        3 

Gigademon          1023     ?        ?        250      4100 

Great Ohrus        120      112      75       54       128 

Great Ridon        300      ?        ?        20       1678 

Green Dragon       80       136      90       132      405 

Grislysaber        29       35       30       46       30 

Guardian           300      ?        ?        169      1040 

Guzzle Ray         40       50       45       24       70 

Hambalba           90       109      79       76       144 

Healer             16       13       8        11       7 

Hemasword          114      89       68       80       180 

Hun                70       ?        ?        0        0 

Iceloth            75       65       35       38       85 

Impostor           153      104      122      316      582 

Infurnus Beetle    20       27       29       21       16 

Infurnus Knight    950      ?        ?        0        5500 

Infurnus Sentinel  58       63       63       76       77 

Infurnus Shadow    250      130      116      73       585 

Jumbat             113      92       82       84       172 

Karon              110      83       75       91       234 

Kaskos Hopper      8        8        5        2        1 

Keeleon            400      140      80       0        5100 

King Healer        150      90       25       300      384 

King Metal         7        140      1023     20       30010 

King Slime         150      40       24       150      100 

Kordra             32       30       33       39       25 

Lava Doll          15       17       15       17       12 

Leaonar            150      94       80       119      224 

Leaping Maskan     150      142      60       52       485 

Lethal Armor       64       80       75       58       120 

Lethal Gopher      16       19       15       10       9 

Liclick            43       32       30       61       28 

Lighthouse Bengal  70       60       83       350      2000 

Lilypa             21       26       20       15       13 

Linguar            ?        ?        ?        ?        ? 

Mad Clown          36       31       43       52       27 

Maelstrom          100      74       120      84       180 

Mage Toadstool     43       40       53       40       45 

Magemonja          25       30       30       30       18 

Man O'War          40       35       15       12       35 

Man-Eater Chest    100      140      55       25       150 

Mandrake           30       44       34       17       26 

Mantam             85       81       80       40       108 

Maskan             91       84       79       102      290 

Master Malice      1023     162      160      112      1232 

Master Necrodain   146      127      95       139      702 

Metal Babble       5        65       1023     10       10050 

Metal Scorpion     42       50       50       38       59 

Metal Slime        4        20       1023     5        1350 

Mighty Healer      140      90       80       55       162 

Mimic              190      90       72       48       350 

Minidemon          95       103      62       43       193 

Minon              16       8        22       20       7 

Monjar             10       10       6        8        3 

Mystic Doll        40       42       40       300      37 

Necrodain          130      140      85       50       315 

Necrosaro          ?        ?        ?        ?        ? 

Noctabat           220      143      127      144      495 

Ogre               210      143      40       65       391 

Ogrebasher         930      ?        ?        137      1023 

Orc                33       30       24       36       18 

Ouphnest           25       60       130      10       80 

Ozwarg             33       17       24       20       18 

Phantom Knight     80       82       59       47       106 

Phantom Messenger  100      54       30       54       200 

Pit Viper          200      147      80       95       563 

Pixie              29       26       22       20       16 

Plesiodon          380      125      50       57       135 

Plesiosaur         48       42       33       38       65 

Podokesaur         114      98       40       81       270 

Poison Arrop       17       21       18       16       18 

Poison Lizard      34       35       32       21       18 

Prank Gopher       10       10       6        4        2 

Pteranodon         41       28       24       50       36 

Rabidhound         23       19       18       20       7 

Radimvice          820      ?        ?        0        6300 

Raygarth           98       110      70       100      221 

Razor Wind         41       29       31       34       32 

Red Cyclone        80       152      55       128      403 

Red Dragon         167      183      90       215      703 

Red Slime          10       9        5        5        2 

Rhinoband          142      120      150      68       245 

Rhinoking          220      200      160      150      855 

Rhinothrope        70       88       100      39       126 

Rogue Knight       54       45       43       49       55 

Rogue Whisper      40       20       40       28       20 

Roric              90       ?        ?        0        0 

Runamok Albacore   47       6        20       33       75 

Ryvern             120      134      90       116      393 

Ryvernlord         400      ?        ?        254      786 

Sampson            90       ?        ?        0        0 

Sand Master        30       30       3        27       22 

Saro's Shadow      250      52       36       60       73 

Saroknight         800      165      155      0        6800 

Savnuck            80       80       55       81       125 

Stealthrope        150      55       25       55       98 

Sizarmage          17       16       10       13       11 

Skeleton           52       49       45       54       53 

Skullknight        180      110      65       82       216 

Slime              8        9        5        2        1 

Snowjive           90       70       78       151      261 

Somnabeetle        23       24       18       15       12 

Spectet            35       30       30       62       31 

Spite Spirit       250      ?        ?        247      965 

Stag Beetle        9        9        5        4        1 

Swinger            380      220      90       53       1094 

Tentagor           300      75       30       98       208 

Thevro             25       21       31       25       15 

Tricksy Urchin     35       37       30       20       450 

Troglodyte         13       13       8        10       4 

Tyranobat          98       115      72       74       187 

Tyranosaur         90       85       75       45       116 

Vampdog            6        40       41       24       36 

Vampire Bat        25       25       22       23       11 

Viceter            35       38       28       18       43 

Vileplant          37       39       40       34       40 

Vivian             90       ?        ?        0        0 

Weretiger          50       58       44       50       30 

Wilymage           130      132      83       146      477 

Xemime             20       20       17       28       15 

Zappersaber        30       40       30       18       25 

 

 

----------------------------------------------------------------------------- 

                      Part 3 - Miscellaneous Info  

----------------------------------------------------------------------------- 

By GWS Wizard 

Edited by GWS Wizard 

 

 

KEY: HR=Hero;RG=Ragnar;CR=Cristo;AL=Alena; 

     BR=Brey;TL=Taloon;MA=Mara;NA=Nara 

 

NAME          - Name of the weapon/armor/item/spell 

+AP/+DP       - Added attack power/defense power 

Who can equip - Who can equip weapon/armor 

Cost          - Cost of the weapon/armor/item 

Trade         - Trade-in value 

Use           - Use of item 

MP            - Spell MP Cost 

Target        - Spell target 

Lvl           - Name and level spell learned  

Type          - Type of spell 

 

 

Money suffixes: 

   G - Gold 

   C - Coin (Casino) 

   M - Medal (Small Medal) 

 

 

Weapon Stats     

------------ 

 

NAME               +AP   Who Can Equip        Cost    Trade   

-------------------------------------------------------------- 

Poison Needle       0    BR, MA               1300G   975G     

Cypress Stick       2    All but AL           -       7G       

Stilleto Earrings   5    NA, MA, AL           7500G   5625G    

Staff of Healing    5    NA, BR, CR           -       4500G    

Club                7    All but BR and MA    30G     22G     

Copper Sword        12   HR, RG, TL, NA, CR   100G    75G     

Thorn Whip          14   All but BR           200G    150G 

Boomerang           18   All                  350G    262G 

Chain Sickle        20   All but BR and MA    550G    412G 

Silver Tarot Cards  21   NA                   -       375G 

Iron Fan            22   MA                   620G    465G 

Venomous Dagger     24   NA, MA, BR, TL       750G    562G 

Iron Spear          28   HR, RG, CR, TL       880G    660G 

Staff of Thunder    29   BR, MA               -       15000G 

Morning Star        33   NA, CR, RA           1250G   937G 

Staff of Jubilation 33   NA, MA, BR, CR       1000C   67G 

Abacus of Virtue    35   TL                   1600G   1200G 

Staff of Punishment 35   NA, CR               1M      3225G 

Iron Claw           38   AL                   1500G   1125G 

Broad Sword         40   HR, RG               2000G   1500G 

Sword of Malice     45   HR, RA, TL           3500G   2625G 

Battle Axe          50   HR, RA               5500G   4125G 

Staff of Antimagic  50   NA, MA, BR, CR       -       3000G 

Staff of Force      55   NA, MA, BR, CR       2500G   1875G 

Fire Claw           60   AL                   -       7500G 

Sword of Lethargy   60   HR, RA               8000G   6000G 

Magma Staff         63   NA, MA, BR, CR       -       - 

Demon Hammer        70   HR, RA               -       450 

Ice Blade           75   HR, RA               -       600 

Dragon Killer       90   HR, RA               15000G  11250G 

Multi-Edge Sword    99   HR, RA               -       2475G 

Sword of Miracles   100  HR, RA, CR, TL       6M      7125G 

Sword of Decimation 120  RA, TL               -       150G 

Metal Babble Sword  130  HR, RA, NA, CR, TL   -       - 

Zenithian Sword     65   HR                   -       - 

 

 

Armor Stats 

----------- 

 

NAME               +DP   Who Can Equip        Cost    Trade 

-------------------------------------------------------------- 

Basic Clothes       4    All                  10G     7G 

Wayfarer's Clothes  7    All                  70G     52G 

Dancer's Costume    8    MA, AL               400G    300G 

Silk Robe           10   HR, MA, NA, AL       110G    82G 

Leather Armor       12   All but NA and MA    180G    135G 

Leather Dress*      14   HR, NA, MA, AL       250G    187G 

Chain Mail          18   HR, CR, RA, TL, AL   350G    262G 

Fur Coat            22   All but BR           600G    450G 

Bronze Armor        25   HR, CR, NA, TL, RA   700G    525G 

Cloak of Evasion    28   MA, BR, AL           3000G   2250G 

Half Plate Armor    30   HR, CR, NA, RA       1200G   900G 

Iron Apron          32   TL                   1500G   1125G 

Robe of Serenity    33   All but HR and RA    -       4500G 

Full Plate Armor    35   HR, RA               2300G   1725G 

Mysterious Bollero  37   CR, NA, MA, BR       -       5625G 

Sacred Robe         38   CR, NA               4400G   3300G 

Pink Leotard*       40   HR, NA, MA, AL       6300G   4725G 

Water Flying Cloth  41   NA, MA, BR           15000G  11250G 

Dragon Mail         45   HR, RA               5200G   3900G 

Dress of Raidiance* 45   HR, NA, MA, AL       -       6600G 

Zombie Mail         49   HR, RA               -       625G 

Swordedge Armor     50   HR, RA               9800G   7350G 

Demon Armor         60   HR, RA               -       750G 

Metal Babble Armor  95   HR, CR, NA, TL, RA   15000G  11250G 

Zenithian Armor     70   HR                   -       - 

 

Leather Shield      4    All but AL and MA    90G     67G 

Scale Shield        7    All but AL and MA    180G    135G 

Iron Shield         12   HR, CR, NA, TL, RA   650G    487G 

Dragon Shield       30   HR, RA               7100G   5325G 

Shield of Strength  40   HR, CR, TL, RA       13000G  9750G 

Mirror Shield       45   HR, CR, RA           -       6750G 

Aeolus' Shield      50   HR, RA               -       3525G 

Metal Babble Shield 60   CR, NA, MA, BR       50000C  - 

Zenithian Shield    55   HR                   -       - 

 

Leather Hat         2    All                  65G     48G 

Wooden Hat          6    All but MA and BR    120G    90G 

Feather Hat         8    NA, MA, AL           280G    210G 

Golden Barrette     12   HR, NA, MA, AL       540G    405G 

Hat of Happiness    15   CR, NA, MA, BR       4M      11G 

Iron Helmet         16   HR, CR, TL, RA       1100G   825G 

Iron Mask           25   HR, RA               3500G   2625G 

Metal Babble Helm   50   HR, CR, NA, TL, RA   20M     - 

Mask of Coruption   200  All                  -       6G 

Zenithian Helm      30   HR                   -       - 

 

* - These armors can only be equipped by a Female Hero. 

 

 

Item Stats 

---------- 

 

NAME                     Cost    Trade     Use 

--------------------------------------------------------------------- 

Medical Herb             8G      6G        Restores about 30 HP 

Antidote Herb            10G     7G        Cures poison 

Wing of Wyvern           25G     18G       Return to any town visited 

Fairy Water              20G     15G       Enemy repeller 

Full Moon Herb           30G     22G       Cures numbness 

Meteorite Armband        4000C   -         Double wearer's agility 

Baron's Horn             -       -         Recovers wagon 

Wizard's Ring            500C    -         Fragile; recovers 20-30 MP 

Magic Potion             30C     22G       Recovers 10-15 MP 

Dew of World Tree        -       -         ??? 

Leaf of World Tree       -       -         Bring one member to life 

Flute of Uncovering      -       -         Reveals hidden things 

Sphere of Silence        -       -         Protect bearer from spells 

Scent Pouch              150G    112G      Enemy attracter 

Sandglass of Regression  -       -         ??? 

Sage's Stone             -       -         Same as Healus spell 

Strength Seed            -       90G       Increases strength 

Agility Seed             -       67G       Increases agility 

Luck Seed                -       52G       Increases luck 

Lifeforce Nuts           -       187G      Increases HP 

Mystic Acorns            -       412G      Increases MP 

Mirror of Ra             2500C   -         Reveals enemy's disguises 

Lamp of Darkness         -       -         Turn day into night 

Staff of Transform       -       -         Transform into others 

Small Medal              -       -         Use to trade for items 

Stone of Drought         -       -         Drys up water 

Iron Safe                -       -         Prevents money loss 

Flying Shoes             -       -         Use to fly to a tower 

Silver Statuette         -       -         ??? 

Treasure Map             -       -         ??? 

Symbol of Faith          -       -         Find to get Hector to join 

Gunpowder Jar            -       -         Makes noise 

Thief's Key              -       -         Unlock Thief's Key doors 

Magic Key                -       -         Unlock Magic Key doors 

Final Key                -       -         Unlock Final Key doors 

Lunch                    -       7G        Same as Medical Herb 

Birdsong Nectar          -       -         ??? 

Golden Bracelet          -       -         ??? 

Prince's Letter          -       -         Give to King of Endor 

Royal Scroll             -       -         Give to King of Bonmalmo 

Gum Pod                  -       1G        ??? 

Boarding Pass            -       -         Find to take a boat 

Padequia Seed            -       -         ??? 

Padequia Root            -       -         Cures many diseases 

Fire of Serenity         -       -         Lights the lighthouse fire 

Gas Canister             -       -         Used to make the balloon 

 

 

Spell Stats 

----------- 

 

NAME         MP     Lvl                  Target        Type 

-------------------------------------------------------------------------- 

Blaze        2      MA:1, HR:3           One Enemy     Attack-Blaze 

Blazemore    4      MA:19                One Enemy     Attack-Blaze 

Blazemost    10     MA:33                One Enemy     Attack-Blaze 

Firebal      4      MA:7, HR:9           One Enemy G.  Attack-Incandescent 

Firebane     6      MA:14                One Enemy G.  Attack-Incandescent 

Firevolt     10     MA:27                One Enemy G.  Attack-Incandescent 

Bang         5      MA:11                All Enemies   Attack-Explosion 

Boom         8      HR:23, MA:23         All Enemies   Attack-Explosion 

Explodet     15     MA:36                All Enemies   Attack-Explosion 

Infernos     2      NA:8                 One Enemy G.  Attack-Vacuum 

Infermore    4      NA:23                One Enemy G.  Attack-Vacuum 

Infermost    8      NA:32                One Enemy G.  Attack-Vacuum 

Zap          4      HR:25                One Enemy     Attack-Lightning 

Lightning    15     HR:34                All Enemies   Attack-Lightning 

Thordain     15     HR:37                One Enemy     Attack-Lightning 

Icebolt      2      BR:1                 One Enemy     Attack-Frigid 

Snowstorm    5      BR:11                One Enemy G.  Attack-Frigid 

Icespears    8      BR:27                All Enemies   Attack-Frigid 

Blizzard     11     BR:32                One Enemy G.  Attack-Frigid 

Beat         4      CR:18                One Enemy     Attack-Defeat 

Defeat       7      CR:24                One Enemy G.  Attack-Defeat 

Sacrifice*   1      Enemy                All Allies    Attack-Other 

Bedragon     18     MA:30                Chanter       Attack-Other 

Upper        3      CR:4                 One Ally      Defense 

Increase     4      CR:14                All Allies    Defense 

Surround     4      CR:6                 One Enemy G.  Defense 

Bounce       4      BR:8                 Chanter       Defense 

Fendspell    2      HR:19                One Ally      Defense 

Barrier      6      NA:29                All Allies    Defense 

Ironize      2      HR:21                All Allies    Defense 

Return       8      HR:7, MA:8, BR:9     All Allies    Misc. 

Outside      8      BR:7, MA:9, HR:13    All Allies    Misc. 

X-Ray        3      BR:23                Treas. Chest  Misc. 

Stepguard    2      MA:21                All Allies    Misc. 

Repel        8      HR:11                Limited Time  Misc. 

Day-Night    12     BR:17                -             Misc. 

Chance       20     HR:39                ???           Misc. 

Expel        3      HR:1                 One Enemy G.  Attack-Indirect 

Sleep        3      NA:5                 One Enemy G.  Attack-Indirect 

Sleepmore    3      HR:15, NA:16         One Enemy G.  Attack-Indirect 

Stopspell    3      CR:12                One Enemy G.  Attack-Indirect 

Chaos        5      BR:30                One Enemy     Attack-Indirect 

Robmagic     0      MA:16, BR:25         One Enemy     Attack-Indirect 

Sap          3      BR:3, MA:3           One Enemy     Attack-Indirect 

Defence      4      BR:21                One Enemy G.  Attack-Indirect 

Speedup      3      BR:14                All Allies    Attack-Indirect 

Bikill       6      BR:19                One Ally      Attack-Indirect 

Transform    5      HR:30                Chanter       Attack-Indirect 

Heal         3      NA:1, CR:1           One Ally      Healing 

Healmore     5      HR:5, NA:13, CR:16   One Ally      Healing 

Healall      7      NA:26, CR:27, HR:27  One Ally      Healing 

Healus       18     CR:30                All Allies    Healing 

Healusall    36     HR:32                All Allies    Healing 

Antidote     2      CR:8                 One Ally      Healing 

Numboff      2      NA:10                All Allies    Healing 

Awake        2      HR:17                All Allies    Healing 

Vivify       12     NA:20, CR:21, HR:28  One Ally      Healing 

Revive       20     CR:33                One Ally      Healing 

Farewell     MaxMP  NA:35                All Allies    Healing 

 

* - The Sacrifice Spell is only available to the enemy, not your party.   

 

 

EXP Chart 

--------- 

 

LEVEL  Hero    Ragnar  Alena   Cristo  Brey    Taloon  Nara    Mara 

---------------------------------------------------------------------- 

1      0       0       0       0       0       0       0       0 

2      19      12      16      18      19      10      20      15 

3      57      36      46      51      54      30      60      45 

4      133     84      102     112     119     70      140     105 

5      285     156     186     203     216     130     260     195 

6      513     264     312     339     361     220     440     330 

7      855     426     501     543     578     355     710     532 

8      1368    669     784     849     903     557     1115    835 

9      2137    1033    1208    1308    1390    860     1722    1289 

10     3290    1579    1844    1996    2120    1314    2632    1970 

11     5019    2398    2798    3028    3215    1995    3997    2991 

12     7180    3626    4229    4576    4857    3016    6044    4522 

13     9881    5161    6017    8602    6909    4292    8602    6435 

14     13257   7079    8252    8929    9474    5887    11799   8826 

15     17477   9476    11045   11951   12680   7880    15795   11814 

16     22224   12472   14536   15728   16187   10371   20790   15549 

17     27564   16217   18899   20449   21695   13484   27033   20217 

18     33571   20898   23807   25760   27329   17375   34836   25468 

19     40328   26749   29328   31734   33667   22238   43614   31375 

20     47929   34062   35539   38454   40797   27708   53489   38020 

21     56480   42289   42526   46014   48818   33861   64598   45495 

22     66099   51544   50386   54519   57841   40783   77095   53904 

23     76920   61955   59228   64087   67991   48570   91154   63364 

24     89093   73667   69175   74851   79409   57330   106970  74006 

25     102787  86843   80365   86960   92254   67185   124763  85978 

26     118192  101666  92953   100582  106704  78271   144780  99446 

27     135522  118341  107114  115906  122960  90742   167299  114597 

28     155018  137110  123045  133145  141248  104771  192632  131641 

29     176951  158203  140967  152538  161822  120553  211131  150815 

30     201625  181943  161129  174355  184967  138307  253192  172385 

31     229383  208650  183811  198899  211005  158280  289260  196651 

32     260610  238695  209328  226511  240297  180749  329836  223950 

33     295740  272495  238024  257574  273250  206026  375484  254661 

34     335261  310520  270328  292519  310322  234462  426838  289210 

35     379722  353298  306658  331832  352028  266452  484611  328077 

36     429740  401423  347529  376059  398947  302440  549605  371802 

37     486010  455563  393508  425814  451730  342926  622723  420992 

38     549313  516470  445234  481788  511110  388472  704980  476330 

39     620528  584990  503425  544758  577912  439711  797519  538585 

40     700644  662075  568889  615599  653064  497354  901625  608621 

 

 

Special Item Uses 

----------------- 

 

Item Name                   Effect 

     Card Name                   Effect 

---------------------------------------------------------------- 

Abacus of Virtue            Same as Expel Spell 

Aeolus' Shield              Blow off all monsters (No EXP) 

Boomerang                   Attack monsters by throwing this 

Fire Claw                   Same as Firebane  Spell 

Ice Blade                   Same as Snowstorm Spell 

Magma Staff                 Same as Boom Spell 

Metal Babble Shield         Same as Fendspell Spell 

Shield of Strength          Same as Healmore Spell 

Silver Tarot Cards          Card Effects 

     Card of Evil                Same as Stopspell Spell 

     Card of Justice             Same as Expel Spell 

     Card of Perfection          Causes damage to Nara 

     Card of Strength            Doubles Nara's AP 

     Card of the Moon            Same as Surround Spell 

     Card of the Stars           Doubles EXP and Gold pieces 

     Card of the Sun             Same as Healusall Spell 

     Card of the Terminator      Here comes the Terminator 

     Card of the Tower           Causes damage to all teammates 

Staff of Antimagic          Same as Stopspell Spell 

Staff of Healing            Same as Healmore Spell 

Staff of Jubilation         Monster smiles instead of attacking 

Staff of Punishment         Same as Infermore Spell 

Staff of Thunder            Same as Firebane Spell 

Sword of Decimation         Lower all monsters' DP 

Sword of Malice             Same as Firebal Spell 

Zenithian Shield            Same as Bounce Spell 

Zenithian Sword             Break effects of monster's spell 

 

 

Medals 

------ 

 

This is a complete list of where to find the small medals. 

Special thanks goes to Draculos - GWC for finding them. :) 

 

Where                          How many  

---------------------------------------- 

On the ship in Konenber         1 

Shrine East of Mintos           1 

Old Man's Island                1 

Gardenbur Castle                1 

Royal Crypt                     1 

Dire Palace                     2 

Gottside                        1 

Zenithia Castle                 1 

Final Cave                      1 

Shrine of Breaking Waves        2 

Cascade Cave                    1 

Endor                           1 

Seaside Village                 1 

On the NEW ship in Konenber     1 

Cave West of Kievs              1 

Stancia Castle                  2 

Branca Castle                   1 

Shrine of Colossus              1 

Aktemto Mine                    2 

Zenithian Tower                 1 

Den of Gigademon                1 

Necrosaro's Palace              1 

Cave Southeast of Gardenbur     1 

Haville                         2 

Riverton                        1 

Mintos                          1 

 

 

Cave of Branca 

-------------- 

 

When you get all of the characters in the game, go back to the 

cave connecting Braca and Endor and travel through it a couple times. 

If you're lucky you'll hear music as if you have just won at the casino. 

A screen will pop up saying "Congrats you're the 5000 person to go 

through this tunnel! Etc, etc." You'll win a free coins for the casino! 

 

 

----------------------------------------------------------------------------- 

                       Part 4 - Game Genie Codes 

----------------------------------------------------------------------------- 

 

DRAGON WARRIOR IV(TM) GAME 

An enormous number of codes to choose from! You should be able to 

create some really mean warriors and go forth and conquer the dragon's  

lair. Remember that if you start with the final key, you can open certain 

doors that you're normally not able to open, and if you do, you may have 

some strange encounters. 

 

CODE KEY IN...            EFFECT... 

 

1    ATVATGSL             Take no damage from monsters and lose no MP--  

                          All party members 

 

     DON'T COMBINE ANY OF THE "START WITH ITEM" CODES IN THIS GAME 

 

Chapter 1 Codes: 

2    POSOAPZU             Start with 25 gold 

3    GVSOAPZL             Start with 100 gold 

4    NNSOAPZU             Start with 255 gold 

5    AIXOZAYS             Start with lots o' gold 

6    YEEXYXLO             Start with 15 hit points 

7    GVEXYXLP             Start with 100 hit points 

8    NNEXYXLO             Start with 255 hit points 

9    LNKPLONY             Start with final key 

10   TEKPLONN             Start with metal babble sword 

11   LOKPLONY             Start with multi-edge sword 

12   PEKPLONN             Start with thorn whip 

13   AKKPLONY             Start with shield of strength 

14   LKKPLONY             Start with dragon shield 

15   LNKPLONY + GEKPGONY  Start with final key and chain sickle 

16   LOKPLONY + PSKPGONN  Start with multi-edge sword wizard's ring 

17   PEKPLONN + ZOKPGONY  Start with thorn whip and demon hammer 

18   TEKPLONN + LEKPGONN  Start with metal babble sword and boomerang 

19   AKKPLONY + ASKPGONY  Start with shield of strength and meteorite band 

20   LKKPLONY + IEKPGONN  Start with dragon shield and iron fan 

      

Chapter 2 Codes: 

21   ZUSOPPGT             Start with 50 gold 

22   NNSOPPGV             Start with 255 gold 

23   AIXOZAYS             Start with lots o' gold 

24   GVOZAZAP             Alena(TM) starts with 100 hit points 

25   NNOZAZAO             Alena starts with 255 hit points 

      

Item Codes for Alena: 

26   LNKOZONY             Start with final key 

27   ZOKOZONN             Start with fire claw 

28   LOKOZONY             Start with multi-edge sword 

29   PEKOZONN             Start with thorn whip 

30   LNKOZONY + ZOKOLONN  Start with final key and fire claw 

31   LEKOLONN             Start with boomerang 

32   LOKOZONY + PSKOLONN  Start with multi-edge sword and wizard's ring 

33   PEKOZONN + ZOKOLONY  Start with thorn whip and demon hammer 

34   AKKOZONY + ASKOLONY  Start with shield of strength and meteorite band 

35   LKKOZONY + IEKOLONN  Start with dragon shield and iron fan 

 

Item Codes for Brey(TM): 

36   LNUPLONY             Start with final key 

37   TOUPLONN             Start with magma staff 

38   LOUPLONY             Start with multi-edge sword 

39   PEUPLONN             Start with thorn whip 

40   AKUPLONY             Start with shield of strength 

41   LKUPLONY             Start with dragon shield 

42   LNUPLONY + TOUPGONN  Start with final key and magma staff 

43   LEUPGONN             Start with boomerang 

44   LOUPLONY + PSUPGONN  Start with multi-edge sword and wizard's ring 

45   PEUPLONN + ZOUPGONY  Start with thorn whip and demon hammer 

46   AKUPLONY + ASUPGONY  Start with shield of strength and meteorite band 

47   LKUPLONY + IEUPGONN  Start with dragon shield and iron fan 

 

Item Codes for Cristo(TM): 

48   LNOOLONY             Start with final key 

49   TEOOLONN             Start with metal babble sword 

50   LOOOLONY             Start with multi-edge sword 

51   PEOOLONN             Start with thorn whip 

52   AKOOLONY             Start with shield of strength 

53   LKOOLONY             Start with dragon shield 

54   LNOOLONY + GEOOGONY  Start with final key and chain sickle 

55   TEOOLONN + LEOOGONN  Start with metal babble sword and boomerang 

56   LOOOLONY + PSOOGONN  Start with multi-edge sword and wizard's ring 

57   PEOOLONN + ZOOOGONY  Start with thorn whip and demon hammer 

58   AKOOLONY + ASOOGONY  Start with shield of strength and meteorite band 

59   LKOOLONY + IEOOGONN  Start with dragon shield and iron fan 

 

Chapter 3 Codes: 

60   AOEXTZGP             Start with 16 hit points 

61   GVEXTZGP             Start with 100 hit points 

62   NNEXTZGO             Start with 255 hit points 

63   GVSOZPAA             Start with 100 gold 

64   NNSOZPAE             Start with 255 gold 

65   UNUOLONY             Start with final key 

66   LEUOLONN             Start with metal babble sword 

67   TOUOLONY             Start with multi-edge sword 

68   LEUOLONN             Start with thorn whip 

69   PKUOLONY             Start with shield of strength 

70   AKUOLONY             Start with dragon shield 

71   LNUOLONY + GEUOGONY  Start with final key and chain sickle 

72   TEUOLONN + LEUOGONN  Start with metal babble sword and boomerang 

73   LOUOLONY + PSUOGONN  Start with multi-edge sword and wizard's ring 

74   PEUOLONN + ZOUOGONY  Start with thorn whip and demon hammer 

75   AKUOLONY + ASUOGONY  Start with shield of strength and meteorite band 

76   LKUOLONY + IEUOGONN  Start with dragon shield and iron fan 

 

Chapter 4 Codes: 

77   GVEXLZZP             Nara(TM) starts with 100 hit points 

78   GVEXGZAP             Mara(TM) starts with 100 hit points 

79   NNEXLZZO             Nara starts with 255 hit points 

80   NNEXGZAO             Mara starts with 255 hit points 

 

Item Codes for Nara: 

81   LNXPLONY             Start with final key 

82   TEXPLONN             Start with metal babble sword 

83   LOXPLONY             Start with multi-edge sword 

84   PEXPLONN             Start with thorn whip 

85   AKXPLONY             Start with shield of strength 

86   LKXPLONY             Start with dragon shield 

87   LNXPLONY + GEXPGONY  Start with final key and chain sickle 

88   TEXPLONN + LEXPGONN  Start with metal babble sword and boomerang 

89   LOXPLONY + PSXPGONN  Start with multi-edge sword and wizard's ring 

90   PEXPLONN + ZOXPGONY  Start with thorn whip and demon hammer 

91   AKXPLONY + ASXPGONY  Start with shield of strength and meteorite band 

92   LKXPLONY + IEXPGONN  Start with dragon shield and iron fan 

 

Item Codes for Mara: 

93   LNXOPONY             Start with final key 

94   TOXOPONN             Start with magma staff 

95   LOXOPONY             Start with multi-edge sword 

96   PEXOPONN             Start with thorn whip 

97   AKXOPONY             Start with shield of strength 

98   LKXOPONY             Start with dragon shield 

99   LNXOPONY + GEXOZONY  Start with final key and chain sickle 

100  TEXOPONN + LEXOZONN  Start with metal babble sword and boomerang 

101  LOXOPONY + PSXOZONN  Start with multi-edge sword and wizard's ring 

102  PEXOPONN + ZOXOZONY  Start with thorn whip and demon hammer 

103  AKZOPONY + ASXOZONY  Start with shield of strength and meteorite band 

104  LKXOPONY + IEXOZONN  Start with dragon shield and iron fan 

 

Chapter 5 Codes: 

105  LNOPIONY             Start with final key 

106  PXOPIONY             Start with zenithian sword 

107  GKOPIONY             Start with zenithian shield 

108  YUOPIONY             Start with zenithian armor 

109  LKOPIONY             Start with zenithian helmet 

----------------------------------------------------------------------------- 

Game Genie Codes (not from Galoob) 

 

These codes were created by Strato508 unless otherwise indicated. 

 

These Game Genie Codes will allow you to start with any item in a 

character's inventory in any any chapter. The codes must be entered 

when you start a chapter or they won't work. 

 

First, you must alter a code to get it to work in any chapter. 

Below are what you must enter to get a code to work in any chapter. 

 

**KPL*** - Chapter One in Ragnar's inventory 

**KOZ*** - Chapter Two in Alena's inventory 

**UPL*** - Chapter Two in Brey's inventory 

**OOL*** - Chapter Three in Cristo's inventory 

**UOL*** - Chapter Three in Taloon's inventory 

**XPL*** - Chapter Four in Nara's inventory 

**XOP*** - Chapter Four in Mara's inventory 

**OPI*** - Chapter Five in the Hero's inventory 

 

You can only use one start with item code per chapter in a person's 

inventory using the above procedure. Here are the code replacements 

to get two items someone's inventory when you start. A code must be 

entered using the above procedure and then one like this if you want 

to get more than one item. 

 

**KPG*** - Chapter One in Ragnar's inventory 

**KOL*** - Chapter Two in Alena's inventory 

**UPG*** - Chapter Two in Brey's inventory 

**OOG*** - Chapter Two in Cristo's inventory 

**UOG*** - Chapter Three in Taloon's inventory 

**XPG*** - Chapter Four in Nara's inventory 

**XOP*** - Chapter Four in Mara's inventory 

???????? - No Known Code for Chapter Five yet 

 

These are the codes for items. Enter by replacing the *** with the 

code for the chapter you want. See charts above if you don't understand. 

 

110  AE***ONY             Start with a Cypress Stick 

111  AO***ONN             Start with a Sword of Lethargy 

112  AO***ONY             Start with a Staff of Force 

113  AX***ONN             Start with a Half Plate Armor 

114  AX***ONY             Start with a Staff of Healing 

115  AU***ONN             Start with Swordedge Armor 

116  AU***ONY             Start with a Leather Dress 

117  AK***ONN             Start with a Iron Helmet 

118  AS***ONN             Start with a Full Moon Herb 

119  AS***ONY             Start with a Meteorite Armband 

120  AV***ONN             Start with a Staff of Transform 

121  AV***ONY             Start with a Sage's Stone 

122  AN***ONN             Start with a Royal Scroll 

123  PE***ONY             Start with a Club 

124  PO***ONN             Start with a Venomus Dagger 

125  PO***ONY             Start with a Staff of Thunder 

126  PX***ONN             Start with an Iron Apron 

127  PU***ONN             Start with a Robe of Serenity 

128  PU***ONY             Start with a Pink Leotard 

129  PK***ONN             Start with an Iron Mask 

130  PK***ONY             Start with a Mirror Shield 

131  PS***ONN             Start with a Wizard's Ring 

132  PV***ONN             Start with a Small Medal 

133  PV***ONY             Start with a Strength Seed 

134  PN***ONN             Start with a Gum Pod 

135  PN***ONY             Start with a Thief's Key 

136  ZE***ONN             Start with a Morning Star 

137  ZE***ONY             Start with a Copper Sword 

138  ZO***ONY             Start with a Demon Hammer 

139  ZX***ONN             Start with Full Plate Armor 

140  ZX***ONY             Start with a Staff of Jubilation 

141  ZU***ONN             Start with Zombie Mail 

142  ZU***ONY             Start with Dragon Mail 

143  ZK***ONN             Start with a Feather Hat 

144  ZK***ONY             Start with a Aeolus' Shield 

145  ZS***ONN             Start with a Magic Potion 

146  ZS***ONY             Start with a Baron's Horn 

147  ZV***ONN             Start with a Stone of Drought 

148  ZN***ONY             Start with a Magic Key 

149  ZV***ONY             Start with an Agility Seed 

150  ZN***ONN             Start with a Boarding Pass 

151  LE***ONY             Start with an Iron Claw 

152  LO***ONN             Start with an Ice Blade 

153  LX***ONN             Start with a Silk Robe 

154  LX***ONY             Start with a Sword of Malice 

155  LU***ONN             Start with a Dress of Radiance 

156  LU***ONY             Start with a Cloak of Evasion 

157  LS***ONN             Start with the Dew of the World Tree 

158  LS***ONY             Start with a Medical Herb 

159  LV***ONY             Start with a Luck Seed 

160  LN***ONN             Start with a Padequia Root 

161  GE***ONN             Start with a Abacus of Virtue 

162  GE***ONY             Start with a Chain Sickle 

163  GO***ONN             Start with a Sword of Miracles 

164  GX***ONN             Start with a Dancer's Costume 

165  GX***ONY             Start with the Basic Clothes 

166  GU***ONN             Start with Demon Armor 

167  GU***ONY             Start with a Sacred Robe 

168  GK***ONN             Start with a Mask of Corruption 

169  GS***ONN             Start with a Flute of Uncovering 

170  GS***ONY             Start with an Antidote Herb 

171  GV***ONY             Start with the Lifeforce Nuts 

172  GN***ONN             Start with the Fire of Serenity 

173  GN***ONY             Start with a Lunch 

174  IE***ONN             Start with an Iron Fan 

175  IE***ONY             Start with an Iron Spear 

176  IO***ONN             Start with a Staff of Antimagic 

177  IO***ONY             Start with a Dragon Killer 

178  IX***ONN             Start with Bronze Armor 

179  IX***ONY             Start with the Wayfarer's Clothes 

180  IU***ONN             Start with a Leather Shield 

181  IU***ONY             Start with the Water Flying Clothes 

182  IK***ONN             Start with a Golden Barrette 

183  IK***ONY             Start with a Metal Babble Shield 

184  IS***ONY             Start with Fairy Water 

185  IV***ONN             Start with a Silver Statuette 

186  IV***ONY             Start with the Mystic Acorns 

187  IN***ONN             Start with a Gas Canister 

188  IN***ONY             Start with the Birdsong Necter 

189  TE***ONY             Start with a Broad Sword 

190  TO***ONY             Start with the Stilleto Earrings 

191  TX***ONN             Start with the Metal Babble Armor 

192  TX***ONY             Start with Leather Armor 

193  TU***ONN             Start with a Scale Shield 

194  TU***ONY             Start with a Mysterious Bolero 

195  TK***ONN             Start with the Hat of Happiness 

196  TK***ONY             Start with a Leather Hat 

197  TS***ONN             Start with a Scent Pouch 

198  TS***ONY             Start with a Wing of the Wyvern 

199  TV***ONN             Start with a Treasure Map 

200  TV***ONY             Start with a Mirror of Ra 

201  TN***ONN             Start with a Padequia Seed 

202  TN***ONY             Start with a Golden Bracelet 

203  YE***ONN             Start with a Poison Needle 

204  YE***ONY             Start with a Battle Axe 

205  YO***ONN             Start with a Sword of Decimation 

206  YO***ONY             Start with a Staff of Punishment 

207  YX***ONN             Start with a Fur Coat 

208  YX***ONY             Start with Chain Mail 

209  YU***ONN             Start with an Iron Shield 

210  YK***ONN             Start with a Metal Babble Helm 

211  YK***ONY             Start with a Wooden Hat 

212  YS***ONN             Start with a Sand Glass of Regression 

213  YS***ONY             Start with a Leaf of the World Tree 

214  YN***ONN             Start with a Symbol of Faith 

215  YN***ONY             Start with the Prince's Letter 

216  AE***ONN             Start with the Silver Tarrot Cards 

 

 

Take any of the "start with" codes...let's say you want to start Ragnar 

with both the Metal Babble Sword and Armor: 

 

The code for the Metal Babble Sword is : TEKPLONN 

The code for the Metal Babble Armor is :  TXKPLONN 

 

Now according to Galoob, you can't equip him with both. Here's how you 

would do this for ALL chapters... 

 

To get both equipped (in this case for Ragnar) take the L and make it 

either an I, T or Y so to get Ragnar equipped with both. Just put these 

codes in: TEKPLONN + TXKPTONN and voila... you get both equipped! 

 

To make this even easier, just do this... 

****I*** 

****Y*** 

****T*** 

 

Plus: ADDED BONUS! 

 

If you use the "Y" one, in some chapters you can sell that item up to 

THREE times before you'd lose it! So if you have the Metal Babble Armor 

equipped you can sell it TWO times for the gold, and then still have 

one one you to equip! In Taloon's chapter if you start with three Metal 

Babble Armors and sell them only to the castle in Bombalo you can get 

UNLIMITED Gold! No more having to walk around for hours and hours to get 

that gold! 

 

 

----------------------------------------------------------------------------- 

                           Part 5 - Credits 

----------------------------------------------------------------------------- 

 

I'd like to thank Dr Gamewiz for motivating me SOOOO much when it came 

to making this FAQ as well as most of the other FAQs I have helped to 

write! :) 

 

Also, I'd like to thank all the Dragon Warriors out there who asked 

for this FAQ and all those who didn't! This FAQ is a detication to you! 

Special thanks to Draculos (draculos@aol.com) for the locations of the 

small medals and JoDonJoe (jodonjoe@aol.com) for the Cave of Branca trick. 

 

Until the next FAQ, see ya! :) 

 

~~GWS Wizard~~  

gwswizard@aol.com 





    Source: geocities.com/timessquare/cave/2822/docs/dw-faqs

               ( geocities.com/timessquare/cave/2822/docs)                   ( geocities.com/timessquare/cave/2822)                   ( geocities.com/timessquare/cave)                   ( geocities.com/timessquare)