San Francisco by Night
Wraith Creation & Development Rules
Please send Wraith character sheets to both Bill, the Master ST (SN SFbNST). and Chesire, the Wraith ST (SN Wraith ST)
1. New Wraith characters are created using the standard system:
Attributes:
7/5/3
Abilities: 13/9/5
Arcanoi: 5
Background: 7
Passions: 10
Fetters: 10
Freebies: 15
2) Deceased characters from other systems (e.g., Vampires, Mages, Mortals, etc.) may become Wraiths. Which Deceased characters can become Wraiths? The following extract is taken from the White Wolf web site Wraith FAQ:
Vampires can become wraiths if they are not diablerized or do not achieve Golconda. However, vampires tend to have lots of enemies waiting for them on the other side, and ex-Kindred wraiths are prize catches for Giovanni.
Werewolves can become wraiths if and only if they are cursed or Wyrm-tainted. Most Garou souls are "recycled" or join their ancestors. However, those Garou whose spirits get Wyrm-tainted or otherwise corrupted can be trapped in the Dark Umbra.
Mages can and frequently do become wraiths (Passion: get those Technocracy SoBs for wiping out my senior prom with a HIT-mark, or something like that).
Changelings possess faerie souls which are usually reincarnated into other bodies at the time of death. Because of this, a changeling only rarely becomes a wraith. Any changeling killed by cold iron does not reincarnate; that changeling's soul is forever banished from the mortal realm and so may become a wraith.
Mummies spend a good deal of time between bodies, in the Shadowlands.
If a fomor doesn't fall directly into Oblivion, it could conceivably become a wraith.
Psychics, people with True Faith, and hedge magicians can become wraiths, but lose their Numina (with the possible exception of True Faith).
Remember that when a supernatural being becomes a wraith, it loses all of its old powers. No more Disciplines, Spheres, Gifts or Rage.
Attributes and Abilities remain the same (and can indeed be quite substantive), while Arcanoi, Passions and Fetters should be based upon the character's role-playing experiences. A shadow will need to be created for the character. as well (the strength of the Shadow usually depends upon the character's proximity to her Beast).