Clans are long time groups of players who share same opinions
(hopefully). Clans can rule castles (clan castles) where members
recall.
The existing clans cover wide range of different groups, of whose
philosophies you can view using clanread command. You may apply for
the one that you find best fit your values, by approaching the
corresponding clan, for example by sending a note.
Clans can further expand their castles, as each clan can name
clanbuilders who can do the job with OLC: build rooms and give
descriptions to them, and also set most of the room flags, place clan guards etc. Modifications to the clan castle costs certain amounts of BUILD POINTS which are charged directly to the clan account.
<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>*<*>
Clan - Leader - Members - PK - Castles
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[AI ] - Duriel - 3 - 701 - 0
[HoV] - Teradeus - 8 - 715 - 0
[HR] - Lannen - 0 - 1000 - 0
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[DUH] - Ibra'nathar - 8 - 0 - 0
[YOR] - Delfienne - 7 - 0 - 0
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Domus Undario Heroicorum [DUH]
The Undarian Home of the Heroic is hidden in the cave of Undar.
This beautiful cave exists by the grace of Unda, the Elemental Wave, whos
Waterstream has shaped this cave, and after this her Wind sweeped
through it, smoothening the walls and floors. Fire was added to bring
light to sparkle through every room and corridor, and finally the
Earth could bring fertility to grow whatever needed for the
Undarians. Unda is still with the Undarians, manifesting
herself in many different ways, to watch over the Undarian people and
preserve the harmony between them.
The Undarians believe that there should always be balance between
their people. When you would be in a place with angelic persons only, or
only warriors, the balance would be broken, so the Undarians strongly
believe that they need many different skilled and aligned individuals to
survive as a clan.
The Undarians have proven to themselves that cooperation leads to
achieving goals they could have never dreamed of, they know that six of
them could together kill a dragon ten times their size, and would not
hesitate long to do just this. And after combining their different skills
and talents in battle, they have a safe place to go home to, have a
pleasant meal with their brothers and sisters, or listen to stories of
battle of the older Undarians.
The Undarian people always welcome lonesome adventurers, tired of
being alone in this cruel world, to sit with them around the ever-burning
fire of Unda, go to battle with them and share their belongings
with, but will have a cold heart for people that want to steal, spy or
otherwise get dishonorable profit from their contact with them.
If you would like to join, you can contact Ibra'nathar or any other member
if he is not there.
Journeymen Of YOR [YOR]
http://yor.deltacoast.com
The purpose of YOR is to explore and map areas old and new, to document RP history as it occurs in the realm, and to aid the Unknowing (aka newbies) appropriately as needed – that is, only clues, hints, and vague directions may be given. Remember, it is against the rules to tell another player the answers to puzzles or quests!
YOR is a non-fighting clan disinterested in wars based on glory or bloodshed. A Journeyman is interested only in the pursuit of knowledge, the preservation of written history, and the protection of the Unknowing. In order to keep the clan peaceful and functioning, all members must abide by the rules set out by the Council of High Scribes.
Clan Rules/Requirements:
- The Council of High Scribes sets the rules and regulations necessary
to keep the clan operational and fair. Please abide by their decisions.
- All YOR members must be available for at least seven real-time hours of play per week (thats only one hour a day).
- All YOR members must be interested in serious role-play
- PKing is not allowed. The Journeymen of Yor do not participate in wars
- Be courteous to other members of the clan as well as all races and classes of players. We are an unbiased clan and extend our services to everyone.
- Treason of any kind from within the clan will result in dismissal from the clan.
- All YOR members must be willing and able to come to the aid players, especially the Unknowing, +within common sense+. That is, if you are knee-deep in a very important quest, then you are not able to help a newbie find better equipment.
- Never give away answers to quests or directions to purposefully-hidden areas! Hints may be given if a player is truly stuck and wants to solve it on their own.
- Use common sense in giving directions or hints. Dont give directions for one clan hall to a member of an opposing clan.
Membership Requirements
- A YOR scholar must be level 20 or higher to join.
- A YOR scholar must have carded at least 5 different areas to join.
- A YOR scholar must petition a High Scribe (i.e., a sponsor) by note on the clan board to be considered. The scholar must outline their availability, and what they can bring to the clan to make it better. (That is, make your note as RP as possible - remember, this is a documenting clan, and your note will be documented!)
- Following the acceptance of a petition, a YOR scholar must participate in a
brief interview by their sponsor High Scribe.
- The YOR scholar must complete a trial quest to show their basic knowledge of
the mud. The scholar will be accompanied by their sponsor to show that no aid was given.
Rank Descriptions
- High Scribe: lvl 70 and up - A High Scribe is a leader or co-leader responsible for governing the clan and building the clan’s tower, as well as recording major historical events and corresponding with immortals and other clan leaders. The Counsel of High Scribes is called to order when decisions must be made which affect the entire clan (promotions, demotions, wars, writing new rules, etc).
- Scribe: lvl 50 and up - Scribe is the highest level attainable without being a leader or co-leader. A scribe must know the realms very very well and be able to help players with most problems. Scribes may also act as guides for parties of players trying to card areas or solve quests. Again, they may not give out answers, only act as guides. Scribes are also responsible for documenting events, compiling them and updating them to the clan website, and are designated assistant builders. Only a scribe may become a High Scribe when a member of the Counsel has retired from the clan. The remaining High Scribes must vote on whether or not a scribe may be promoted based on their total activity with the clan since their induction.
- Librarian: lvl 30 and up - Librarians are responsible for compiling information given by Journeymen, writing it, and sending it to a Scribe or High Scribe for posting on the clan webpage. They are also responsible for map-making and aiding anyone, at the Librarian’s discretion, with directions to areas or aiding ‘stuck’ players with difficult areas. Again, no direct answers to puzzles or quests may be given! Librarians are not required to card or explore areas, unless they wish to advance to Scribe. If so, the Librarian must card at least fifteen areas, complete at least 3 area quests, and have achieved hero status to be considered for advancement by the Council. Again, advancement will be considered based on the activity of the Librarian.
- Journeyman: lvl 25 and up - The Journeymen make up the body of the clan. They are by far the most important members, as they are the eyes, ears, and well, feet of the clan. A journeyman must be able to aid any player with basic directions, at the journeyman’s discretion and within the restrictions of the rules of the clan. Journeymen are also responsible for documenting any news they may hear on their journey throughout the realm and reporting this information as accurately as possible to a Librarian via note on Clan board (or via scroll, if you really wanna RP!). A Journeyman must successfully card ten different areas and complete at least one area quest before advancement can be considered by the council. Once a petition has been sent to a Council member by the Journeyman, the Council will decide on advancement based on the activity of the Journeyman. However, a Journeyman may stay at his level for the duration of his membership with the clan.
- Bard Scholar: lvl 20-35 - The Bard Scholar is the newest member of the clan. Bard Scholars are responsible for aiding the Unknowing as much as possible, traveling to and gathering knowledge of new lands and areas, and must card at least five different areas before advancement. A Bard who has not obtained Journeymen status by level 35 may be dismissed from YOR at the Council’s discretion.
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Edited by Seandr
August 18, 2005