Wing GM's
The position of Wing GM is essentially the
counterpart of Wing Commander.
1.You will lead the Squadron GM's of your
wing.
A. You will be the approving authority for their
missions and will help them with any problems they are
having.
B. You will also keep tabs on them to ensure
missions are moving at a reasonable rate. Barring any problems, missions should
move at a rate of a turn AT LEAST every 4 days. Getting with the Squadron GM and
Squadron CO may be necessary to ensure missions are moving at a reasonable rate.
Faster is always nicer... Missions involving more than one squadron naturally
will take more time between turns.
2. You may develop a campaign for your
wing. You can create the missions yourself or in conjuction with your squadron
GM's. You may hold multiple squadron missions within your wing. Missions with
other units outside of your wing will require permission from the ISFC XO or the
CO (Asst Branch GM and Branch GM respectively).
3. Any problems that you
are having will be brought to the attention of the asst. branch GM. He/She
will either solve it or pass it up the chain as appropriate.
4. Any
changes affecting stats or anything else to someones character sheet will come
through you before it goes to me. Squadron GM's will transmit all CP awards (and
CP expenditures for skill points) to you 1st for your review. Also a mission
summary, briefly describing the mission will be created by the squadron GM and
sent along with the CP awards. You will then forward it to me.
5. In
conjuction with the Wing Commander, take one of the 3 ISD I's assigned to each
wing and adopt it as your base of operations for your Wing. This ship needs to
be named and some NPC's should be created for roleplaying depth. Notably a ship
Captain...