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Wing GM's

 

The position of Wing GM is essentially the counterpart of Wing Commander.

1.You will lead the Squadron GM's of your wing.

    A. You will be the approving authority for their missions and will help them with any problems they are having.

    B. You will also keep tabs on them to ensure missions are moving at a reasonable rate. Barring any problems, missions should move at a rate of a turn AT LEAST every 4 days. Getting with the Squadron GM and Squadron CO may be necessary to ensure missions are moving at a reasonable rate. Faster is always nicer... Missions involving more than one squadron naturally will take more time between turns.

2. You may develop a campaign for your wing. You can create the missions yourself or in conjuction with your squadron GM's. You may hold multiple squadron missions within your wing. Missions with other units outside of your wing will require permission from the ISFC XO or the CO (Asst Branch GM and Branch GM respectively).

3. Any problems that you are having will be brought to the  attention of the asst. branch GM. He/She will either solve it or pass it up the chain as appropriate.

4. Any changes affecting stats or anything else to someones character sheet will come through you before it goes to me. Squadron GM's will transmit all CP awards (and CP expenditures for skill points) to you 1st for your review. Also a mission summary, briefly describing the mission will be created by the squadron GM and sent along with the CP awards. You will then forward it to me.

5. In conjuction with the Wing Commander, take one of the 3 ISD I's assigned to each wing and adopt it as your base of operations for your Wing. This ship needs to be named and some NPC's should be created for roleplaying depth. Notably a ship Captain...