Orc

 

The personal favorite of many Keepers, these swift and brutal soldiers should form the backbone of any fast-reaction force. Their speed, hitting power, and durability make them excellent candidates for possession, so you can explore enemy territory or even lead entire groups to opposin Dungeons. They also make excellent guard post candidates.

Orcs are solid minions - they're hard to anger, make good fighters, and (when grouped with others in the Barracks) inspire loyalty in all but the most independent monsters. Make sure you train Orcs as much as you possibly can. At higher levels their value in battle increases dramatically.

Level abilities:
                           5 = Speed
                           7 = Armor
                           9 = Grenade

 Favorite Location: Training Room
 
Health:
            Level 1: 700
            Level 5: 1680
           Level 10: 2905
 
Salary at :
                  Level 1: 95
                  Level 5: 228
                  Level 10: 394
 
Research Points per second: None
 
 
Manufacturing points persecond:
                                                              Level 1: 60
                                                              Level 5: 144
                                                              Level 10: 249
                                                     
Training time to gain 1000 EP:28 seconds
 
Training Cost (per 1000 EP): 117
 
Cost in Scavenger Room: 20 persecond
 
Natural Enemies:None
 
Anger Reaction:
                              Leaves dungeon
                             Destroys Rooms
 
Chickens to Satiate:2
 
Experience Gained When Hit
                                                      Level 1: 15
                                                      Level 5: 22
                                                     Level 10: 30
 
Slaps to Kill:  40
 
What They Like:
                              Training
                             Guard Duty
 
What They Hate: Nothing
 
Special Traits: Leadership
 
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