Traps & Doors

Traps and doors are a great way to protect the weaker areas of your dungeon, as  well as areas that you want to be extra secure. There's nothing like watching a group of Heroes finally break through a magic door only to run into a few nasty traps
For extra fun, set Gas traps and Lightning traps in front of strong doors. That way,  Heroes take the full force of these traps while busting down the door. Set Boulder traps along long hallways. That way, your boulder can mow down a line of heroes all by itself. Remember, if you set a Boulder trap in an open area, you can control it's direction with a few well-placed slaps.

Doors:
 
 Door  Type Health Gold Value Workshop Size Manufacturing Points needed to make one.
Wooden Door 400    250  10 tiles    18000
Braced  Door  750  500  13 tiles   24000
Iron Door  500  750 17 tiles  26000
Magic Door 3000  1500  21 tiles      50000

Traps:
 
 
Trap Type  Charges  Damage Friendly  Gold Value  Workshop Size  Mfg. points to make one 
AlarmTrap  12  No 250  no Requirement  18000
Boulder trap 1 Yes 1000 17 Tiles 25000
Lava Trap 1 Yes 750 17 Tiles 20000
Lightning Trap  8 No 500 13 Tiles 20000
Poison Gas Trap  5 Yes 350 10 Tiles 20000
Word of Power Trap  3 NO 750 21 Tiles 20000


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