Vampire

Almost as powerful as their arch-rivals the Warlocks, the Nosferatu also posses very powerful special abilities.  They never arrive via the entrance portal.  Rather, they rise from the dead creature placed in your Graveyard.
 
As such, you have a certain amount of control as to when they arrive.

Once you have your Graveyard set up and your initial Vampires trained to a higher level, keep at least one of them in your scavenging room and make sure you give them their own Lair near the Graveyard to keep them away from any Warlocks. Always keep Imps around to drag away the corpses as soon as the smoke clears.   This way,  your undead army  will grow steadily. Also, try not to deploy Vampires before they've reached  level 5 if possible, because at that level that they become effectively immortal, rising from the grave sans one level if killed in combat.

Vampires make the best scavengers, and can increase the scavenger value of any monster in the room by one-half. In a pinch, Vampires can also be used for research, though you should only do this if all your Warlocks have deserted or died.

Level abilities:
                          2 = Flight
                          3 = Slow
                          4 = Teleport
                          5 = Heal
                          6 = Drain
                          7 = Armor
                          8 = Wind
                         10 = Word of Power

Favorite Location: Scavenger Room
 
Health:
             Level 1: 800
             Level 5: 1920
             Level 10: 3320
 
Salary at :
                  Level 1: 750
                  Level 5: 1800
                  Level 10: 3113
 
Research Points persecond:
                                                      Level 1: 60
                                                      Level 5: 144
                                                      Level 10: 249
 
Manufacturing points persecond:
                                                             Level 1: 20
                                                             Level 5: 48
                                                             Level 10: 83
 
Training time to gain 1000 EP:14 seconds
 
Training Cost (per 1000 EP):195
 
Cost in Scavenger Room:  25 persecond
 
Natural Enemies: Warlocks
 
Anger Reaction:
                              Slays Allies
                              Destroys Rooms
                              incites revolt
                              Leaves Dungeon
 
Chickens to Satiate: 2
 
Experience Gained When Hit
                                                     Level 1: 20
                                                     Level 5: 10
                                                     Level 10: 14
 
Slaps to Kill:  60
 
What They Like:
                              scavenging
                              research
 
What They Hate:
                              Warlocks
                              Workshop
                              Being Held
 
Special Traits:
                           Immortal at level 3
                            gas immunity
                            See invisible