Warlock

Arguably one of the most powerful kinds of minions, these grumpy magic users need to be utilized with care and trained up as high as possible.  If you have the room, try to build them a special Lair that is ringed by Treasure tiles or unnined gold tiles, as they are reputed to gain experience by simply sleeping next to gold.  When dropping them into battle, make sure to give them room to fire away from a distance . Resist the urge to put them to work researching before you have trained them up to at least the third level.

Warlocks are great to have around. They're excellent researchers and, at higher levels, good fighters. The problem is that they can get a little surly. While not as dangerous as Horned Reapers, they can still pose quite a problem. If annoyed (caused most often by other creatures interrupting their research), they'll eventually start attacking others.

They get more easily annoyed at higher levels, especially in groups. A larg group of high-level Warlocks will start spreading unhappiness like a plague in your dungeon. Unfortunately, this is a price you'll want to pay: High-level Warlocks are among the best long-range fighters available.  The best way to keep them happy is to shower them with gold occasionally and make sure the Library is well isolated from foot traffic. If the Warlocks are revolting, your only option is to put them in prison or throw one of them into the Torture Chamber.

Level abilities:
                          2 = Fireball
                          3 = Heal
                         4 = Meteor
                         5 = Invisibility
                         6 = Guided Missile
                         7 = Sight
                         8 = Wind
                        9 = Word of Power
 
Favorite Location:  Library
 
Health:
              Level 1: 350
              Level 5: 840
              Level 10: 1453
 
  Salary at :
                    Level 1: 120
                    Level 5: 288
                    Level 10: 498
 
 Research Points per second:
                                                       Level 1: 80
                                                       Level 5: 192
                                                      Level 10: 332
 
Manufacturing points persecond:
                                                             Level 1: 20
                                                             Level 5: 48
                                                             Level 10: 83
 
Training time to gain 1000 EP: 28 seconds
 
Training Cost (per 1000 EP): 234
 
Cost in Scavenger Room:25 persecond
 
Natural Enemies:Vampires
 
Anger Reaction:
                              Leaves dungeon
                              Slays Allies
                              Incites revolt
 
Chickens to Satiate:3
 
Experience Gained When Hit
                                                     Level 1: 12
                                                     Level 5: 18
                                                     Level 10: 24
 
Slaps to Kill: 17
 
What They Like: Research
 
What They Hate:
                              Vampires
                              Manufacturing
 
Special Traits:None