This seems to be the continued work on an old game, which is given
a chance as Allenatore 2 - Italian Football Manager 2. The
first reviewed somewhat below this and I remember the review
to be ... not very nice. Sorry about that, please let me just state
that I don't enjoy sitting here terrorising other people's hard
work - or surely this is not my intention. I know how I would feel
if I had programmed such a thing and another bonehead like myself,
would review it to be just plain bull. Well, just so that you know
and my conscience is somewhat clean. I will try to behave in this
review - isn't much fun hurting people. The first thing I noticed
going hasty through the soccer.txt file, was that the author recommends
the presence of smartdrv.exe - and this was also what made me write
that it appear to be a continued work. I know that some of you might
still run under Windows 3.1 or something like that and that's cool,
but it's also shows that this game is an adaptation from the glory
DOS-days. Doesn't matter much, does it; the game can still be great
- USM2 was programmed for DOS, so what's the point (yeah right,
what was it?). Ok. So pay attention you DOS folks out there =) here's
finally a game you don't have to own Windows95/98 to run (hurrraaaay).
This demo will apparently only run for X seasons, but the soccer.txt
file doesn't say how many (someone care to try to see how many?
-> 2 seasons! Thanks go to Neli
Stoyanova). The game itself seems to be pretty detailed, judging
from the soccer.txt file. I've been around the game and the improve-stadium-thing
I mention in the previous review seems to be taken care of. It now
takes some time before another capacity increasement can be done.
Well done, Charl. A thing I miss in the game though is pictures
(drool), give us some pictures (yes! of pretty long-legged chic...sorry
... football players or some colours or something), the interface
isn't very appetising and although there may be a lot of work done
behind the scene, you still have to view the interface, so it would
be great with some of these ... uhm, pictures - or/and music. Something
to keep the gamer interested. The interface reminds me of Soccer
Management Simulator or WoSoMan - mostly the latter. I think I've
written this before, but the interface needs to be logical, it has
to be easy to overview and you should be able to do your work without
having to click to many times - and especially not on several different
screens. Many games could learn from this, I think, but surely it's
hard as a programmer to fulfil every gamers need. Take FA
Premier League Manager 99. Really nice interface, but so graphically
beautiful (did I write that?) that it has the complete different
effect, i.e. looks sort of messy, but enough about that. The game
is pretty much customisable; at least for the level of the game.
There's no match sequence, but equally one doesn't expect one. There's
no training feature in the game, so I guess the players are at the
same strength all the time. Some automation is available if one
want (need?) to use it. All in all a modest game at it's level.
A hint to those of you, that are in need of such:
When you don't have the finances to buy a good player, you should
buy an old cheap one. Most likely he'll end his career soon and
be replaced by a sometimes good and talented youngster (career-enders
are replaced in this game).
Thanks go to Olli.
A really talked about game in the newsgroups, this one. It seems
that a lot like it and I guess that has something to do with it
being pretty detailed. A third version should be released soon,
- I think up to the World Cup in France - but check their homepage
for details.
Albeit being detailed and almost embarrassing correct, I wasn't
hooked, and that has something to do with the graphics - or lack
of, if you wish. With a nicer more graphical interface it might
just blow Ultimate Soccer Manager
2, or Premier Manager 3 (or
-'97) off my top rankings. It
is available with most European leagues - and what goes for the
Danish league; I found teams that I didn't know existed.
Now, I've tried a demo of this long awaited game and can - to a
certain degree, understand what all the fuss is about. This demo
(as is the full game, I expect) is so much better than Championship
Manager 2. It's much more stylish and much nicer to play/use,
- basically because of the inventive navigation bar on the left.
Everything is right there at your fingertips, just like a permanent
popupmenu. The game itself is still very detailed ... to a point
where it almost becomes confusing. Why is there so many attributes
to each player, doesn't it just complicate putting the right team
together? An example could be Jumping (hmmm), of course it is relevant,
but to me Jumping and Heading could be put together and Heading
could be increased by one or two or what’s corresponds to their
measuring system. This is also what I think is one of the advantages
to Ultimate Soccer Manager
98. It's detailed, but the informations are very well weighted,
so that it doesn't get to complicated and difficult to overview
and it still not just a game only for the novice soccer manager.
It includes a handy news feature, which is easier to overview than
FA Premier League
Football Manager 99, basically because it's not as overblown
as the latter. All the news can be sorted and they are automatically
saved (all this information of course causes the game data files
to grow rapidly, for instance my savegame file is 14 MB after only
one played game (!), [an hour later ...] it has now grown to 15.4
MB, and I've not played a single game ... (the savegame file is
a lot of files packed in one, - so is this). So it could be great
to be able to delete some of this information, but perhaps I'm wrong
and the news section doesn't take up much space ... I don't know
... don't care, my harddisk is big enough to hold the data (and
besides I'm the kid of guy, which saves all of my emails (not spam,
though) for later reference, so I would probably save the news,
anyway). This demo stores up to 20.000 matches and I guess the store
version is the same, but this (along with several other things)
can be configured to meet your requirements.
Competition is always funny; as is it to compete with the 646 other
managers included in the game (or only in this demo?), and while
I'm at competition there's also a feature, which allows you to lock
your game with a password ... if you suspect your mates on the network
are frequently spoiling your game =) (is this cheating?) I'm not
to decide if this is a nice feature or not something that belongs
in a game as this; guess it has been suggested by users of the game.
Anyway to downsides to this game: The Danish wages are completely
out of bounds, must be something they got wrong in their calculation
from English pounds to Danish kroner. However minor this error may
be, it's still annoying to see a 3' grade player be waged more than
the 'real' international Danish players, but ok, I can live with
£. It takes a long time to calculate the result and let you
move on in the game (this can also be configured) (so SUFFER if
you what all the details =) ... but luckily the interface encourages
you to take your time with the game. Now, there the thing about
the match, it still is only text, but if I remember correctly, they
have added other match 'views' (or details) and a lot of possession
bars and stuff. Better than Championship
Manager 2. This demo seem to include International matches,
although you won't reach the drawings =( It includes 15 leagues
and - of course - International teams. It will let you play for
about half a season, they write in the readme.txt file, and only
with English teams. Ignoring the things I wrote on Championship
Manager 2, I might consider buying this version. I like the
design and navigation of it so much, that I think I can live with
not viewing the match. Time will tell, I'll keep playing this demo
for awhile, (hoping Eidos will ship me the game =) considering whether
or not to buy the game. Anyway, as always, you should download the
demo and try for yourself - you're as good a judge as I am.
I'm happy to include EuroLeague Football into this page of reviews.
To date, EuroLeague Football, - aka. PCCalcio (Italian) and PCFutbol
(Spanish) - is more or less the most complete football management
package that you can buy. It looks really (really-really) great
and it's not like the graphics ruin it's looks or complicates things,
- no, they just add to the sensation of managing your favourite
club. I must admit that I played it with such a grin, that if the
game were just a bit better, my face would've split in two. Honestly.
'Till now, my experience with the game has only been positive. It
looks more or less the same as the latest in the Premier
Manager series (I believe that Dinamic
is behind those as well), but it's much nicer. Perhaps well see
a Premier Manager 2001, which looks
just like this. Hope so (where can I pre-order =).
What I meant with the complete package thing above, was that you
not only get a management game, you also get (and the ones of you
that have Premier Manager knows
some of these things) a rather complete database with player characteristics,
pictures, info and such of the players in the English leagues, a
nice League Tracker, where you can enter results from the Leagues
(Premier/1. Division) and compare the teams, jump directly to the
Database etc., a Football Quiz where you must answer correct on
3 (or was it 4) questions to scores goals against your friend, a
History part that holds the entire data from the biggest International
Cups from the 20 century, a Virtual Competition where you can select
a number of teams and make your own Cup tournament - and of course
the game itself.
The game has not become complete because of the above additions.
The entire EuroLeague part of it is so much near perfection, that
it is 99% about to make me forget the nice hours in company with
USM98 =) The game includes
the Italian, Spanish, German, France and English leagues. It has
one (if not the) of the nicest and most intuitive menu around
today, where it is easy to find what you're looking for. And on
the actual Manager screen, you have these animated and talking presentations
of your coaches and such and if they suspect something is wrong,
you can easily see what and view their suggestions and actually
from there move on to the next screen, i.e. if your player is unavailable,
you can move on to the line-up screen. Btw. in this game I have
the best looking assistant ever ... I just can't wait to download
a nude patch =D ... The line-up is done without any fuss and the
graphical presentation is actually helping you, instead of just
disturbing your concentration.
You can view the match sequence in 4 different ways: Interactive,
where you can play the game yourself, just like any other football
game (!) (although it seems like that this is not what they've been
most careful about programming). View, - where you view the entire
match. Brief, 2D view and 3D for the most important events, and
Results. You can choose the match-sequence to last for 4, 8, 12,
20 minutes, so this is not forgotten (as in a lot of other games).
Hmmm! What have I forgotten? Nothing?!? Probably a lot, skimming
the review, I've not dealt much with the actual game, but if you've
read this far, there shouldn't be any need to dig deeper into the
game.
A final comment:
ELF is very-very nice, with high quality graphics - but balanced
and with respect for the player. One of the nicest and most well
presented games ever ... ! Seriously. If I decided to give points
one day (although I doubt it =) I'd give this 9 out of 10, but that
only because of the funny looking Dinamic cursor =) Well done!
First impression? Impressed, really nice graphics and intuitive
UI (I'm not doing these review by a by-the-book sort of thing, but
this is the first you notice, right ... (!)) Nice menu on the right
and all smoothly animated. Now having played the game for awhile
(but not *that* much) small things are beginning to annoy me. For
example: I'm in the Player details window (I have to right-click
to get to this window) and I've checked what I need to check and
now my logic tells me to right-click to close the window, but no,
I have to go to the left bottom of the window to click this X.
I like USM98's fast menu things where you double-click to retrieve
the information you need - nicely lined up, easy to compare and
such - and close the window by right-clicking. It just comes more
naturally, I think. Perhaps it's just me being too much a USM98
fan to be able to oversee this - if you think so, then just ignore
what you've just read. Another thing about the game is that it Ea
Sports has done some kind of protection scheme on the CD, so that
I'm not able to play the game from my fast CD-ROM drive, but am
forced to run it from my slow one. It also means that I cannot hear
any in-game music or commentary, without having to disable one of
my CD-ROM's - and why would I want to do that? It shouldn't be necessary
- I bought the darn game! I don't what to invest in special pizza
plates, when I order a pizza. Hopefully there will be a patch for
this soon, it's annoying. By the way I mailed they're hotline and
got a nice reply in just a day or two! Surprise, I didn't even expect
to be answered in the first place, but A+ to those guys. So with
all this it may seem like the game is a load of crap, but easy now.
All this just comes to mind after 4-5 hours with the game. I may
become familiar with the navigation and figure out other ways to
accomplish my goals, but for now this is all I've to say (write)
about this game.
Homepage: EA Sports
F.A. Premier
League Football Manager 2000
If it wasn't for the lack of new soccer management games - and
my desperate need of the same - I probably wouldn't have bothered
buying this game ... and what a shame that would have been. Not
that this one suddenly is a favourite of mine, but it has many advantages
(despite the annoying [creeps! nervous twitches!] front-end (background)
music) to F.A.
Premier League Football Manager 99, although they more or less
looks the same. And bugger (!) it takes just as long to start as
Fifa 2000, but obviously I either have
to live with that, or discontinue to buy the games ... but no, don't
think so =) As written just before, the interface is nearly the
same and regardless of what I wrote in the F.A.
Premier League Football Manager 99 review, I feel I can live
with the interface now. Perhaps it's the same as when you're hungry,
you can eat almost (!) anything. One should be able to turn off
the animated popup screens ... though, in the game almost anything
is animated and you quickly find yourself in need of the popup screens
most of the time. They make it almost too much. While we're at it,
I'd would REALLY (sorry) like to right-click to close the window
again, instead of moving the cursor to the top right of the screen
every time. A waste of time, that only serve to wreck havoc in your
wrists. Ok. This' about all the negative things (oh! I had to click
the Escape button to get out of the View Stadium screen ... error?)
I have to write this game for now. It seems very thorough and I'll
just pinpoint a few (all - for now :) of the things, that makes
this game seem so great. The match sequence (there's 4 to choose
from; 3D, Fast View, Fast View - Highlights and None) is now reduced
to both introduce excitement and a bit of playing fun, without spoiling
your entire evening. I'd say that viewing the entire match takes
about 4-5 minutes. I use the Fast View - Highlights, because you
can't change this, without entering the Main Screen. I'd probably
go for a full 3D match if I'm in a final or something, but with
Kettering Town in the Conference League, that might take some time
=). It's easy to sort the players after their strength and they're
coloured to show their position on the pitch. The email-function
offers great help and be ready to get quite a few of these each
day. With the Function keys (F1-F5), you change your tactics while
you watch the match - and during the match (Fast View - Highlights)
you get the current result from the other matches played, so that
you can follow your team’s position in the league. The game of course
includes Custom Formations and Team of the Day, - but I miss a Betting
feature (is this just me, or is it just something fancy, that doesn’t
belong in a management game? Tell me =) The included leagues are:
England, Germany, Italy, Spain, Scotland, France and Holland. Great
game.
Homepage: EA Sports
Patch: english.exe
Size: 3.9 MB
Fifa Soccer Manager
This one I have been waiting for a long time now, and maybe that
has something to with me being a bit disappointed with the outcome.
I've got this idea that what EA
sports publish is worth the money and I didn't hesitate to buy
Fifa Soccer Manager.
Graphically it's much nicer than Premier
Manager 3 or Ultimate Soccer
Manager 2 and I like watching the games too, which look much
like Onside Soccer and the players are nicely animated. The gameplay
is worse though. I find it hard to get a overview of the actual
standings and I think it's hard to judge whether or not your team
is playing at it's best. Maybe it is just like this in the beginning
and the game ought to become more enjoyable as one get used to navigate
in the game - that is if you bother.
If this is so, it's a game worth checking out.
Homepage: EA Sports
Download: Fifa
Soccer Manager
Size: 40.8MB
Patch: fsmdde.zip
Size: 804KB
Football Fanatic
I have received quite a few emails stating that I ought to try
this one out. And, well, permanently seeking the best soccer management
game around, I have.
It's one of the most detailed soccer manager games around, with
a lot of information and statistics about your team and so.
Unfortunately time and progress passed it long ago - and the publishers
should've gone bankrupt, so it's has just become another manager
game amongst many others (I didn't realise there were so many around!).
Many of the DOS text-based manager games reminds of each other and
mainly lacks ingenuity - no offence to all you programmers; I think
it's great what you do, but surprise us and do something new and
different.
Anyway, Football Fanatic is one of those games, I maybe would play
if I hadn't had Premier Manager 97
or Ultimate Soccer Manager
2 ... or if I had a 16 MHz notebook :-)
Homepage: Football Fanatic's
homepage
Download: Football
Fanatic 1.7 FULL [thanks to Luis de Barros]
Size: 730K
Football Masters 98
This one is really brilliant and it’s probably the game (or perhaps
just one of a few) where the many aspects of the gameplay is nicely
balanced and it all seem very much well-planned and thoroughly tested.
The game has a nice appearance and the controls are very easy to
use; you quickly get to know the game and then you just fly around
the menus, planning the next game - setting up the strategy and
the line-up: all very easy to use. If you do get stuck at some point
in the game, there’s also a very comprehensive manual included,
where every little thing is described in its details. There is also
an incredibly detailed club history database – or encyclopaedia
if you will – built into the full game, where you get almost any
information you wish, regarding the clubs and players. All this
available with just one click in your line-up screen, which practically
means that you can view your players previous clubs and achievements.
There are also a great number of images included, so you can view
them if you wish. Great stuff and it add just a little more to the
feeling of managing a club. After playing Football Masters 98, you
don’t have the feeling that you’ve been playing a half-finished
and not fully tested product (like Premier
Manager 97).
There’s not much to complain about concerning the statistics and
the interface in general, - the training section could be a bit
more detailed, but - anyway - I was getting a bit annoyed of the
very complex training you can do in for instance Ultimate
Soccer Manager 2, so the one in Football Masters 98 is ok for
me. The match sequence is ok, intuitive – perhaps just a bit messy,
but gives you all the information and options you need while watching
the match progress.
When I think of Football Masters 98, I come to think of Championship
Manager 2 and Total Football
Management. CM2 for the
interface and TFM for the
details ... and even though TFM
is much more animated and runs in SVGA, I’d go for Football Masters
98 without hesitation. There are currently 10 languages built into
the game (English, German, Danish, Norwegian, Italian, Dutch, Spanish,
Portuguese, Swedish and French) and 5 leagues to play (English,
Scottish, German, Spanish and Italian) so what are you waiting for
– buy the game!
Homepage: ESP Software
Download: fm98net.exe
Size: 5MB
Updates: here
...
Football World Manager
2000
Football World Manager 2000, - again that 2K! I sort of understand
the hype about naming a game/proggy "something 2000", because to
me it sounds like something brand new (well, it is - isn't it) with
loads of massive improvements. Could be a sales trick, as I haven't
really been digging very deep into Football World Manager I wouldn't
know. Sorry.
Anyway, this review goes for FWM2000 and how good/bad FWM is, doesn't
really matter, now does it? For the time being, FWM2000 is the only
game I bother to play. Don't know why. Somehow it reminds me of
a more fancy USM, but just a bit less playable and fun. While I've
been playing FWM2000, I scratched notes in Notepad and what you're
reading is more or less the essence of those. There's a nice atmosphere
in FWM2000 and I like the drawings and the sound effects, - the
music has of course been turned off, as I always tend to do in these
games. In another game like this I'd probably hate it if the programmers
used drawings, but I think Caffeine Studios has managed to line
UI/background very well up against each other. No former EA Sports
graphics engineer employed there =] The menu(s) are more or less
ok, although they may seem sort of messy in the beginning ... which
leads to one of my input for a better game: the game area (window)
is fixed to something like 640x480 (800x600?) so you can't just
run the game full-screen to make some more room for it all: should
be implemented in the next update/version, I think, and I just hate
to view my desktop behind the game, - probably because it reminds
me of all the other things I must continue working on =] and while
I'm at it: I could also do without the mug shot type of pictures,
which characterise the different involved individuals. For example:
my Youth Coach is 58 years old and looks like a 20 year old kid
=) I can't see the purpose of these pictures, when they: 1) don't
look like the real persons and 2) even don't follow the characters
in the game. I find some of the colours in the game way to close
(btw. yes I'm colour-blind), so perhaps that could be worked on
as well. The actual match sequence is pretty neat. It offers a lot
of statistics and an easy interface. It all just happens too fast.
I know I've written somewhere that I hate long boring match sequences,
but this one is almost too fast. I know (and which the manual state)
that I can pause the game, but even so its too fast and I can't
slow it down (I hardly have time to review my players and decide
on changes) - that should really be in the options! And the small
sequences are too often the same and there are scored to few goals,
but that might be my shitty tactics =) Ok. I continued playing,
when writing this and I just won 4-2, so just forget that …
But lets not forget all the nice things that are in the game (and
which other games tend to forget): you have your Team of the Week,
Man of the Match, Ratings (so one doesn't have to add and divide
and take into consideration all the other ratings offered), you
have a fairly nice tactics editor at your service -- although one
thing bothers me: I miss the line-up screen, where I can review
my team before finally choosing them. I miss one where I can see
which foot they prefer and if they are a defender, midfielder or
attacker, their current strength and so on. Could be just a simple
picture of my actual line-up which a nice popup/tool tip kind of
information's- (this way you don't have to journey 'round the screens
either) screen, you have all the necessary statistics and then some
- and then there's the nice right-click function, which gives easy
and quick access to all the most important actions ... and probably
most important of all! =) You have Caffeine Studios, which seem
very helpful in developing updates. In the game should be 29.000
players, 95 divisions, 1400 clubs and 71 countries, but I haven't
counted them for you - and won't; so don't ask =) Btw. the Danish
league really needs to be updated! =) In the end: Would I be playing
this game if I had the new USM-whatever-it-may-be game? And I guess
I wouldn't. Of course that would depend on how USM turns out to
be. Before Premier Manager 97, I had high hopes as well and it turned
out I shouldn't have had, so lets wait and see. Ok. Let call that
a review and just go out and buy the game =) Till next.
Homepage: Football
World Manager 2000 Homepage
Download: None
Footmanager 1.50 (and some
3.2)
This is a shareware game in the same style as the SimSoc
series. It's not a game for the pro's or more routined gamers, but
more for someone who just want the thrill of managing a football
club without the hassle and sweat, as one's desperately trying to
figure out which formation is the best and choosing tactics and
training players. The language is Portuguese and English and the
game has three leagues included. These are Portugal, Brazil and
England. Unfortunately the English leagues doesn't match the current
ones and the team players aren't the original - in this release
(1.50) - but just Portuguese/Brazil players (well; I guess - they
sound like this). Another minus is that not all of the game has
been translated, so you might be presented to weird, unpronounceable
sentences (for me) once in a while. Hopefully this will be corrected
in future versions, as it is the fundament for further enjoyment
with this game. The first you notice is the nice interface - I must
admit that I hate these stressed messy ones, where you first has
to figure out which button to press and then have trouble finding
it! - this is a calm interface that is easy to learn. But one thing
is the interface, another is the game itself and here I could do
with more information (and the ability to double-click the teams
in the League overview and see their season statistics/players etc.),
but all in all this is what you expect from the level of the game.
There's no match sequences or half-time breaks, - only the result,
but it's ok, I guess. I surely miss the (player/club) information
part(s) of this type of management game and all in all it lacks
the details. So the interface's nice, but the game could do with
more detail. It would be fair to give Placao credit for programming
a management game, which has the potential to be a lot better when
worked with. I definitely look forward to any updates.
Well, I did and last I checked the Footmanagers
homepage, I came across version 3.2. Nice, I thought and downloaded
the demo. Anxious to see how the game had progressed. I started
the game and to my surprise I had to learn Portuguese, just to get
started with the game (!) It seems a lot of the translations done
in the previous reviews version has been lost, and also no work
has been done with updating the English leagues (and probably not
the other as well; hasn't/will not check), which is actually a shame,
because the game looks really good (for a Windows game of this type,
anyway) and seems like a very complete work.
Homepage: Footmanager
homepage
Download: select from this page ...
Giant Killers Euro
Manager
Here is something for the novice management gamer: A Championship
Manager Lite or later -pro to be. The UI look a bit like Championship
Manager and Saap (buttons, backgrounds,
clicks) and for a game like this (where you (hope for, but--) don't
expect a graphical representation of the match), the match 'sequence'
is fairly ok. There's a 'where's-the-ball-on-the-pitch-now' strip
and an info box, where the match-details pops up. You can choose
how much you'd like to know (low/medium/normal/high) about the game
and it's nice to see that the text doesn't repeat itself over and
over again. Actually (I know I usually favour the graphical match)
it's rather fun to read the texts and if you set the information
priority to Low, there's 50/50 chance of a goal, so if your opponent
have the ball, - pray your keeper saves it =)
There are 5 different levels of difficulty, where 2 of them include
training the team yourself. You can have your assistant coach pick
the team for you, but be sure to check his selection afterwards:
He doesn't always do such a great job (and you can't even sack him
=). The team selection is really nice in the game, it's easy to
do the line-up and you can move your players around and instantly
see their ability at that spot. Your influence on everything else
than picking the right team is stripped down to a bare minimum and
there isn't much to spoil your concentration. You can view the clubs
financial position but no more, and you can do training sessions,
but that's about it. There's also a Player Details screen, but that's
not much more than the player's physical data and a bit history.
The game has nice menus, which are already prepared for the visually
impaired =) Ok. Sorry; shouldn't have written that. Just couldn't.
What I meant was that the menus are big. A Giant Killers 2 is on
its way, and perhaps an idea for that could be to make better use
of the screenspace: perhaps put some static menu items somewhere
on the screen, - or perhaps a popup sort of thing on the top. Would
be nice. Oh! And I miss a Cancel button (!) (if you ask: I accidentally
started a new game and couldn't drop back to the game-selection
screen to load one instead, so I had to go ahead and close the game
after that) and it lacks the presence of an Options Screen - why
do I have to listen to that music?
The game is to be released in June 2000, just prior to the European
Championships, of course ... And because the game has two parts
(Domestic and International), you can continue playing the game
long after the Championships has finished. The 'Domestic' (English)
part includes the Conference League - if you ask, and of course
in the International (just for those, who hasn't already guessed
it) part of the game, you can manage your country's team in the
UEFA European Championships. Right from assembling the right squad
from scratch. The game is properly an direct continuation of Giant
Killers (1), where the only addition is the Euro part, but what
do I know? ... Luckily no one can sack me =)
On-Line Sports announce
this game as a game for gamers under 16, but I can surely recommend
it to anyone well above 16; you definitely not need to be under
16 to find the game enjoyable.
In general I like the game, and I thought a bit about why I do,
and have come to the decision that it is because it's funny in a
kind of cute way and because it doesn't try to compete with all
the other available titles today. Probably also because it doesn't
require much from you; it's a game you can start playing without
reading a bible-sized manual and you feel confident with the UI
from the beginning. I recommend readers, which would like a nice
and easy game and which doesn't demand to much smg-game knowledge,
to begin with a game like this. Do it, it's nice; And it doesn't
scare you away ...
Homepage: Giant Killers
Homepage: Developers
Homepage: Distributors
Giant Killers 2
Just got a review-copy (nice and very motivating to get these copies)
of the new Giant Killers 2 and got a nice surprise of how the game
has developed. The entire interface has been redesigned and looks
great and professional - without bombing by you with flashing text
and fancy shifting images (just to let you know; I turned the background
image off). I like the simplicity of its interface and that it works,
is proved by how nicely you get around the game: The navigation
is logical and easy to learn. Thinking about it - it reminds me
a lot of Football Masters. This sequel is bigger than the first,
- without compromising the simplicity and playability. Still, though,
its a game for the novice management gamer as the club funds are
enormous, theres no designing of complicated tactics and fitting
the right players into it, no balance sheets and economy, - instead
you got very easy squad selection and a fairly easy Training Schedule.
But _if_ you're after an easy game with plenty of the features from
bigger games, this game is designed for you. Its almost superfluous
with an review of this game, because I feel that images of the game,
would tell you a lot more, than I can fit into this. Be sure to
check its homepage for screenshots (when they update, that is -
I can only find the first Giant Killers).
The match engine is still the same: Descriptive text tell you what
happens in the game, accompaniged by a ball that shows the gameflow
and a possession-graph. The text can be _very_ detailed, but 4 levels
of information can be chosen. I'm pleased with the use of the ball
instead of the emphasized text, because it looks better and is more
informational. The text is accurate and potentional funny at times
and as I remember writing in the previous review: This is fairly
ok. Another match view would compromise the level of the game and
probably just ruin it, so I'm satisfied with how its done. Overall
the game is designed to be simple and easy and is complete as it
is. A few things still bother me though: The tactics could be worked
on, it's (almost *too*) easy to pick your best team and it would
be nice to develop some more advanced tactics schemes. The training
bit is fairly okay, but I'd like to see the whole team at once,
though: As it is now, it adds more to a 'bore' effect than it is
simple. The players you get info on in the transfer list are automatically
deselected, when you return to the list. This is very annoying,
if you - like I - tend to search like mad for a replacement player,
because you end up thinking ... where was I, what was his name,
etc. I know this perhaps just is a minor thing, but anyways: And
why not add a 'Wages' column? In general the game could make better
use of double- and right-clicking (the right-button would work fine
as a 'back' button - double-clicking could pop up the info-screen).
Overall the game isn't bad. The interface is much nicer than the
previous, but unfortunately its almost to easy for the average hardcore
manager, but on the other hand: The game is designed for youngsters
and as such it works, including plenty of features from the bigger
games. And because of its simplicity, its lack of tactics and fairly
small amount of info, its a game thats fun for a relatively short
period of time. Its not the kind of game that twists your mind even
when at work (I remember USM98 did) and my advice would be to expand
the game to include even more info and work on the tactics and training
bits. I may be silly, but I always fancied the betting feature in
management games. Some years ago a few games had this, but I don't
see any today. Come to think of it, it may suit this game.
Homepage: Giant Killers
Homepage: Developers
Homepage: Distributors
Italian Soccer Manager
I’m not sure why I even bother to review this game: probably it’s
only the folks out there with machine power less than a DX - 16
MHz or the very nostalgic ones, that still play this one. It from
1991 to 94 and there’s been published so many great manager games
since, that its common sense to choose to play another one. Anyway,
I guess I review this one because Metro1026
was kind enough to email me a demo and I think I owe him the review.
The game’s nothing special, just an old one without any fancy graphics
or raving soundtracks and you can only manage teams from Italy (right
- that’s probably why its named Italian Football Manager?). To be
totally honest with you, I must admit that I haven’t bothered to
play the game through a whole season or even a month – the old text
based games are not that exciting and gamers today demands a graphical
UI, preferably easy to use. Ok, now that’s written - and I probably
shouldn’t have, because I know that many of you out there have a
different opinion, but ok, I guess you wouldn’t be here reading
this if you didn’t want my opinion, right? (Oh! You’re just here
for the links – knew that!)
No, there’s not much to say. As written just a minute ago, it’s
all just plain text, so you probably know this type of game. No
match sequences. No sound. A bit detailed information, but surely
not up-to-date. I tried upgrading my pitch and the program would
let me keep doing that until I didn’t have any money left and I
didn’t even play any games in between, so I figure the rest of the
program the same …
Homepage: Allenatore
Download: here
...
LionSoft Fodbold Manager
This is a Danish soccer manager game and the first to really give
me a thrill. Well, in the beginning I didn't (really) like management
games but as time passed, I've become more and more fond of playing
these games. The feeling you get when winning the trophy or the
league you are in is great, especially when you've put a lot of
effort into building a team worth it.
It's a fairly simple DOS game, and let you be the manager of an
English (I wondered why the developers chose the English league
and not the Danish) team. Not very difficult, but funny and addictive.
Reminds me somewhat of On The Ball.
Not many options regarding training, tactics etc. but the newer
versions comes with a nice twist. It has a stock market, where you
can buy or way into some of the other clubs and all. There are some
major and minor bugs in it too, but it doesn't cost much and is
definitely worth the money.
Homepage: LionSoft
Fodbold Manager
LMA Manager 2001
I just got LMA Manager 2001 for the Playstation and not having played much on the Playstation (mostly just beating up my oldest kid in Tekken 3), I have been reluctant to review games designed for the Playstation. In general I don't like playing console games, probably it's because there is something magical about my keyboard and mouse _and_ surely also because a PC with the right hardware is far better. Therefore, in order to use my PC to play the game I tried a demo of Bleem! (PSX Emulator), but it would only show me the intro, before it came to a halt. Damn! But I don't give up easily and went searching for a better emulator and found (on psxemu.com) an emulator called ePSXe. Downloaded it and got it running ... and it got the game going. It's great and free, so if you're in need of a PSX emulator try ePSXe; I can only recommend supporting this great free (!) product. Of course, in order to write a decent review (are any of my reviews decent?) of the game, I have also tried it on my kids Playstation. It is fun to play it on a PC, but still another thing to play it on the PSX. Your choice.
The first thing I want to write about this game is that it is a shame, that it's not released for PC. I would very much like to play this game with my mouse, - would be great (no doubt, even better than the PSX). You may already have guessed that I'm very keen about this game and it's fully deserved. Codemasters again prove they really understand to develop games that are easy to navigate; Just check Colin McRae Rally 2 (!). Because of the great interface, the game easily catches you and you quickly find yourself working with your staff and players. In general, there is an atmosphere 'round this game, you get the sensation that you are working with something important, like being in a kitchen that smells nice (and no ... I am not a chef, actually, I work at a laundry). The features work very well together and the menus are as they should be; Easy to navigate and filled with stuff you would expect to find. And it's all there: From contract management to sponsorship, stadium maintenance and developing, youth squad to player management. The squad selecting and tactics development are probably the greatest things about this game. It's very easy to compare players, because you can select the two players you mean to substitute and both graphs will appear at the same time. It includes visual aids to show the players best attributes/skills and morale and pitch markings to show where he operates best. All of this is a great aid for positioning players and building the strongest team. There is also something called Dugout tactics, which can be assigned to the four L1, L2, R1 and R2 buttons. It's playing styles, which can be using during the match to influence how the team is playing: All out attack, Wing Play, Counter Attack, Defensive, Long Ball, Direct, Central Play, Keep Ball and Pressing. It's a nice quick way to change tactics, without having to pause the game and going to the in-game menu (which by the way works very well). Before going to the match, you can decide how many days to advance or you can choose to advance till next matchday. I'm the type of guy, that sets the necessary tactics, quick training (preferably having my assisting manager change the tactics - because I (usually) hate having to bother about some more or less stupid tactic scheme: Which in most games doesn't matter anyway - or only shows a depressingly slight increase in player performance and skills) and the onto the next match to see if my changes worked. I (again _in general_ - depending on how catchy the game is) hate all the irrelevant (seems to me; Not arguable) information between matches. Luckily, most games let you either minimize the amount of information or skipping it all together. Not much here: Good! =) The match is okay, although it seems that my team has been sleeping during tactics sessions: They don't always perform like I feel they should, but - thinking about it - I guess that's okay, because no game or result is written beforehand and there will always be some margin for player ignorance, weaknesses or generally bad days. Of course, I may have missing something in my manual-tactics-crash-course (as if I would need it; Played many of these games)
I especially like the design of the match view. Reminds me of the Fifa Football Manager or Ultimate Soccer Manager 98. It is not this big Here-I-Come-Have-Your-GeForce3-Card-Ready 3D presentation, but instead a nice view of the entire pitch like in USM98. Another great feature is that if you change your tactics during the match, you are prompted to keep or ignore the changes, when the match is over. I really like this, - wonder why I have not seen that in any other game. Okay, I'd better finish off this, if for nothing else, then just to save the bandwidth.
You should really try this game, especially if you like playing these games on the Playstation. It is a great game, great interface, nice menus, nice atmosphere ...
I should mention that the game require 15 blocks on a memory card to save and that you can't erase your card(s) from within the game - so don't get to quickly going (although, you probably will), because you'll be in a world of pain, when you discover all your work is gone =)
Homepage: Codemasters
Major League Soccer
Manager
Thanks to NAORA CLUB
for mailing me this demo, - one more of those games that has been
recommended by a lot of you out there - which I think I would have
downloaded some time or another anyway.
Major League Soccer Manager deals with the league American soccer
teams, (who said, he only thought they had Baseball, American Football
and Basketball over there?) so I was glad when I picked the NY/NJ
Metrostars and saw that I had Donadoni on my team (!). I do not
know much about the American leagues and how they work, but I guess
I’d be introduced to some of the players next summer – at least
for a game or two (just kidding! ?). Ok, there's nothing wrong with
the game itself, - i.e. the way it is built - and it seems like
Dan Ryazansky has done a lot
of work on whats going on behind all the tiny windows. It has all
the features that any PC amateur soccer manager would want and there
is also another version of the game called MLSM-ESL, in which there
have been included the best of the European teams in three leagues.
One with the top ten Italian teams, another with the top ten British
teams and the last with the top ten European teams ... and that
game (which is not freeware like this demo) would be much more fun
and relaxing to play etc. etc. than this … (so much for the comfy
part of computer soccer management …). I don’t like all the screen
that pops up when you click your way round the game, you get the
information requested, but in one small, messy and not especially
fancy message box to which you can only click ’ok’ and the second
after you have forgotten what you wanted to know. It would be so
much better if the game could be maximised to fill the entire screen
and the option to tile the windows was available, - perhaps a grid
of the information wanted would be more satisfactory?
(Or perhaps I should just stop complaining?)
… and I do not like not to have the opportunity to substitute my
players during play, you just press a button and there’s the final
result … hmmm, Dan Ryazansky
ought to work a bit more on the interface before he releases the
next version.
But check it out yourself!
Homepage: Major
League Soccer Manager
One-Nil
No way! I'm not going to spend my time, reviewing two of these
games. One is more than enough. Read the review of Two-Nil,
but keep in mind that this one much worse ...
Homepage: Wizard Games of
Scotland
On The Ball - league edition
I tried a demo once and went out the next day and bought the full
game. Found it on a low budget collection CD (The Ultimate Football
Collection '96) along with Fifa
International Soccer, Striker, European Challenge, Premier
Manager 3, Sensible Soccer, Goal
and Championship Manager. A fairly good buy if you're the sentimental
type and like the older soccer games. Unfortunately some of these
are not very good. Still it has Sensible
Soccer, On The Ball, Premier Manager
3 and Fifa International
Soccer on it.
On The Ball - league edition is great with a nice gameplay (I like
to strangulate the commentary, though). You begin in the Premier
League and have ten years to become the national manager. You have
three difficulties to chose from and depending on them, you have
to reach a final score within these ten years. As I was playing
I found that it wasn't as fun as I have though at first, but this
is mainly because I don't like the main goal. I would still be playing
the game if I could've started in the conference- or third league
and worked my way up.
There's another edition of this game, which I unfortunately haven't
tried yet. It's called "On The Ball, World Cup Edition" ... well,
as I recall anyway!
Homepage: Sorry. Not yet available!
Download: No download either, then
Player Manager 2000
This review is of the Playstation version of the game - and I know
I don't usually review console games, but some nice folks posted
me a review copy of the game and somehow this PSX version ended
up on my (very messy) desktop. I believe the version for the PSX
is very much alike the PC version, so I reviewed it ... and sure:
I got this so of course I'll review it. I generally hate playing
strategic simulation games on the PSX, because I think the it's
designed for fast paced action games ... and because I hate the
controller; makes my hands and arms ache, does it =( The first thing
I tried was see if Bleem! was able to run the game on my PC, but
it wasn't (suddently the screen went black) ... so -- demanding
to get access to my oldest kid's PSX (well, actually buying
him away from the damn console =) I armed myself with a piece of
paper, a cup of coffee and went write the keywords to this review.
It should soon turn out that the navigation was much easier than
I dared hope. The most important buttons in the game have their
own 'hotkey' on the gamepad and the pointer is configurable - so
you can choose the Smooth Pointer, where you move it with the movement
keys and with 3 different speeds and there the Item-to-Item one,
which is generally preferable. The interface is nice and easy to
navigate with the above turned on. I didn't turn the music off (volume)
in this game (I usually do) (and not that I precisely tend to like
this kind of music) but the music was very fitting and tolerable.
The UI's very nice and clean in Player Manager 2000, - not cluttered
with statistics or less meaningful information. In fact, the amount
of information on one screen, is nearly at all times kept at a minimum,
which helps tidying things up, without letting out any of the football-nerdy
player/team statistics. I know I usually complain about the games
not displaying enough information on-screen, but the menus in Player
Manager 2000 are easy to find. I must admit, that what at first
seemed like an amateur game, should quickly prove not to be. The
statistics and more hardcore related parts of managing a team *is*
in the game, but it's programmed well, because the information is
not far away and yet hidden from the not so curious one, again:
you find it in the menu and not cluttering the screen.
Wondered about the name yet? Well, it says it all. I've yet to play
the first Player Manager games, but in those you should be able
to control yourself as a player during the match, which you cannot
in this. You can however enter yourself as a player on your team
as well as manage it. Funny perhaps, - following yourself improve
(or the opposite) over the seasons, - but ... ah, don't know: isn't
it sort of ... well ... It's what an editor does in other games,
isn't it? Anyway as I chose a lower division team, I was on the
team, but in another game I tried managing Glasgow Rangers and I
wasn't on the team. Guess I could buy myself (I'm not on sale =),
but I haven't tried. Woa! Daniel Henriksen is coming on for Paul
Scholes =) ... (wouldn't happen anytime before Scholes was tied
to a wheelchair - and I'd probably be dead at that time) ...
Personally I don't think that the option should be in the game -
but which editors you are fiddling with and which names and attributes
you change after you bought the game are none of my concern. And
the title makes me think of it more as a football game than a management
game or perhaps a unserious/low level management game - that's if
I hadn't tried the game. But I have - and what goes for leagues,
the included ones are: England (incl. Conference League), Scotland,
German and Italian. The match sequences are: Commentary -- which
is the fastest, but it seem to have no History, so the text just
fly by and you'll have to be very quick to see what's happening,
- however this mode gives you most control and information about
the game in progress. Scanner -- look a bit like the match sequence
from USM98, Watch -- where
you watch the entire game in full 3D, Quick Watch -- which is the
game from a birdseye view ... in all these match-modes, you have
a 2 speed option, so you can speed up the game if you're the impatient
type. I can't really think of any mentionable downsides to the game,
although I feel it need a History-tree sort of thing, so you can
go back and view what has happened in the leagues/clubs etc., but
this is just because the messages that 'comes in' after each game
(can) disappear to quickly, so don't go get coffee, because you
can't scroll back to view them. I like the Friendly Tour thing,
where you can have the game pick 3 teams from a country you select
and you go there to play Friendlies against them. Uhm. Perhaps you
need to click/select a bit to much before you reach the actual game
(Next Game -> line-up -> Select Matchtype). But it's definetely
one of the games on this site, which has the nicest presentation
of it's statistics, bravo (!) and it's pretty easy to define your
own tactics. The data is pretty much up-to-date and if you decide
to buy the PSX version, you might want to know that it requires
15 memory card blocks to save. A game (I can't really think of any
game to compare it with) whose advantage is it's nice UI and it
has statistics and information enough to be considered for the medium
skilled smg gamer, but buying it for a Pro (I'm not one of them)
would be taking the prompt away from a nerd =)
Homepage: Player Manager
2000
Pick a download here: www.anco.co.uk/download.html
Premier Manager 2
It's very much like the third, but with less nice graphics and
without a match to view. The match here is just a slider that slides
from side to side (I know that's what they usually do) to show you
where the ball is. Boring. Buy the third.
Homepage: Gremlin Interactive
Download: prem2.zip
Size: 509K
Premier Manager 3
This is a game I've been enjoying playing for some while now.
It very difficult in the beginning - like in: almost impossible,
to be promoted from the Conference League to the 3'rd league. Anyway.
Once you keep trying and develop your abilities both as a manager
and changing the team formation to match the opponents, it (of course)
becomes much easier then. Even though you finally (!) end up in
and win the Premier League, the FA Cup and the League Cup all together,
you (I) found it hard to quit playing, improving my team. Easy gameplay,
lots of options. The screens could be improved slightly, though.
A better resolution and I would really like a 'print' option. Anyway,
it's a really great game and you should buy it.
Homepage: Gremlin Interactive
Download: None
Premier Manager 3 Deluxe
Not much to write about it, as it is almost identical to the above.
Includes an editor and more pictures to chose from (haha). If you're
downloading, you should download the demo of Premier
Manager 3 instead of this as it is smaller and as I wrote: almost
identical. Whoa, almost forgot - I downloaded the deluxe demo, and
had some trouble installing it. It seems that it doesn't place the
files where they should be (*.dat files, I think it was) but just
copy them to their should-be location and you're off.
Homepage: Gremlin Interactive
Download: pm3ddemo.zip
Size: 2.3MB
Premier Manager 97
This might very soon become my favourite!
The interface is brilliant, it's very easy to navigate around the
game and you get a touch of it in no time. It has a database with
a lot of text on the players and managers in the premier league
- their experience with past clubs, age, height - hell, you have
enough material in the file on Peter Schmeichel to found a fan club
... but, that's not the game. No.
As for the game, you can choose to play the Manager League or the
Pro-Manager League: the latter having a primary goal for the season,
i.e. promotion and such. The Manager League also has four different
levels of difficulty, so there's one for us all. It supports play
for up to 20 managers at one time (8 in the Pro-Manager League),
and when you watch the match it's in full 3D, sort of like Actua
Soccer. It's nice, pretty detailed, but the ball movement isn't
always realistic and many of the goals are the same. Here you have
the option just to view the highlights, none (but why?), or watch
the whole game.
There are quite a few injuries and some own goals too, but, hey,
If it's in the game - it's in the game ... I know this one's not
from Gremlin! :-) ... Some bugs and that it's not as statistical
as many other games are the only downsides to this great game.
Homepage: Premier
Manager 97 [At Gremlin Interactive]
Download: None, but here are some cheats
Premier Manager 98
Ok! I didn't know Gremlin
was about to release the next in the Premier Manager series, and
it was to my surprise that I suddenly came across it in a store.
Well, I knew I had to buy it then or curse myself at home for not
buying it, when I had the chance. So I did; buy it, that is! Still
really nice and even though the UI looks great, I could do with
some more user friendly navigating. Why not enter Player Details,
when a player is double-clicked? Why can't one go directly to the
League Tables from the Results screen? Why is there such a great
navigation bar at the top of the screen, when they doesn't use it
for anything else than the game setup things? They ought to think
about adding shortcuts to related stuff like in Ultimate
Soccer Manager 98 =). Anyway, it's still nice and I might get
used to the navigating. The match sequence is great (whatever happened
to 3DFX support; not necessary?), but watching the full game is
only for the hopelessly addicted players, as I think it takes a
loooong time - and you have to click Continue every time something
happens. The commentary is a great add-on, but only to hear him
tell me that my second Friendly Game is a 'very important game'
and so on. The included database is very detailed and includes a
lot of text about each player and manager. There's pictures of most
players (in the top leagues, nevertheless) and all this is ok, but
PM3's still my favourite in the
series (ok, e-bomb me). The game supports up to 20 players (the
manual doesn't tell you if this option also support network- or
Internet play, but for what I can tell neither is available). Opinion
(finally): for what I can tell Premier Manager 98 is nothing more
than a patched version of PM97.
All the new players [97/98] should be included and the artificial
intelligence should be greatly improved - according to the cover.
The players seem to be included and about the AI how can one tell?
There don't seem to be many changes to PM98, so if you have PM97
stick with it or buy the darn game if you want it to look good in
your shelf.
Homepage: Premier
Manager 98 'page at Gremlin
Download: no
Schoolboy Sixes
I came across this game by accident (not that it matters at all,
but ->), I was checking the link to the full and free release of
Supremo 98 at dazsoft.co.uk (actually there are several others there;
You should check it out) and that's where I found the game. Of course
I got curious and downloaded it. Didn't take long, neither to download
or install ... And that's more or less how I think about the game
today: A small game - easy to complete (if you ever 'complete' games
like these). I mailed the developer of the game - asking my occasional
Review-copy question, but he didn't want to email me the full game
to review (but - obviously - wanted the review anyway =), so I'm
trying to review a demo, that let's me play (try?) one game and
doesn't include the stats or anything for most of the teams (so
it'll be a short one, eh?). Well, let's see about that. I remember
liking the the simple interface (although I couldn't really get
the hang of viewing my team stats under ... League Table - shouldn't
this instead be a submenu to The Lads?), basically because it was
nice in a rather calm sort-of-way - and not that there is much UI
at all to the game, but not unlike some other games reviewed here,
you don't expect something fancy to come sneaking out of the game.
Not that non-fancy games isn't amusing (!) - at times, it's quite
the contrary.
You have your team of fresh young 'lads' at Brentwodd's U15 team,
eagerly awaiting to play for the team every sunday - if their parents
let them ... or they don't have to visit grandparent, go shopping
with mom or attend to piano lessons =) (btw. who would want Jim's
Junk Shop as a sponsor? =) And instead of Training these poor fellows,
you can choose to sign a trialist and let go of one in your team
(nice and simple: - the wastebasket culture of today). You have
a minimum of stats (but enough to decide) to help your way to what
(?) ... winning the league, be promoted to the next, or? I can't
find information about this in the readme.wri file or in the game,
so figure it out yourselves., but obviously, something going to
happen or it wouldn't be worth the trouble, would it? The game-part
is like what the rest of the game is, just enough to get your attention,
but enough to get you excited. For what it's worth I found this
game somewhat amusing; The couple of times I played Brentwood vs.
Ronksley Boys. I *would* have given it more time, perhaps played
an entire season (and this might have been an entirely different
review), but I think I've sucked all the fun out of the demo now
=)
It's a small game for lunchbreak players, that just want the non-addictive
fun the game has to offer. Again; This might not be the credits
the full game deserves, but I've just told you what I've seen in
the demo - and that's it, really. It's big brother 'Premier Sixes
2000' is (I believe) under development for WinXX machines, so watch
out for that at the URL below. Hell! It doesn't cost much, so give
it a shot, knock yourself out =)
Homepage: schoolboysixes.f9.co.uk
Download: ssixes.exe
Size: ~500KB
Sick As A Parrot 1.61
It's been awhile since the last 'real' update of this site, although
I've several times hunted the Internet for something new to write
about. And (jeeez!) have I longed for a new smg! I've grown tired
of those I have and nothing new dropped down on me. No emails, no
nothing, - been rather busy lately, so perhaps it's for the good
... ask my kids, they're properly wondering if their father really
live at home or at some hotel somewhere. And so today (99.07.15)
was my lucky day. Malcolm Howard was so kind to email me a copy
of his latest Sick as a Parrot (1.61) (that name still bothers me)
and so this is the 'review' (not much review, more just me babbling)
of it: First of you should know that I had a helluva time writing
this, because the game doesn't run very well in Windows. The GFA-Basic
thing obviously don't support multitasking (whoever said that Windows
supported multitasking? ;-) and whereas I normally ALT-TAB switches
between Notepad and the game I'm reviewing, I couldn't do that here.
So this' like play for a while - [remember-think-remember, check
notes ...] - write this stuff and start the game again ... I'm not
a complete Windows-geek, so I'd rather the game would still run
in DOS, well - at least I could still ALT-TAB =) The interface has
been pretty much cleaned up and is now very nice. The game is up
to date (!) and as far as I understand (properly not very far!)
Malcolm Howard continuously updates the game data and publishes
this data on his website. Check it for more information. His members
page is a nice service on his page, where you for this minimal fee
every year are given access to this page and are free to download
both Sick As A Parrot and Supremo (both are of course the newest
versions!) and all the data updates. Again: check his page for details.
Oh!, and you'll of course receive the monthly (or so) newsletter
from him with the latest news about the game and his ideas for future
versions. btw. cheers Malcolm =) There's a nice atmosphere in the
game and I think it's basically because of the UI (yup! there it
was again) and his choice in colours and frames (not *those* frames!
... DOH!). The game has been developed through a number of years
and it hopefully comes down to that your activity with the mouse
and the puzzles of team management, reflects on the pitch: I can't
decide if it does or not, but I suspect it do. It seems Malcolm
Howard has big plans with this game, but you would've known this
if you received the newsletter, wouldn't you? <g> However one
can feel the progress with the game and with this version you see
the differences too, - or did most of the previous look the same;
I can't remember, but it doesn't matter now, does it? The match
representation is in 3D (not *real* 3D!) accompanied by texts. Graphs
show you your player’s performance and energy (No! Not a word about
EPO), and you can as the match progress choose how they shall play.
You can print most of the text from almost any screen, which is
ok (just ask Mr. Tree in the Brazilian Rainforest =) and you can
define how each player should train as it should be. You can also
talk to each of your players and make them work harder or congratulate
them for a good job done (my boss could learn from that). Retrieve
report from your coaches, etc. Great features, but .. Some things
I don't like about the game is that you can't click your way through
it. At certain points you'll have to wait for the information shown
to disappear by itself. It should be possible to disable this function
from an options-screen or such. I don't have the patience to wait
for the text to disappear (when I've already read it, seen it tons
of times or know what comes next). Another thing is the Player Statistics
page, - hmmm, I can't see why you can't compare two players on screen
or have all the data lined neatly up against each other as it would
surely help picking the right team, but this might already be considerations
for future versions, I don't know. One, which should be considered,
IMHO is the opportunity to start in the lower divisions. I'd rather
pick a team filled with nervous drug-addicts (well, perhaps not
=) and train them to be the new Ronaldo (btw. I've never understood
why Ronaldo is considered such a great player: I've never seen him
do anything spectacular!?), than pick a team and start in Premier
League. Of course embedding this feature is a programmable marathon,
but it should be considered nevertheless. So this was in fact the
review of SAAP 1.61. As always, you ought to give it a try regardless
of what my opinion is. I've had a hard time getting a real overview
of the game, but you'll properly do much better than me. Till next
... enjoy.
Homepage: Supremo
and SAAP homepage
Sick As A Parrot 2000 1.10
This text is more a repetition of the above, than it's an actual
review, but I more or less promised Malcolm Howard to keep my reviews
of SaaP more up-to-date (tough job, when you're up against as efficient
a man as him,) so here is my remarks about the latest (1.10) release
of his popular game. As I wrote in the previous review the interface
has been worked with and has had a remarkable facelift and is now
much nicer than before. Its now possible to choose between backgrounds
and by downloading additional backdrops from his website, you can
get a more appealing interface. In general the menus has been worked
with and it has turned out really nice. Still though (-and yes,
again!) I feel the game needs some options. It would make the game
much more playable for a guy like me, if I didn't had to go through
the game, the same way over and over again. I would like to be able
set the training options a week ahead and perhaps just the day before
the match, get a detailed report from my assisting coach, and then
based on that, decide the lineup. Personally I think the story-line
approach to the game should be included in an options-screen or
something, I could do without it. It seems a lot like the game is
one big of these famous Wizards every decent program has today.
In a game, I don't what to be told what to do next! I like to be
in charge and explore the UI/menus, scurrying around trying to make
the best decisions for my team. I would also like to begin in the
Conference League to prove myself capable of beating the game at
its best: that's the fun about sm-gaming. It's like chess! =) For
instance: at the Team Selection it always asks if I want the assistant
coach to sit in on the decision. Why not just confirm this at some
Options screen instead. It would surely compensate for all the unnecessary
clicking -- and what about the "Just minutes to the kick off" screen
- come on! I know this, its just another click. At the Player Statistic,
it would be nice to have it on one page, at players lined up against
each other - it would be a lot easier to pick the team of the day.
In the Select (substitute) a Player - lineup? - screen before the
actual match, it would be nice to see whether they're already on
the team or perhaps in the substitutes. I find it hard to keep track
of all the teams players. Come on, Malcolm: there's room for the
information in the 2' and 4' column, f.x. center / on team or center
/ sub (?), and when positioning a player it would be nice to see
details about the player directly on screen, I mean whether he's
right- or left footed, what his strength is and etc. Bugger! I just
bought Andy Cole on a free transfer =) (!) but unfortunately, this
was after the Team Selection, so I couldn't get him on my team ...
It seems I couldn't turn back and use him as a forward/striker.
Ok, this pretty much is a "what would I like in the game" brainstorming
session, which now comes to an end. With all this written, I assure
you that the above is what stand between me and a good solid game,
that could last for a long time (and certainly, with all the enhancements
and updates Malcolm Howard comes up with =)) The game now has a
new website [http://www.saap.net],
where you can order online and download the game instantly. It also
comes on a CD-rom now, with additional pictures etc. From what I
understand, the game is always under great development and Malcolm
Howard has a lot of great ideas he want to implement in the game.
You should dig into this, try it - and mail/post him your ideas,
so that can make it the ultimate smg. It surely has the potential
to be so.
Homepage: Supremo
and SAAP homepage or www.saap.net
Sick as a Parrot 2000 1.35
I've decided not to merge this review with the one previously done
with Saap 2000 1.10, because this game is so much different, that
I feel it wouldn't be fair. A better one too, so that's nice. I
could decide to completely remove the previous review, but I don't
think so, I probably come around aspects there that I don't here
or visa versa. The October newsletter from Malcolm Howard issued
updates to Saap (now 1.35), that I had missed in the game for a
very long time. I simply had to download it to try the new things
out ... Which I did more or less instantly from the members' page
(wish you were a member, right? (or reviewer =P)). The full game
is 5.3 MBs, which is extracted to somewhere around 23 MB. And there
are noticeable changes in the design of Saap from this version on.
It feels like the touch of 'underground'-production has been removed
from the game (and the backdrops has been chosen nicely: Does not
disturb game play ... but I'll like to see other pictures than only
of Michael Owen, - Liverpool fan, eh? =), but unfortunately, though,
not all. The last bit probably a captive of Malcolm Howard's pride
... and how he thinks games like this should be developed. In other
words, I don't think the last bits will be removed from the game,
- although they could be included in the options menu included in
this game. But perhaps: I only think it would enhance the game play
a lot. Just like the new changes has. The game now has a MUCH nicer
UI, that encourage you to play the game more often and underlines
the statement, that Malcolm Howell takes requests from gamers seriously
and is continuously improving the game, implementing these requests
in the game, which is really great. In general, I don't feel that
game developers (although they might say differently) care much
about public criticism ... oh! Ok: Sure they do, but it's like they
have their idea of a game and they more or less stick to that, perhaps
improving a bit here and there, a new interface or so - but doesn't
really go in-depth like Malcolm Howell. Let's give him a hand, boys
and girls =) Like I wrote, the game is now much more user-friendly
and playing it, you get (to some extend) the feeling that you're
in control of what's next and a bit of the linear fashion of the
game has been dropped. You can now skip to the match and compare
players more easily than in previous versions. In-game options have
been added, so that you can skip the delays that have been programmed
into the game and skip results and reports. But it's not just cosmetic
changes: The match-engine should have been enhanced too and I've
now played it for a while and really haven't won that many games
... perhaps that tells something about the complexity of the engine?
Or perhaps I'm really not that good at playing these games? =) I
know I'm nearly always complaining (that always how my wife begins
...), but there are a few things I've come across (or is that *not*
come across?) that might enhance the game play a lot. I'm thinking
about pure basic things like: A Cancel button ... you can't go back
directly from the screen where you transfer list your players, so
you'd have to go on selecting a player and _then_ choose *not* to
transfer list him, at half-time during a match, I wanted to substitute
a player, but accidentally selected the wrong one, - now I *had*
to substitute him, because I couldn't just go back (and if you substitute
during the match, the names-buttons are not displayed in positional
colours like elsewhere) ... this is just what I've come across.
Surely there are other screens that could use a Cancel-button and
not just these, so perhaps that could be something to work on; Surely
it's not just me that missing them (?)! When you're altering a players
training schedule it could be nice to see his stats as well as his
name. Even though I remember quite well, I have a hard time remembering
which skills I'd want to train/enhance. Also if you alter the training
schedule for a lot of your players at the same time, you might find
yourself mixing them up. So perhaps if they were all listed below
each other, it would give you the opportunity to easier review and
change the training for those in need of such (and you wouldn't
have to click so many times! =) And how about being able to alter
a players training schedule from the training report? And a bug:
Some of my players are displayed twice in my squad (?) (just sell
the clone, hehe =) And finally there's something annoying about
the commentary text, - because always when I'm about to make a tactical
change, the text pops up and the buttons disappears, okay, I know
I can slow the game down, but anyway, perhaps if the text was somehow
displayed without pausing game play (tricky one: I know). Oh! Just
one more (and you'd probably tell me I'm right: Still can't multitask
Saap/Notepad; Really turns my 'reviewing' (even more) into something
awful =)
Homepage: Supremo
and SAAP homepage or www.saap.net
Sick as a Parrot 2001
A few comments about the latest SaaP:
The final 2001 edition has been released and a lot of work has
been put into developing the game engine. The match is now more
realistic and more lively.
The price has been changed and is now very competitive.
Homepage: Supremo
and SAAP homepage or www.saap.net
Sick as a Parrot 2002 1.02
Ok. Just got SaaP 2002 1.02 and several improvements have been made (mostly under the hood), so it time to add yet another review of this game to this page - not that I've been reluctant to update my reviews of SaaP, but - again - Malcolm updates the game so frequently, that it's hard to keep up. Cheers to him; He's very dedicated and that should be supported. This version is nothing more than a milestone in SaaP development, and - trying not to sound to salesman like - I try to describe what has happened since previous review.
The biggest update is the inclusion of the lower English divisions and the MLS league. The German, Italian and Spanish division is being prepared. So now, what I have been waiting for, it's now possible to turn a weak 3. Division team into something that will finally win the Premier League. Great. This has strengthened the games potential to become a really great management game and - indeed - with this major update, the game is more appealing and is likely to become a game I would play on a regular basis. But it's a very hard game to beat and it's very challenging to put the right team together. I don't give up easily and I would consider myself a knowledgeable smg gamer, but it's not just beating the game - it's also getting info from the game. I could use a little help here, Malcolm. When I began writing this review, my first thoughts were, oh! Great, so now cool down, Daniel! And that's when I wrote the Salesman like sentence a few lines back. However, having played the game a while, several improvements come to mind. Now, I'm not trying to bring the game down, let's just says that I - apart from being stubborn - also am a bit expectant and feel that a games most honourable job, is to give me the information I need and when I need them and give me an opportunity to do something about it, when the news hit me - or when I feel like doing it. If I'm going to spend hours in front of this screen, trying to put a great team together: I'll not do it on the games terms - but my own. And this is what I miss the most about SaaP (now that the English leagues have been included).
I have seen this game being compared to Championship Manager, but one of Championship Managers strengths is it's nice navigation, which I find very logical and you can jump easily from info to info. All lists in Championship Manager can be sorted and cut down and the game utilizes the mouse well. SaaP should have more of this: It would make it a whole lot easier and fun to play.
Let me mention a few things (grab a demo and follow me through this, please):
In mid-game substitutions I miss the positional colours - in general
I miss the players preferred foot and position. If I'm to get this
information I have to click through about 3 screens or such - and
I don't want to do that with ten players (more, in fact, when you
setup your team). I have printed a whole bunch of lists with player
info, positional and current strength, etc., but I don't want to go
through 30 or 40 printed lists more than a few times, - besides I
don't feel I should be doing that. It's nice to be able to print the
lists, but the information should be given in the game and
preferably along with the player's name. It shouldn't be necessary
to print the lists in the first place. And why can't I sort the Transfer
List? I want to sort on player names, divisions, valuations, age,
strengths and so on. And why isn't there a Cancel button in the Win
Bonus screen? I got there and had to give the team a bonus,
because I couldn't back out. And I wonder why, if SaaP is such an
old game, with a lot of effort put into developing the arithmetic's
behind the actual match (are you yelling at me, Malcolm? I have
read the manual.doc file =), I wonder why I can't control the playing
style even more than now, choose how my players should pass the ball,
how rough they should tackle and why I can't give them a day off in
the Training Schedule. Again: I want to do this, when I prefer to
- like setup my team at any given time in the game. I also like to
build up a team around key players and keep my defined formation during
my entire career. I don't want to define a new team every week, -
perhaps I should, - but it's not with that in mind, I begin my game.
In SaaP I miss a screen during the game, where I can setup my team
at my own pace, I tend to forget my players weaknesses, which foot
they prefer and where on the pitch they have their advantages. I find
the team setup in SaaP very difficult, basically because I don't have
this central screen, where I can do my setup and easily get player
info. I can get the player info at any time during the week, but when
the game asks me to do the actual team setup, I'm more or less stuck
with my chosen eleven players and those on the bench. And during the
mid-week matches, you can't change training or motivate your players
before a match as the game skips this screen.
Just some thoughts about this new version of SaaP. It has definitely
become a nicer game and I'm afraid that this review (well, not much
review) might have given you a wrong impression of the game.
You might find the team setup and navigation easier than me - and
you might remember better than me (probably), so be sure to ask
for a demo and choose for yourself. I have gotten used to go through
my coaches to get the information I want and am familiarizing myself
with whom to ask for what and where and when to go directly to the
players and that works okay for me now, but all the paperwork alongside
the game really is a pain. I would very much like to peek into a
game from one of you hardcore SaaP gamers out there - if, for nothing
else, then just to see if I'm doing something wrong here. Also it
might be a lot easier, when (or: If) I get to know my players, but
unfortunately I doubt I ever will ... so I need the info up front
=) Be sure to check out the game and its very competitive price,
- or do you by any chance know any other developer, that gives out
lifetime updates for a one-time fee? =)
Homepage: Supremo
and SAAP homepage or www.saap.net
Download: www.freedrive.com - [Logon
and password is "saap".]
Size: Around 1.3 MB plus additional pictures if you care to download
them - makes the game nicer and I prefer having them.
SimSoc 4
This is a neat little game, which in it's simplicity and addictivity
reminds me somewhat of the Danish LPS
Fodbold Manager. The latter having more features though. SimSoc
is written for Windows, and therefore it offers a nicer graphical
view - opposite LPS Fodbold
Manager's endlessly tapping the keys. As it should be, you begin
in the Conference League and sweat your way forward till you reach
the top. It hasn't got as much to offer as some of the others reviewed,
but it's ok, especially if you keep in mind that it's not from one
of the big software houses.
Homepage: Simsoc's Homepage
Download: pick it from the homepage
SimSoc 5
Something has happened since SimSoc 4.
The interface a bit different. The game is faster now - or is it?
[I have bought a faster machine in the mean time] Anyway, it's nicer
than the fourth, but still not especially detailed, very simple
and I would say that it isn't for the enthusiast, but for those
who wish they had a fun game without many options and things to
remember.
Homepage: Simsoc's Homepage
Download: pick it from the homepage
Soccer Management
Simulator
Darn! I hate it when I find it necessary to negatively criticise
a game. The last few games I have reviewed all deserved (sure –_I_
think it was fair criticism) the review, but it is always nicer
to review games, that you can write positive things about. I do
not just criticise a game for the fun of it – it just my opinion
and other people might think differently about things than I do:
visit their homepage instead :-). Anyway, - thanks to Steve
Barry for mailing me this demo.
A company called Serious Games is the publisher of this game and
I do not know if this is supposed to be _serious_ or …(?) because
it isn’t. A game like Supremo98’ serious
and well done: definitely not this one. The interface is about the
most boring interface I have seen in a long, long time. No pictures,
no text, no icon for what it matters, no nothing, zero!, just a
white background. I quickly click ‘Files’ -> ‘New Game’ to get rid
of the annoying background, choose one player (it supports up to
four players) and here hides the first bugs, (-or programmer errors?)
that have sneaked into the program. It doesn’t appear to check if
you enter a name or not and just for the fun of it, I just hit return
and Mr. NoName (me) are allowed to choose the team he wishes to
manage. And if you start a new game, without ending the last you
get a GPF and the program crashes! Three divisions are available
in the game, but a quick look at them and it seems like the teams
are not ’97 updated. Too bad – but ok, if one is allowed to edit
the teams, but you can’t do that: not in this demo anyway. The windows
that appear are as boring as the background and do not add some
excitement into the game. The tactics part in the game are mainly
ok, but when you play the game (even at the slowest speed) it is
still hard to enjoy the game, because it’s just some colours and
stuff moving ‘round the gamearea - like cheese under a microscope
:-) … it hard for me to find anything fun about this game. It doesn’t
appear to be something the programmers have thought about a long
time beforehand – more sort of a time-killer and that’s to bad.
It could be a lot better if they spiced it up a bit. The necessary
features are all there, but presented in a dull, boring way. The
demos not more than about 175K so download it yourself - just for
the heck of it! and see for yourself.
Homepage: Nope
Download: None
Supremo 96
This game has been recommended by a lot of you out there, and I
must admit it's the best text-based manager I have tried. All the
necessary features are there and it's easy to navigate through the
game - using the keys or the mouse, but the keys being the easiest
and fastest (although the game isn't as fast as it could have been),
and the possibility to print the different screens is nice.
Homepage: Supremo
and SAAP homepage
Supremo 98
Well, here it is. The best Soccer Management game for DOS. I like
this game. Nice. Very detailed - and includes statistics and information
about almost everything, the players different abilities, seasons
gone and so forth. It is really brilliant. This '98 version offers
you the match in 3D if you wish, but in my point of view it doesn't
matter that much. You ought to buy this game in order to play the
full version - or you'll miss some good features: like editor, International
matches or combined League/International matches. It's a great game,
but not for the novice. As a new thing the author has added the
option on the games' homepage to buy a years subscription of the
game - and it's three brothers Supremo League, Supremo International,
SAAP League and SAAP International. Supremo being the DOS version
of the game and Sick As A Parrot (SAAP), the Windows version. As
far as I can see, not many changes - if any. This subscription lets
you enter a Members Page from where you can download all the four
full games, including updates and new versions, that'll be available
as you're a member. Nice right? This minor fee is really worth it.
Homepage: Supremo
and SAAP homepage
Download: Supremo.exe
[full game!]
Tactical Manager Worldwide
This demo is very sophisticated and looks very good. You can use
for free for 30 days, or run it 45 times. It has teams/players from
most of the world and obviously represent a great deal of work,
but - err, - I wish that I knew what the point is. I can't come
to think of any goal in the game. It's like you're the superior
chairman of all the leagues in the world and supervises the leagues
or something like that - but anyway it's detailed and nice and you
ought to try it out. Please, if you get the point - mail me :-).
Homepage: Laughing
Gravy
Download: Click the soccer ball & download
Size: 2.2MB
Tactical Manager 2
I'm sitting here (alone in darkness ... anyone remember the old
Candlemass LP? Perhaps you Swedes out there?), uhm, well, never
mind, - sitting here trying to figure out how to begin this review.
Would be nice with a great punch line, but I just can't come to
think of one and it's not because of the game. What I can come to
think of is that this game is free and that should be reason enough
to grab it from the developers
homepage. The game has passwords
to unlock its most powerful features and they can be found on the
developer's
homepage (or the more skilled can find them in the tm2.exe file).
While playing it - it occurred to me, that the game writes directly
to the data-files as it progresses, so I thought: So much for cheating
and I was going to write something about how difficult it is to
cheat in the game (unless you'll want to backup your game-directory
between matches and big events), but with the codes, you can actually
edit more or less what you want - change the price of players, wages,
change bids, swap between clubs and etc. - but of course, we don't
do that, now do we =) ? A great feature for those of you who run
a fantasy-league here on the Internet. You can more or less set
up the leagues, customize prices, statistics, players strength,
manager names and alike and alter the programmes in whichever way
you want. Really great. I haven't tried this, though. This game
is probably the game reviewed here, that can be customized the most
... or which has the Editor built in for quick access. In fact,
it seems, that you can change all of this while being in the middle
of season (!) Sure, a lot of other games also have an editor, but
you'll have to jump out of the game to use it and you'll probably
have to begin a new game afterwards. This game is ... uhm ... hacker
friendly =)
I must admit that I hadn't high hopes about this game, but that
was pretty much based on what I thought about Tactical
Manager Worldwide, so it was with this: Okay,-so-let's-give-it-a-chance
attitude, that I installed it. But although this game is not straightforward,
it fairly quickly caught my attention and once I got the hang of
how the game works (or maybe it's more how to use it), I actually
enjoy playing the game. I tend to play it for smaller periods at
a time, though, but this is mainly because the Training sessions
in the game are a big hurdle and this is one aspect of the game,
which the programmers ought to concentrate on. You cannot just create
a specific training schedule, - focusing on shooting for the attackers
for instance. You have to 'open' each player (and you cannot just
double-click, grrrr =) You have to 1) select him 2) click select
and 3) click a couple of times more to do his training ... and this
with each player in your squad) and choose what he should be training
this time. Takes a lot of time and if you're like me, it ends being
funny halfway through your squad ... so you (I) blindly select the
players weaker spots and training them; To bad in a game like this.
Also, when you train your players, you get instant results - if
the player is injured during training you'll know it right away,
- and also if he strengthens or weakens. Hmmm, normally a player
would develop over time and not right away like this (during a training
session 4 of my (best) players were injured in a row. Damn!), but
this is of course great if you run fantasy-leagues and you need
to do training right now and such, well: I guess it is. But I can
live with this, if I have to. It seems like the game from the beginning
was developed mainly to calculate data for online-tournaments, and
later the programmers decided to change it to be playable on a one-man
basis. You get the feeling that the game has been developed over
a long period of time (which only (ought to) strengthen the game-engine),
but I think they may have forgotten the graphics ... although the
game UI (you can more or less design your own: Deciding which windows
to view) is much nicer than Tactical
Manager Worldwide, most of the images are unfortunately not
very good and I truly believe TM2 could be a much nicer game, if
they (also) worked a bit on the graphics/dialog screens. The game
in itself is great, but it's almost too straight for pure gaming
purposes. I generally don't like the font, the very bright pictures
and the small, but correctable errors in the game. Try using the
keyboard, when the Tab's doesn't fit - it's like they have added
several options, without thinking about the Tab sequence =( And
also I'd like to be able to sort the players in all the lists (everything
is presented/viewed in these windows-type lists) - like I can in
the Squad Sheet. Offered, however, is the possibility of printing
(you can do a hardcopy of many of the data in the game) a really
handy Skill Sheet to get the quick overview of the players and their
attributes. The game-sequence is not overwhelming, but quite amusing
nevertheless - amusing in the same way, that I remember Giant
Killers - Euro Manager to be. You cannot select how long time
the match should last, but you can enable/disable the commentary
to speed it up. It catches my attention and I think it's okay as
it is. My advice to the developers would be to work on the photos
and perhaps do a kind of Quick Bar for the beginners (ok, ok, the
really dumb ones like me) and work on the player detail screen.
It would be nice to have a bigger box, which more info in it instead
of having 12 categories. I think the About/Skills/Photo/Roles/Stats
to be fitted on one screen - and you could decide his Role without
having to cycle 'round 12 screens. The Training/Physiotherapist
window could be better ... perhaps letting the user select all the
training/the two physiotherapist visits and then press a Go-button
or alike and it all would be calculated then. Again you would not
have to click so many times to get the job done and a message could
let you review the changes. I had an injured player that miraculously
cured because he went to the Physiotherapist twice the same week
(!) Also I began a game with Kettering Town and because my Goalkeeper
got injured in the very first training session, I was suddenly without
a goalie. I then tried to buy one without a contract, because I
hadn't the finances to get a club to release one. The Goalkeeper
I found was out of contract, but when everything was in place, the
club wouldn't sell their only keeper (I don't care if it their only
keeper! =) ... and besides I can't buy new players, because I do
not have the finances (but I do!) =( ... the game changes the system
colours before loading, - changes it back when you quit, though,
but disturbing and unnecessary and I don't like the buttons, that
don't have any effect when you click them.
This review went the wrong way ... I began with the idea of praising
the game (it is funny), but I have been focusing much more on it's
small, yet significant, errors, than I had planned; It sounds much
worse than it actually is. Remember this game is free (and not a
huge download,
so go ahead and download
it - or even better buy the CD to get it all (I believe it also
includes commentary, all the badges and kits and whatever additional
stuff there might be) and support the minimum of developers that
let us download free software.
A final conclusion: A nice game whose strength lies in it's editable
data files and size (1050+ teams, 32000+ players, 21 cup tournaments,
+30 different leagues (both worldwide)) and a great game for simulating
online-tournaments and fun to play over short periods of time. However,
if the developers fix some of the things I've written about in this
review, I'm a sure buyer ... or downloader.
That depends =)
Homepage: Tactical
Manager 2
Download: Select one on this
page also includes the manual in *.doc format
Size: Depending, but 3
MB or 5.2
MB
Total Football Management
This game from Software 2000 - the makers of Bundesliga Manager
Hattrick & Bundesliga Manager 97 - should be the international
version of the latter (thanks, Martin). It looks really cool and
impressive and adds some of those new thoughts I have been missing.
It is the soccer management game that I have played, that has the
most features and options. You can configure a lot in this game
- and in a fun graphical way. An example is when you place your
players on the court: they look happy when they're placed where
they should be and hangs with their heads when they are placed where
they shouldn't be. The game seems to be very well planned and I
haven't come across any big mistakes and/or bugs ... yet anyway.
You have the option to be the manager in the Premier League and
the manager of the national team or just choose one of them. You
can import your own picture if you wish - and you do, when you see
those that are available! - (a option that I missed in Premier Manager
3) and this might be handy, because you can play up to four players
in this game. The designers have, I guess to lighten the bit messy
interface, created a lot of help in form of buttons and images -
just like the players I mentioned before ... all is smoothly animated
and looks good. A nice feature is that you can create or choose
if you wish, your own shortcuts, - you just go to the pools screen
to bet on the teams (a + to the programmers here) and with just
the click of a button, you have created a shortcut. There's three
different modes to play the game in (i.e. the higher the number
the more you have to control!) number three with 10 levels of difficulty,
so there's one for everybody. The matches are shown in real 3D -
if you have this option turned on, that is - and when it comes to
build your stadium, there's also a lot of options. You can for example
build a highway right in front of your stadium - SimCity goes to
the world of soccer ... As you might already have guessed, the manual's
huge with a capital H - over 90 (!) pages to read, if you don't
find it all too boring. The intro's nice as well, and I guess that
when I play this game a bit more and figure out the controls and
stuff, it will surely be worth the money.
Homepage: Total
Football Management homepage
Download: Nope sorry ...
Two-Nil
Hmmm, ahem, you guessed it! - this is the next game to follow One-Nil
from New Era Software, and - erhh, well, at first the interface
is redone and the graphics nicer than One-Nil
... but the graphics still very poor, as is the sound, the interface
may be easy to navigate, but it is still hard to get an overview
of it all.
With Supremo 98 around for DOS, I'll stick
to that.
Homepage: The Sports
Game Shop
Uefa Manager 2000
Wow! Great. I've must admit that I've practically just begun playing
UEFA Manager 2000, and this' just written in a frenzy ... but you
probably know this feeling you get, when you sit back and relax
(with a cup of coffee =) and open a new book and it have you hooked
from the very beginning. Well, that's how the game caught me (ok:
drop the sit back and relax part). In the end of last year, a very
few number of new smg games were released and now it's like the
bubble finally has burst, flooding the market with great games.
I've tried to keep up and reviewed quite a bit lately, and it's
like when you review so many games right after each other, you get
quite numb and probably overlook details and such (and you tend
to not actually enjoy playing the games, sounds weird, doesn't it?!
But you can compare it two meals after each other - unless you're
very hungry, you don't actually enjoy the second meal) and it was
with that: ok-nice-probably-just-another-one-like-all-the-rest kind
of feeling I had when installing this game, but as it turned out
I should be wrong.
This game is great. I can't help thinking about the game as a Championship
Manager 3 game engine, wrapped into a nice USM98/FAPLM
environment, - oh! nice cocktail. That's how I feel about the game
... it's static and it uses the screen very well and displays all
the information needed on the screen, so you don't have to click
or search for it and there a nice feel to the game, it's almost
as you played it for a long time or something. You know where to
click without thinking much about it. I guess it must be logically
developed or just thoroughly tested. A nice thing about the game
is, that you can choose to pick the training yourself - or you can
let the assistant manager do it for you; you don't have to choose
what you want to do at the beginning of the game. It seems that
you can delegate a lot of these daily management tasks, which I
like it's a nice option. It's not always funny to renew the Training
Schedule week for week (perhaps not always necessary), so it's nice
to have your assistant do it for you. The game just like EuroLeague
Football seems very much complete. It's seems to have all the options
and analysis and statistics, you'll ever need, and many of these
you can delegate to your assistant (how well a job your coaches
does, are of course up to their ratings/skills). A lot of the screens/tables
can be printed, so if you'd rather sit examining a hardcopy, marking
your best players with a pencil, you can do that as well.
The only downside to the game (and it's not really the game's fault)
is that the match sequence demands a great deal of CPU power, unfortunately
a bit more than my humble PC can handle. I can watch the 2D sequence,
but with both 3D and 2D enabled - hmmm, let's just say that it slows
thing a bit down and the enjoyment quickly wears off. Anyway, the
match sequence offers both 2D top view and 3 3D cameras to choose
from and on top of that, you can follow the statistics in the bottom
of the screen. Really nice. But no-matter what monster you (no,
not in your pants =) play your games on, be sure to disable your
virus scanner (and be sure to enable it again =). Oh - and unfortunately
the savegames eats up a lot of disk space.
This game is highly recommended. Sincerely. Buy it. It deserves
it.
Homepage: www.uefa-manager2000.com
Download: Sorry, none found, but check this
FTP.
Ultimate Soccer Manager
2
USM2 is the soccer manager game that I have been playing for the
longest time now - and I haven't even reached Premier League yet.
It really has it all. The best graphics. The nicest gameplay. You
can control almost anything in this one. From building shops and
cafes and improving your stadium to what a cup of coffee should
cost. Detailed information about the players and offers very detailed
training possibilities. Furthermore it has the great option to let
you print your squad and share it with your gaming friends. It's
tough, but fun. The king of soccer management games. I can only
recommend this one. If you wish, you can find a patch to the game
below, but according to Jens
Persson it's not recommended. Try for yourself.
Homepage: Ultimate
Soccer Manager 2
Download: Pick
one ...
Size: 5.3MB
Patch: pick
your download here
Size: Hmmm, about 1.5MB
Ultimate Soccer Manager
98
Darn! Since I ordered the game, I have been trying to keep my expectations
as low as possible, but its difficult and I’m not quite sure if
I have succeeded. I sure hope so; nothing worse than playing a game
for the first time - just to find out that the sequel has ripped
the original for the best things. Like Premier Manager 97. Well,
the wrapping comes of easy (I’m practically tearing it of like my
kids at Christmas!) and the CD is in the tray just a second after
… installation … time passes … playing the game … time passes …
damn! … there went my evening.
This’ really nice. It took no more than a moment to get used to
the interface (just about as long as it would take to turn off the
commentary [just kidding] :) and – again! - this is really great.
All the things you known from USM2 are still there, but even better
and nicer. I actually enjoy sitting here and setting up the tactics,
training them, checking my finances, building, betting – all of
the pre-match things, you have to do, which in so many other games
are rather boring, because you think: what for? Why? In USM98 the
difference is much more present, your players really improve, they
use the set-pieces you have made – you notice the differences you
make … or your assistant will certainly tell you about them if they
are about to go out of hand. There’s one more thing, which’s so
great about USM98. You’ll receive several messages, email, phone,
faxes telling you about your position, what you should do, etc.
and after each match, you can read about the match and your replies
to the journalists in the newspaper. See the current standings,
forms, MOMs, top scorers, top players, players on form at the moment,
most assists and a bunch of other things. There’s a whole bunch
of things in USM98 that deserves a notice in this review, but doesn’t
get it. You need to see for yourselves. The match sequence’s ok.
Like USM2, you see the game being played. Not 3D like Premier Manager
97 and Total Football Management but still ok and you can change
your players positions on the pitch as they play. The commentary,
hmmm, not much to say other than its there; a feature you can disable
if you wish.
Finally: Impressions has taken a great product and improved it.
A hard task not many succeed in these days. Great work. Thanks (!
->) I know I’ll get many sleepless nights wondering what wrong or
if I win my next game ;)
Homepage: Ultimate Soccer
Manager 98 homepage
Update to 1.08: usm98.exe
Size: 700KB
World Cup Manager
Just got aware of this small World Cup 2002 simulator. Trying it,
I felt like, I could write something about the game, so I'll try.
A small little game presentated in these typical windows-like boxes,
- like SimSoc or Tactical Manager, without being as big a game as
those. I like the design of the game. It really was the design that
made me want to review it. Although the game has frozen in twice
of the seasons, I've tried playing, when it works however, it makes
me think of a programmer with a taste for the small details. Still
so, I have my own comments to write about the game, but as this
is a beta copy (ver. 0.6), things should probably not be taken too
seriously (by anyone, but the programmer, perhaps =) The game is
small and there's not much to write about, so I not expect this
review to be a long one.
This is a game with a fairly small time margin, so it could be
great, if the game was expanded and turned into a league game instead.
It would be very time-consuming and include much work, but with
its attractive design and easy game play, it could prove to be worth
it (who said L'Oreal? =) However the game engine should be worked
on - and will be, I should add, - if you check its website, you'll
notice what to expect of future releases. Many of the goals scored,
seems to come from out of nowhere ... I just lost 3-0 against the
Czech Republic, and two of the goals where scored just after the
other and with the position-marker still around the centre of the
pitch. The match itself could be more exciting, especially the 'commentary-text'
(the text describing what is happening), but the position-marker
is okay. The training, hmmm, can't write much about that, tried
some different setting, but can't say there was much to see about
my teams performance, so in this small game, it's just there because
it should be there. You then have your Team Selection screen and
some pre-defined formations (could use some of my own). The actual
Team Selection is bliss: Changing players is easy and getting an
overview of them is also (fairly) easy, so thumbs up for that. Lastly
you have the different Groups tables, where the groups are nicely
lined up after each other for easy selection and clicking on the
tabs, you view the group table and the next matches. World Cup 2002
is a small, but neatly done game, which is well-designed and presented
nicely on screens, that haven't much to ruin the impression. It
just needs development.
A couple of bugs (?) (remember this is a beta; Probably they're
already corrected): I tap in my name at the beginning of the game,
but it's not displayed anywhere. According to the readme.txt file
I should become the manager (what else?), but ... I'm not ... thinking
about it; Probably for the better anyway =) And the game desperately
needs some kind of sound. Arrrgh! I'm shaking! Please, - just regular
beeps or some kind of applause when the teams score =) And ... Saudi
Arabia just won 4-0 over Portugal (!) (bug? =)
I'll keep on checking the game; you can expect an update, when
ver. 1.0 is finished.
Btw. the game is free ... (applause) ...
The following text added because of the 0.7 beta version release:
Ok, I'll update this review as version 0.7 is out: The problem with my name not showing up is corrected now:
It even checks if I have typed anything at all, which is more than some of the games reviewed on this site does - but let's not get into any wild conclusions yet. It just proves that the game is progressing as it should and that the developer won't have any loose ends in the game. You can also click on a player to view his profile, I'm not sure if this feature was in the previous release too, but it's in this so this makes no point =) The game engine should have been worked on and you can choose whether you want the game mode to be Realistic (for better or worse) or All Teams Equal. I guess this has a big impact on the game, but I tried both without any wild results, so perhaps not (yet anyway). The training screen has been worked on too, but you don't notice any major player improvement or tired players, etc., - or perhaps you do (?). It's like my team play their best for the first 70 minutes or so and then seems to get tired.
When you setup your team it could be nice to be able to save the team line-up, as I almost always use the same line-up and playing style. You can choose your set piece takers (although I feel this should be done in the Formation tab and not the Statistic tab) and you should choose them after the final line-up, because changing line-up changes the Set Piece taker (bug?) (or programming after a list position instead of player id?). During the game you can choose your teams passing style, but how much this matter in the game I can't tell. The position marker has a life of its own it seems, jumping around the pitch and not always where it should be according to the commentary texts. Some popularity percentages have been added, although their codes haven't been implemented yet ... but what do I know: I haven't even made it through to the final stage (!).
The game engine might need a little work as my last game had 5 goals in 10 minutes. Seems a bit unrealistic to me =) But try the game for yourself - hell! Even us on those modems that crawl the internet, could have downloaded the game by now, so what are you wasting your time for? Download the game ;-)
Homepage: Worldcupmanager.co.uk
Download (beta. 0.7): Wcm2002.zip
Size: 143KB
World Soccer Manager
Ahh, that was much better! Still those rather small windows (and
it would be great to have the listbox with the player names sized
to include all of the name, just so that Peter Schmeichel doesn’t
become “G Pschmeich”), but I guess I could get used to those [the
windows] come time. I know I am complaining a lot about the interface,
but when you are programming a game – especially a soccer management
game where there is a huge amount of information to keep track of
– then doing a nice, easy to navigate and user friendly interface
is about programming half the game. As a gamer I don’t want to play
a game with a crappy UI. I guess not many do ... or (?) – it’s like
buying a brand new car with an old engine, but enough about that:
World Soccer Manager is a worthy sequel to Major
League Soccer Manager. You have the option to manage both a
league and a national team at once. Great feature; not new, not
improved, seen in quite a few of the games on this page, but nevertheless
still a great feature – and WOSOMAN deals with it ok. Another thing
where this game is better than it’s predecessor is that the complete
schedule is shown in a nice grid, where the data is easy to overview.
I don’t add points to these reviews, but if I did the game would
get 2 or 3 more out of 10, if all the information were shown like
this. No need to tell you, that I like this way of showing it much
better than the message boxes the author uses. In this demo you
can manage league teams from England and Italy and as far as I can
see all international teams are included. The team rosters are ’97
updated – of course some changes have been made, but they seems
to be up to date when this demo became available. World Soccer Manager
offers a lot information, which also is fairly easy to acquire.
It doesn’t need much tactical/managerial skill from the player,
and even though there is no graphics shown as the actual game gets
underway, Dan Ryazansky has
made it so that small message boxes (!) pops up using chosen intervals,
displaying the status of the game and you then have the opportunity
to substitute your players if you wish. You cannot change tactics
underway, but ok, the game’s great and you ought to give it a try.
Homepage: WOSOMAN Homepage
Download: Pick
it from here
Size: Depending on your type of download
A BIG thanks to Martin
Benkerrou for some of the links!
(c) 1997, 1998, 1999, 2000, 2001 Daniel Henriksen
email:
dsh@vip.cybercity.dk,
sgh@soccergaming.com
soccergames@oocities.com

