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KNIGHT ROLAND
POINTS COST: 185
VEHICLE DATA
RAM VALUE:
STRENGTH 8
D12 DAMAGE
-5 SAVE
MOVEMENT:
SLOW SPEED: 5"
COMBAT SPEED: 20"
FAST SPEED: 25"
TYPE: WALKER
CREW:
1 KNIGHT (Human)
WEAPONS:
One battlecannon, and a thudd gun or a rapier laser
destroyer (+10 poimts). May have auto-launchers at
an additional cost of +5 points.
WEAPON DATA
Range To Hit Save Armor
Weapon Short Long Short Long Strength Damage Modifier Pene. Special
Thudd Gun 0-12 12-72 - -1 6 1 -2 D6+6 4x1" blast
Battlecannon 0-20 20-72 - - 8 2D6 -3 3D6 +8 2"blast
Rapier 0-18 18-72 +1 - 9 2D10 -6 D6+2D10+9
DAMAGE TABLES
Armor
D6 Location Front Side/Rear
1-2 Body/Head 24 20
3-5 Legs 17 16
6 Weapon* 16 15
*one nearest attacker
D6 Body/Head Damage Table
1 The controls go crazy. The Knight may only move or attack if
you first roll a 4+ on a D6.
2 The pilot is badly wounded. The pilot's BS is halved.
3-4 The Knights engine bursts into flames. The pilot may fire one
weapon per turn. Roll a D6 at the beggining of each turn. On a
roll of 1 or 2 the machine explodes as under result 6.
5 The pilot is slain. The Knight staggers D3" in a random direction
colliding with anything it moves into. Then it collapses.
6 The Knight explodes. All models within 3" suffer D6 S10 hits.
D6 Leg Damage Table
1 The Knight may not move next turn.
2 The Knight is knocked in a random direction D3".
3-4 The Knight's leg is severly damaged. The Knight may only limp
D3" per turn.
5-6 The leg is blown off an the Knight crashes to the ground. The
Knight is effectively destroyed.
D6 Weapon Damage Table
1 The weapon is damaged, and may only be fired if you first roll
a 4,5, or 6 on a D6.
2 The arm is jammed and may only be fired straight ahead.
3-5 The arm is blown off.
6 The weapon is destroyed and also backfires. Roll on the body
damage table.
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