[ P a r a s i t e E n e r g y & I t e m s ]

Parasite Energy

In the course of your game, you will have to become accustomed to rely
upon Aya's unique Parasite Energy abilities in the midst of the battles.

Consisting of 15 unique abilities:
(LVL = the character level at which the ability is gained at)

ABILITY LVL DESCRIPTION
Heal 1 Heals 30 hit points of your character
Scan 4 Determinesthe enemy's hit points, max HP and weaknesses
Slow 7 Reduces the attack bar (AT) recovery for a duration of 1 round
Detox 9 Cures from poison status
Heal 2 11 Heals 60 hit points of your character
Barrier 13 Transfers the damage from the enemy's attack to your PE bar, providing temporary shielding
Energy Shot 15 A burst of energy to inflict upon the enemy, utilizing all or remaining amount of your parasite energy (PE)
Confuse 17 Disorders/confuses the target enemy.
Haste 20 Increases the attack bar (AT) recovery for the duration of 1 round. (Note: your defence will decrease a bit during this duration
Heal 3 22 Heals 280 hit points of your character
General Heal 25 Guadually heal your character's hit points for the duration from your remianing parasite energy (PE)
Medic 28 Completely cures your character's status
Preraise 30 Revives your character after death
Full Recovery 32 Completely heals your character's hit points and cures your character's status.
Revalate 33 Enpowered by the mitochondria, Aya will utilize the entire parasite energy to take shape of another form and inflict multiple damages upon enemy. High damage level.

[!] TIP: If you use the parasite energy (PE) too much in a battle, you will notice that the recovery of the PE bar will become very slow, particularly in the midst of a long battle. Simply change your armor/suit and the PE recovery should return to normal. It should come especially useful for those times when you want to use the Revalate PE attack repeatedly.

 

Items

Here is list of items you'll encounter during the game. Some of them are extremely essential in your progress in the game. Please E-Mail me if I am missing anything at nguyen64@hotmail.com

ITEM NAME ITEM USE
Bullet +6 Increase 6 bullets
Bullet +15 Increase 15 bullets
Bullets + 30 Increase 30 bullets
Rocket Missile Increase 1 rocket missile (rocket launcher only)
Pills 1 Cures 45 HP
Pills 2 Cures 90 HP
Pills 3 Cures 180 HP
Pills 4 Cures 400 HP
Full Heal Cures all your HP
Poison Antidote Cures "poison"
Blind Medicine Cures "blind"
Confusion Medicine Cures "confuse"
Move Constriction Medicine Cures "slow" or "stop"
Multi-use Medicine Cures all status ailments
Revival Medicine Auto revives your character when HP drops to 0
Scrap Metal Give a certain amount of these to Wayne and he'll give you a gun (more details in the "Secrets" page on this site)
Trading Card Give this to Wayne and he'll increase the amount of ability slot one of your weapon has by 1 (more details on the "Secrets" page obn this site)
Permit Give these to the personel at the weaponary and that guy will increase the amount of ability slots of one of your weapons by 1
Tools Allows you to transfer the bonus points or special abilities of a weapon to another weapon, source weapon is lost
Bullet Box For storing excess bullets
Rocket Missile Box For storing rocket missiles
Attack +1/2/3/4 Increases a weapon's attack by 1/2/3/4
Defense +1/2/3/4 Increases an armour's defense by 1/2/3/4
Range +1/2/3/4 Increases a weapon's attack range by 1/2/3/4
Bullets +1/2/3/4 Increases a weapons max bullet capacity by 1/2/3/4
CR Evade +1/2/3/4 Increases an armour's "Critical Evade" by 1/2/3/4
PE Def +1/2/3/4 Increases an armour's PE Defense by 1/2/3/4
Special Tools Allows you to transfer the bonus points or special abilities of a weapon to another weapon, source weapon does not disappear