[ P a r a s i t e E n e r g y & I t e m s ]
Parasite Energy
In the course of
your game, you will have to become accustomed to rely
upon Aya's unique Parasite Energy abilities in the midst of the
battles.
Consisting of 15
unique abilities:
(LVL = the character level at which the ability is gained at)
ABILITY | LVL | DESCRIPTION |
Heal | 1 | Heals 30 hit points of your character |
Scan | 4 | Determinesthe enemy's hit points, max HP and weaknesses |
Slow | 7 | Reduces the attack bar (AT) recovery for a duration of 1 round |
Detox | 9 | Cures from poison status |
Heal 2 | 11 | Heals 60 hit points of your character |
Barrier | 13 | Transfers the damage from the enemy's attack to your PE bar, providing temporary shielding |
Energy Shot | 15 | A burst of energy to inflict upon the enemy, utilizing all or remaining amount of your parasite energy (PE) |
Confuse | 17 | Disorders/confuses the target enemy. |
Haste | 20 | Increases the attack bar (AT) recovery for the duration of 1 round. (Note: your defence will decrease a bit during this duration |
Heal 3 | 22 | Heals 280 hit points of your character |
General Heal | 25 | Guadually heal your character's hit points for the duration from your remianing parasite energy (PE) |
Medic | 28 | Completely cures your character's status |
Preraise | 30 | Revives your character after death |
Full Recovery | 32 | Completely heals your character's hit points and cures your character's status. |
Revalate | 33 | Enpowered by the mitochondria, Aya will utilize the entire parasite energy to take shape of another form and inflict multiple damages upon enemy. High damage level. |
[!] TIP: If you use the parasite energy (PE) too much in a battle, you will notice that the recovery of the PE bar will become very slow, particularly in the midst of a long battle. Simply change your armor/suit and the PE recovery should return to normal. It should come especially useful for those times when you want to use the Revalate PE attack repeatedly.
Items
Here is list of items you'll encounter during the game. Some of them are extremely essential in your progress in the game. Please E-Mail me if I am missing anything at nguyen64@hotmail.com
ITEM NAME | ITEM USE |
Bullet +6 | Increase 6 bullets |
Bullet +15 | Increase 15 bullets |
Bullets + 30 | Increase 30 bullets |
Rocket Missile | Increase 1 rocket missile (rocket launcher only) |
Pills 1 | Cures 45 HP |
Pills 2 | Cures 90 HP |
Pills 3 | Cures 180 HP |
Pills 4 | Cures 400 HP |
Full Heal | Cures all your HP |
Poison Antidote | Cures "poison" |
Blind Medicine | Cures "blind" |
Confusion Medicine | Cures "confuse" |
Move Constriction Medicine | Cures "slow" or "stop" |
Multi-use Medicine | Cures all status ailments |
Revival Medicine | Auto revives your character when HP drops to 0 |
Scrap Metal | Give a certain amount of these to Wayne and he'll give you a gun (more details in the "Secrets" page on this site) |
Trading Card | Give this to Wayne and he'll increase the amount of ability slot one of your weapon has by 1 (more details on the "Secrets" page obn this site) |
Permit | Give these to the personel at the weaponary and that guy will increase the amount of ability slots of one of your weapons by 1 |
Tools | Allows you to transfer the bonus points or special abilities of a weapon to another weapon, source weapon is lost |
Bullet Box | For storing excess bullets |
Rocket Missile Box | For storing rocket missiles |
Attack +1/2/3/4 | Increases a weapon's attack by 1/2/3/4 |
Defense +1/2/3/4 | Increases an armour's defense by 1/2/3/4 |
Range +1/2/3/4 | Increases a weapon's attack range by 1/2/3/4 |
Bullets +1/2/3/4 | Increases a weapons max bullet capacity by 1/2/3/4 |
CR Evade +1/2/3/4 | Increases an armour's "Critical Evade" by 1/2/3/4 |
PE Def +1/2/3/4 | Increases an armour's PE Defense by 1/2/3/4 |
Special Tools | Allows you to transfer the bonus points or special abilities of a weapon to another weapon, source weapon does not disappear |