FCL

High Power 9mm

+2

N

P

2D6+4 (9mm)

180

20(60)

ST

1600

FCL

Ninja

+2

N

C

D6+2 (.22)

30

30

MA

700

FCL

ATK 401

+1

N

P

6d6+2 ( 7.62)

40

20

MA

600

FCL

Federated-A 7.62

0

N

C

5d6 (5.56)

50

20

ST

500

FCL

EXOTECH S-20

+2

N

C

5d6AP (5.56)

30

2

MA

450

FCL

Martyr

-2

N

P

4d10 (20mm)

90

15

ST

1500

PES

Dragoon

0

L

P

Xd6 (fuego!)

20d6

10d6

ST

1200

PES

++Annichilator++

-1

N

R

8d10

5

1

ST

4000

PES

Light Autocannon

-1

N

R

5d10

10

1

MA

1000

PES

Tactical G-L

-2

L

R

Granata

10

1

ST

1200

PST

.447 BOOMER B

+1(-1)

L (J)

P

5D6+2 (.457)

4

1

MA

450

PST

Madoran

-2

C

R

6D6

6

1

ST

700

PST

MAGNUM.357

0

J

P

5D6 (.357)

5

1

ST

600

PST

Z-TECH

+1

J

C

4D6+1 (12mm)

8

2

MA

450

PST

Quicksilver

+1

J

C

3D6 (11mm)

10

2

ST

350

SHT

+ Riot of Blood +

-2

L

C

4d6 (00)

20

10

ST

900

DIFFERENT KIND OF BULLETS YOU CAN FIND

CAL.

DAMAGE

DESCRIPTION

.22

1D6+2

The smaller bullet you can see

9mm

2d6+1

Common for small and fast guns

10mm

2d6+2

For light machineguns

11mm

3d6

Medium type

12mm

4d6

You can find it in heavy pistols or machineguns

00

4d6

Shotgun only !

.357

5d6

Heavy pistols

5.56

5d6

Assault rifles

7.62

6d6+2

Assault rifles

AP

------

VP/2, Dam/2

API

------

VP/2, Dam/2, Fire Dam 1-1/2d6 (2 round)

AE

------

VP 0, -2 VP permanent, Dam/2

AC

1d6

-1d6 VP permanent for 3 rounds

12.7mm

6d10

Heavy machineguns only !

14.5mm

7d10

Heavy machineguns only !

30mm

6d10

Heavy machineguns only ! VP/2 !

 

GRENADE !

GRENADE TYPE

DAMAGE

DESCRIPTION

Fragmentation

7d6

Incendiary

4d6

It burns for 3 turns.

Blind

-----

It blinds for 4 turns

Deafening

-----

It deafens 4 turns

Stunning

-----

Stun Check -5

Gas

-----

They use different gas

Smoke

-----

It gives a cover for 4 turns

Electro-impulse

-----

It stops any cybernetics equip for 4 minutes