Character Creation.

These are the guidelines which should be followed when creating a new Malkavian character.
Update:: The Necropolis Malkavian Game will not Be accepting any characters from players that already have and existing Malkavian Character.

The Camarilla Necropolis chronical Doesnt accept child vamps.

  1. All characters will start with a Generation between 11th and 15th.

    Want to play an elder Click here

  2. Only characters less than 250 years of Age will be considered for the Necropolis Chronicle game.If you plan on playing a character that is over 100 then a detail descript is needed. Also anything over a 100 the char will have be topored for 50% of the time ie. 200 yr old = topored for 100.

  3. No Sect Status, Elder Status or Clan Prestige will be recognized for new players. This is something that will grow on the characters during the game. Claiming to be a Primogen of Prince from another city will not help in this matter. It just wouldn't be fair to the players who has spent a lot of time in the game to be out ranked by a totally new character. The only way to gain status and prestige in Necropolis is to devote time and effort in service to the clan and Camarilla.

Archetypes

No Child Nature or Demeanor

Demeanor is the way a character presents herself to the outside world.

Nature Is the characters "real"self,the person she truly is.

Attributes:

In your Attributes you automatically receive a dot in each stat so your minimum score will be at least 1. You receive the basic 7/5/3 to allocate where you please don't have to many 4 and 5.

Abilities:

In your abilities you get 13/9/5 to allocate where you please. Although you can put them in anywhere you like we suggest that you keep your stats low around 3. 4 and 5 are for specialties.So please don't have a ton of them all over your sheet.

Disciplines:

You get 3 dots to put in your disciplines. You must allocate those dots in Clan Disciplines. If you want a out of clan discipline than you must purchase it with freebie points. A list of what out of clan disciplines can be bought will follow below. The Malkavian Clan disciplines are Auspex, Dementation, Dominate, and Obfuscate. Why 4? Until this past year Malkavians of the Camarilla studied Dominate, but now for some unknown reason Dementation is spreading like crazy. Older character might have dementation, but it will be low because it is just starting to go around in the Camarilla. New characters embraced this year(1997) will have dementation instead of dominate.

Backgrounds:

You get 5 points to allocate in your backgrounds. Generation can only be taken up to 3 as a max and you can't purchase status or clan prestige.

Virtues:

You automatically get 1 dot in each virtue and then 7 more to put where you please.

Humanity:

Your humanity is determined by adding you conscience and self-control together.

Willpower:

Your willpower is determined by your courage rating. If you have a courage of 4 than your willpower is 4.

Secondary Abilities:

During character creation the use of secondary abilities helps to round off a character pretty well. If you go for some of the 13/9/5 points to use in a secondary ability the it cost 2 for 1 or ! freebie . You most pick a secondary ability from the 3rd edition Camarilla guide or Sabbat guide (there are certain abilities in the sabbat guide that we will not accept) or Any other 3rd ed book. The secondary abilities are just more abilities that are less common. Some Secondary Abilities

Derangements

Every last vampire of Malkavian blood is irredeemably insane in some way, shape or form. Some Attribute this to a curse of the blood, while other Lunatics actually call it a special gift. When a Malkavian character is created, the player MUST choose at least one derangement for that character at the time of the Embrace; this derangement can be temporarily fought with Willpower, but can never be permanently overcome.

Please make your derangements original, we are having to refuse approval to characters with certain derangements (such as Child Regression,Multiple Personalities and Schizophrenia). Refer to the ""Doctor will see you now" link for more information on mental illnesses, or write to Johnny668@hotmail.com.
please make sure that when submitting a character through the online character sheet that you put down your derangements in the box provided make sure to include triggers and specifics.

The Gift of Malkav:

The malkavians have to gifts. One is the Malkavian Madness network or MMN a kind of link between the malkavian family there minds as a whole. The second gift is the Prophecy it allows malkavians to tap into some unknown source and read the moves of the Jyhad.We have created a system by witch to play both these gifts. Please read.

Merits and Flaws

You can take A many Merits as freebie points but Only up to 7 points in Flaws.`

Freebie

You get 15 Freebie points.Attributes cost 5 freebie point.Abilities cost 2 , 2nd abilities cost 1 freebie points. Backgrounds,Humanity, and Willpower cost 1 point.Disciplines cost 7 points.

Experience points

After you character is approved you start gaining xp.You receive 1 point a week for 6hrs of play a week.Plus what ever xp you gain form approved plots.If your character is Inactive for 60 days then you stop earning xp and the character is taken off the ic group until he or she contacts the the ooc coordinator or the Primogen.
Cost
New Ability:3
New Disciplines:10
Attributes: current rating x 4
Abilities: current rating x 2
Clan discipline:current rating x 5
Other Discipline: current rating x 7
Virtue: current rating x 2 (increasing a virtue through experience does not increase traits based on that virtue ie humanity and willpower)
Humanity: Current rating x 2
Willpower: current rating x 2

Concepts
This is a game that is only accepting new characters at a beginning level. So keep that in mind when coming up with your character concept.

For your convince you can submit your characteronline

Oh and remember.. Always have fun and this is ONLY a game. Hope to see you in the chats soon.




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