*Siege Weapons weapons/siege ships = Stone Throwers, Catapults, Ballistas, Helepolis', Catapult Trireme, Juggernaught

*Missle Weapons = Archery Range Units, Towers, Scout Ships, War Galley, Trireme

Hand-to-Hand Units = Barracks, Academy, Stable Units (except War Elephant)

  Storage Pit

Storage Pit

Government Center

Government Center

Stone Age No Technologies in Stone Age No Technologies in Stone Age
Tool Age Tool Working
Leather Armour Infantry
Leather Armour Cavalry Leather Armour Archers  

 

No Technologies in Tool Age
+2 Hand to Hand unit* attack +2 armour for Barracks, Academy units +2 armour for Stable Units +2 armour for Archery Range Units
Bronze Age Metal Working Scale Armour Infantry Scale Armour Cavalry Scale Armour Archers Bronze Shield Nobility Writing Architecture
+2 Hand to Hand unit* attack +2 armour for Barracks, Academy units +2 armour for Stable Units +2 armour for Archery Range Units +1 Infantry armour vs. missile weapons* +15% Cavalry, Chariots, Horse Archer Hit Points Shared exploration with allies -33% build time; +20% building/ wall hit points
Iron Age Metallurgy Chain Mail Infantry Chain Mail Cavalry Chain Mail Archers Iron Shield Engineering Aristocracy Alchemy Ballistics
+3 Hand to Hand unit* attack +2 armour for Barracks, Academy units +2 armour for Stable Units +2 armour for Archery Range Units +1 Infantry armour vs. missile weapons* +2 Siege weapon, siege ship range* Academy units 25% faster +1 Ballista, Helepolis, missile weapon* attack Increased missile weapon* and Siege weapon* accuracy
 

Market

Market

 

Temple

Temple

Stone Age No Technologies in Stone Age No Technologies in Stone Age
Tool Age Wood Working Stone Mining Gold Mining Domestication No Technologies in Tool Age
+1 missile weapon* range; +2 woodcutting +3 stone mining +3 gold mining +75 food production for Farms
Bronze Age Artisanship Wheel

 

Plow Polytheism Mysticism Astrology
+1 missile weapon* range; +2 woodcutting Villagers 30% faster; required for chariots +75 food production for farms Priests move 40% faster Double Priest hit points Convertion 30% faster
Iron Age Craftsmanship Siegecraft Coinage Irrigation Monotheism Afterlife Jihad Fanaticism
+1 missile weapon* range; +2 woodcutting +3 stone mining; villagers can destroy walls and towers +25% gold mining productivity; free tribute +75 food production for Farms Priests can convert enemy priests and buildings +3 convertion range Increase villager attack, speed, HP's less gathering efficiency Priests rejuvenation 50% faster

 

Technologies needed for Super Units:

Age of Empires

 

Legion:

Centurion:

Heavy Horse Archer:

Cataphract:

Heavy Catapult:

Helepolis:

Ballista Tower:

Juggernaught:

 

Fanaticism

Aristocracy

Chain Mail Archers

Metallurgy

Siegecraft

Craftmanship

Ballistics

Engineering

Rise of Rome
 

Armoured Elephant

Sythe Chariot

 

Iron Shield

Nobility

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