This Proud Owner Of Dan Fandom is David Lee and Justin DiMatteo
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Ga-Do Ken (Self-Taught Wave Punch)- Quarter-Circle Toward opponent + Any punch. Strong attack, range is somewhat to be desired though. Fast effect and good frontal coverage.
Dan-Kyuu Kyaku (Dan's cutting kick)- Quarter-Circle Away opponent + Any Kick. Relatively strong, alternates from one to three kicks based on intensity of kick (short, forward, roundhouse). Good distance and weakest one can avoid projectiles.
Ko-Ryu Ken (Shiny Dragon Punch)- A Z-motion on control pad + Any Punch. This is NOT.. I repeat.. this is NOTNOTNOTNOTNOT the Sho-Ryu Ken. This attack is more aimed at people jumping in at you. More frontal coverage. Also, no invincibility window like with the Sho-Ryu Ken, thus makes this even harder to use. If you are good with the Shotokans (Ryu, Ken Akuma) Don't try to use this like a Dragon Punch!
Hisshou Burai-Ken(Certain Victory Relying on Nobody but My Fist)- (Alpha Series) 2 Quarter-Circle motions away from your opponent and 1 to 3 kicks (Marvel Super Heroes vs. Street Fighter) Half-Circle away from your opponent + 2 kicks. What's there to say? I mean, LOOK AT IT! Blind fury, attacks with no plan and no strategy, he just opens a CASE of whoop-ass on the opposition! Of course. if it's blocked, Dan is left kindof open....
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