I have tapped the power! BushinRyuu!!! Time for the MAN! He kicked everyone's butt in Final Fight, that's why they had to take him out... he was just TOO GOOD! Now he's kicking all butt in Street Fighter Alpha and Alpha2 and Alpha2 Gold. (I am not sure if he's in Alpha3, but I know Cody is...) I hope this will help everyone use Guy better, also it makes for great eye candy, no? Check out the site where I got the GIFs from please, and click on a few sponsors so we can KEEP getting the GIFs. Thanks!

Let's start with the basics...
Bushin Backflip Kick-Diagonally down/toward opponent and Roundhouse. Guy flips and kicks the opponent in the head. He also lands far enough away so he won't be able to be attacked, unless the opponent blocked or has super-fast projectiles (a.k.a. Sagat!)
Elbow smash- Toward opponent and Strong Punch. Guy's overhead, Great against ducking opponents. Even if the ducking opponent is blocking, this will hit them! It is a great move.

Chuu Otoshi(Elbow Drop)- While jumping, press Down and Strong punch. Guy drops his elbow on the enemy. Can be used like an overhead and can be used to start a combo.

Bushin Senpuu Kyaku(God of Martial Arts Hurricane Kick)-Quarter-Circle Away from opponent and any kick. Not to be confused with Ryu and Kens, this one works better against airborne enemies. If you want to hit an enemy on the ground, you have to be RIGHT next to him/her.
Bushin Shitsu Kake- Kubi Kari(God of Martial Arts Quick Dash- Head Cutter)- Quarter-Circle Toward Opponent and Roundhouse kick, then any other kick button. This move works a little like Guy's overhead. It can also knock opponents out of the air.

Bushin Shitsu Kake- Kage Sukui(God of Martial Arts Quick Dash- Shadow Reaper)- Quarter-Circle Toward opponent and Forward kick, then any kick while running. This move is great against enemies expecting an upper attack or a jump-in. Try using jump-in combos for a few rounds, then unleashing this on an opponent. They will fall for this almost all the time!
Bushin Izuna Otoshi(God of Martial Arts Power Drop)-Quarter-Circle Toward Opponent and any punch, then Punch when RIGHT ON TOP of opponent. If you are not on top of the opponent when you press the other punch, Guy will perform the Chuu Otoshi. This move is UNBLOCKABLE!!! and UNSTOPABLE (well not really...) but if timed right, this can grab an opponent out of the air, or even out of the middle of a special move! And he'll slam them onto the concrete (or the metal if it's Rolento's level, or onto the dirt if it's Sodom's level.. aah screw it! He slams 'em onto the floor... better?)
Ho Zan To(Mountain Demolishing Dipper)-Half-Circle Away from opponent and any punch. Can dodge projectiles (sometimes), but has great range and good damage nonetheless.

Super Combos
Bushin GouRai Kyaku(God of Martial Arts Powerful Thunder Kick)-Two Quarter-Circles Toward Opponent and 1 to 3 kicks. Guy just flurries the opponent. If the enemy has little to no life left and you have him/her in the corner. Stand about half a screen away and do the level 1 form of this super. They will more than likely (if they know what they're doing) jump to avoid it. Well the final kick can hit people standing, crouching or jumping, so they won't be able to block (due to the jump) and they will lose. If they don't jump, you should at least hit with 2 of the 4 hits, that should be enough "chipping" damage to kill them too. (Chipping means damage taken from blocking a special move)

Bushin Hassou Ken(God of Martial Arts Eight Pairs of Fists)-Two Quarter-Circles Toward opponent and 1 to 3 punches. Guy rises up unleashing a flurry of punches and kicks. The level 1 starts punching as soon as it is activated. Levels 2 and 3 you actually have to hit the punch button before Guy starts to attack. Great anti-air move. Can also work against standing enemies provided you are RIGHT NEXT TO THEM.

Bushin Muso RenGe(God of Martial Arts Unparalleled Rapid Reap)-Two Half-Circles away from opponent and any punch. *NOTE* Must be at level 3 and must be RIGHT next to opponent. Guy grabs opponent and screen turns black. Screen will then flash white and return to normal for a split second to show Guy doing a punch or a kick to opponent, then will turn back to black. This process will repeat until all ten hits are dealt. Then you see Guy finishing his backflip kick, landing, then turning his back to the screen and saying "Waruku Omouna" (Don't take it personally.) ***Incidentally, the turning the back thing is also Guy's taunt*** (This move is only in Street Fighter Zero 2 Dash or as we know it... Street Fighter Alpha2 Gold)

Alpha Counter-From block (Away from opponent) to down and a kick. Guy does a crouching forward sweep
Ground Combos
Bushin Gokusa Ken(God of Martial Arts Imprisoning Chain Punch)-S.Jab, S.Jab, S.Strong, S.Fierce, S.Roundhouse. Remember Final Fight? Well it's back with a vengance!

C.Fierce, Bushin Senpuu Kyaku (Roundhouse Version)

C.Short, C.Forward, Bushin Shitsu Kake- Kage Sukui

C.Short, C.Fierce, Bushin Shitsu Kake- Kubi Kari

S.Forward, Bushin Izuna Otoshi (Fierce Version)

Guy is a character who is ideally suited to the poking idea. He has a nice, long reaching slide, a very good overhead attack, and good semi combos to keep the opponent guessing. Mainly it's that S.Forward, Bushin Izuna Otoshi (Fierce Version) semi combo that annoys, since you can't actually jump away from it, as it will jump pick the opponent up and slam them from the air. The thing you will have to avoid is jumping too often, since Guy's jump is very high and attracts Dragon Punches. Use the Elbow Drop most when jumping, since this is capable of cleanly hitting many anti air moves such as Charlie's Flash Kick, Chun Li's Tenshou Kyaku (Heavenly Assention Kick) (THE ONE THAT GOES UP!), and Sagat's Tiger Blow. Guy can also jump off the sides, usually a good escape route out of the corner if your opponent doesn't have a very high reaching anti-air attack.The Bushin Senpuu Kyaku (Short Version) is a great ground counter move and can also go through fireballs when timed right. The other versions can also go through fireballs much more easily, but they don't hit grounded opponents as well. The Bushin Senpuu Kyaku comes off fairly slowly, so you'll have to react to jumpers early, or do the C.Fierce, Bushin Senpuu Kyaku (Roundhouse Version) combo to nail jumpers. The Bushin Hassou Ken SC is a great air counter at Levels 2 or 3. Overall, Guy is a very fast character who was built for the idea of poking away at an opponent's defense. He's also great for combos, meaning that the holes you find in their defense can easily turn into lots of damage.

During Guy's winning poses,(seen to the right) he will say:
When his fingers are up, he says "Korezo, BushinRyuu!" (This is, The Style of the God of Martial Arts!)
And when his back is to the screen, he says "Waruku Omouna" (Don't take it personally) *(Yes, that was stated earlier!)*

All of the combos listed above have been nigh perfected by me at my school by playing two of the best SF players I have ever seen. Actually, they are two of the best video game players I have ever seen! (Nas and Shawn, you know who you are!) They are two of the nicest guys too and they are a part of the EXTREMELY SMALL group of people that I don't mind losing to.. OK enough babbling. If you find a person like this, learn as much as you can from them, the experience taught there will pay off in the end. If anyone has found any better combos, or better ways to chain super combos, or anything like that. E-mail me! Bushin Master (yeah right!)