Skeletons

Guilds:

The Bone Dancers

Racial information

Starting skills:

Weapons 3 / Climb 3 / Percept 3 /Jump 0 / Hide 0

Use Item 0 / Evade 3 / Parry 3 / Sneak 0 / Bandage 3

Starting abilities:

Infravision 1 / Crush Vulnerability 50 / Thrust Resistance 50

Fired Resistance 50 / Mentalism Resistance 50

Racial strengths and weaknesses:

Skeleton's immunity to bleeding and non-magical poison or disease

means they can handle toe to toe action better than their less combat

oriented brethren and their ability to wear any armor in the game makes

them formidable warriors indeed.

Their inabilty to train in swim restricts them from journeying to some areas.

Their lack of magical ability is a minor limitation considering their

combat prowess.