Street Fighter Alpha 2



The controls for this game are basically the same as the other games but with a few improvements:

[Adon][Akuma] [Birdie][Charlie][Chun Li] [Dan][Dhalsim][Gen] [Guy][Ken][M. Bison] [Rolento][Rose][Ryu] [Sagat][Sakura][Sodom] [Zangief]
[Evil Ryu] [New Chun Li][Special Sakura]


Adon

UNIQUE MOVES

Overhead Elbow: F + MP

SPECIAL MOVES

Jaguar Kick: B, D, DB + any kick
Jaguar Tooth: F, DF, D, DB, B + any kick
Rising Jaguar: F, D, DF + any kick

SUPER MOVES

Jaguar Breed Assualt: D, DF, F, D, DF, F + any punch
Jaguar Revolver: D, DB, B, D, DB, B + any kick

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Akuma

UNIQUE MOVES

Overhead Chop: F + MP
Spin Kick: F + MK
Diving Kick: D + MK (must be at peak of forward jump)

SPECIAL MOVES

Hurricane Kick: D, DB, B + any kick (air)
Fireball: D, DF, F + any punch (air)
Red Fireball: B, DB, D, DF, F + any punch
Dragon Punch: F, D, DF + any punch
Forward Roll: D, DB, B + any punch
Hundred Demon Somersault: D, DF, F, UF + any punch,

Ashura Teleport: F, D, DF + all punches or kicks

SUPER MOVES

Messatsu Fireball: F, DF, D, DB, B + any punch
Messatsu Uppercut: D, DF, F, D, DF, F + any punch
Violent Air Smash: D, DF, F, D, DF, F + any punch (must be in air)
Raging Demon: LP, LP, F + LK, HP

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Birdie

SPECIAL MOVES

Bull Head: charge B, F + any punch
Bull Horn: hold 2 punches or kicks, release
Murderer Chain: 360 + any punch
Bandit Chain: 360 + any kick

SUPER MOVES

Bull Revenger: D, DF, F, D, DF, F + any punch or kick
The Birdie: charge B, F, B, F + any punch

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Charlie

UNIQUE MOVES

Jumping Back Kick: F + MK
Charging Slide Kick: F + HK

SPECIAL MOVES

Sonic Boom: charge B, F + any punch
Somersault Shell: charge D, U + any kick
Rising Jaguar: F, D, DF + any kick

SUPER MOVES

Sonic Break: charge B, F, B, F + any punch
Somersault Justice: charge DB, DF, DB, U + any kick
Crossfire Blitz: charge B, F, B, F + any kick

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Chun Li

UNIQUE MOVES

Heel Kick: D + MK (must be in air)
Knee Flip: DF + HK

SPECIAL MOVES

Split Kick: F, DF, D, DB, B + any kick
Lightning Kick: any kick (repeatidly)
Kioken: B, DB, D, DF, F + any punch
Vertical Spin Kick: charge D, U + any kick

SUPER MOVES

Thousand Burst: charge B, F, B, F + any kick
Spinning Shadow Kick: charge DB, DF, DB, U + any kick
Power Storm: D, DF, F, D, DF, F + any punch

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Dan

SPECIAL MOVES

Self-Taught Wave Punch: D, DF, F + any punch
Shiny Dragon Punch: F, D, DF + any punch
Flurry Kick: D, DB, B + any kick
Rolling Taunt: D, DB, B or D, DF, F + start

SUPER MOVES

Super Shiny Dragon Punch: D, DF, F, D, DF, F + any kick
Super Wave Punch: D, DF, F, D, DF, F + any punch
Certain Victory Fist: D, DB, B, D, DB, B + any kick
Super Taunt: D, DF, F, D, DF, F + start

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Dhalsim

UNIQUE MOVES

Foot Drill: D + any kick (must be in air)
Head Drill: D + MP (must be in air)
Slide: DF + any kick

SPECIAL MOVES

Yoga Fire: D, DF, F + any punch
Yoga Flame: F, DF, D, DB, B + any punch or kick
Yoga Teleport: F, D, DF or B, D, DB + all punches or kicks

SUPER MOVES

Yoga Inferno: D, DF, F, D, DF, F + any punch
Yoga Air Strike: D, DF, F, D, DF, F + any kick
Super Yoga Flame: D, DB, B, D, DB, B + any punch

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Gen

Mantis Style

all punches

SPECIAL MOVES

Rising Kick: F, D, DF + any kick (repeatidly)
Lightning Punch: any punch (repeatidly)

SUPER MOVES

Forward Rush: D, DF, F, D, DF, F + any punch
Slap Barrage: D, DB, B, D, DB, B + any punch

Crane Style

all kicks

SPECIAL MOVES

Roll Attack: charge B, F + any punch
Wall Kick: charge D, U + any kick
Air Stomp: charge D, U + any kick, D + HK

SUPER MOVES

Air Throw: D, DF, F, D, DF, F + any punch
Air Wall Dive: D, DB, B, D, DB, B + any kick (must be in air)

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Guy

UNIQUE MOVES

Overhead Slam: F + MP

SPECIAL MOVES

Spin Elbow: D, DB, B + any punch
Bushin Dash: D, DF, F + any kick
Bushin Air Throw: D, DF, F + any punch
Bushin Spin Kick: D, DB, B + any kick

SUPER MOVES

Bushin Strong Thunder Kick: D, DF, F, D, DF, F + any kick
Bushin Eight-Double Fist: D, DF, F, D, DF, F + any punch

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Ken

UNIQUE MOVES

Overhead Axe Kick: F + MK

SPECIAL MOVES

Ground Roll: D, DB, B + any punch
Fake Roll: D, DF, F + start
Fireball: D, DF, F + any punch
Dragon Punch: F, D, DF + any punch
Hurricane Kick: D, DB, B + any kick (air)

SUPER MOVES

Shoryureppa: D, DF, F, D, DF, F + any punch
Shinryuken: D, DF, F, D, DF, F + any kick

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M. Bison

SPECIAL MOVES

Bison Warp: F, D, DF or B, D, DB + all punches or kicks
Head Press: charge D, U + any kick, MP
Somersault Diver: charge D, U + any punch, MP
Double Knee Press: charge B, F + kick
Psycho Shot: charge B, F + any punch

SUPER MOVES

Knee Press Nightmare: charge B, F, B, F + any kick
Psycho Crusher: charge B, F, B, F + any punch

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Rolento

UNIQUE MOVES

Pipe Balance: F + MK
Quick Jump: D, U + kick
Safe Landing: all kicks (before hitting the ground)

SPECIAL MOVES

Patriot Circle: D, DF, F + any punch
Stinger: F, D, DF + any kick, any kick
Mekong Delta Attack: D, DB, B + any punch, any punch
Mekong Delta Escape: D, DB, B + any kick

SUPER MOVES

Mine Sweeper: D, DB, B, D, DB, B + any punch
Take No Prisoners: D, DF, F, D, DF, F + any kick

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Rose

SPECIAL MOVES

Soul Spark: DB, D, DF, F + any punch
Soul Throw: F, D, DF + any punch
Soul Spiral: D, DF, F + any kick
Soul Reflect: D, DB, B + anu punch

SUPER MOVES

Aura Soul Spark: D, DB, B, D, DB, B + any punch
Aura Soul Throw: D, DF, F, D, DF, F + any punch
Soul Illusion: D, DF, F, D, DF, F + any kick

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Ryu

UNIQUE MOVES

Overhead Punch: F + MP
Hop Kick: F + MK

SPECIAL MOVES

Fireball: D, DF, F + any punch
Fake Fireball: D, DF, F + start
Red Fireball: B, DB, D, DF, F + any punch
Dragon Punch: F, D, DF + any punch
Hurricane Kick: D, DB, B + any kick (air)

SUPER MOVES

Vacuum Fireball: D, DF, F, D, DF, F + any punch
Vacuum Hurricane Kick D, DB, B, D, DB, B + any kick

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Sagat

SPECIAL MOVES

High Tiger Shot: D, DF, F + any punch
Low Tiger Shot: D, DF, F + any kick
Tiger Crush: F, D, DF + any kick
Tiger Blow: F, D, DF + any punch

SUPER MOVES

Tiger Cannon: D, DF, F, D, DF, F + any punch
Tiger Raid: D, DB, B, D, DB, B + any kick
Tiger Genocide: D, DF, F, D, DF, F + any kick

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Sakura

UNIQUE MOVES

Overhead Kick: F + MK

SPECIAL MOVES

Hurricane Kick: D, DB, B + any kick
Fireball: D, DF, F + any punch (hold, release)
Dashing Dragon Punch: F, D, DF + any punch

SUPER MOVES

Super Fireball: D, DF, F, D, DF, F + any punch
Super Dragon Punch: D, DF, F, D, DF, F + any punch
Super Slide Kick: D, DB, B, D, Db, B + any kick

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Sodom

SPECIAL MOVES

Jikogu Scrape: D, DF, F + any punch
Shiraha Catch: F, D, DF + any kick
Butsumetsu Buster: 360 + any punch
Daikyo Burning: 360 + any kick
Jutting Kick: B, DB, D + any kick (after knockdown)
Super Roll: F, DF, D + any punch (after knockdown)

SUPER MOVES

Super Rushing Jikugo: D, DF, F, D, DF, F + any punch
Omega Slam: 360, 360 + any punch

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Zangief

UNIQUE MOVES

Head Butt: U + MP
Spinning Clothesline: any 2 punches
Short Clothesline: any 2 kicks

SPECIAL MOVES

Banishing Punch: F, D, DF + any punch
Spinning Pile Driver: 360 + any punch
Siberian Bear Crusher: 360 + any kick (far away from opponant)
Siberian Suplex: 360 + any kick (close to opponant)

SUPER MOVES

Final Atomic Buster: 360, 360 + any punch
Aerial Russian Slam: D, DF, F, D, DF, F + any punch

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Evil Ryu

UNIQUE MOVES

Overhead Punch: F + MP
Hop Kick: F + MK

SPECIAL MOVES

Hurricane Kick: D, DB, B + any kick (air)
Fireball: D, DF, F + any punch
Fake Fireball: D, DF, F + start
Dragon Punch: F, D, DF + any punch
Ashura Warp: D, DF, F or D, DB, B + all punches or kicks

SUPER MOVES

Vacuum Fireball: D, DF, F, D, DF, F + any punch
Vacuum Hurricane Kick: D, DB, B, D, DB, B + any kick
Messatsu Uppercut: D, DF, F, D, DF, F + any kick
Raging Demon: LP, LP, F + LK, HP

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"New" Chun Li

UNIQUE MOVES

Heel Kick: D + MK (must be in air)
Knee Flip: DF + HK

SPECIAL MOVES

Split Kick: F, DF, D, DB, B + any kick
Lightning Kick: any kick (repeatidly)
Kioken: charge B, F + any punch
Vertical Spin Kick: charge D, U + any kick

SUPER MOVES

Thousand Burst: charge B, F, B, F + any kick
Spinning Shadow Kick: charge DB, DF, DB, U + any kick
Power Storm: D, DF, F, D, DF, F + any punch

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Special Sakura

UNIQUE MOVES

Overhead Kick: F + MK

SPECIAL MOVES

Hurricane Kick: D, DB, B + any kick
Fireball: D, DF, F + any punch (hold, release)
Dashing Dragon Punch: F, D, DF + any punch
Rising Attack:

SUPER MOVES

Super Fireball: D, DF, F, D, DF, F + any punch
Super Dragon Punch: D, DF, F, D, DF, F + any punch
Super Slide Kick: D, DB, B, D, Db, B + any kick

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