Note from creator: Here is a PC character that I have just
created. He is a reflection of my own preference when it
comes to SWRPG. He is not a power character, but is strong
in a campaign where he can use his other non-combat skills to
move along a story line. He is set in the NJO era, but his
type could be plopped down anywhere an they would adapt.
He is at the begining of his adventuring carrer, and his skills
are still at a begining stage.
Created By:
Gabriel Johnson
aka:Dr Worm
aka:Bonedaddy
Character Name: Caleb "Dusty" Fontelroy
Common Name: Dusty
Age: 30
Sex: Male
Race: Human
Planet of Origin: None
Occupation: Scout/Guide
Personal History:
Born Master Caleb Fontelroy III, air-apparent to the Fontelroy
Barge Yards Empire. He lived his young years as the coddled only
child of a rich industrialist. His father, Caleb Fontelroy II,
began grooming his son from day one to someday take over the business.
Young Caleb spent all his days wanting for nothing. He had servants
to take care of any of his needs, and the best teachers money
can buy. He was schooled in business and engineering, as well
as the basics of all of the common languages used in the cargo
barging industry. His father had 19 barge yards spread throughout
the galaxy that brought in untold fortunes that would go to young
Caleb on his twentieth birthday.
However, as sometimes happens with these stories, Caleb was unhappy.
The very thought of spending the rest of his life in gloomy space
docks, trying to get the best price for a load of spice from some
psycho trader, filled him with anxiety beyond measure. He was
also quite disturbed by the way that his father mistreated his
non-human employees. The pay for such workers was substandard,
and they usually received the dirtiest, most dangerous assignments.
Caleb&rsquos sense of justice and his fear of being an industrialist
were, however, not strong enough to overcome his fear of his father.
He could not directly confront his father, and had not yet built
up enough rage to leave, so he began a campaign to loose the trust
and faith of his father. Caleb began cutting out of his studies
and spending his hours gambling and cavorting with strange traders
and their crews. When his father&rsquos employees were being
mistreated, he would make a show of giving them money or getting
in to fights with the abusive foremen. He learned the wonders
of liquor and other recreational drugs from all corners of the
galaxy. His campaign was more successful than he wanted; his father
was scandalized and threatened to disown him. After a long blowout
fight Caleb left on the next barge out of there, bound for anywhere
but home.
Caleb's fist sight of an actual planet was a life altering experience.
The feeling of all that territory to explore and discover, with
lush greenery and arid deserts, inspired a passion that he had
never felt before. He took whatever job he could find that would
take him out on land explorations. It was while working as a hunting
guide that he earned the nickname Dusty, due to his constantly
dingy appearance. He finally settled with a Geology survey
group called GeoCon (Geological Confederation of Corporations)
that looked for new minerals deposits. Dusty did well and brough
back consistant, well written summarys, and often new discoveries.
His only real weakness, as far as GeoCon was concerned, was that
he had a tendency to start fights with the local bureaucracy over
disenfranchised employees. When confronted about these indiscretions,
he claimed simply that he lost control when the official made
him mad, and refused to elaborate on the issue. These situations
were easily smoothed over with bribes, so he continued to remain
employed. Dusty however was prone to boughts of self-doubt
that incapacitated him and kept him from any truly great assignments.
On Dusty's twentieth birthday he received a message from the Coruscant
system. He had been having a bad string of luck and GeoCon hadn't
given him a new assignment in weeks. He had never been good with
his money, and he tended to spend it quickly until he was broke.
Dusty had never learned how to manage his money, and he spent
lavishly on transient comforts, such as extravagant meals and
expensive women. He was tired of being broke and living in two-bit
rooms, and had begun considering going back to daddy to see if
they could work things out. Dusty might have done it too, if he
hadn't received the message, but there it was: His father was
dead; killed by an assassin, and the barge yards taken in a "hostile"
takeover. What small remaining chance that Dusty had at fortune
or family was lost on that lonely night.
That message sent Dusty into a downward spiral of self destructive
behavior. He began drinking heavily, and his passion for
his work was dissolved into so many bottles of booze. He
quickly lost all contact with GeoCon, and took to hiring himself
out as a guide. Dusty, at this point in his life, did not
inspire confidence. His suits became more rumpled and beer
stained, and he bathed very seldom. The only thing that
kept him solvent was the simple fact that he had a knack for guiding,
languages, and local adaptability. It, however, took a very
desperate person indeed that would hire his services. What
little money that he did get went all to booze.
Personality:
Dusty is really two different people, with two very different
personalities. Dusty now spends most of his time stuffed
into a bottle. When he is drunk he is belligerent and unconcerned
with the world around him. His depression sometimes turns
to rage, when he is provoked enough. It is not uncommon
for Dusty to end his night of drinking by getting into a bar brawl
over some insult. He hates himself for becoming the person
he is, but has no confidence in his ability to change.
The other Dusty is intense and driven. If something interests
him enough to forget about booze for a bit, then he can focus
and work towards any goal. His intensity and focus result
in a person that is very stable. Though not easily amused,
he is alternately not quick to anger, unless he sees people around
him being bullied. He has a tendency to stick up for the
little guy and hates anyone who takes advantage of other people
because of their situations. Be it class, race or gender,
he judges all on their personal ethics and their personality.
However if he is caught sticking up for the little guy he will
avoid any mention of it. He is uncomfortable with the idea of
being a hero, as he in not confident in his ability to live up
to the responsibility. Dusty, when he is sober, is not a violent
man, and prefers to handle difficult situations with smooth talk
or bribes, but neither will he back down from a fight. During
these brief interludes he will go for weeks or months without
alcohol. Inevitably though, if he is faced with failure,
or hero worship, he will slide back into his drunken stupor.
Though not completely helpless off of a planet, neither intonation
of Dusty is really comfortable in space. Having grown up
in the barge yards he was forced by necessity to learn to pilot
and navigate. However he is really in his element when he
is traipsing through a swamp or trekking across a desert.
Space, to Dusty, is cold and lifeless and represents people like
his father, who never felt the true joy of rain on their heads.
He has a good knowledge of plant lore and an affinity for getting
to know any local native people. Dusty uses beasts of burden
most of the time, but if he happens to come across money he has
a good familiarity with a variety of repulsor and wheeled vehicles.
Appearance:
As pictured above: Dusty's humorless face, intones a sense purpose.
His blond hair, though thin, is kept short and rarely in neat
order. His skin is tanned and leathery from his time spent
outside in arid conditions. He tends to dress in a light
colored suit of a loose weave, meant to keep him cool in the heat,
and a hat on his head in a vain attempt to keep the sun out of
his eyes. When trekking or on long wild excursions Dusty's
clothing is generally more rugged, but light and fashionable.
His general appearance is one of fashionable conserviativism,
though generally a layer of dust clings to his attire. Dusty carries
a Sporting Blaster that, when a jacket is worn, is stowed discreetly
in a holster on his back. When on an excursion, though,
he packs well. He has a long barreled Magna Caster for emergencies
or hunting, though all and all he would prefer to avoid trouble
or to use his fists.
Suggestions for Characteristics and Essential Skills (D6):
DEX: Average (2D+2 to 3D+1)
Brawling
Brawling parry
Blaster Pistol
Special.- Magna Caster
PER: High (3d+2 to 4D)
Search
Special.-Tracking
Hide
Con
KNO: High Average (3D to 3D+2)
Languages
Alien Cultures
STR: Average (2D+2 to 3D+1)
Stamina
Running/Swiming
MEC: Low Average (2D+1 to 2D+2)
Beast Riding
Repulsor Op.
TEC: Low (2D to 2D+1)