Black Sun Expeditors

 

Black Sun expeditors are a hand-picked group of criminals, mercenaries, and enforcers that serve as a Vigo's personal "Get Things Done" force. Numbering no more than 4 per Vigo, this elite group has risen up through the ranks of the underworld to distinguish themselves as survivors, individuals who know the criminal underground inside and out - and can therefore take advantage of it to accomplish the Vigo's most difficult assignments. An expeditor (a euphemistic term) needs to be skillfull, dangerous, intelligent, stealthy, and persuasive in order to accomplish its deeds in the cutthroat environment of the underworld, with its feuding syndicates, unreliable contacts, backstabbing "friends," and ever-vigilant law enforcement officials.

Expeditors rarely concern themselves with the day-to-day operations of Black Sun; their realm is high-profile assasinations, the gathering of sensitive information, bodyguard duty for their Vigos and other important, secret projects... and rarely if ever are they for the good of society. Tactics can vary between expeditors; while many are feared for their ferocity or skill in combat, some are accomplished thieves and infiltrators, while others can be persuasive and diplomatic - using their Black Sun background as the perfect bargaining chip. Of course, a good expeditor needs to have all of these skills in order to draw the personal attention of a shadowy Vigo. Expeditors are held on retainer for the Vigo they are employed by, limiting their other options - but to complete their jobs, they often have the massive backing of Black Sun behind them. All in all, an expeditor is the person a Vigo calls when a job needs to be Done Fast, Done Quietly and most of all Done Right.

For a list of the known expeditors and the Vigo they work for, click here.

Black Sun Expeditor Prestige Class (D20)


Requirements: Employment by Black Sun, Base Attack Bonus of +5, Skills (Gather Info +10, Sense Motive +8), Reputation of 5+

In addition, every expeditor must be in the confidence of a Vigo before any levels can be taken in the class. If an expeditor ever falls out of favor with the Vigo (for disloyalty, incompetence or other factors), the character cannot gain any levels in expeditor unless they "atone" with their Vigo or gain the favor of another. A "disowned" expeditor is likely to be hunted down by his former organization.

Vitality: 1D8
Skill Points: 8 + INT modifier
Class Skills: Appraise, Astrogate, Bluff, Computer Use, Craft, Demolitions, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Knowledge, Listen, Move Silently, Pilot, Profession, Repair, Search, Sleight of Hand, Spot, Tumble

Features:

Insider Information: Character gains a Knowledge: Black Sun +5 bonus at 1st level.  This represents the character's initiation into the Vigo's confidence - an uninformed expeditor is a dead one.

Bonus Feats: At 1st and every three levels, an expeditor gains a bonus feat from this list: Alertness, Improved Initiative, Lightning Reflexes, Quickdraw, Sharpeyed, Weapon Focus, Run, Point Blank Shot, Persuasive, Rapid Reload.

Connections: An expeditor usually has broad backing from his Vigo to accomplish his missions. Once per adventure, an expeditor can requisition equipment or supplies equivalent to (expeditor class level x result of Cha check x Connection level x 50) credits. Equipment must be from a black-market or underworld source. Every two levels, this bonus increases by the listed amount.

Weapon of Choice: An expeditor's simple choice in weaponary or other identifying features can be a powerful fighting force. Choose either a unique or interesting weapon or an identifying feature of the character. If this is a weapon, the expeditor gains a bonus to attack rolls with this weapon. If it is a unique or recognizable characteristic, the expeditor gains a bonus to Gather Information and Intimidate checks (showing the recognition and fear inspired by it). If it is a weapon, it should be distinctive or unique (Neuronic whip, Sentinel V, powered crossbow, plasma rifle, double-bladed vibroblade or the like). Other characteristics can include but are not limited to a signature nickname, a recognisable tattoo, an odd habit (flipping coins or making card castles), or more unique characteristics such as mirrored pupils, oddly colored hair/eyes, or obvious cybernetics.

The expeditor gains a +1 bonus at second, fifth, seventh and ninth level. An expeditor can only have one bonus, either a weapon or a characteristic, and cannot switch. If without the particular weapon or characteristic, this bonus is lost.

Recognisable: At 3rd level, an expeditor is considered to have the Infamy feat whenever a Reputation check is made. If the expeditor succeeds at a Reputation check (and his affiliation with Black Sun is known), he gains a +5 bonus to Bluff, Gather Information and Intimidate, but a -5 penalty to Diplomacy.


 Level Attack Fort Save Ref Save Will Save Special Defense Gain Reputation Gain
 1  +0  +0  +2  +0 Insider Info, Bonus Feat  +2  +1
 2  +1  +0  +3  +0 Weapon of Choice +1, Connections x2  +2  +1
 3  +2  +1  +3  +1 Recognisable, Bonus Feat  +3  +2
 4  +3  +1  +4  +1 Connections x3  +3  +2
 5  +4  +1  +4  +1 Weapon of Choice +2  +4  +3
 6  +5  +2  +5  +2 Bonus Feat, Connections x4  +4  +3
 7  +6/+1  +2  +5  +2 Weapon of Choice +3  +5  +4
 8  +7/+2  +3  +6  +3 Connections x5  +5  +4
 9  +8/+3  +3  +7  +3 Bonus Feat, Weapon of Choice +4  +6  +5
 10  +9/+4  +4  +7  +4 Connections x6  +6  +5

 

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