Requirements: Base Attack Bonus of +5, Skills (Pilot +4,
Bluff +4, Hide +4, Diplomacy +4), Reputation of 5+
Vitality: 1D6
Skill Points: 8 + INT modifier
Class Skills: Appraise, Astrogate, Bluff, Computer Use,
Disable Device, Diplomacy, Disguise, Escape Artist, Forgery, Gather
Information, Hide, Knowledge, Listen, Move Silently, Pilot, Profession,
Repair, Search, Sense Motive, Sleight of Hand, Spot
Features:
Skill Emphasis: A Smuggler Prince's career lies on three factors: his luck, his charm, and (most importantly) his skill at his job. At 1st and every other level, a smuggler prince will gain access to the bonus feat skill emphasis, with the focus chosen from this list: Appraise, Bluff, Diplomacy, Forgery, Hide, Pilot, and Sleight of Hand.
Chosen Foe: A Smuggler Prince's life is never easy. One is always being hounded by oppressive forces, whether they be the law, other criminal organizations, pirates, or what have you. A Smuggler Prince will often learn particular ways of dealing with, avoiding, and otherwise exasperating their foes as they go about their way of life. Starting a second level, a Smuggler Prince will select a chosen foe (examples include Imperials, the New Republic, Hutts, slavers, bounty hunters, etc) and gets a Foe bonus that is added to his Defense rolls and his Bluff, Intimidate, Forgery, Hide, Move Silently, and Pilot skills when facing against his chosen foe or minions thereof. The bonus increases every other level, except at 10th. The bonus can not be transferred once it is chosen.
A Favor Done Me: At 5th and 9th level, the Smuggler Prince gains the Call in a Favor special ability, as per the Noble special ability.
Evasion: Smuggler Princes are legendary in their abilities to stand up against intimidation, dodge capture, and otherwise escape hopeless situations. It is these incidents that spawn the bar stories of their prowess. At 4th level, once per adventure session, a Smuggler Prince may opt to add a +4 evasion bonus to the DC of a single Intimidate check used against him. The choice to do this must be made before the roll. At 7th level, this bonus can be added to one of the Smuggler Prince's Reflex saves instead of an Intimidate resist.
Smuggler Lord: At the peak of his career, a Smuggler Prince becomes true rogue nobility. Smuggler lords often go on to become powerful crime lords in their own right. At 10th level, a Smuggler Prince may add double his Charisma modifier to all Charisma checks.
Level | Attack | Fort Save | Ref Save | Will Save | Special | Defense Gain | Reputation Gain |
1 | +0 | +0 | +1 | +2 | Skill Emphasis | +3 | +3 |
2 | +1 | +0 | +2 | +3 | Chosen Foe +1 | +4 | +4 |
3 | +2 | +1 | +2 | +3 | Skill Emphasis | +4 | +4 |
4 | +3 | +1 | +2 | +4 | Evasion (Intimidate), Chosen Foe +2 | +4 | +5 |
5 | +3 | +1 | +3 | +4 | A Favor Done Me, Skill Emphasis | +5 | +5 |
6 | +4 | +2 | +3 | +5 | Chosen Foe +3 | +5 | +6 |
7 | +5 | +2 | +4 | +5 | Evasion (Reflex), Skill Emphasis | +6 | +6 |
8 | +6/+1 | +3 | +4 | +6 | Chosen Foe +4 | +6 | +7 |
9 | +6/+1 | +3 | +5 | +6 | A Favor Done Me, Skill Emphasis | +6 | +7 |
10 | +7/+2 | +4 | +5 | +7 | Smuggler Lord | +7 | +8 |