Weequay
Weequay, one
of the common crimelord gaurdian species in the Outer Rim, actually
have a history behind them besides being the grunts who attack
the valiant heroes. Weequay are large, heavily built humanoids
with sandy, pebbled and hard skin. Their faces are heavily wrinkled,
and their eyes are sunken into their heads. Some Weequay have
large, ridged ring-like brows over their eyes that partially obscure
them; others don't. All Weequay have their long hair tied back
into a topknot or braid, which flows down behind their backs.
Weequay hair is especially important; the longer it is, the more
status a Weequay has, and braided strands of hair are often used
in place of normal writing in Weequay towns.
Weequay come
from the planet Sriluur, a dusty, dry and alkaline desert planet.
Its coppery dunes sweep much of the surface, and the Weequay tend
to congregate in the arid scrubland areas, especially near the
alkaline seas. This harsh life has given the Weequay much of their
hardiness. Srliuur is located very close to Hutt space, in the
Periphery, and is actually a hub for much of the traffic that
goes through the Sisar Run (though it is often passed over for
the better equipped Nwarcol Point). Its proximity to Hutt Space
has given the Weequay a long history with the slugs; the first
recorded contact between the two was when Kossak the Hutt, in
his battle against Xim the Despot, conscripted an army of Weequay
and Nikto to fight the infamous warlord, a fight that ended on
nearby Novor. The fact that the Weequay managed to defeat Xim's
armies of war droids is a testament to the Weequay fighting ability
(and in fact originated the marital arts style Xeramatchu, as
well as a deep-seated distrust of droids, both of which the Weequay
zealot Guraquay played off). Since then, the Weequay are often
pledged into service as gaurds for the crimelord slugs.
Weequay are
very hardy beings, used to surviving in harsh desert climates.
This is also reflected in their religion; the Weequay god Quay
is known for his endurance, and statues or monuments to him are
often left to the mercy of the elements, as his toughness should
need no aid. This toughness is also useful to their common job
of enforcers, as they can take hits and then dish it out as the
offender is still amazed that his punch didn't floor the being.
It is unwise to pick a fight in the Sisar Run, where the Black
Sun Vigo Sprax uses Weequay enforcers to keep his own brand of
order; aggressors are usually carried out on stretchers.
Quick note:
This writeup may change drastically if the WoTC handbook on Aliens
includes an entry on Weequay.
Weequay (D6 Stats)
Attribute Dice: 12D
Move: 12
Dexterity: 2D - 4D
Knowledge: 2D - 3D+2
Mechanical: 2D+2 - 4D
Perception: 2D - 3D+2
Strength: 3D - 4D+2
Technical: 2D+2 - 4D
Special Abilities: +2D bonus to Survival rolls
D20 Stats
Species Traits:
- +2 Constitution, -2 Intelligence,
-2 Charisma. Weequay are very tough and hardy, but tend to be
ignorant and mean-spirited.
- Medium. As Medium creatures,
Weequay have no special modifiers.
- Base speed is 10 meters.
- Extraordinary Recuperation.
Weequay regain vitality and wound points at twice the usual rate
(2 VP per character level per hour, 2 WP per day of rest).
- +4 racial bonus to Survival
checks. Weequay are used to surviving in harsh environments.
- +1 bonus to Fortitude saves.
Weequay are very tough, and little can faze their systems.
- Automatic languages: Weequay
and Hutt.
Example Names: Guraquay, Vezirutches, K'rek, Tanemer
Favored Class: Fringer
Adventurers: Weeuqay are naturally suspicious and
xenophobic, and few leave their homeworld on their own. However,
many are recruited as bodygaurds for Hutts or other crimelords,
a fact which makes them willing to leave. Some Weequay, after
finishing service to their master, often go out to make their
lives in the galaxy. This makes them a relatively common site,
especially in the Outer Rim.
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