Weequay

 

Weequay, one of the common crimelord gaurdian species in the Outer Rim, actually have a history behind them besides being the grunts who attack the valiant heroes. Weequay are large, heavily built humanoids with sandy, pebbled and hard skin. Their faces are heavily wrinkled, and their eyes are sunken into their heads. Some Weequay have large, ridged ring-like brows over their eyes that partially obscure them; others don't. All Weequay have their long hair tied back into a topknot or braid, which flows down behind their backs. Weequay hair is especially important; the longer it is, the more status a Weequay has, and braided strands of hair are often used in place of normal writing in Weequay towns.

Weequay come from the planet Sriluur, a dusty, dry and alkaline desert planet. Its coppery dunes sweep much of the surface, and the Weequay tend to congregate in the arid scrubland areas, especially near the alkaline seas. This harsh life has given the Weequay much of their hardiness. Srliuur is located very close to Hutt space, in the Periphery, and is actually a hub for much of the traffic that goes through the Sisar Run (though it is often passed over for the better equipped Nwarcol Point). Its proximity to Hutt Space has given the Weequay a long history with the slugs; the first recorded contact between the two was when Kossak the Hutt, in his battle against Xim the Despot, conscripted an army of Weequay and Nikto to fight the infamous warlord, a fight that ended on nearby Novor. The fact that the Weequay managed to defeat Xim's armies of war droids is a testament to the Weequay fighting ability (and in fact originated the marital arts style Xeramatchu, as well as a deep-seated distrust of droids, both of which the Weequay zealot Guraquay played off). Since then, the Weequay are often pledged into service as gaurds for the crimelord slugs.

Weequay are very hardy beings, used to surviving in harsh desert climates. This is also reflected in their religion; the Weequay god Quay is known for his endurance, and statues or monuments to him are often left to the mercy of the elements, as his toughness should need no aid. This toughness is also useful to their common job of enforcers, as they can take hits and then dish it out as the offender is still amazed that his punch didn't floor the being. It is unwise to pick a fight in the Sisar Run, where the Black Sun Vigo Sprax uses Weequay enforcers to keep his own brand of order; aggressors are usually carried out on stretchers.

Quick note: This writeup may change drastically if the WoTC handbook on Aliens includes an entry on Weequay.

Weequay (D6 Stats)

Attribute Dice: 12D
Move: 12

Dexterity: 2D - 4D
Knowledge: 2D - 3D+2
Mechanical: 2D+2 - 4D
Perception: 2D - 3D+2
Strength: 3D - 4D+2
Technical: 2D+2 - 4D

Special Abilities: +2D bonus to Survival rolls

D20 Stats

Species Traits:

Example Names: Guraquay, Vezirutches, K'rek, Tanemer

Favored Class: Fringer

Adventurers: Weeuqay are naturally suspicious and xenophobic, and few leave their homeworld on their own. However, many are recruited as bodygaurds for Hutts or other crimelords, a fact which makes them willing to leave. Some Weequay, after finishing service to their master, often go out to make their lives in the galaxy. This makes them a relatively common site, especially in the Outer Rim.

 

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