The people who make games are in the habit of cloning a fave title, then adding in a different flavoured twist. ODT is Tomb raider cross-bred with an RPG. Unfortunately the result is more mongrel than miracle game. The problem is that the two genres require very different things. Action games must be quick to respond with pin-point controls and a realistic enviroment. RPGs on the other hand, must have huge levels and bulge with depth and plot. Let's face it, even the mighty Zelda struggles to meet both of these commitments occasionally. It's forgiveable that ODT is no Zelda, but it's not so easy to understand why the action is so bad (bad redraw, bad controls, bad aiming) and the RPG element is very limited.
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