The Guilds of Cardea
Many characters choose to join a guild to gain access to the powerful,
specialized attacks they offer. Each of the guilds has a different
style of attacks. While you are playing Cardea, typing 'guilds' will
give you a list of all the active guilds. Be aware that if you don't
see something you like, there are many guilds that are not active or not
visible on the list yet. You don't even have to join a guild; some
characters choose not to join a guild, and instead improve the basic skills
which all Cardeans can learn. In many cases, the basic skills can
be just as powerful, or even stronger than, the guild skills.
Guild Listing:
Guild Name |
Guild Master |
Guild Patron |
Druids |
Aliya |
Avenlora |
Diabolists |
Azrael |
Ashalon |
Alchemists |
Vannevar |
Avenlora |
Troubadours |
Pandora |
Avenlora |
Knights |
Coulomb |
Revelation |
Mages |
Arakuth |
Dante |
Thieves |
Kai |
(Ashalon) |
Rangers |
Ter |
Revelation |
Templars |
Asmodai |
Ashalon |
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Hidden Guilds |
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Fools |
Bryson |
Wraith |
Guild Descriptions:
The Alchemists' Guild
Alchemists produce Cardea's
potions. Potions are always in high demand, so alchemists enjoy a
status of neutrality and rich profits. Alchemists have also learned
the powers of Runelore and creating magical items in addition to their
namesake, Alchemy.
The Diabolists' Guild
Diabolists are powerful
sorcerors dedicated to the dark arts. Black magic and demon summoning
are their primary abilities. This is one of the largest and most
powerful guilds in Cardea, and their members stick together.
The Druids' Guild
The Druids are the healers of
the land. Well versed in the magic of healing and knowledgable about
plants that grow in the wild, Druids are respected for their ability to
heal any wound.
The Knights' Guild
The Knights are the warriors
of light. They are highly skilled in the arts of physical combat.
In addition, Knights have the ability to repair armor that gets damaged
in the field.
The Mages' Guild
The Mages are, as the name
implies, men and women dedicated to the study of magic. With their
powerful Arcana skill, an adept Mage is a force to be reckoned with.
The Necromancers' Guild
The Necromancers are sorcerors
of death. Little is known about this guild, as they do not appear
on the GUILDS list.
The Rangers' Guild
The Rangers are warriors
dedicated to protecting nature.
The Templars' Guild
The Templars are the warriors
of Darkness. They are highly skilled in the arts of physical combat.
The Thieves' Guild
The Thieves are exactly
that: characters trained in the art of sneaking around and robbing
people. It should also be noted that some Thieves prefer to kill
their victims before robbing them or kill victims for money, and hence,
they are also masters of backstabbing and assassination. Thieves
are also quite crafty when it comes to constructing clever traps.
The Troubadours' Guild
The Troubadours are entertainers
of Cardea. This guild is rather small and new, and as far as I know,
they have no skills.
The Fools' Guild
The incredible Fools' Guild
is still not active and it has no skills yet! Please nag Tarkun to
open this guild to the public and code its skills. If you click on
the link, I've uploaded the proposed list of skills. This is similar
to what's in the guild helpfile, but the helpfile is not visible to mortals
outside the guild.
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