Introduction to Cardea

The Guilds of Cardea

The Gods of Cardea

The Cities of Cardea

The People of Cardea

The Stories Section

The Complete Cardean CCC List

The Complete Potion List

The Guilds of Cardea


Many characters choose to join a guild to gain access to the powerful, specialized attacks they offer.  Each of the guilds has a different style of attacks.  While you are playing Cardea, typing 'guilds' will give you a list of all the active guilds.  Be aware that if you don't see something you like, there are many guilds that are not active or not visible on the list yet.  You don't even have to join a guild; some characters choose not to join a guild, and instead improve the basic skills which all Cardeans can learn.  In many cases, the basic skills can be just as powerful, or even stronger than, the guild skills.


Guild Listing:


 
Guild Name Guild Master Guild Patron
Druids Aliya Avenlora
Diabolists Azrael Ashalon
Alchemists Vannevar Avenlora
Troubadours Pandora Avenlora
Knights Coulomb Revelation
Mages Arakuth Dante
Thieves Kai (Ashalon)
Rangers Ter Revelation
Templars Asmodai Ashalon
Hidden Guilds
Fools Bryson Wraith

Guild Descriptions:

 The Alchemists' Guild
        Alchemists produce Cardea's potions.  Potions are always in high demand, so alchemists enjoy a status of neutrality and rich profits.  Alchemists have also learned the powers of Runelore and creating magical items in addition to their namesake, Alchemy.

The Diabolists' Guild
        Diabolists are powerful sorcerors dedicated to the dark arts.  Black magic and demon summoning are their primary abilities.  This is one of the largest and most powerful guilds in Cardea, and their members stick together.

 The Druids' Guild
       The Druids are the healers of the land.  Well versed in the magic of healing and knowledgable about plants that grow in the wild, Druids are respected for their ability to heal any wound.

The Knights' Guild
        The Knights are the warriors of light.  They are highly skilled in the arts of physical combat.  In addition, Knights have the ability to repair armor that gets damaged in the field.

The Mages' Guild
        The Mages are, as the name implies, men and women dedicated to the study of magic.  With their powerful Arcana skill, an adept Mage is a force to be reckoned with.

The Necromancers' Guild
        The Necromancers are sorcerors of death.  Little is known about this guild, as they do not appear on the GUILDS list.

The Rangers' Guild
        The Rangers are warriors dedicated to protecting nature.

The Templars' Guild
        The Templars are the warriors of Darkness.  They are highly skilled in the arts of physical combat.

The Thieves' Guild
        The Thieves are exactly that:  characters trained in the art of sneaking around and robbing people.  It should also be noted that some Thieves prefer to kill their victims before robbing them or kill victims for money, and hence, they are also masters of backstabbing and assassination.  Thieves are also quite crafty when it comes to constructing clever traps.

The Troubadours' Guild
        The Troubadours are entertainers of Cardea.  This guild is rather small and new, and as far as I know, they have no skills.

 The Fools' Guild
        The incredible Fools' Guild is still not active and it has no skills yet!  Please nag Tarkun to open this guild to the public and code its skills.  If you click on the link, I've uploaded the proposed list of skills.  This is similar to what's in the guild helpfile, but the helpfile is not visible to mortals outside the guild.



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