A

Attack Name Attack Type Effect(s) Accuracy PP
Absorb Grass HP damage, then you get healed based on 1/2 of the damage 99% 20
Acid Poison HP damage and may decrease defense 99% 30
Acid Armor Poison Increase defense 99% 40
Aeroblast Flying HP damage 94% 5
Agility Psychic Increase speed 99% 30
Amnesia Psychic Increase special defense 99% 20
Ancientpower Rock HP damage, may increase user's attack, defense, special attack, special defense, and speed 99% 5
Attract Normal Only works on opponents that are opposite gender, reduce opponent's chance to attack to 50% 99% 15
Aurora Beam Ice HP damage, may decrease attack 99% 20

B

Attack Name Attack Type Effect(s) Accuracy PP
Barrage Normal Attacks 2 to 5 times in a row 84% 20
Barrier Psychic Increases defense 99% 30
Baton Pass Normal Switches your active Pokemon, and carries over any stat modifiers still on your active Pokemon when this attack is used. 99% 40
Beat Up Dark HP damage. The more Pokemon you have on your team that aren't asleep, frozen, or fainted, the more damage this attack will deal. 99% 10
Belly Drum Normal Takes off 25% of user's HP, but increases attack 4x 99% 10
Bide Normal Takes hits from 2 to 3 turns, then attacks for 2x damage received 99% 10
Bind Normal Prevents switching and running for 2 to 5 turns, HP damage in each of these turns. Both Pokemon may still use other attacks within these turns. 75% 20
Bite Dark HP damage, enemy may fail to attack 99% 25
Blizzard Ice HP damage, may add FROZEN 69% 5
Body Slam Normal HP damage, may add PARALYZE 99% 15
Bone Club Ground HP damage, enemy may fail to attack 84% 20
Bonemerang Ground Attacks 2 to 5 times in a row 89% 10
Bone Rush Ground Attacks 2 to 5 times in a row 79% 10
Bubble Water HP damage, may decrease speed 99% 30
Bubblebeam Water HP damage, may decrease speed 99% 20

C

Attack Name Attack Type Effect(s) Accuracy PP
Charm Normal Decrease attack 99% 20
Clamp Water Prevents switching and running for 2 to 5 turns, HP damage in each of these turns. Both Pokemon may still use other attacks within these turns. 74% 10
Comet Punch Normal Attacks 2 to 5 times in a row 84% 15
Confuse Ray Ghost Add CONFUSION 99% 10
Confusion Psychic HP damage, may add CONFUSION 99% 25
Constrict Normal HP damage, may decrease speed 99% 35
Conversion Normal Switches user's type to the type of the attack last used on the user 99% 30
Conversion2 Normal Switches user's type to a random type resistant to the attack last used on the user 99% 30
Cotton Spore Grass Decrease speed 84% 40
Counter Fighting Attacks the opponent for 2x damage received (Only works for physical damage done to user) 99% 20
Crabhammer Water HP damage 84% 10
Cross Chop Fighting HP damage 79% 5
Crunch Dark HP damage, may decrease special defense 99% 15
Curse Normal If the user is Ghost type: User loses 50% total HP, every turn after, "cursed" opponent Pokemon loses 25% HP.

If the user is any other type: Increase attack and defense but decrease speed

99% 10
Cut Normal HP damage 94% 30

D

Attack Name Attack Type Effect(s) Accuracy PP
Defense Curl Normal Increases defense 99% 40
Destiny Bond Ghost If the user of this attack faints on the next turn, then the opponent's active Pokemon also faint. 99% 5
Detect Fighting Evades next attack used on this Pokemon 99% 5
Dig Ground Evades most attacks while underground for one turn, then HP damage on the next turn 99% 10
Disable Normal Disable the last attack used on the user for a number of turns 54% 20
Dizzy Punch Normal HP damage, may confuse opponent 99% 10
Double Kick Fighting Attacks 2 to 5 times in a row 99% 30
Double Team Normal Increases evade 99% 15
Double-Edge Normal HP damage for the enemy, then user is hit by 1/4 damage dealt 99% 15
Doubleslap Normal Attacks 2 to 5 times in a row 84% 10
Dragonbreath Dragon HP damage, may add PARALYZE 99% 20
Dragon Rage Dragon 40 HP damage 99% 10
Dream Eater Psychic Drains HP, only works if opposing active Pokemon is asleep 99% 15
Drill Peck Flying HP damage 99% 20
Dynamicpunch Fighting very high chance of confusing opponent 49% 5

E

Attack Name Attack Type Effect(s) Accuracy PP
Earthquake Ground HP damage on any type other than flying 99% 10
Egg Bomb Normal HP damage 74% 10
Ember Fire HP damage, may add BURN 99% 25
Encore Normal Opposing active Pokemon must use the same attack it just used for 2 to 5 more turns 99% 5
Endure Normal Guarantees that the user will have at least 1 HP left at the end of the turn 99% 10
Explosion Normal Self destruct to damage your opponent 99% 5
Extremespeed Normal This attack always goes first, unless if a Pokemon with higher speed uses the same attack 99% 5

F

Attack Name Attack Type Effect(s) Accuracy PP
Faint Attack Dark HP damage, never misses 99% 20
False Swipe Normal HP damage, opponent is guaranteed to have at least 1 HP left when hit by this attack (Great for catching wild Pokemon) 99% 40
Fire Blast Fire HP damage, may add BURN   5
Fire Punch Fire HP damage, may add BURN 99% 15
Fire Spin Fire Prevents switching and running for 2 to 5 turns, HP damage in each of these turns. Both Pokemon may still use other attacks within these turns. 69% 15
Fissure Ground If it works, 1-Hit win, not good on Flying Pokémon 84% 5
Flail Normal HP damage, increases damage related to the amount of damage that the user received so far 99% 15
Flamethrower Fire HP Damage, may add BURN 99% 15
Flame Wheel Fire HP Damage, may add BURN, user can remove FROZEN from itself with this attack 99% 25
Flash Normal Decrease accuracy 69% 20
Fly Flying Fly up into the air evading most enemy attacks, then damage the enemy 94% 15
Focus Energy Normal Raises critical hit chance 99% 30
Foresight Normal All of your opponent's active Pokemon's evade have no effect once this attack is used on it. 99% 40
Frustration Normal HP damage, deals more damage if the user is unhappy 99% 20
Fury Attack Normal 2 to 5 times of damage 84% 20
Fury Cutter Bug HP damage, damage doubles with each consecutive hit, up to 5 turns. Then it goes back to original damage again, and the process repeats. 94% 20
Fury Swipes Normal 2 to 5 times of damage 79% 15
Future Sight Psychic HP damage for the next 3 turns, damage based on initial user's special attack rating, and works even if that Pokemon is switched. 89% 15

G

Attack Name Attack Type Effect(s) Accuracy PP
Giga Drain Grass HP damage, user is healed by half of damage dealt 99% 5
Glare Normal Add PARALYZE 74% 30
Growl Normal Decreases attack 99% 40
Growth Normal Increases special attack power 99% 40
Guillotine Normal 1-hit defeat if successful 29% 5
Gust Flying HP damage 94% 35

H

Attack Name Attack Type Effect(s) Accuracy PP
Harden Normal Increases defense 99% 30
Haze Ice Cancels any effects on both Pokémon 99% 30
Headbutt Normal HP damage, enemy may fail to attack 99% 15
Heal Bell Normal Remove all status effects other than sleep from all Pokemon on your team 99% 5
Hidden Power ? Base damage and Attack Type based on Pokemon's DV. (difference between personal maximum stat and maximum possible stat for that type of Pokemon, assigned randomly) Base damage range between 40 and 70, while Type could possibly be any available type. 99% 15
Hi Jump Kick Fighting If missed, you will receive 1/8 of the damage that would have been inflicted 89% 20
Horn Attack Normal HP damage 99% 25
Horn Drill Normal 1-hit defeat if successful 29% 5
Hydro Pump Water HP damage 79% 5
Hyper Beam Normal Takes one turn to charge up after damaging opponent 89% 5
Hyper Fang Normal HP damage, enemy may fail to attack 89% 15
Hypnosis Psychic Add SLEEP 59% 20

I

Attack Name Attack Type Effect(s) Accuracy PP
Ice Beam Ice HP damage, may add FROZEN 99% 10
Ice Punch Ice HP damage, may add FROZEN 99% 15
Icy Wind Ice May decrease speed 94% 15
Iron Tail Steel May lower defense 74% 15

J

Attack Name Attack Type Effect(s) Accuracy PP
Jump Kick Fighting If missed, you will receive a little damage 94% 25

K

Attack Name Attack Type Effect(s) Accuracy PP
Karate Chop Normal High critical hit chance 99% 25
Kinesis Psychic Lowers accuracy 79% 15

L

Attack Name Attack Type Effect(s) Accuracy PP
Leech Life Bug Absorb enemy HP 99% 15
Leech Seed Grass Absorb enemy HP for every turn in a battle 89% 10
Leer Normal Decreases defense 99% 30
Lick Ghost HP damage, may add PARALYZE 99% 30
Light Screen Psychic Cut special attacks' damage to 50% 99% 30
Lock-on Normal Raises next turn accuracy to 100% 99% 5
Lovely Kiss Normal Add SLEEP 74% 10
Low Kick Fighting HP damage, enemy may run away or not attack 89% 20

M

Attack Name Attack Type Effect(s) Accuracy PP
Mach Punch Fighting HP damage, usually attacks first 99% 30
Magnitude Ground HP damage, damage amount changes 99% 30
Mean Look Normal Opposing Pokemon can't retreat or run 99% 5
Meditate Psychic Increases attack 99% 40
Mega Drain Grass HP damage, then you get healed based on 1/2 of the damage 99% 10
Mega Kick Normal HP damage 74% 5
Mega Punch Normal HP damage 84% 20
Megaphone Bug HP damage 84% 10
Metronome Normal Random attack ? 10
Mimic Normal Copy enemy attack 99% 10
Mind Reader Normal Raises accuracy of next attack to 100% 99% 5
Minimize Normal Increases evade 99% 20
Mirror Coat Psychic Attacks after your opponent's attack, deals double damage done to you back 99% 20
Mirror Move Flying Copy enemy attack 99% 20
Mist Ice Stat-decreasing attacks against you will fail 99% 30
Moonlight Normal Restores HP, best used at night 99% 5
Morning Sun Normal Restores HP, best used in the morning 99% 5
Mud-Slap Ground Decreases accuracy 99% 10

N

Attack Name Attack Type Effect(s) Accuracy PP
Night Shade Ghost HP damage equal to your Exp. Level 99% 15
Nightmare Ghost Your opponent's HP will decrease turn by turn, as long as it's asleep 99% 15

O

Attack Name Attack Type Effect(s) Accuracy PP
Octazooka Water HP damage, may decrease accuracy 84% 10
Outrage Dragon Continous attack, may confuse your Pokemon 99% 15

P

Attack Name Attack Type Effect(s) Accuracy PP
Pain Split Normal Averages the HP of your Pokemon and the defending Pokemon 99% 20
Pay Day Normal HP damage, receive money 99% 20
Peck Flying HP damage 99% 35
Perish Song Normal Both Pokemon faint in 3 turns, all retreats cancel this effect. 99% 5
Petal Dance Grass Continuous attack, confuses your Pokémon 99% 20
Pin Missile Bug 2 to 5 hits of damage 84% 20
Poison Gas Poison Add POISON 54% 40
Poison Sting Poison HP damage, may add POISON 100% 35
Poisonpowder Poison Add POISON 74% 35
Pound Normal HP damage 99% 35
Powder Snow Ice May add FROZEN 99% 25
Present Normal Either HP damage or heal defending Pokemon 89% 15
Protect Normal The next attack done to this Pokemon fails. This attack works less with consecutive use. 99% 10
Psybeam Psychic HP damage, may add CONFUSE 99% 20
Psych Up Normal Match all stat boosts done to the defending Pokemon 99% 10
Psychic Psychic HP damage, decreases Special 99% 10
Psywave Psychic HP damage varies between 1 and 1.5x your Exp. Level 79% 15
Pursuit Dark HP damage, doubles damage if defending Pokemon tries to retreat or run 99% 20

Q

Attack Name Attack Type Effect(s) Accuracy PP
Quick Attack Normal HP damage, usually attack before the enemy attacks 99% 30

R

Attack Name Attack Type Effect(s) Accuracy PP
Rage Normal Continuous attack, attack power builds each time you're hit 99% 20
Rain Dance Water While this attack is in effect: Thunder is 100% accuracy, Water attacks are double-damage, Fire attacks are half-damage, Moonlight/Morning Sun/Synthesis are half effective. 99% 5
Rapid Spin Normal Break loose from multiple turn attacks (such as Bind or Wrap) 99% 40
Razor Leaf Grass HP damage, good critical chance 94% 25
Razor Wind Normal HP damage, attacks on second turn 74% 10
Recover Normal 1/2 of full HP restore 99% 20
Reflect Psychic 50% off any physical attack damage 99% 20
Rest Psychic Recover all HP but add SLEEP to your Pokémon 99% 10
Return Normal HP damage, damage increases if the Pokemon likes you 99% 20
Reversal Fighting HP damage, dmage increases as your Pokemon's HP decreases 99% 15
Roar Normal Scare away wild Pokémon, in Trainer battles force defending Pokemon to retreat 99% 20
Rock Slide Rock HP damage 89% 10
Rock Smash Rock HP damage, may lower defense 99% 15
Rock Throw Rock HP damage 89% 15
Rolling Kick Fighting HP damage, enemy may run away or not attack 84% 15
Rollout Rock HP damage, damage increases in consecutive turns 89% 20

S

Attack Name Attack Type Effect(s) Accuracy PP
Sacred Fire Fire May add BURN 94% 5
Safeguard Normal Prevent status effects on your Pokemon for the next few turns 99% 25
Sand Storm Rock Deals damage at the end of each turn for the next few turns, does not harm Rock, Steel, and Ground types. 99% 10
Sand Attack Normal Decreases accuracy 99% 15
Scary Face Normal Decreases speed 89% 10
Scratch Normal HP damage 99% 30
Screech Normal Decreases defense 84% 40
Seismic Toss Fighting HP damage equal to your Exp. Level 99% 20
Self Destruct Normal HP damage, but instant faint 99% 5
Shadow Ball Ghost May decrease Special Defense 99% 15
Sharpen Normal Increases attack 99% 30
Sing Normal Add SLEEP 54% 15
Sketch Normal PERMANENTLY learn an attack from opponent 99% 1
Skull Bash Normal HP damage on the second turn 99% 15
Sky Attack Flying HP damage on the second turn 89% 5
Slam Normal HP damage 74% 20
Slash Normal HP damage, good critical chance 99% 20
Sleep Powder Grass Add SLEEP 74% 15
Sleep Talk Normal Only works while your Pokemon is asleep. Randomly chooses another attack and uses it. 99% 15
Sludge Poison HP damage, may add POISON 99% 20
Sludge Bomb Poison HP damage, may add POISON 99% 10
Smog Poison HP damage, may add POISON 69% 20
Smoke Screen Normal Decreases defense 99% 20
Snore Normal Only works while your Pokemon is asleep. HP damage. 99% 15
Softboiled Normal 1/2 of full HP restore 99% 10
Solar Beam Grass HP damage on the second turn 99% 10
Sonic Boom Normal 20 HP damage 89% 20
Spark Electric May add PARALYZE 99% 20
Spider Web Bug Opposing Pokemon can't retreat or run 99% 10
Spike Cannon Normal 2 to 5 hits of HP damage 99% 15
Spikes Ground Deals damage whenever a new Pokemon is sent out by the opponent 99% 20
Spite Ghost Decreases PP of last move used by opponent by 2-5 99% 10
Splash Normal Nothing happens... 99% 40
Spore Grass Add SLEEP 99% 15
Steel Wing Steel HP damage, may increase defense 89% 25
Stomp Normal HP damage, enemy may run away or not attack 99% 20
Strength Normal HP damage 99% 15
String Shot Bug Decreases speed 89% 40
Struggle Normal A last resort when you run out of all PP, hurts both Pokémons 99% 10
Stun Spore Grass Add PARALYZE 74% 30
Submission Fighting HP damage, you receive 1/4 of that damage 79% 25
Substitute Normal Creates a self-fighting clone 99% 10
Sunny Day Fire While this attack is in effect: Solar Beam's charge turn is skipped, Water attacks are half-damage, Fire attacks are double-damage, Moonlight/Morning Sun/Synthesis are double effective. 99% 5
Super Fang Normal Damage 1/2 of opponent's current HP 89% 10
Supersonic Normal Add CONFUSION 54% 20
Surf Water HP damage 99% 15
Swagger Normal Increases opponent's attack, but also adds CONFUSE 89% 15
Sweet Kiss Normal Adds CONFUSE 74% 10
Sweet Scent Normal Decreases evade 99% 20
Swift Normal HP damage, always hits 99% 20
Sword Dance Normal Increases attack 99% 30
Synthesis Grass Recovers HP, best used at daytime 99% 5

T

Attack Name Attack Type Effect(s) Accuracy PP
Tackle Normal HP damage 94% 35
Tail Whip Normal Decreases defense 99% 30
Take Down Normal HP damage, you receive 1/4 of that damage 84% 20
Teleport Psychic Runs away 99% 20
Thief Dark Steals attached item if there is one, HP damage if there's no item 99% 10
Thrash Normal Continous attack, may confuse your Pokémon 99% 20
Thunder Electric HP damage, may add PARALYZE 69% 10
Thunderbolt Electric HP damage, may add PARALYZE 99% 15
Thunderpunch Electric HP damage, may add PARALYZE 99% 15
Thundershock Electric HP damage, may add PARALYZE 99% 30
Thunder Wave Electric Add PARALYZE 99% 20
Toxic Poison Add POISON, poison damage increases each turn 84% 10
Transform Normal Transform into opponent 99% 10
Tri Attack Normal HP damage 99% 10
Triple Kick Fighting HP damage: 3 attacks, each more powerful than the previous 89% 10
Twineedle Bug two damaging attacks, may add POISON 99% 20
Twister Dragon HP damage, may make opponent "back off" 99% 20

U

NO ATTACKS

V

Attack Name Attack Type Effect(s) Accuracy PP
Vice Grip Normal HP damage 99% 30
Vital Throw Fighting HP damage, second to attack, but guaranteed hit 99% 10

W

Attack Name Attack Type Effect(s) Accuracy PP
Water Gun Water HP damage 99% 25
Waterfall Water HP damage 99% 15
Whirlpool Water Prevents switching and running for 2 to 5 turns, HP damage in each of these turns. Both Pokemon may still use other attacks within these turns. 69% 15
Whirlwind Normal Blows enemy away 99% 20
Wing Attack Flying HP damage 99% 35
Withdraw Water Increases defense 99% 40
Wrap Normal Prevents switching and running for 2 to 5 turns, HP damage in each of these turns. Both Pokemon may still use other attacks within these turns. 84% 20

X

NO ATTACKS

Y

NO ATTACKS

Z

Attack Name Attack Type Effect(s) Accuracy PP
Zap Cannon Electric Adds PARALYZE 49% 5

Use of Attacks Out of Battle

Attack Name Effect(s)
Cut Cuts down small bushes
Dig Returns to the last visited Pokémon Center from a cave or the cave entrance
Flash Brightens dark caves
Fly Flys to any previously visited Pokémon Centers in towns
Headbutt Knock enemies from small trees
Milk Drink Recover ally's HP but damages user of attack
Rock Smash Destroy cracked rocks
Softboiled Recover ally's HP but damages user of attack
Strength Push boulders
Surf Swim in water
Sweet Scent Attract wild Pokemon into battle
Teleport Returns to the last visited Pokémon Center from anywhere "outside"
Waterfall Allow you to travel through waterfalls
Whirlpool Makes whirlpools disappear