Gold/Silver Version TM/HM List
TM # | Skill Name | PP | Base Damage | Accuracy | Type | Effect(s) |
01 | Dynamicpunch | 5 | 100 | 50% | Fighting | 99% confusion |
02 | Headbutt | 15 | 70 | 99% | Normal | In battle: 30% flinch Outside of battle: Knock Pokemon out of trees |
03 | Curse | 10 | 0 | 99% | Normal | Use by ghosts: Self loses 1/2 HP, each turn, the
opposing Pokemon loses 1/4 HP Use by others: Self increase in Attack/Defense, decrease in speed |
04 | Rollout | 20 | 30 | 90% | Rock | Base damage doubles for each consecutive hit, goes back to normal if misses or move is not used, maximum base damage is 480 (5 consecutive hits) and on the 6th hit it goes back to 30 |
05 | Roar | 20 | 0 | 99% | Normal | Vs. wild Pokemon: End battle Vs. trainer: Switch opponent Pokemon |
06 | Toxic | 10 | 0 | 85% | Poison | 99% poison, poison damage increases each round |
07 | Zap Cannon | 5 | 100 | 50% | Electric | 99% paralyze |
08 | Rock Smash | 15 | 20 | 99% | Fighting | In battle: 50% decrease defense Out of battle: Breaks "cracked rocks" |
09 | Psych Up | 10 | 0 | 99% | Normal | If the opposing Pokemon increased its stats on the last round, your active Pokemon now has the same increase in stats |
10 | Hidden Power | 15 | ? | 99% | Normal | Random type attack |
11 | Sunny Day | 5 | 0 | 90% | Fire | For the next four rounds: 1.5 times fire attacks; 1/2 times water attacks; Solar Beam loses its extra turn; Morning Sunlight, Photosynthesis, and Lucky Light are double effective |
12 | Sweet Scent | 20 | 0 | 99% | Normal | In battle: Decreases evade Outside of battle: Enter battle with wild Pokemon |
13 | Snore | 15 | 40 | 99% | Normal | Use only if this Pokemon is asleep, 30% flinch |
14 | Blizzard | 5 | 120 | 70% | Ice | 10% freeze |
15 | Hyper Beam | 5 | 150 | 90% | Normal | Cannot attack on the turn immediately after using this attack |
16 | Icy Wind | 15 | 55 | 95% | Ice | 99% decrease speed |
17 | Protect | 10 | 0 | 99% | Normal | Always used first, guarantee that next opponent attack will miss |
18 | Rain Dance | 18 | 0 | 90% | Water | For the next four rounds: 1.5 times water attacks; 1/2 fire attacks; Thunder has 100% accuracy and ignores evade; Morning Sunlight, Photosynthesis, and Lucky Light are 1/2 times effective |
19 | Giga Drain | 5 | 60 | 99% | Grass | Self recovery of HP equal to 1/2 dealt damage |
20 | Endure | 10 | 0 | 99% | Normal | Always used first, guarantee that next opponent attack will not make your active Pokemon faint (maximum damage would be equal to 1 less than your active Pokemon's current HP) |
21 | Frustration | 20 | ? | 99% | Normal | Deal damage depending on how much your active Pokemon dislikes you |
22 | Solar Beam | 10 | 120 | 99% | Grass | Idle on first turn, attack on second turn |
23 | Iron Tail | 15 | 100 | 75% | Steel | 30% decrease defense |
24 | Dragonbreath | 20 | 60 | 99% | Dragon | 30% paralyze |
25 | Thunder | 10 | 120 | 70% | Electric | 30% paralyze |
26 | Earthquake | 10 | 100 | 99% | Ground | Hit Pokemon that are evading with Dig |
27 | Return | 20 | ? | 99% | Normal | Deal damage depending on how much your active Pokemon likes you |
28 | Dig | 10 | 60 | 99% | Ground | In battle: Evade almost all attacks for one turn,
attack on the second turn Outside of battle: Return to the most recently visited Pokemon Center from a cave |
29 | Psychic | 10 | 90 | 99% | Psychic | 10% decrease special defense |
30 | Shadow Ball | 15 | 80 | 99% | Ghost | 20% decrease special defense |
31 | Mud-Slap | 10 | 20 | 99% | Ground | 99% decrease accuracy |
32 | Double Team | 15 | 0 | 99% | Normal | Increase evade |
33 | Ice Punch | 15 | 75 | 99% | Ice | 10% Freeze |
34 | Swagger | 15 | 0 | 90% | Normal | Confuses defending Pokemon and doubles its attack |
35 | Sleep Talk | 10 | 0 | 99% | Normal | Works only if your active Pokemon is asleep, randomly uses one of the other attacks |
36 | Sludge Bomb | 10 | 90 | 99% | Poison | 30% poison |
37 | Sandstorm | 10 | 0 | 99% | Rock | Deals damage to all active Pokemon that are not Rock, Ground, or Steel type fpr multiple turns |
38 | Fire Blast | 5 | 120 | 85% | Fire | 10% burn |
39 | Swift | 20 | 60 | 99% | Normal | Ignores evade |
40 | Defense Curl | 40 | 0 | 99% | Normal | Increase defense |
41 | Thunderpunch | 15 | 75 | 99% | Electric | 10% paralyze |
42 | Dream Eater | 15 | 100 | 99% | Psychic | Works only if opponent is asleep |
43 | Detect | 5 | 0 | 99% | Fighting | Always used first, guarantee that next opponent attack will miss |
44 | Rest | 10 | 0 | 99% | Normal | Self recovery of all HP, remove status effect(s), this Pokemon is now asleep for 3 turns |
45 | Attract | 15 | 0 | 99% | Normal | If the opposing Pokemon's gender is opposite to your active Pokemon, then its attacks will work only 50% of the time |
46 | Thief | 10 | 40 | 99% | Dark | Steal item attached to opposing Pokemon |
47 | Steel Wing | 25 | 70 | 90% | Steel | 10% decrease defense |
48 | Fire Punch | 15 | 75 | 99% | Fire | 10% Burn |
49 | Fury Cutter | 20 | 10 | 95% | Bug | Base damage doubles for each consecutive hit, goes back to normal if misses or move is not used, maximum base damage is 160 (5 consecutive hits) and on the 6th hit it goes back to 10 |
50 | Nightmare | 15 | 0 | 99% | Ghost | Works only if opposing Pokemon is asleep, each turn opposing Pokemon loses 1/4 HP |
HM01 | Cut | 30 | 50 | 95% | Normal | Outside of battle: Cut down bushes |
HM02 | Fly | 15 | 70 | 95% | Flying | In battle: Evade almost all attacks for one turn,
attack on the second turn Outside of battle: Return to a selected Pokemon Centers of visited towns from overworld (outside of buildings/caves) |
HM03 | Surf | 15 | 95 | 99% | Water | Outside of battle: Go into water |
HM04 | Strength | 15 | 80 | 99% | Normal | Outside of battle: Move boulders |
HM05 | Flash | 20 | 0 | 70% | Normal | In battle: Decrease accuracy Outside of battle: light up dark areas |
HM06 | Whirlpool | 15 | 15 | 70% | Water | In battle: Prevents opponent from switching Pokemon
or running away for 2 to 5 turns, deals damage in each of
those turns; both Pokemon could still attack during those
turns Outside of battle: Remove whirlpools |
HM07 | Waterfall | 15 | 80 | 99% | Water | Outside of battle: Climb waterfalls |