Enter one of the following as your name...
RICHTER - Play as Richter (must have at least 190% done with the game).
AXEARMOR - Play in Axearmor
X-X!V''Q - Have 99 luck
Alucard Spells:
Summon Spirit: Back, Forward, Up, Down, Attack button
Tetra Spirit: Charge Up, Move to Down, Attack button
HellFire: Up, Down, Half-circle from Down to Forward, Attack Button
Dark Metamorphosis: Half-circle from Back to Forward, Attack Button
Soul Steal: Back, Forward, Half-circle from Forward to Back, Forward, Attack Button
Sword Brothers (with Sword Familiar equipped as a relic): Half-circle forward from
Down to Up, hold Up for 2 seconds, Down + Square
Wolf Charge (as Wolf) : Quarter-circle from Down to Forward, Attack Button
Wing Smash (as Bat) : Hold X, then 3/4-circle from Up to Forward, then release X.
Holy Glasses:
To get the Holy Glasses you need the gold ring (after beating the Succubus in Nightmare, located
in a side path in the long tunnel to the underground) and the silver ring (in the hall of spikes in
the tower, you need the Spike Buster armor from the underground.) Take these to the clock
tower and equip them. You'll get a L-O-N-G sequence before it lets you go down. Follow the
path to find Maria, she'll give you the Holy Glasses.
4 Endings:
Simply go to the castle tower and defeat Richter without meeting Maria. Alucard will
escape the destroyed castle and say a few things before going back to his eternal sleep.
Get the Holy Glasses and defeat Richter. Maria will have also escaped and tell you she's
continuing her search for what happened to Richter.
For the 3rd and 4th endings, do this first: Get the Holy Glasses and equip them, but DON'T kill
Richter. Instead, attack the green orb above him until it shatters. From here you'll go to the
inverted castle.
Defeat Dracula with anything below 200% and you'll see Maria and Richter waiting for
you outside the castle. Maria will decide not to follow Alucard and will return with
Richter.
Get AT LEAST 199.1% and defeat Dracula. The others will be waiting, but Maria will
decide to follow Alucard and try to help him cope with what he is.