| Captain's Order | Game Text
|
---|
1. | Captain's Log | Plays on table. Each of your ships with its matching commander aboard is WEAPONS and SHIELDS +3. (Captain's Order)
|
2. | Crew Reassignment | Plays on table. Your personnel may staff as . Also, each of your personnel with a special staffing icon may report to your ship with same icon. (Captain's Order.)
|
3. | Defiant Dedication Plaque | Plays on table. Each of your ships with its matching commander aboard is RANGE +2, or +3 if ship is Defiant Class. (Not comulative. Captain's Order.)
|
4. | Establish Landing Protocols | Seeds or plays on table. Each of your ships which has no staffing requirements may use 1 RANGE to land or take off once each turn. (Captain's Order.)
|
5. | Lower Decks | Plays on table. Each of your non-holographic, universal personnel is attributes all +2. (Captain's Order.)
|
6. | Mission Debriefing | Seeds or plays on table. Whenever any crew or Away Team finishes a mission attempt (whether successful or not), it is "stopped." (Captain's Order.)
|
7. | Tactical Console | Plays on your ship docked at your facility. While you have Miles O'Brien or a SECURITY-classification personnel aboard, ship is WEAPONS +3. (Captain's Order.)
|
8. | Yellow Alert | Plays on table. While in play, cancels (discard) and prevents Red Alerts AND all your Personnel are each CUNNING +1 (Not cumulative.)
|