Captain's Orders


Events

Captain's OrderGame Text
1.Captain's Log Plays on table. Each of your ships with its matching commander aboard is WEAPONS and SHIELDS +3. (Captain's Order)
2.Crew Reassignment Plays on table. Your personnel may staff as . Also, each of your personnel with a special staffing icon may report to your ship with same icon. (Captain's Order.)
3.Defiant Dedication Plaque Plays on table. Each of your ships with its matching commander aboard is RANGE +2, or +3 if ship is Defiant Class. (Not comulative. Captain's Order.)
4.Establish Landing ProtocolsSeeds or plays on table. Each of your ships which has no staffing requirements may use 1 RANGE to land or take off once each turn. (Captain's Order.)
5.Lower Decks Plays on table. Each of your non-holographic, universal personnel is attributes all +2. (Captain's Order.)
6.Mission Debriefing Seeds or plays on table. Whenever any crew or Away Team finishes a mission attempt (whether successful or not), it is "stopped." (Captain's Order.)
7.Tactical Console Plays on your ship docked at your facility. While you have Miles O'Brien or a SECURITY-classification personnel aboard, ship is WEAPONS +3. (Captain's Order.)
8.Yellow Alert Plays on table. While in play, cancels (discard) and prevents Red Alerts AND all your Personnel are each CUNNING +1 (Not cumulative.)


Incidents

Captain's OrderGame Text
1.Blue Alert Seeds or plays on table. Each of your Intrepid-class ships and ships with no staffing requiremetns may use 2 RANGE to land or take off once each turn. Also, your shuttlecraft may be carried aboard and launched from your ships that have Tractor Beam. (Captain's Order)


Interrupts

Captain's OrderGame Text
1.Deactivation Nullifies Auto-Destruct Sequence (unless Fractal Encryption Code present), Red Alert! or Static Warp Bubble. OR Erases an Away Team of only personnel. (Captain's Order)
2.Senior Staff Meeting Plays on a ship with OFFICER, ENGINEER, MEDICAL, SCIENCE and SECURITY aboard, just before the initial attempt of a space mission. First dilemma encountered is discarded.


Objectives

Captain's OrderGame Text
1.Divert Power Plays on table. At start of each of your turns, one of your ships with ENGINEER (or [Nav] Borg) aboard may "transfer power" until start of your next turn; subtract 1 from two of its attributes and add 2 to the remaining attribute. OR Plays on your ship with ENGINEER (or [Def] Borg) and Computer Skill aboard. WEAPONS or SHIELDS are +4 until start of your next turn, then discard objective. (Captain's Order.)


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This page last updated on August 9, 2001.
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