Campaign Errata Sheet

 

Creation Date: ????199?

Updated Date: 11082003

Author: Glev Zarriontal

Version: 2.0.0 WIP-UP net safe

 


 

 

Preamble

This is the master errata file for my campaign when playing Advanced Dungeons and Dragons. It is subject to change without notice or warning. All proposed changes and /or errata that are not in the current version of this file are automatically declared “Suggested” changes; These changes and /or errata are possible future changes that have no weight at this time in my campaign All older copies are instantly null and void upon a newer version getting printed. The old copy shall be recycled when ever possible or destroyed.. All errata below is for my campaign and my campaign only. It has no effect on any other campaign what so ever. I have neither asked nor received permission from any intellectual property holder for “Advanced Dungeons and Dragons” for any of the changes made.

 

Legal Disclaimer

Some portions of this document are the intellectual property of TSR, Division of Wizards of The Coast, Division of Hasbro Toys.

 

All material inside unless marked otherwise is the sole intellectual property of TSR, Division of Wizards of The Coast, Divsion of Hasbro. No rights of ownership, copyright, trademark, intellectual property, and other legal claims due exist for this material inside. Nor do I with or without my assistance personal make any legal claim or challenge for anything we did not create independent of TSR. Nor deframation or infringement of any kind was intended by use of the information contained inside. All intellectual rights including yet not limited to copyright, trademarks, ownership that are not clearly marked as mine or an assistance author do belong without recourse or dispute to TSR, Division of Wizards, Division of Hasbro.

 

Purpose

This file was created mainly for unification of existing data from multiple files into one source file with some new material deemed relevant by myself added for clarity, ease of use, and completeness.

 

          The material was spread out over several pre existing files.

          Some campaign reformatting for better use in my personal campaign may have occurred.

          Some information has been altered from original format and /or presentation as given by the original authors in official game materials. This was done to better mesh with my specific campaign and for no other reasons.

          NO PERMISSION REQUEST WAS MADE FOR ANY OFFICIAL DATA USED HEREIN NOR WAS ANY ATTEMPT MADE TO NOTIFY TSR ABOUT THIS DOCUMENT AT ANY TIME.

          Official Materials used for this document do include yet are not necessarily limited to Players Handbook for Second Edition AD&D, Unearthed Arcania for First Edition AD&D, Oriental Adventures for First Edition AD&D, DMG for First Edition AD&D, DMG for Second Edition for AD&D, Untold Dragon Magazine Articles going all the way back to issue 1 via Dragon Magazine Arvives, and Polyhedreon Magazine

 

 

Introduction

I have been playing AD&D for about 24 years now. I found numerous entries in the official rules I just did not like. So I changed them to my liking. Also many practical outright errors were spotted and addressed. To further cause chaos, as much official errata as I can will be placed here for consolidation purposes. All errata breaks down into one of 5 groups. Here are the groups...

 

     

Group Name

Group Description

Official

This is official errata from TSR,Inc or The Wizards of The Coast . All official errata contained inside this errata file are as follows exclusively...

 

This printing is not to defame or deprive any intellectual property holder their due rights according to applicable law. Nor is it to challenge any one for intellectual property rights. The creator and /or maintainer of this file put this official errata simply to make all game errata in one place for ease of use, simplicity, and completeness. I put the official errata here without asking or receiving official permission from intellectual property holders wether TSR, Inc or The Wizards of The Coast hereafter known simply as “Wizards” or “WOTC”( Far Future Enterprises ) or any other company or individual due intellectual property rights be those rights copyright, trademark, or any other intellectual rights due as proscribed by international law.

Experimental

This is an attempt by myself to fix what I see as a problem. Because I do not know if what I am doing is right or wrong in regards to the problem, this change is not yet permanent. The change or errata can itself be changed or ever removed at any time without warning.

Permanent

This errata is here to stay. It is part of my game now and will not go away in time.

Beta

This is an fix I made to the game. It is not quite to my liking yet so it can change yet may not change. It is getting put through its paces in order to work out any errors in the errata patch.

Suggested

This is a change I want to make yet I have not yet declared this in effect. It is a “heads up” that another change may be coming soon. It can change or even be removed. It is not as unstable or unreliable as experimental though.

 

 

 

 

 

 

 

 

 


 

 

 

 

 

Chapter and /or Page Subject

Book or Source

Page #

Hotlinks

Preamble

NA

 

Click Here

Legal Disclaimer

Players Handbook

 

Click Here

Introduction

Tome of Magic

 

Click Here

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Campaign Errata Files

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Campaign Errata Proper

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Character Class Errata

NA

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Character Generation Errata

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Click Here

Monster Errata

NA

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Click Here

Spell Errata

NA

NA

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Errata Files

Errata Type

Purpose

Filename

Campaign

Detail out what campaign wide changes have occurred that are not as the official printed rules state.

Campaign Errata

Classes Allowed

This will cover which classes can and can not be used by any adventures yet not limited to any one player.

Allowed Classes

Character Generation

How I permit characters to be created. This is not as conclusive as I would like at this time.

NA

Monsters

Some monsters have been changed in my campaign to better suit my desires.

Monster Errata

Spells

Spells may have changed from official printed form. These would be covered here.

Spell Errata

 

 

 

 


 

 

 

 

001) By default, no character who does not have a valid class exception can read or write in any language. Characters can learn to read and write via spent language points under "Skill System" if desired.

All Clergy who are not excluded can read and write in their native tongue. All Mages who are not excluded can read and write in their native tongue. The following classes can read and write in their native tongue. These cleasses are Martial Artist, Assassin, Ninja, Bounty Hunter, Anti Paladin, Cavalier, Paladin, and Samurai.

 

002) The book rules on both multiclassing and dual classing are void. Any race can multiclass with any racial allowed class selection subject only to class group limitation rules and referee approval. Experiance is always divided between the classes during an adventure in direct preportion to use. And the eeps will be divided on a percentage ratio to use.

 

A human warrior/rogue/sorceror goes on an adventure. The human uses only rogue and sorceror classes. The rough usage is 35% rouge / 65% sorceror. So when eeps are awarded that human shall have its eeps split 35/65 rogue/sorceror more or less.

 

003) Spell errata is covered in its own file.

 

004) There are many non ressurrectable deaths by the book. I do not agree. Few deaths are non ressurrectable; The character can be raised. Now finding a means that can do the ressurrection is not guaranteed. Getting the character ressurrection done is not guaranteed. These deaths are listed as no ressurrection allowed that are not accurrate in my AD&D campaign...Green Slime, Green Slime equivalents, Sphere of Annialahtion, Banshee Yell, Ghost touch, Old Age, Sphere of Annialahtion equivalents, some priest spells, Astral Wind shearing, silver cord severance, Mind Jar shattering, Death Spell(6th Level Mage spell), and some mage spells.

 

005) Familars acquired via "Find Familar" 1st level Mage spell will not cause any permanent attribute point loss when slain.

 

006) All races have 3 or more official classes with unlimited advancement. No race requires double or triple eeps for level advancement. If I allow the race to be the class, the race can go as high as lazy eight in the class without additional qualifiers.

 

007) You really need to read my "Campaign Overview", "Campaign Rules", and “RPG Game Settings and Common Rules” files. I have house rules spread out in these three files as well as this one plus the official books. Yes, I will eventually get all the house rules into this file or one of its “children” files as appropriate.