Creation Date: ????199?
Updated Date: 07012003
Author: Glev Zarriontal
Version: 2.0.0 WIP-UP net safe
Preamble
This is the spell errata for Advanced Dungeons and Dragons. It is subject to change without notice or warning. All proposed changes and /or errata that are not in the current version of this file are automatically declared “Suggested” changes; These changes and /or errata are possible future changes that have no weight at this time in my campaign All older copies are instantly null and void upon a newer version getting printed. The old copy shall be recycled when ever possible or destroyed.. All errata below is for my campaign and my campaign only. It has no effect on any other campaign what so ever. I have neither asked nor received permission from any intellectual property holder for “Advanced Dungeons and Dragons” for any of the changes made.
Legal Disclaimer
Some portions of this document are the intellectual property of TSR, Division of Wizards of The Coast, Division of Hasbro Toys.
All material inside unless marked otherwise is the sole intellectual property of TSR, Division of Wizards of The Coast, Divsion of Hasbro. No rights of ownership, copyright, trademark, intellectual property, and other legal claims due exist for this material inside. Nor do I with or without my assistance personal make any legal claim or challenge for anything we did not create independent of TSR. Nor deframation or infringement of any kind was intended by use of the information contained inside. All intellectual rights including yet not limited to copyright, trademarks, ownership that are not clearly marked as mine or an assistance author do belong without recourse or dispute to TSR, Division of Wizards, Division of Hasbro.
Purpose
This file was created mainly for unification of existing data from multiple files into one source file with some new material deemed relevant by myself added for clarity, ease of use, and completeness.
► The material was spread out over several pre existing files.
► Some campaign reformatting for better use in my personal campaign may have occurred.
► Some information has been altered from original format and /or presentation as given by the original authors in official game materials. This was done to better mesh with my specific campaign and for no other reasons.
► NO PERMISSION REQUEST WAS MADE FOR ANY OFFICIAL DATA USED HEREIN NOR WAS ANY ATTEMPT MADE TO NOTIFY TSR ABOUT THIS DOCUMENT AT ANY TIME.
► Official Materials used for this document do include yet are not necessarily limited to Players Handbook for Second Edition AD&D, Unearthed Arcania for First Edition AD&D, Oriental Adventures for First Edition AD&D, DMG for First Edition AD&D, DMG for Second Edition for AD&D, Untold Dragon Magazine Articles going all the way back to issue 1 via Dragon Magazine Arvives, and Polyhedreon Magazine
Introduction
I have been playing AD&D for about 24 years now. I found numerous entries in the official rules I just did not like. So I changed them to my liking. Also many practical outright errors were spotted and addressed. To further cause chaos, as much official errata as I can will be placed here for consolidation purposes. All errata breaks down into one of 5 groups. Here are the groups...
Group Name |
Group Description |
Official |
This is official errata from TSR,Inc or The Wizards of The Coast . All official errata contained inside this errata file are as follows exclusively...
This printing is not to defame or deprive any intellectual property holder their due rights according to applicable law. Nor is it to challenge any one for intellectual property rights. The creator and /or maintainer of this file put this official errata simply to make all game errata in one place for ease of use, simplicity, and completeness. I put the official errata here without asking or receiving official permission from intellectual property holders wether TSR, Inc or The Wizards of The Coast hereafter known simply as “Wizards” or “WOTC”( Far Future Enterprises ) or any other company or individual due intellectual property rights be those rights copyright, trademark, or any other intellectual rights due as proscribed by international law. |
Experimental |
This is an attempt by myself to fix what I see as a problem. Because I do not know if what I am doing is right or wrong in regards to the problem, this change is not yet permanent. The change or errata can itself be changed or ever removed at any time without warning. |
Permanent |
This errata is here to stay. It is part of my game now and will not go away in time. |
Beta |
This is an fix I made to the game. It is not quite to my liking yet so it can change yet may not change. It is getting put through its paces in order to work out any errors in the errata patch. |
Suggested |
This is a change I want to make yet I have not yet declared this in effect. It is a “heads up” that another change may be coming soon. It can change or even be removed. It is not as unstable or unreliable as experimental though. |
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Book or Source |
Page # |
Hotlinks |
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Clergy Common Spell Errata |
NA |
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Click Here |
Clergy Spells Level 1 |
Players Handbook |
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Click Here |
Clergy Spells Level 1 |
Tome of Magic |
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Click Here |
Clergy Spells Level 2 |
Players Handbook |
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Click Here |
Clergy Spells Level 3 |
Players Handbook |
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Click Here |
Clergy Spells Level 4 |
Players Handbook |
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Click Here |
Clergy Spells Level 5 |
Players Handbook |
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Click Here |
Clergy Spells Level 6 |
Players Handbook |
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Click Here |
Clergy Spells Level 7 |
Players Handbook |
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Click Here |
Clergy Spells Level Quest |
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Click Here |
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Mage Spells Level 1 |
Players Handbook |
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Click Here |
Mage Spells Level 2 |
Players Handbook |
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Click Here |
Mage Spells Level 3 |
Players Handbook |
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Click Here |
Mage Spells Level 4 |
Players Handbook |
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Click Here |
Mage Spells Level 5 |
Players Handbook |
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Click Here |
Mage Spells Level 6 |
Players Handbook |
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Click Here |
Mage Spells Level 7 |
Players Handbook |
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Click Here |
Mage Spells Level 8 |
Players Handbook |
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Click Here |
Mage Spells Level 9 |
Players Handbook |
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Click Here |
Mage Spells Level 10 |
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Click Here |
Mage Spells Level 11 |
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Click Here |
Mage Spells Level 12 |
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Click Here |
Common Clergy Spell Errata
1. All clergy healing magics that have a reversed version do not need a save vs magic of any sort if the positive or healing version has none. The reversed clergy spell has no save allowed if the positive version does not. Thus spells such as Cause Light, Cause Moderate, Cause Serious, Cause Critical, Harm, equivalents, and sequels have no save by default. If the positive version has no save, neither does the baneful version. A hit roll versus appropriate armor class is required for all baneful clergy spells with a range of touch though.
2. All clergy spells have spheres only. No clergy spell has any schools thus rendering the arcane version of “Detect Magic” not quite as useful. It will detect only that magical energy of the clergy spell yet reveal no details.
3. I do not allow any saves for any 6th or higher level clergy spell that has spell description with no save totally regardless of all modifiers by default. A person could have a Scarab of Protection and /or Ioun Stone or like magic items with no change; If that person is on the receiving end of a clergy spell 6th level or higher, the person has no save without exception. Magic Resistance does apply though.
Players handbook 2 Clergy spells |
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Spell Name |
Spell Change(s) |
First Level Clergy |
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Cure Light/Cause Light |
D8+1hp per level in cured or caused damage. No save is allowed. |
Detect magic |
Schools are not detected |
Entangle |
duration is 1 turn + 1rnd per level |
Invisibility to undead |
duration is 6 round+1round/level |
Second Level |
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All |
No changes have been made. |
Third Level |
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Cause disease(Fatal Disease) |
There is no perm charisma loss |
Magical vestment |
No maximum AC Bonus does apply |
Fourth Level |
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Cure Serious/Cause Serious |
does [(2d8+1)+3x level] in cured or caused damage. |
Fifth Level |
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Cure Critical/Cause Critical |
[(3D8+3)+5x level ] in cured or caused damage. |
Flame Strike |
does 6D8+1D8 per level AOE:1" radius by 3" high column |
Quest |
Save:None If the quest is delayed or disregarded or perveted longer than a month, the subject dies without a save or mr roll instantly. |
Raise Dead |
The caster can use this spell and then do other things immediately without rest period. The caster doesn't age either. The person can be dead 1 year per caster level. The person’s name must be known. |
Slay Living |
The caster can use this spell and then do other things immediately without rest period. The caster doesn't age either. A successful save versus spells means damage as per Cause Critical. |
Sixth Level |
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Blade barrier |
damage is 8D8 + D6 per level No save is allowed. |
Seventh Level |
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Fire storm |
duration:1 round per level damage:2d6 per level |
Restoration |
D6 per level life force energy restored or destroyed |
Resurrection |
The caster can use this spell and then do other things immediately without rest period. The caster doesn't age either. The person can be dead 15 years per caster level. The person’s name must be known. |
Destruction |
no save is allowed!!! The person is literally instantly dust. |
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Tome of Magic Clergy Spells |
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First Level |
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All |
No changes have been made |
Second Level |
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Mystic transfer |
duration=9 rounds + 1 round per level |
Third Level |
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Know customs |
No save is allowed. |
Fourth Level |
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Blessed warmth |
duration= 1 hour per level |
Fifth Level |
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Cloud of purification |
duration= permanent AoE=20 feet + 5 feet per level cube |
Extradimensional Pocket |
duration=permanent |
Sixth Level |
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Age creature |
A save reduces the age taken by half. The effects are permanent spheres=divination/time |
Restore youth |
spheres=divination/time the spell can reduce the receiving person below his or her real age. It can be used to make someone younger again say 18 years when just moments ago the person was 37 years old. The caster can reduce the person by less age if desired and can state a minimum age limit if desired. The effects are permanent. |
Land of stability |
duration=1 week per level |
Spiritual wrath |
damage=10D6 + 1D6 per level per priest 8 priests 12th level means {[(10D6)+12D6] rolled 8 times} |
Seventh Level |
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Age dragon |
no save is allowed unless the dragon is divine. Duration=1 day per level |
Breath of life |
All non magical diseases are cured. It does destroy all parasitic monsters like green slime. |
Breath of death |
No save is allowed. |
Mindkiller |
No save is allowed. |
Timelessness |
No save is allowed. No system shock roll need be rolled ever |
Uncontrolled weather |
duration=1 day per level aoe=4d4+1 square miles per level |
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Players handbook 2 Mages spells |
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First Level |
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Burning hands |
D4 +2 points per level no max damage |
Chill Touch |
D4 per level + 1 str per level min str:3 |
Detect Magic |
Spheres are not detected. |
Magic Missile |
The stated maximum missiles cap is ignored. Each mage gets one missile per 2 levels. |
Shocking grasp |
D4+2 per level |
Sleep |
2D4 HD + 3HD every 3 levels |
Find Familar |
If the familar dies, oh darn. The caster does not suffer any permanent ill effects. |
Armor |
Spell duration is 1 hour per level |
Second Level |
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Blindness |
The various cures will work |
Deafness |
The various cures will work. |
Flaming spheres |
damage = 2D4 + D4 per level |
Levitate |
20 feet per round |
Magic mouth |
1 word per level + 25 words |
Melf's acid arrow |
1 arrow per 5 levels |
Shatter |
no max damage |
Tasha's uncontrollable laughter |
duration is 1 round per level |
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Third Level |
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Explosive runes |
damage is (6D4+6)+D4 per level |
Fireball |
No maximum damage cap is in effect; 1D6 per level damage with a save vs spells is applicable for 50% damage. |
Flame arrow |
First version 1 missle per 4 levels may be enchanted. Second version damage is 4D6+2 per level |
Lightening bolt |
No maximum damage cap is in effect; 1D6 per level damage with a save vs spells is applicable for 50% damage. |
Melf's minute metors |
damage is D4+1 per level |
Vampire touch |
No maximum damage limit does apply. |
Fourth Level |
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Contagion |
Priests get +3 save |
Fire Shield |
Attackers take 2x damage |
Fire Trap |
damage=(D6+3) per level |
Ice storm |
damage 3D10+D6 per 2 levels |
Minor globe of invulnerability |
Priest 1st & 2nd level are useless. |
Stoneskin |
1 stoneskin spell on any one creature at any time, It blocks 1 attack per level, and the duration is 1 round per level or until appropriate attacks have occurred which ever happens first. |
Wall of fire |
damage=(D6+3) per level |
Fifth Level |
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Cone of cold |
damage=D8 per level |
Magic jar |
If the receptacle is destroyed while the caster is inside, the death isn't irrevocable. |
Sixth Level |
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Anti magic sphere |
Saints and better are unaffected by mortal magics like this. |
Chain lightening |
No maximum damage cap is in effect; 1D6 per level damage with a save vs spells is applicable for 50% damage. |
Death fog |
range=30 yard per level |
Death spelll |
Death isn't irrevocable |
Globe - invulnerability |
Priest spells 1st-4th level are useless |
Reincarnation |
All stats remain the same except racial stats. Gender is 01-60=femme 61-00 =male |
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7th level
Finger of death death is not unreversable; ressurection is allowed. 2d8+1 per level
Mordenkainen's sword Damage=5D4+D6 per level
8th level
Incindairy cloud 3rd round D4 per level 4th round (D8+4) per level 5th round D4 per level
Mind blank Master psionicists and powerful beings can penetrate the protection offered.
Permanency The arcaneist doesn't lose 1 con point per casting this spell and it can be cast on other creatures if they are willing.
Symbol -death 80+5 per level
-insanity 120+5 per level
-stunning 160+5 per level
Trap the soul second method mr is allowed
9th level
Energy drain lifeforce lost=3 per level and the caster never loses constitution points but instead loses the same 1 lifeforce point per con point that should be lost.
Mordenkainen's Disjunction Artifacts and Relics are beyond the power of this spell thus can never, never be affected. The caster has a 04% per level of destroying an anti magic sphere.
Power word:Kill 120 hp+8 per level above minimum to cast 9th level spells.
Time stop duration 3 round+1 round per 2 levels
Wish please see my wizard handbook for details and the caster ages 3 years per 100 year normal life span.
Forgotten realms
Mage
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1st level
Snilloc's snowball damage is 1D4+1 per level and does double damage vs any fire dwelling oppenants.
2nd level
Agannazar's scorcher 3D6 + D4 /level hp damage
Snilloc's snowball swarm D4 per level vs non fire dwelling creatures D6 per level vs fire dwelling creatures
Vocalize duration is 5 rounds + 1 round per level
3rd level
Proof from teleportation duration=2 rounds per level aoe=10 feet per level spell success is not automatic; success chance is 50% +/- 05% per level of difference.
Revenance duration=1 turn per level 1 undead may be affected per 3 levels the caster has. Each protected undead is protected for the duration of the spell.
Waves of weariness duration=1 round per level
4th
Spendalard's chaser any alcohol consumed while the spell is in effect is neutralized instantly. The protected person will need to use the bathroom but can not become drunk while the spell lasts. Once the spell is over, any alcohol drank will take its normal effects on the person.
5th
No spells have been changed.
6th
Blade of doom damage is 1D6 per level save vs spells means 50% damage.
Lich touch duration=1 turn + 1 round per level
Power word:silence duration=3 rounds per level dispel magic can dispel the silence early but does so at 30% base with +/- 05% level difference. Dispel silence (3rd level mage spell Realms 48) will dispel the silence instantly but shall do no more. Dispel silence shall end immediately after dispelling the silence.
Reconstruction Schools=Alter/Conj Duration=permanent detect magic and true seeing will not function as indicated in the writeup;the item is 100% whole and operational. Magic items can not be restored via this puny mortal magic spell; any magic item is destroyed and can not be fixed by this spell.
Teleport dead range is 10 feet per level
7th level
Gemjump this is a 6th level mage spell not a 7th level mage spell.
Khelben's Warding Whip duration=1 turn + 1 round per level Psionicsts do get full saves.
Ruby Ray of Reversal there are some spells that change/polymorph/transmute people that are not affected by this spell.
SpellTrap If the spelltrap goes boom, the caster takes 1D8 per spell level contained inside without save.
8th level
Gateway success chance is modified by +05% per 2 levels above what is required to cast 8th level spells.
Sunburst Before warned, not all undead is affected by sunlight.
9th
Master Undead Schools=Necro/Charm Controlled undead are the same as creatures under the effect of enchantment/charm spells. Undead can not be ordered to preform self destructive acts or the caster attack the undead. If either case occurs, the spell ends instantly. Undead <= 6 hit dice get a -4 on the save.
Dismind disease,rot, poison, and infection are not cleansed if they exist before the dismind spell was cast. Disease, rot, infection, and poison will not affect the person under dismind spell while the spell lasts but will again become active once the spell ends or is dispelled. Quests and vampire control are not affected.
Elminster's Effulgent Epuration Only elminster and a few other lucky people have this spell right now. Divine powers are not affected by this spell. The sphers won't pass through all magical barriers.
Spellstrike It has no power over arcane spells 10th-16th and clergy spells 8th-12th.
Tome of magic
Mages spells
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1st level
Metamorphose Liquids Poisons can not be neutralized via this spell nor can poisons be created via this spell. No living creatures can be affected in any way by this spell nor can undead creatures.
2nd level
Protection from Paralysis duration=5 rounds per level
3rd level
Alternate Reality a save is allowed versus unwilling targets.
Fools speech comprehend languages may not translate it but tongues or similar magics will.
Watery double the water creatue has the THACO & hit points of the creating mage
4th level
There are no spell changes.
5th level
Lower resistance MR works at normal levels. The MR is reduced by 05% + 1% per true level of the caster. True level means that a 5th level wizard is 5th level. The victim is open only to the caster not everyone. Ioun stones and like items do not raise the true level in any case.
6th
Wildshield Iit protects versus 2D6 + 1D4 spell levels per level of the caster.
7th level
There are no changes.
8th level
There are no changes.
9th level
Stabilize Duration=Permanent