Spell Errata Sheet

 

Creation Date: ????199?

Updated Date: 07012003

Author: Glev Zarriontal

Version: 2.0.0 WIP-UP net safe

 

 


 

 

Preamble

This is the spell errata for Advanced Dungeons and Dragons. It is subject to change without notice or warning. All proposed changes and /or errata that are not in the current version of this file are automatically declared “Suggested” changes; These changes and /or errata are possible future changes that have no weight at this time in my campaign All older copies are instantly null and void upon a newer version getting printed. The old copy shall be recycled when ever possible or destroyed.. All errata below is for my campaign and my campaign only. It has no effect on any other campaign what so ever. I have neither asked nor received permission from any intellectual property holder for “Advanced Dungeons and Dragons” for any of the changes made.

 

Legal Disclaimer

Some portions of this document are the intellectual property of TSR, Division of Wizards of The Coast, Division of Hasbro Toys.

 

All material inside unless marked otherwise is the sole intellectual property of TSR, Division of Wizards of The Coast, Divsion of Hasbro. No rights of ownership, copyright, trademark, intellectual property, and other legal claims due exist for this material inside. Nor do I with or without my assistance personal make any legal claim or challenge for anything we did not create independent of TSR. Nor deframation or infringement of any kind was intended by use of the information contained inside. All intellectual rights including yet not limited to copyright, trademarks, ownership that are not clearly marked as mine or an assistance author do belong without recourse or dispute to TSR, Division of Wizards, Division of Hasbro.

 

Purpose

This file was created mainly for unification of existing data from multiple files into one source file with some new material deemed relevant by myself added for clarity, ease of use, and completeness.

 

          The material was spread out over several pre existing files.

          Some campaign reformatting for better use in my personal campaign may have occurred.

          Some information has been altered from original format and /or presentation as given by the original authors in official game materials. This was done to better mesh with my specific campaign and for no other reasons.

          NO PERMISSION REQUEST WAS MADE FOR ANY OFFICIAL DATA USED HEREIN NOR WAS ANY ATTEMPT MADE TO NOTIFY TSR ABOUT THIS DOCUMENT AT ANY TIME.

          Official Materials used for this document do include yet are not necessarily limited to Players Handbook for Second Edition AD&D, Unearthed Arcania for First Edition AD&D, Oriental Adventures for First Edition AD&D, DMG for First Edition AD&D, DMG for Second Edition for AD&D, Untold Dragon Magazine Articles going all the way back to issue 1 via Dragon Magazine Arvives, and Polyhedreon Magazine

 

 

Introduction

I have been playing AD&D for about 24 years now. I found numerous entries in the official rules I just did not like. So I changed them to my liking. Also many practical outright errors were spotted and addressed. To further cause chaos, as much official errata as I can will be placed here for consolidation purposes. All errata breaks down into one of 5 groups. Here are the groups...

 

     

Group Name

Group Description

Official

This is official errata from TSR,Inc or The Wizards of The Coast . All official errata contained inside this errata file are as follows exclusively...

 

This printing is not to defame or deprive any intellectual property holder their due rights according to applicable law. Nor is it to challenge any one for intellectual property rights. The creator and /or maintainer of this file put this official errata simply to make all game errata in one place for ease of use, simplicity, and completeness. I put the official errata here without asking or receiving official permission from intellectual property holders wether TSR, Inc or The Wizards of The Coast hereafter known simply as “Wizards” or “WOTC”( Far Future Enterprises ) or any other company or individual due intellectual property rights be those rights copyright, trademark, or any other intellectual rights due as proscribed by international law.

Experimental

This is an attempt by myself to fix what I see as a problem. Because I do not know if what I am doing is right or wrong in regards to the problem, this change is not yet permanent. The change or errata can itself be changed or ever removed at any time without warning.

Permanent

This errata is here to stay. It is part of my game now and will not go away in time.

Beta

This is an fix I made to the game. It is not quite to my liking yet so it can change yet may not change. It is getting put through its paces in order to work out any errors in the errata patch.

Suggested

This is a change I want to make yet I have not yet declared this in effect. It is a “heads up” that another change may be coming soon. It can change or even be removed. It is not as unstable or unreliable as experimental though.

 

 

 

 

 


 

 

 

 

 

 

 

 

 

 

 

Chapter and /or Page Subject

Book or Source

Page #

Hotlinks

Clergy Common Spell Errata

NA

 

Click Here

Clergy Spells Level 1

Players Handbook

 

Click Here

Clergy Spells Level 1

Tome of Magic

 

Click Here

Clergy Spells Level 2

Players Handbook

 

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Clergy Spells Level 3

Players Handbook

 

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Clergy Spells Level 4

Players Handbook

 

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Clergy Spells Level 5

Players Handbook

 

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Clergy Spells Level 6

Players Handbook

 

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Clergy Spells Level 7

Players Handbook

 

Click Here

Clergy Spells Level Quest

 

 

Click Here

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Mage Spells Level 1

Players Handbook

 

Click Here

Mage Spells Level 2

Players Handbook

 

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Mage Spells Level 3

Players Handbook

 

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Mage Spells Level 4

Players Handbook

 

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Mage Spells Level 5

Players Handbook

 

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Mage Spells Level 6

Players Handbook

 

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Mage Spells Level 7

Players Handbook

 

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Mage Spells Level 8

Players Handbook

 

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Mage Spells Level 9

 Players Handbook

 

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Mage Spells Level 10

 

 

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Mage Spells Level 11

 

 

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Mage Spells Level 12

 

 

Click Here

 

 

 

 

 

 

 

 

 

Common Clergy Spell Errata

1.          All clergy healing magics that have a reversed version do not need a save vs magic of any sort if the positive or healing version has none. The reversed clergy spell has no save allowed if the positive version does not. Thus spells such as Cause Light, Cause Moderate, Cause Serious, Cause Critical, Harm, equivalents, and sequels have no save by default. If the positive version has no save, neither does the baneful version. A hit roll versus appropriate armor class is required for all baneful clergy spells with a range of touch though.

2.          All clergy spells have spheres only. No clergy spell has any schools thus rendering the arcane version of “Detect Magic” not quite as useful. It will detect only that magical energy of the clergy spell yet reveal no details.

3.          I do not allow any saves for any 6th or higher level clergy spell that has spell description with no save totally regardless of all modifiers by default. A person could have a Scarab of Protection and /or Ioun Stone or like magic items with no change; If that person is on the receiving end of a clergy spell 6th level or higher, the person has no save without exception. Magic Resistance does apply though.

 

 

 

                              

 

Players handbook 2 Clergy spells

Spell Name

Spell Change(s)

First Level Clergy

Cure Light/Cause Light

D8+1hp per level in cured or caused damage. No save is allowed.

Detect magic

Schools are not detected

Entangle

duration is 1 turn + 1rnd per level

Invisibility to undead

duration is 6 round+1round/level

Second Level

All

No changes have been made.

Third Level

Cause disease(Fatal Disease)

There is no perm charisma loss

Magical vestment

No maximum AC Bonus does apply

Fourth Level

Cure Serious/Cause Serious

does [(2d8+1)+3x level] in cured or caused damage.

Fifth Level

Cure Critical/Cause Critical

 [(3D8+3)+5x level ] in cured or caused damage.

Flame Strike

does 6D8+1D8 per level AOE:1" radius by 3" high column

Quest

Save:None If the quest is delayed or disregarded or perveted longer than a month, the subject dies without a save or mr roll instantly.

  Raise Dead

The caster can use this spell and then do other things immediately without rest period. The caster doesn't age either. The person can be dead 1 year per caster level. The person’s name must be known.

Slay Living

The caster can use this spell and then do other things immediately without rest period. The caster doesn't age either. A successful save versus spells means damage as per Cause Critical.

Sixth Level

Blade barrier

  damage is 8D8 + D6 per level No save is allowed.

Seventh Level

Fire storm

duration:1 round per level damage:2d6 per level

Restoration

D6 per level life force energy restored or destroyed

Resurrection

The caster can use this spell and then do other things immediately without rest period. The caster doesn't age either. The person can be dead 15 years per caster level. The person’s name must be known.

Destruction

 no save is allowed!!! The person is literally instantly dust.

 

Tome of Magic Clergy Spells

First Level

All

No changes have been made

Second Level

Mystic transfer

duration=9 rounds + 1 round per level

Third Level

Know customs

  No save is allowed.

Fourth Level

Blessed warmth

duration= 1 hour per level

Fifth Level

Cloud of purification

   duration= permanent AoE=20 feet + 5 feet per level cube

Extradimensional Pocket

duration=permanent

Sixth Level

Age creature

A save reduces the age taken by half. The effects are permanent spheres=divination/time

Restore youth

spheres=divination/time the spell can reduce the receiving person below his or her real age. It can be used to make someone younger again say 18 years when just moments ago the person was 37 years old. The caster can reduce the person by less age if desired and can state a minimum age limit if desired. The effects are permanent.

Land of stability

duration=1 week per level

Spiritual wrath

damage=10D6 + 1D6 per level per priest 8 priests 12th level means {[(10D6)+12D6] rolled 8 times}

Seventh Level

Age dragon

no save is allowed unless the dragon is divine. Duration=1 day per level

Breath of life

All non magical diseases are cured. It does destroy all parasitic monsters like green slime.

Breath of death

No save is allowed.

Mindkiller

No save is allowed.

Timelessness

No save is allowed. No system shock roll need be rolled ever

Uncontrolled weather

duration=1 day per level aoe=4d4+1 square miles per level

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Players handbook 2 Mages spells

First Level

Burning hands

  D4 +2 points per level no max damage

Chill Touch

D4 per level + 1 str per level min str:3

Detect Magic

   Spheres are not detected.

Magic Missile

The stated maximum missiles cap is ignored. Each mage gets one missile per 2 levels.

Shocking grasp

  D4+2 per level

Sleep

2D4 HD + 3HD every 3 levels

Find Familar

If the familar dies, oh darn. The caster does not suffer any permanent ill effects.

Armor

Spell duration is 1 hour per level

Second Level

Blindness

The various cures will work

Deafness

The various cures will work.

Flaming spheres

damage = 2D4 + D4 per level

Levitate

   20 feet per round

Magic mouth

1 word per level + 25 words

Melf's acid arrow

     1 arrow per 5 levels

Shatter

no max damage

Tasha's uncontrollable laughter

duration is 1 round per level

 

 

Third Level

Explosive runes

damage is (6D4+6)+D4 per level

Fireball

No maximum damage cap is in effect; 1D6 per level damage with a save vs spells is applicable for 50% damage.

Flame arrow

First version 1 missle per 4 levels may be enchanted. Second version damage is 4D6+2 per level

Lightening bolt

No maximum damage cap is in effect; 1D6 per level damage with a save vs spells is applicable for 50% damage.

Melf's minute metors

  damage is D4+1 per level

Vampire touch

No maximum damage limit does apply.

Fourth Level

Contagion

Priests get +3 save

Fire Shield

Attackers take 2x damage

Fire Trap

damage=(D6+3) per level

Ice storm

damage 3D10+D6 per 2 levels

Minor globe of invulnerability

Priest 1st & 2nd level are useless.

Stoneskin

1 stoneskin spell on any one creature at any time, It blocks 1 attack per level, and the duration is 1 round per level or until appropriate attacks have occurred which ever happens first.

Wall of fire

damage=(D6+3) per level

Fifth Level

Cone of cold

damage=D8 per level

Magic jar

If the receptacle is destroyed while the caster is inside, the death isn't irrevocable.

Sixth Level

Anti magic sphere

Saints and better are unaffected by mortal magics like this.

Chain lightening

No maximum damage cap is in effect; 1D6 per level damage with a save vs spells is applicable for 50% damage.

Death fog

      range=30 yard per level

Death spelll

Death isn't irrevocable

Globe - invulnerability

Priest spells 1st-4th level are useless

Reincarnation

All stats remain the same except racial stats. Gender is 01-60=femme

61-00 =male

 

 

 

 

 

 

 

                                                                  

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7th level

Finger of death death is not unreversable; ressurection is allowed. 2d8+1 per level

Mordenkainen's sword Damage=5D4+D6 per level

                              

8th level

Incindairy cloud 3rd round D4 per level 4th round (D8+4) per level 5th round D4 per level

Mind blank Master psionicists and powerful beings can penetrate the protection offered.

Permanency The arcaneist doesn't lose 1 con point per casting this spell and it can be cast on other creatures if they are willing.

Symbol -death 80+5 per level

               -insanity 120+5 per level

            -stunning 160+5 per level

Trap the soul second method mr is allowed

                              

9th level

Energy drain lifeforce lost=3 per level and the caster never loses constitution points but instead loses the same 1 lifeforce point per con point that should be lost.

Mordenkainen's Disjunction Artifacts and Relics are beyond the power of this spell thus can never, never be affected. The caster has a 04% per level of destroying an anti magic sphere.

Power word:Kill 120 hp+8 per level above minimum to cast 9th level spells.

Time stop duration 3 round+1 round per 2 levels

Wish please see my wizard handbook for details and the caster ages 3 years per 100 year normal life span.

 

Forgotten realms

 Mage

-----------------------------------------------------------------------

                               

1st level

Snilloc's snowball damage is 1D4+1 per level and does double damage vs any fire dwelling oppenants.

                              

2nd level

Agannazar's scorcher 3D6 + D4 /level hp damage

Snilloc's snowball swarm D4 per level vs non fire dwelling creatures D6 per level vs fire dwelling creatures

Vocalize duration is 5 rounds + 1 round per level

                              

3rd level

Proof from teleportation duration=2 rounds per level aoe=10 feet per level spell success is not automatic; success chance is 50% +/- 05% per level of difference.

Revenance duration=1 turn per level 1 undead may be affected per 3 levels the caster has. Each protected undead is protected for the duration of the spell.

Waves of weariness duration=1 round per level

                                 

4th

Spendalard's chaser any alcohol consumed while the spell is in effect is neutralized instantly. The protected person will need to use the bathroom but can not become drunk while the spell lasts. Once the spell is over, any alcohol drank will take its normal effects on the person.

                                 

5th

No spells have been changed.

                                 

6th

Blade of doom damage is 1D6 per level save vs spells means 50% damage.

Lich touch duration=1 turn + 1 round per level

Power word:silence duration=3 rounds per level dispel magic can dispel the silence early but does so at 30% base with +/- 05% level difference. Dispel silence (3rd level mage spell Realms 48) will dispel the silence instantly but shall do no more. Dispel silence shall end immediately after dispelling the silence.

Reconstruction Schools=Alter/Conj Duration=permanent detect magic and true seeing will not function as indicated in the writeup;the item is 100% whole and operational. Magic items can not be restored via this puny mortal magic spell; any magic item is destroyed and can not be fixed by this spell.

Teleport dead range is 10 feet per level

                              

7th level

Gemjump this is a 6th level mage spell not a 7th level mage spell.

Khelben's Warding Whip duration=1 turn + 1 round per level Psionicsts do get full saves.

Ruby Ray of Reversal there are some spells that change/polymorph/transmute people that are not affected by this spell.

SpellTrap If the spelltrap goes boom, the caster takes 1D8 per spell level contained inside without save.

                              

8th level

Gateway success chance is modified by +05% per 2 levels above what is required to cast 8th level spells.

Sunburst Before warned, not all undead is affected by sunlight.

 

                                 

9th

Master Undead Schools=Necro/Charm Controlled undead are the same as creatures under the effect of enchantment/charm spells. Undead can not be ordered to preform self destructive acts or the caster attack the undead. If either case occurs, the spell ends instantly. Undead <= 6 hit dice get a -4 on the save.

Dismind disease,rot, poison, and infection are not cleansed if they exist before the dismind spell was cast. Disease, rot, infection, and poison will not affect the person under dismind spell while the spell lasts but will again become active once the spell ends or is dispelled. Quests and vampire control are not affected.

Elminster's Effulgent Epuration Only elminster and a few other lucky people have this spell right now. Divine powers are not affected by this spell. The sphers won't pass through all magical barriers.

Spellstrike It has no power over arcane spells 10th-16th and clergy spells 8th-12th.

 

                           Tome of magic

                             Mages spells

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1st level

Metamorphose Liquids Poisons can not be neutralized via this spell nor can poisons be created via this spell. No living creatures can be affected in any way by this spell nor can undead creatures.

                              

2nd level

Protection from Paralysis duration=5 rounds per level

                              

3rd level

Alternate Reality a save is allowed versus unwilling targets.

Fools speech comprehend languages may not translate it but tongues or similar magics will.

Watery double the water creatue has the THACO & hit points of the creating mage

                              

4th level

There are no spell changes.

                              

5th level

Lower resistance MR works at normal levels. The MR is reduced by 05% + 1% per true level of the caster. True level means that a 5th level wizard is 5th level. The victim is open only to the caster not everyone. Ioun stones and like items do not raise the true level in any case.

                                 

6th

Wildshield Iit protects versus 2D6 + 1D4 spell levels per level of the caster.

                              

7th level

There are no changes.

 

8th level

There are no changes.

                             

9th level

Stabilize Duration=Permanent