from the Northwind Highlanders Scenario Pack, as posted at www.fasa.com under "Sneak Peeks"
SCENARIO 3: FALL FROM GLORY12 December 2766
It is only a matter of time. The dark cloud that rose with the
death of our beloved Star Lord has grown into a towering
thunderhead following the departure of General Kerensky and most
of the SLDF to fight the war against the rebellious Periphery
realms. I have tried repeatedly to speak with our young Lord
Richard about my fears and mistrust of this self-styled
"Lord Amaris" from the Rim Worlds Republic, but he
refuses to listen. No one but that snake-charmer has his ear any
more. I once considered this posting the highlight of my career,
an honor dearer than anything else life might bestow upon me. But
no more-not since witnessing the slow slide downward these past
fifteen years. Am I the only one who sees what is happening? Or
am I the only one who cares? I sometimes wonder whether two
hundred years of peace and enlightenment is simply too much for
warlike humans to handle. Five thousand-odd years of warfare
instilled in us the instinctive response of raising our fists
instead of our open hands. Only the charismatic leadership of the
Cameron family kept these greedy states of the Inner Sphere from
each other's throats all this time. And as much as it pains me to
admit to weakness in the person I have sworn my life to protect,
it is only natural that someday a bumbling fool like poor Lord
Richard would slip through the cracks and sit on the Star
League's throne. Is it any wonder that all hell is breaking
loose? The worst affront happened today, when I once again sought
audience with my lord to speak with him about the snake-charmer.
This time I had real hopes of success. I had convinced several of
my fellow officers, as well as several influential nobles-all of
whom worry about the increasing number of Republican troops on
Terra-to join me. But he scoffed at us. All of us. He mocked our
fears and said he would tell Amaris that his name was being
besmirched. Our lord then had us forcibly removed from his
chamber.
It's a cold night. I feel in my bones that the end is near. I
pray I have the strength to face it.
-Excerpt from the diary of Colonel Hanni Schmitt, found after the
liberation of Unity City
Gorst Flats, Terra
Terran Hegemony
27 December 2766
On December 27, 2766, Stefan Amaris of the Rim Worlds Republic
brutally murdered First Lord Richard Cameron and launched a
massive invasion from within of the Terran Hegemony. Caught by
surprise, the few remaining SLDF forces fought valiantly to stave
off the avalanche. The few units still on Terra included the Star
Lord's personal guard unit, the Royal Black Watch Regiment, of
which every member was a graduate of the elite Gunslinger
program. Knowing of this unit's reputation for fierceness and
loyalty, Amaris set an ambush with massive numbers of troops to
destroy the Black Watch. Nine MechWarriors of the Black Watch
survived the trap and made their stand against the lead elements
of the Fourth Amaris Dragoons at Gorst Flats. Forced to face
their opponent along a very narrow front, the Dragoons ran
headlong into the meat grinder of the Black Watch. Though
hopelessly outnumbered, the Black Watch simply would not die;
against all odds, they systematically destroyed wave after wave
of enemy forces. Finally, refusing to squander more of his units
in a failed attempt to obliterate the Black Watch, Amaris
resorted to nuclear weapons to wipe out every trace of this proud
unit.
Lay out the BattleTech maps as shown. Use
the Standard BattleTech map (from the BattleTech boxed set or
BattleTech Map Set 2), the Lake Area and Desert Hills maps from
BattleTech Map Set 2 and the River Delta/Drainage Basin #1 map
from BattleTech Map Set 4. The half-river hex at the seam between
the Desert Hills and the River Delta/Drainage Basin #1 maps is
considered Clear terrain.
The attacker consists of the forward elements of the Fourth Amaris Dragoons.
Major John Dollard (Piloting 3, Gunnery 3),
MAD-5D Marauder*
Lieutenant Brian Gilmartin (Piloting 4, Gunnery 3), CP-11-A
Cyclops
Joseph Lyons (Piloting 4, Gunnery 4), GRF-3M Griffin
Timothy Haydon (Piloting 5, Gunnery 4), ON1-M Orion
Lieutenant Denise English (Piloting 4,
Gunnery 4), STK-4M Stalker
Lieutenant Bernard Spiller (Piloting 4, Gunnery 4), TDR-7M
Thunderbolt
Sherman Peace (Piloting 4, Gunnery 4), WHM-7M Warhammer*
Catherine Henigan (Piloting 5, Gunnery 4), OSR-2D Ostroc
Lieutenant Jorge Beebe (Piloting 4, Gunnery
3), CLNT-2-3U Clint
Walter Morris (Piloting 5, Gunnery 4), COM-5S Commando
Sally Hohler (Piloting 5, Gunnery 4), COM-5S Commando
Joseph Chmielik (Piloting 3, Gunnery 4), FS9-S Firestarter
Captain Linda McDonald (Piloting 4, Gunnery
3),VTR-9K Victor
Lieutenant Lee Ann Conti (Piloting 4, Gunnery 4), RFL-5M
Rifleman*
Rosie Davis (Piloting 5, Gunnery 4), ZEU-9S Zeus
Gladys Holland (Piloting 5, Gunnery 4), HBK-5M Hunchback
Lieutenant Richard Markley (Piloting 4,
Gunnery 4), ARC-4M Archer
Chester Idzik (Piloting 4, Gunnery 4), DV-7D Dervish
Theo Kakavas (Piloting 4, Gunnery 4), DV-7D Dervish
Millard Ensworth (Piloting 5, Gunnery 4), ARC-5W Archer
Lieutenant Bogdan Lata (Piloting 4, Gunnery
3), SHD-5M Shadow Hawk*
Courtney Green (Piloting 3, Gunnery 4), OTL-4M Ostsol
Zuleam Speith (Piloting 4, Gunnery 4), CLNT-2-3U Clint
Carrie Becker (Piloting 5, Gunnery 4), SDR-7M Spider
The attacker enters from the south edge of the map during the Movement Phase of Turn 1.
The defender consists of the surviving elements of the Royal Black Watch Regiment.
Colonel Hanni Schmitt (Piloting 0, Gunnery
0), AS7-S Atlas
Major Colleen McFadden (Piloting 0, Gunnery 0), HGN-732
Highlander
Major Bryn Campell (Piloting 1, Gunnery 0), HGN-732 Highlander
Lieutenant Jennifer Suarez (Piloting 0, Gunnery 1), GLT-3N
Guillotine*
Lieutenant Frank Yanez (Piloting 1, Gunnery 1), BL-6-KNT Black
Knight
Jewels Ferrel (Piloting 1, Gunnery 1), CRK-5003-1 Crockett
Charles Southorn (Piloting 2, Gunnery 1), FLS-8K Flashman
Jefferson Hinks (Piloting 1, Gunnery 0), CRK-5003-1 Crockett
Nathan Carlson (Piloting 2, Gunnery 1), THG-11E Thug
The defender sets up anywhere on the River Delta/Drainage Basin and Desert Hills maps.
The scenario ends at the end of Turn 19 or
when all defending units have been destroyed, whichever comes
first. The defender automatically wins if he has an operational
unit on the board at the end of Turn 19.
The attacker wins by destroying all defending units. The defender
wins by holding out as long as possible, while destroying as many
attacking units as possible. To determine the level of victory,
calculate each side's total points and consult the Victory Table.
| Action | Victory Points |
|---|---|
| Each Amaris unit destroyed | +5 |
| Each turn past Turn 15 that the defender survives | +10 |
| Each Black Watch 'Mech destroyed | -15 |
| Total Points | Results |
|---|---|
| 116 or higher | Decisive Black Watch Victory |
| 50 to 115 | Substantial Black Watch Victory |
| 20 to 49 | Marginal Black Watch Victory |
| 5 to 19 | Draw |
| -25 to 4 | Marginal Amaris Victory |
| -91 to -26 | Substantial Amaris Victory |
| -92 or lower | Decisive Amaris Victory |
The special-case rule Night Combat (p. 94, BTC:RoW) applies during this scenario. Units listed with an asterisk (*) are equipped with searchlights.