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CPR-HD-002 CopperheadSolaris: The ReachesCPR-HD-002 Copperhead

Mass: 30 tons
Chassis: Castelli 211 CTC
Power Plant: Omni 180 XL
Cruising Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Luxor 2/Q-EX
Jump Capacity: 60 meters
Armor: Durallex Ferro-Fibrous
Armament:
1 Exostar Small Laser
1 Holly SRM 4 pack
1 Holly Streak SRM 2 Pack (One Shot)
1 Martell 400 Medium Pulse Laser
3 Intek 200 Medium Lasers
Manufacturer(s):
Solaris Arms
Communications System: Garret T11-b
Targeting & Tracking System: Federated Hunter
 
Solaris: The Reaches

Overview:
Solaris Arms produced its first Copperhead in the late fall of 3054, and since then has filled orders for the design from nearly half of Solaris VII’s major stables. The Copperhead gained brief fame when MechWarrior Brendon Frazer of the Silver Dragon Stable piloted his affectionately nicknamed Silver Snake into the roster of Solaris’s top 20 MechWarriors. Two weeks after assuming the slot, however he succumbed to a mortal wound. The Silver Dragons have reportedly commissioned Solaris Arms to modify the ‘Mech design, hoping to use a new version to vault another Dragons MechWarrior into the top 20.

Capabilities:
With excellent heat-venting capacity, jump capability, and firepower, the Copperhead performs brilliantly in the Solaris arenas. Its 12 double heat sinks allow the ‘Mech to vent more heat than most BattleMechs in the same weight class and its jump capability, though relatively limited, easily allows a MechWarrior to get out of trouble quickly. The Copperhead’s combination of short-range missiles and medium lasers is ideally suited for the light confines of Solarian arenas and the head-mounted Holly Streak SRM 2 Pack provides a one shot surprise that has brought down many opponents confidently closing in for a seemingly sure kill.

As with many light ’Mechs, the Copperhead carries relatively little armor. In fact several experts have criticized Solaris Arms for sacrificing heavier armor in order to give the Copperhead greater firepower and heat dissipation. The close confines of the Game World’s arenas, however produce quick battles in which firepower and cooling capacity are more valuable than heavy armor protection. Nevertheless, the unfortunate death of Brendon Frazer proved that prolonged duels can place the Copperhead pilot at risk.

Deployment:
The Clan invasion dramatically diminished the role of the light BattleMech in the Inner Sphere arsenal. Facing the punishing power of Clan OmniMech weapons, the Successor State governments now prefer to rebuild their battered armies with heavier machines than the light reconnaissance BattleMechs. Thusfar only the Draconis Combine has purchased the Copperheads in sizable numbers.

[Editor's notes: The Copperhead as printed lists the engine as 150, not 180, and the mech is 1/2 ton underweight.]
 
Type: CPR-HD-002 Copperhead
Technology Base: Inner Sphere Level 2 Custom
Tonnage: 30
Equipment   Mass
Internal Structure:       3.0
Engine: 180 XL     3.5
  Walking MP: 6
  Running MP: 9
  Jumping MP: 2
Heat Sinks: 12 [24]     2.0
Gyro:       2.0
Cockpit:       3.0
Armor Factor: 81 FF     4.5
    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 10 12
  Center Torso (Rear):   6
  R/L Torso: 7 9
  R/L Torso (Rear):   3
  R/L Arm: 5 6
  R/L Leg: 7 9

BV : 701 Cost : 3803865

Weapons and Ammo   Location Critical Heat Mass
Medium Laser   RT 1 3 1.0
Medium Laser   LT 1 3 1.0
Medium Laser   CT 1 3 1.0
Medium Pulse Laser   LA 1 4 2.0
SRM-4   RA 1 3 2.0
@SRM-4 (25)   RT 1 0 1.0
Small Laser   LA 1 1 0.5
SRM-2 Streak (OS)   H 1 2 2.0
Jump Jet(s)   RL 1 0 0.5
Jump Jet(s)   LL 1 0 0.5

ACTUATORS: RA RH LA LH
HEAT SINKS: RT1 RT1 LT1 LT1 LA1
ENDO STEEL:
FERRO FIBROUS: LA3 RL1 LL1 CT1 LT2 RT1 RA5

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